FastAsyncWorldEdit/COMPILING.md
Octavia Togami 8b1f043dc5 Update so many dependencies, merge Forge/Fabric for final jar (#1651)
* Update so many dependencies, merge Forge/Fabric for final

* Clean up contrib docs for Gradle change

* Fix setting compat flags while using toolchain

* Fix deprecation in doc printer

* Restore proper forge JAR name

* Add dist classifier for mod jar

* Properly relocate new bStats

* Fix jar used from fabric

* Fix fabric bom

* Dup the shaded classes for consistency

* Sync Forge/Fabric log4j versions, de-dup

* Downgrade both log4j. This will work

* Update some plugins as well

* Drop the fabric force stuff

* Use duplicate strategy to directly merge jar
2021-02-04 17:45:49 -05:00

1.3 KiB

Compiling

You can compile FastAsyncWorldEdit as long as you have some version of Java greater than or equal to 8 installed. Gradle will download JDK 8 specifically if needed, but it needs some version of Java to bootstrap from.

The build process uses Gradle, which you do not need to download. FastAsyncWorldEdit is a multi-module project with two active modules:

  • worldedit-core contains the FastAsyncWorldEdit API
  • worldedit-bukkit is the Bukkit plugin

To compile...

On Windows

  1. Shift + right click the folder with FastAsyncWorldEdit's files and click "Open command prompt".
  2. gradlew build

On Linux, BSD, or Mac OS X

  1. In your terminal, navigate to the folder with FastAsyncWorldEdit's files (cd /folder/of/fawe/files)
  2. ./gradlew build

Then you will find...

You will find:

  • The core FastAsyncWorldEdit API in worldedit-core/build/libs
  • FastAsyncWorldEdit for Bukkit in worldedit-bukkit/build/libs*

If you want to use FastAsyncWorldEdit, use the FastAsyncWorldEdit-1.16-# version.

Other commands

  • gradlew idea will generate an IntelliJ IDEA module for each folder.

Possibly broken:

  • gradlew eclipse will generate an Eclipse project for each folder.