2019-02-14 18:37:38 +01:00
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package me.yaruma.fightsystem.fight;
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2019-04-05 19:32:59 +02:00
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import me.yaruma.fightsystem.utils.Config;
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2019-07-04 22:07:12 +02:00
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import org.bukkit.Bukkit;
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import org.bukkit.Sound;
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2019-02-14 18:37:38 +01:00
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import org.bukkit.entity.Player;
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public class Fight {
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2019-07-01 18:04:46 +02:00
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public static final FightTeam redTeam = new FightTeam(Config.TeamRedName, Config.TeamRedPrefix, Config.TeamRedSpawn, Config.TeamRedPaste, Config.TeamRedRotate, false);
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public static final FightTeam blueTeam = new FightTeam(Config.TeamBlueName, Config.TeamBluePrefix, Config.TeamBlueSpawn, Config.TeamBluePaste, Config.TeamBlueRotate, true);
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2019-02-14 18:37:38 +01:00
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public static FightTeam getPlayerTeam(Player player) {
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2019-02-23 16:07:31 +01:00
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if(redTeam.isPlayerInTeam(player))
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2019-02-14 18:37:38 +01:00
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return redTeam;
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2019-02-23 16:07:31 +01:00
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if(blueTeam.isPlayerInTeam(player))
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2019-02-14 18:37:38 +01:00
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return blueTeam;
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return null;
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}
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public static FightTeam getOpposite(FightTeam fightTeam) {
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2019-02-23 16:07:31 +01:00
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if(fightTeam == redTeam)
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2019-02-14 18:37:38 +01:00
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return blueTeam;
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2019-02-23 16:07:31 +01:00
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if(fightTeam == blueTeam)
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2019-02-14 18:37:38 +01:00
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return redTeam;
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return null;
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}
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2019-02-15 16:04:50 +01:00
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public static FightTeam getInvitedTeam(Player player){
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2019-02-23 16:07:31 +01:00
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if(redTeam.getInvited().contains(player))
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2019-02-15 16:04:50 +01:00
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return redTeam;
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2019-02-23 16:07:31 +01:00
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else if(blueTeam.getInvited().contains(player))
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2019-02-15 16:04:50 +01:00
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return blueTeam;
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return null;
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}
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2019-02-17 20:29:32 +01:00
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public static FightPlayer getFightPlayer(Player player) {
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2019-02-23 16:07:31 +01:00
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if(redTeam.isPlayerInTeam(player))
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return redTeam.getFightPlayer(player);
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if(blueTeam.isPlayerInTeam(player))
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return blueTeam.getFightPlayer(player);
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2019-02-17 20:29:32 +01:00
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return null;
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}
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2019-02-14 18:37:38 +01:00
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public static FightTeam getRedTeam() {
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return redTeam;
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}
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public static FightTeam getBlueTeam() {
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return blueTeam;
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}
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2019-07-04 22:07:12 +02:00
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public static void playSound(Sound sound, float volume, float pitch) {
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for(Player player : Bukkit.getServer().getOnlinePlayers()) {
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player.playSound(player.getLocation(), sound, volume, pitch); //volume: max. 100, pitch: max. 2
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}
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}
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public static void setLevel(int level) {
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for(Player player : Bukkit.getServer().getOnlinePlayers()) {
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player.setLevel(level);
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}
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}
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2019-02-14 18:37:38 +01:00
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}
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