SteamWar/FightSystem
Archiviert
13
1
Dieses Repository wurde am 2024-08-05 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
FightSystem/src/me/yaruma/fightsystem/fight/Fight.java

66 Zeilen
2.1 KiB
Java

package me.yaruma.fightsystem.fight;
2019-04-05 19:32:59 +02:00
import me.yaruma.fightsystem.utils.Config;
import org.bukkit.Bukkit;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
public class Fight {
public static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedPrefix, Config.TeamRedSpawn, Config.TeamRedPaste, Config.TeamRedRotate, false);
public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBluePaste, Config.TeamBlueRotate, true);
public static FightTeam getPlayerTeam(Player player) {
2019-02-23 16:07:31 +01:00
if(redTeam.isPlayerInTeam(player))
return redTeam;
2019-02-23 16:07:31 +01:00
if(blueTeam.isPlayerInTeam(player))
return blueTeam;
return null;
}
public static FightTeam getOpposite(FightTeam fightTeam) {
2019-02-23 16:07:31 +01:00
if(fightTeam == redTeam)
return blueTeam;
2019-02-23 16:07:31 +01:00
if(fightTeam == blueTeam)
return redTeam;
return null;
}
public static FightTeam getInvitedTeam(Player player){
2019-02-23 16:07:31 +01:00
if(redTeam.getInvited().contains(player))
return redTeam;
2019-02-23 16:07:31 +01:00
else if(blueTeam.getInvited().contains(player))
return blueTeam;
return null;
}
public static FightPlayer getFightPlayer(Player player) {
2019-02-23 16:07:31 +01:00
if(redTeam.isPlayerInTeam(player))
return redTeam.getFightPlayer(player);
if(blueTeam.isPlayerInTeam(player))
return blueTeam.getFightPlayer(player);
return null;
}
public static FightTeam getRedTeam() {
return redTeam;
}
public static FightTeam getBlueTeam() {
return blueTeam;
}
public static void playSound(Sound sound, float volume, float pitch) {
for(Player player : Bukkit.getServer().getOnlinePlayers()) {
player.playSound(player.getLocation(), sound, volume, pitch); //volume: max. 100, pitch: max. 2
}
}
public static void setLevel(int level) {
for(Player player : Bukkit.getServer().getOnlinePlayers()) {
player.setLevel(level);
}
}
}