package me.yaruma.fightsystem.fight;
import org.bukkit.entity.Player;
public class Fight {
public static FightTeam redTeam;
public static FightTeam blueTeam;
public static FightTeam getPlayerTeam(Player player) {
if(redTeam.isPlayerInTeam(player)) {
return redTeam;
}
if(blueTeam.isPlayerInTeam(player)) {
return blueTeam;
return null;
public static FightTeam getOpposite(FightTeam fightTeam) {
if(fightTeam == redTeam) {
if(fightTeam == blueTeam) {
public static FightTeam getInvitedTeam(Player player){
if(redTeam.getInvited().contains(player)) {
}else if(blueTeam.getInvited().contains(player)) {
public void broadcast(String message) {
blueTeam.broadcast(message);
redTeam.broadcast(message);
public static FightTeam getRedTeam() {
public static FightTeam getBlueTeam() {