SteamWar/FightSystem
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Merge pull request 'Anti Ice and Snow Melt' (#308) from Anti_Ice_Melt into master
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Reviewed-on: #308
Reviewed-by: Lixfel <lixfel@steamwar.de>
Dieser Commit ist enthalten in:
Lixfel 2021-12-23 17:00:33 +01:00
Commit d590f52c14
4 geänderte Dateien mit 30 neuen und 1 gelöschten Zeilen

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@ -41,7 +41,8 @@ Arena:
BorderFromSchematic: 12 # defaults to 12 if missing
# If ground walkable, teams can walk below the lower arena border during setup
GroundWalkable: true # defaults to true if missing
# Disable snow melt
DisableSnowMelt: false
Schematic:
# The size of the schematics
Size:

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@ -69,6 +69,7 @@ public class Config {
public static final int PreperationArea;
public static final int WaterDepth;
public static final boolean GroundWalkable;
public static final boolean DisableSnowMelt;
//schematic parameter
public static final boolean RanksEnabled;
@ -164,6 +165,7 @@ public class Config {
int schem2BorderZ = config.getInt("Arena.Schem2Border.z", 24);
PreperationArea = config.getInt("Arena.BorderFromSchematic", 12);
GroundWalkable = config.getBoolean("Arena.GroundWalkable", true);
DisableSnowMelt = config.getBoolean("Arena.DisableSnowMelt", false);
int schemsizeX = config.getInt("Schematic.Size.x");
int schemsizeY = config.getInt("Schematic.Size.y");

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@ -84,6 +84,7 @@ public class FightSystem extends JavaPlugin {
new PersonalKitCreator();
new ArrowStopper();
new ArrowPickup();
new BlockFadeListener();
new EnterHandler();
new TechHider();

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@ -0,0 +1,25 @@
package de.steamwar.fightsystem.listener;
import de.steamwar.fightsystem.ArenaMode;
import de.steamwar.fightsystem.Config;
import de.steamwar.fightsystem.states.FightState;
import de.steamwar.fightsystem.states.StateDependentListener;
import org.bukkit.Material;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockFadeEvent;
public class BlockFadeListener implements Listener {
public BlockFadeListener() {
new StateDependentListener(Config.DisableSnowMelt, FightState.All, this);
}
@EventHandler
public void onBlockFade(BlockFadeEvent event) {
if (event.getBlock().getType() == Material.SNOW_BLOCK || event.getBlock().getType() == Material.SNOW || event.getBlock().getType() == Material.ICE) {
event.setCancelled(true);
}
}
}