SteamWar/BauSystem2.0
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Dieses Repository wurde am 2024-08-05 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.

18 Commits

Autor SHA1 Nachricht Datum
yoyosource
8eb4a70cc1 Move some things around
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-07-11 18:13:39 +02:00
yoyosource
03dbb57732 Add NoGravityMode
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-06-01 15:03:47 +02:00
yoyosource
410a48fd2c Move and update things
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-06-01 14:54:14 +02:00
yoyosource
5e8dbdc55c Move and update things
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-31 22:59:20 +02:00
yoyosource
84aa126f38 Add generating plugin.yml by reading build.gradle
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-31 22:46:34 +02:00
yoyosource
861e83d527 Move and update things
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-31 10:16:38 +02:00
yoyosource
0822f877ef Move and update things
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-30 18:22:05 +02:00
yoyosource
46800a95e8 Move and update things
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-25 10:33:57 +02:00
yoyosource
94240a10e7 Update BauGui stuff
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-21 13:15:09 +02:00
yoyosource
3d07e83d02 Update Permission and Region and PermissionSystem and RegionSystem
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-20 14:51:11 +02:00
yoyosource
c1f6b4bd91 Fix Tracer Module
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-20 14:33:13 +02:00
D4rkr34lm
1a484a1574 Added tracer module
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-20 14:30:37 +02:00
yoyosource
62db335ea4 Add SWUtils to PluginBase
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-20 14:06:18 +02:00
yoyosource
5c13b8bde5 Add basic RegionAPI to PluginBase
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-20 13:55:30 +02:00
yoyosource
4d576da03d Add messages to GUI (not finished)
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-19 11:50:51 +02:00
yoyosource
0430d140b4 Move BauGUI into own module
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-19 11:46:49 +02:00
yoyosource
e6167eef88 Add BockReplaceCommand
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
Add DebugStickCommand
Add DragonEggCommand
Add DebugstickBauGuiItem
2024-05-18 15:20:17 +02:00
yoyosource
cbdcaa7e69 Initial split and trying stuff
Einige Prüfungen sind fehlgeschlagen
SteamWarCI Build failed
2024-05-18 13:53:27 +02:00
255 geänderte Dateien mit 4940 neuen und 2471 gelöschten Zeilen

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
}

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@ -0,0 +1,38 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.autostart;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class AutoStartCommand extends SWCommand {
public AutoStartCommand() {
super("timer", "autostarttimer", "at", "autostart");
}
@Register(description = "AUTOSTART_COMMAND_HELP")
public void genericCommand(@Validator Player p) {
SWUtils.giveItemToPlayer(p, AutostartListener.getWandItem(p));
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.autostart;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.specific.BauGuiItem;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.autostart; package de.steamwar.bausystem.autostart;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
@ -44,8 +44,9 @@ import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.io.File; import java.io.File;
import java.text.SimpleDateFormat; import java.util.Arrays;
import java.util.*; import java.util.HashMap;
import java.util.Map;
@Linked @Linked
public class AutostartListener implements Listener { public class AutostartListener implements Listener {

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,21 +17,16 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.backup; package de.steamwar.bausystem.backup;
import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.EditSession;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.bausystem.region.flags.Flag;
import de.steamwar.bausystem.region.flags.flagvalues.ColorMode;
import de.steamwar.bausystem.region.tags.Tag; import de.steamwar.bausystem.region.tags.Tag;
import de.steamwar.bausystem.utils.PasteBuilder; import de.steamwar.bausystem.utils.PasteBuilder;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.SWCommandUtils; import de.steamwar.command.SWCommandUtils;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.command.TypeValidator;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;

52
BauSystem_Base/build.gradle Normale Datei
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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.bau; package de.steamwar.bausystem.bauinfo;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
@ -38,7 +38,7 @@ import java.util.ArrayList;
import java.util.List; import java.util.List;
@Linked @Linked
public class BauInfoBauGuiItem extends BauGuiItem { public class beBauInfoBauGuiItem extends BauGuiItem {
public BauInfoBauGuiItem() { public BauInfoBauGuiItem() {
super(7); super(7);

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@ -1,4 +1,23 @@
package de.steamwar.bausystem.features.bau; /*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.bauinfo;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,14 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.attributescopy;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.PreviousArguments; import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.MinVersion;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.attributescopy;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.attributescopy;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.attributescopy; package de.steamwar.bausystem.attributescopy;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.countingwand;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.region.Point; import de.steamwar.bausystem.region.Point;

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@ -0,0 +1,39 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.countingwand;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class CountingwandCommand extends SWCommand {
public CountingwandCommand() {
super("countingwand", "/countingwand", "cwand", "/cwand", "zollstock", "/zollstock");
}
@Register(description = "COUNTINGWAND_COMMAND_HELP")
public void genericCommand(final Player p) {
SWUtils.giveItemToPlayer(p, Countingwand.getWandItem(p));
}
}

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@ -0,0 +1,53 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.countingwand;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked
public class CountingwandGuiItem extends BauGuiItem {
public CountingwandGuiItem() {
super(22);
}
@Override
public ItemStack getItem(Player player) {
return Countingwand.getWandItem(player);
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("countingwand");
return false;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.countingwand; package de.steamwar.bausystem.countingwand;
import de.steamwar.bausystem.region.Point; import de.steamwar.bausystem.region.Point;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.world; package de.steamwar.bausystem.itemframe;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.util; package de.steamwar.bausystem.material;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.util; package de.steamwar.bausystem.material;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.world; package de.steamwar.bausystem.signeditor;
import com.comphenix.tinyprotocol.Reflection; import com.comphenix.tinyprotocol.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.world; package de.steamwar.bausystem.signeditor;
import com.comphenix.tinyprotocol.Reflection; import com.comphenix.tinyprotocol.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;

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@ -0,0 +1,41 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.signeditor;
import de.steamwar.linkage.Linked;
import org.bukkit.ChatColor;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.SignChangeEvent;
@Linked
public class SignListener implements Listener {
@EventHandler
public void onSignChange(SignChangeEvent event) {
for (int i = 0; i <= 3; ++i) {
String line = event.getLine(i);
if (line == null)
continue;
line = ChatColor.translateAlternateColorCodes('&', line);
event.setLine(i, line);
}
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.smartplace; package de.steamwar.bausystem.smartplace;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.smartplace; package de.steamwar.bausystem.smartplace;
import com.comphenix.tinyprotocol.Reflection; import com.comphenix.tinyprotocol.Reflection;
import com.comphenix.tinyprotocol.TinyProtocol; import com.comphenix.tinyprotocol.TinyProtocol;
@ -42,8 +42,6 @@ import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import java.io.OutputStream;
import java.io.PrintStream;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Set; import java.util.Set;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit; package de.steamwar.bausystem.worldedit;
import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.IncompleteRegionException; import com.sk89q.worldedit.IncompleteRegionException;
@ -27,10 +27,10 @@ import com.sk89q.worldedit.util.formatting.text.Component;
import com.sk89q.worldedit.util.formatting.text.TextComponent; import com.sk89q.worldedit.util.formatting.text.TextComponent;
import com.sk89q.worldedit.util.formatting.text.TranslatableComponent; import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
import de.steamwar.bausystem.features.world.WorldEditListener; import de.steamwar.bausystem.features.world.WorldEditListener;
import de.steamwar.bausystem.features.worldedit.utils.SpecialReplace;
import de.steamwar.bausystem.region.Color; import de.steamwar.bausystem.region.Color;
import de.steamwar.bausystem.shared.Pair; import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.utils.WorldEditUtils; import de.steamwar.bausystem.utils.WorldEditUtils;
import de.steamwar.bausystem.worldedit.utils.SpecialReplace;
import de.steamwar.command.PreviousArguments; import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit; package de.steamwar.bausystem.worldedit;
import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.IncompleteRegionException; import com.sk89q.worldedit.IncompleteRegionException;
@ -27,9 +27,9 @@ import com.sk89q.worldedit.util.formatting.text.Component;
import com.sk89q.worldedit.util.formatting.text.TextComponent; import com.sk89q.worldedit.util.formatting.text.TextComponent;
import com.sk89q.worldedit.util.formatting.text.TranslatableComponent; import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
import de.steamwar.bausystem.features.world.WorldEditListener; import de.steamwar.bausystem.features.world.WorldEditListener;
import de.steamwar.bausystem.features.worldedit.utils.SpecialReplace;
import de.steamwar.bausystem.shared.Pair; import de.steamwar.bausystem.shared.Pair;
import de.steamwar.bausystem.utils.WorldEditUtils; import de.steamwar.bausystem.utils.WorldEditUtils;
import de.steamwar.bausystem.worldedit.utils.SpecialReplace;
import de.steamwar.command.PreviousArguments; import de.steamwar.command.PreviousArguments;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.command.TypeMapper; import de.steamwar.command.TypeMapper;

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@ -0,0 +1,49 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.worldedit.mask.above;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3;
public class AboveMask implements Mask {
private Mask mask;
private int distance;
public AboveMask(Mask mask, int distance) {
this.mask = mask;
this.distance = distance;
}
@Override
public boolean test(BlockVector3 vector) {
for (int i = 1; i <= distance; i++) {
if (mask.test(vector.subtract(0, i, 0))) {
return true;
}
}
return false;
}
@Override
public Mask copy() {
return new AboveMask(mask, distance);
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,16 +17,15 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.mask.above; package de.steamwar.bausystem.worldedit.mask.above;
import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.command.util.SuggestionHelper; import com.sk89q.worldedit.command.util.SuggestionHelper;
import com.sk89q.worldedit.extension.input.InputParseException; import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext; import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.mask.Mask;
import de.steamwar.bausystem.features.worldedit.utils.FAWEMaskParser; import de.steamwar.bausystem.worldedit.utils.FAWEMaskParser;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.PluginCheck;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import java.util.stream.Stream; import java.util.stream.Stream;

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@ -0,0 +1,49 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.worldedit.mask.below;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3;
public class BelowMask implements Mask {
private Mask mask;
private int distance;
public BelowMask(Mask mask, int distance) {
this.mask = mask;
this.distance = distance;
}
@Override
public boolean test(BlockVector3 vector) {
for (int i = 1; i <= distance; i++) {
if (mask.test(vector.add(0, i, 0))) {
return true;
}
}
return false;
}
@Override
public Mask copy() {
return new BelowMask(mask, distance);
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,16 +17,15 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.mask.below; package de.steamwar.bausystem.worldedit.mask.below;
import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.command.util.SuggestionHelper; import com.sk89q.worldedit.command.util.SuggestionHelper;
import com.sk89q.worldedit.extension.input.InputParseException; import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext; import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.mask.Mask;
import de.steamwar.bausystem.features.worldedit.utils.FAWEMaskParser; import de.steamwar.bausystem.worldedit.utils.FAWEMaskParser;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.PluginCheck;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import java.util.stream.Stream; import java.util.stream.Stream;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.mask.checkerboard3d; package de.steamwar.bausystem.worldedit.mask.checkerboard3d;
import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,15 +17,14 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.mask.checkerboard3d; package de.steamwar.bausystem.worldedit.mask.checkerboard3d;
import com.sk89q.worldedit.command.util.SuggestionHelper; import com.sk89q.worldedit.command.util.SuggestionHelper;
import com.sk89q.worldedit.extension.input.InputParseException; import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext; import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.mask.Mask;
import de.steamwar.bausystem.features.worldedit.utils.FAWEMaskParser; import de.steamwar.bausystem.worldedit.utils.FAWEMaskParser;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.PluginCheck;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import java.util.stream.Stream; import java.util.stream.Stream;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,13 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.mask.checkerboard3d; package de.steamwar.bausystem.worldedit.mask.checkerboard3d;
import com.sk89q.worldedit.command.util.SuggestionHelper; import com.sk89q.worldedit.command.util.SuggestionHelper;
import com.sk89q.worldedit.extension.input.InputParseException; import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext; import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.mask.Mask;
import de.steamwar.bausystem.features.worldedit.utils.FAWEMaskParser; import de.steamwar.bausystem.worldedit.utils.FAWEMaskParser;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,15 +17,14 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.mask.grid; package de.steamwar.bausystem.worldedit.mask.grid;
import com.sk89q.worldedit.command.util.SuggestionHelper; import com.sk89q.worldedit.command.util.SuggestionHelper;
import com.sk89q.worldedit.extension.input.InputParseException; import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext; import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.mask.Mask;
import de.steamwar.bausystem.features.worldedit.utils.FAWEMaskParser; import de.steamwar.bausystem.worldedit.utils.FAWEMaskParser;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import de.steamwar.linkage.PluginCheck;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import java.util.stream.Stream; import java.util.stream.Stream;

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.worldedit.mask.grid;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3;
public class GridMask implements Mask {
private int x;
private int y;
private int z;
private boolean and;
public GridMask(int x, int y, int z, boolean and) {
this.x = x;
this.y = y;
this.z = z;
this.and = and;
}
@Override
public boolean test(BlockVector3 vector) {
if (and) {
return vector.getBlockX() % x == 0 && vector.getBlockY() % y == 0 && vector.getBlockZ() % z == 0;
} else {
return vector.getBlockX() % x == 0 || vector.getBlockY() % y == 0 || vector.getBlockZ() % z == 0;
}
}
@Override
public Mask copy() {
return new GridMask(x, y, z, and);
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,15 +17,15 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.pattern.gradient; package de.steamwar.bausystem.worldedit.pattern.gradient;
import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.input.InputParseException; import com.sk89q.worldedit.extension.input.InputParseException;
import com.sk89q.worldedit.extension.input.ParserContext; import com.sk89q.worldedit.extension.input.ParserContext;
import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.regions.Region; import com.sk89q.worldedit.regions.Region;
import de.steamwar.bausystem.features.worldedit.utils.FAWEPatternParser;
import de.steamwar.bausystem.utils.WorldEditUtils; import de.steamwar.bausystem.utils.WorldEditUtils;
import de.steamwar.bausystem.worldedit.utils.FAWEPatternParser;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Axis; import org.bukkit.Axis;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.pattern.gradient; package de.steamwar.bausystem.worldedit.pattern.gradient;
import com.sk89q.worldedit.function.pattern.Pattern; import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;

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@ -0,0 +1,32 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.worldedit.utils;
import com.fastasyncworldedit.core.extension.factory.parser.RichParser;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.function.mask.Mask;
public abstract class FAWEMaskParser extends RichParser<Mask> {
protected FAWEMaskParser(String... aliases) {
super(WorldEdit.getInstance(), aliases);
WorldEdit.getInstance().getMaskFactory().register(this);
}
}

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@ -0,0 +1,32 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.worldedit.utils;
import com.fastasyncworldedit.core.extension.factory.parser.RichParser;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.function.pattern.Pattern;
public abstract class FAWEPatternParser extends RichParser<Pattern> {
protected FAWEPatternParser(String... aliases) {
super(WorldEdit.getInstance(), aliases);
WorldEdit.getInstance().getPatternFactory().register(this);
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.worldedit.utils; package de.steamwar.bausystem.worldedit.utils;
import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.blocks.SignBlock; import com.sk89q.worldedit.blocks.SignBlock;

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
}

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@ -0,0 +1,44 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.detonator;
import lombok.AllArgsConstructor;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
@AllArgsConstructor
@RequiredArgsConstructor
@Getter
public enum Detoblock {
SWITCH(0, true, "DETONATOR_BUTTON_SWITCH"),
WOOD_BUTTON(30, "DETONATOR_BUTTON_WOOD_BUTTON"),
STONE_BUTTON(20, "DETONATOR_BUTTON_STONE_BUTTON"),
PRESSURE_PLATE(30, "DETONATOR_BUTTON_PRESSURE_PLATE"),
WEIGHTED_PRESSURE_PLATE(20, "DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE"),
TRIPWIRE(30, "DETONATOR_BUTTON_TRIPWIRE"),
NOTEBLOCK(1, "DETONATOR_BUTTON_NOTEBLOCK"),
DAYLIGHTSENSOR(0, true, "DETONATOR_BUTTON_DAYLIGHTSENSOR"),
POWERABLE(0, true, "DETONATOR_BUTTON_POWERABLE"),
INVALID(-1, "DETONATOR_BUTTON_INVALID");
private final int time;
private boolean toggle;
private final String name;
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,14 +17,14 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.detonator;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.detonator.storage.ItemStorage;
import de.steamwar.bausystem.features.autostart.AutostartListener; import de.steamwar.bausystem.features.autostart.AutostartListener;
import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.features.detonator.storage.ItemStorage;
import de.steamwar.entity.REntityServer; import de.steamwar.entity.REntityServer;
import de.steamwar.entity.RFallingBlockEntity; import de.steamwar.entity.RFallingBlockEntity;
import lombok.experimental.UtilityClass; import lombok.experimental.UtilityClass;

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.detonator;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked
public class DetonatorBauGuiItem extends BauGuiItem {
public DetonatorBauGuiItem() {
super(8);
}
@Override
public ItemStack getItem(Player player) {
return DetonatorCommand.getWAND(player);
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("detonator wand");
return false;
}
@Override
public Permission permission() {
return Permission.BUILD;
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,13 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.detonator;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage; import de.steamwar.bausystem.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.features.detonator.storage.ItemStorage; import de.steamwar.bausystem.detonator.storage.ItemStorage;
import de.steamwar.bausystem.utils.ItemUtils; import de.steamwar.bausystem.utils.ItemUtils;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,13 +17,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator; package de.steamwar.bausystem.detonator;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.detonator.storage.DetonatorStorage; import de.steamwar.bausystem.detonator.storage.DetonatorStorage;
import de.steamwar.bausystem.features.detonator.storage.ItemStorage; import de.steamwar.bausystem.detonator.storage.ItemStorage;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;

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@ -0,0 +1,40 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.detonator.storage;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import java.util.List;
public interface DetonatorStorage {
void addLocation(Location location);
List<Location> getLocations();
void removeLocation(Location location);
void clear();
void write();
Player getPlayer();
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.detonator.storage; package de.steamwar.bausystem.detonator.storage;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import lombok.Getter; import lombok.Getter;

52
BauSystem_GUI/build.gradle Normale Datei
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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
}

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@ -0,0 +1,26 @@
#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# General (always needed!)
PREFIX = §eBau§8System§8»
TIME = HH:mm:ss
COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
# Permissions (always needed!)
NO_PERMISSION = You are not allowed to use that here

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@ -0,0 +1,26 @@
#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# General (always needed!)
PREFIX = §eBau§8System§8»
TIME = HH:mm:ss
COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
# Permissions (always needed!)
NO_PERMISSION = Du darfst dies hier nicht nutzen

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,12 +17,12 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui; package de.steamwar.bausystem.gui;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystemPlugin;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.gui.editor.BauGuiMapping; import de.steamwar.bausystem.gui.editor.BauGuiMapping;
import de.steamwar.bausystem.linkage.LinkageUtils; import de.steamwar.bausystem.linkage.LinkageUtils;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
@ -51,7 +51,7 @@ public class BauGUI {
public static ItemStack getGUI_ITEM(Player p) { public static ItemStack getGUI_ITEM(Player p) {
ItemStack GUI_ITEM = new ItemStack(Material.NETHER_STAR); ItemStack GUI_ITEM = new ItemStack(Material.NETHER_STAR);
ItemMeta meta = GUI_ITEM.getItemMeta(); ItemMeta meta = GUI_ITEM.getItemMeta();
meta.setDisplayName(ChatColor.YELLOW + BauSystem.MESSAGE.parse("GUI_NAME", p)); meta.setDisplayName(ChatColor.YELLOW + BauSystemPlugin.MESSAGE.parse("GUI_NAME", p));
GUI_ITEM.setItemMeta(meta); GUI_ITEM.setItemMeta(meta);
return GUI_ITEM; return GUI_ITEM;
} }
@ -68,7 +68,7 @@ public class BauGUI {
OPEN_INVS.add(p); OPEN_INVS.add(p);
} }
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p); BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
SWInventory inv = new SWInventory(p, mapping.getSize(), BauSystem.MESSAGE.parse("GUI_NAME", p)); SWInventory inv = new SWInventory(p, mapping.getSize(), BauSystemPlugin.MESSAGE.parse("GUI_NAME", p));
getITEMS().values().forEach(item -> { getITEMS().values().forEach(item -> {
if (!mapping.isShown(item.getId())) { if (!mapping.isShown(item.getId())) {
return; return;
@ -81,7 +81,7 @@ public class BauGUI {
} }
} else { } else {
p.closeInventory(); p.closeInventory();
BauSystem.MESSAGE.send("NO_PERMISSION", p); BauSystemPlugin.MESSAGE.send("NO_PERMISSION", p);
} }
}); });
}); });
@ -108,9 +108,9 @@ public class BauGUI {
if (!permission.hasPermission(p)) { if (!permission.hasPermission(p)) {
List<String> lore = meta.getLore(); List<String> lore = meta.getLore();
if (lore == null) { if (lore == null) {
lore = Collections.singletonList(BauSystem.MESSAGE.parse("NO_PERMISSION", p)); lore = Collections.singletonList(BauSystemPlugin.MESSAGE.parse("NO_PERMISSION", p));
} else { } else {
lore.add(BauSystem.MESSAGE.parse("NO_PERMISSION", p)); lore.add(BauSystemPlugin.MESSAGE.parse("NO_PERMISSION", p));
} }
meta.setLore(lore); meta.setLore(lore);
} }

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@ -0,0 +1,49 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.gui;
import de.steamwar.bausystem.gui.editor.BauGuiEditor;
import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class BauGUICommand extends SWCommand {
public BauGUICommand() {
super("gui", "baugui", "g");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
BauGUI.openBauGui(p);
}
@Register("item")
public void giveItem(Player p) {
BauGUI.giveItem(p);
}
@Register("editor")
public void openEditor(Player p) {
BauGuiEditor.openGuiEditor(p, new SWItem().getItemStack());
}
}

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@ -0,0 +1,60 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.gui;
import de.steamwar.bausystem.BauSystemPlugin;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import net.md_5.bungee.api.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
@Linked
public class BauGuiBauGuiItem extends BauGuiItem {
public BauGuiBauGuiItem() {
super(14);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.NETHER_STAR, ChatColor.YELLOW + BauSystemPlugin.MESSAGE.parse("GUI_NAME", player),
Arrays.asList(BauSystemPlugin.MESSAGE.parse("GUI_ITEM_LORE1", player), BauSystemPlugin.MESSAGE.parse("GUI_ITEM_LORE2", player)), false, clickType -> {
}).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
BauGUI.giveItem(p);
return false;
}
@Override
public Permission permission() {
return Permission.MEMBER;
}
}

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@ -0,0 +1,43 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.gui;
import de.steamwar.linkage.Linked;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
@Linked
public class BauGuiListener implements Listener {
@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.getItem() == null) {
return;
}
if (event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR) {
if (event.getItem().isSimilar(BauGUI.getGUI_ITEM(event.getPlayer()))) {
BauGUI.openBauGui(event.getPlayer());
}
}
}
}

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@ -17,10 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.gui.BauGUI; import de.steamwar.bausystem.BauSystemPlugin;
import de.steamwar.bausystem.gui.BauGUI;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import de.steamwar.inventory.SWListInv; import de.steamwar.inventory.SWListInv;
@ -54,7 +55,7 @@ public class BauGuiEditor implements Listener {
public static void openGuiEditor(Player p, ItemStack cursor) { public static void openGuiEditor(Player p, ItemStack cursor) {
BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p); BauGuiMapping mapping = BauGuiMapping.getGuiMapping(p);
Inventory inv = Bukkit.createInventory(null, mapping.getSize() + 9, BauSystem.MESSAGE.parse("GUI_EDITOR_TITLE", p)); Inventory inv = Bukkit.createInventory(null, mapping.getSize() + 9, BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_TITLE", p));
for (Map.Entry<Integer, Integer> e : mapping.getMapping().entrySet()) { for (Map.Entry<Integer, Integer> e : mapping.getMapping().entrySet()) {
if (e.getValue() >= 0) { if (e.getValue() >= 0) {
if (e.getValue() < mapping.getSize()) { if (e.getValue() < mapping.getSize()) {
@ -67,13 +68,13 @@ public class BauGuiEditor implements Listener {
inv.setItem(j, new SWItem(Material.WHITE_STAINED_GLASS_PANE, "").getItemStack()); inv.setItem(j, new SWItem(Material.WHITE_STAINED_GLASS_PANE, "").getItemStack());
} }
inv.setItem(mapping.getSize() + 3, new SWItem(mapping.getSize() == 9 * 5 ? Material.GRAY_STAINED_GLASS_PANE : Material.LIME_STAINED_GLASS_PANE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_ROW_P", p)).getItemStack()); inv.setItem(mapping.getSize() + 3, new SWItem(mapping.getSize() == 9 * 5 ? Material.GRAY_STAINED_GLASS_PANE : Material.LIME_STAINED_GLASS_PANE, BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_ITEM_ROW_P", p)).getItemStack());
inv.setItem(mapping.getSize() + 2, new SWItem(mapping.getSize() == 9 ? Material.GRAY_STAINED_GLASS_PANE : Material.RED_STAINED_GLASS_PANE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_ROW_M", p)).getItemStack()); inv.setItem(mapping.getSize() + 2, new SWItem(mapping.getSize() == 9 ? Material.GRAY_STAINED_GLASS_PANE : Material.RED_STAINED_GLASS_PANE, BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_ITEM_ROW_M", p)).getItemStack());
inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> { inv.setItem(mapping.getSize() + 5, new SWItem(Material.BARRIER, BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH", p), Arrays.asList(BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_ITEM_TRASH_LORE", p)), false, clickType -> {
}).getItemStack()); }).getItemStack());
inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack()); inv.setItem(mapping.getSize() + 6, new SWItem(Material.SCUTE, BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_ITEM_MORE", p)).getItemStack());
inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack()); inv.setItem(mapping.getSize() + 8, new SWItem(Material.ARROW, BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_ITEM_CLOSE", p)).getItemStack());
p.openInventory(inv); p.openInventory(inv);
p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor); p.getOpenInventory().setCursor(cursor == null ? new SWItem().getItemStack() : cursor);
@ -152,7 +153,7 @@ public class BauGuiEditor implements Listener {
if (items.isEmpty()) { if (items.isEmpty()) {
return; return;
} }
SWListInv<BauGuiItem> inv = new SWListInv<>(p, BauSystem.MESSAGE.parse("GUI_EDITOR_TITLE_MORE", p), items, (clickType, item) -> { SWListInv<BauGuiItem> inv = new SWListInv<>(p, BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_TITLE_MORE", p), items, (clickType, item) -> {
openGuiEditor(p, addId(item.getItem(p), item.getId())); openGuiEditor(p, addId(item.getItem(p), item.getId()));
}); });
inv.open(); inv.open();

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@ -17,9 +17,9 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystemPlugin;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
@ -43,7 +43,7 @@ public class BauGuiEditorGuiItem extends BauGuiItem {
@Override @Override
public ItemStack getItem(Player player) { public ItemStack getItem(Player player) {
return new SWItem(Material.IRON_PICKAXE, BauSystem.MESSAGE.parse("GUI_EDITOR_ITEM_NAME", player)).getItemStack(); return new SWItem(Material.IRON_PICKAXE, BauSystemPlugin.MESSAGE.parse("GUI_EDITOR_ITEM_NAME", player)).getItemStack();
} }
@Override @Override

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@ -17,11 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.gui.editor; package de.steamwar.bausystem.gui.editor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.configplayer.Config; import de.steamwar.bausystem.configplayer.Config;
import de.steamwar.bausystem.features.gui.BauGUI; import de.steamwar.bausystem.gui.BauGUI;
import de.steamwar.bausystem.linkage.specific.BauGuiItem; import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import lombok.Getter; import lombok.Getter;
import lombok.Setter; import lombok.Setter;

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@ -0,0 +1,45 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.linkage.specific;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.gui.BauGUI;
import lombok.AllArgsConstructor;
import lombok.Getter;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@AllArgsConstructor
public abstract class BauGuiItem {
@Getter
private final int id;
public abstract ItemStack getItem(Player player);
public abstract boolean click(ClickType click, Player p);
public void update() {
BauGUI.update();
}
public abstract Permission permission();
}

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@ -0,0 +1,40 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.linkage.types;
import de.steamwar.linkage.LinkageType;
import de.steamwar.linkage.plan.BuildPlan;
import de.steamwar.linkage.plan.MethodBuilder;
import javax.lang.model.element.TypeElement;
public class BauGuiItem_GENERIC implements LinkageType {
@Override
public String method() {
return "linkGUIItems";
}
@Override
public void generateCode(BuildPlan buildPlan, MethodBuilder methodBuilder, String s, TypeElement typeElement) {
buildPlan.addImport("de.steamwar.bausystem.features.gui.BauGUI");
methodBuilder.addLine("BauGUI.addItem(" + s + ");");
}
}

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@ -0,0 +1,55 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
compileOnly project(":BauSystem_GUI")
annotationProcessor project(":BauSystem_GUI")
}

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@ -0,0 +1,41 @@
#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# General (always needed!)
PREFIX = §eBau§8System§8»
TIME = HH:mm:ss
COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
# Permissions (always needed!)
NO_PERMISSION = You are not allowed to use that here
# Bind
BIND_COMMAND_HELP = §8/§ebind §8[§7Command§8] §8-§e Bind a command to item interaction
BIND_COMMAND_ERROR = §cInvalid or unknown command
BIND_MESSAGE_UNBINDABLE = §cCould not bind command to item
BIND_MESSAGE_BIND = §7Bound command §e{0} §7to item
BIND_MESSAGE_UNBIND = §7Unbound command
BIND_ITEM_LORE = §eCommand§8:§7 {0}
# Debug Stick
DEBUGSTICK_COMMAND_HELP = §8/§edebugstick §8-§7 receive a debugstick
DEBUGSTICK_ITEM_NAME = §eDebugstick
# Dragon Egg
DRAGONEGG_COMMAND_HELP = §8/§edragonegg §8-§7 Receive a Dragon Egg

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@ -0,0 +1,39 @@
#
# This file is a part of the SteamWar software.
#
# Copyright (C) 2021 SteamWar.de-Serverteam
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
# General (always needed!)
PREFIX = §eBau§8System§8»
TIME = HH:mm:ss
COMMAND_HELP_HEAD = §7---=== (§e{0}§7) ===---
# Permissions (always needed!)
NO_PERMISSION = Du darfst dies hier nicht nutzen
# BIND
BIND_COMMAND_HELP = §8/§ebind §8[§7Command§8] §8-§e Binde ein Befehl auf die Item Interaktion
BIND_COMMAND_ERROR = §cFalscher oder unbekannter Befehl
BIND_MESSAGE_UNBINDABLE = §cBefehl konnte nicht ans Item gebunden werden
BIND_MESSAGE_BIND = §7Befehl §e{0} §7ans Item gebunden
BIND_MESSAGE_UNBIND = §7Befehl vom Item entfernt
# Debug Stick
DEBUGSTICK_COMMAND_HELP = §8/§edebugstick §8-§7 Erhalte einen DebugStick
# Dragon Egg
DRAGONEGG_COMMAND_HELP = §8/§edragonegg §8-§7 Erhalte ein Drachenei

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@ -1,14 +1,32 @@
package de.steamwar.bausystem.features.util; /*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.itemutilities;
import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
import com.sk89q.worldedit.event.platform.CommandEvent; import com.sk89q.worldedit.event.platform.CommandEvent;
import com.sk89q.worldedit.extension.platform.Actor; import com.sk89q.worldedit.extension.platform.Actor;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystemPlugin;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.script.ScriptCommand;
import de.steamwar.bausystem.features.script.ScriptRunner; import de.steamwar.bausystem.features.script.ScriptRunner;
import de.steamwar.bausystem.features.world.WorldEditListener; import de.steamwar.bausystem.features.world.WorldEditListener;
import de.steamwar.bausystem.utils.WorldEditUtils; import de.steamwar.bausystem.utils.WorldEditUtils;
@ -28,10 +46,12 @@ import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.persistence.PersistentDataType; import org.bukkit.persistence.PersistentDataType;
import org.luaj.vm2.LuaValue;
import java.lang.reflect.Field; import java.lang.reflect.Field;
import java.util.*; import java.util.Arrays;
import java.util.Collection;
import java.util.List;
import java.util.Objects;
import java.util.logging.Level; import java.util.logging.Level;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@ -73,8 +93,8 @@ public class BindCommand extends SWCommand implements Listener {
super("bind"); super("bind");
} }
@Register(description = "OTHER_BIND_HELP") @Register(description = "BIND_COMMAND_HELP")
public void bind(@Validator Player player, @Mapper("command") @ErrorMessage("OTHER_BIND_ERROR") String... command) { public void bind(@Validator Player player, @Mapper("command") @ErrorMessage("BIND_COMMAND_ERROR") String... command) {
bindInternal(player, command); bindInternal(player, command);
} }
@ -82,19 +102,19 @@ public class BindCommand extends SWCommand implements Listener {
ItemStack item = player.getInventory().getItemInMainHand(); ItemStack item = player.getInventory().getItemInMainHand();
ItemMeta meta = item.getItemMeta(); ItemMeta meta = item.getItemMeta();
if (meta == null) { if (meta == null) {
BauSystem.MESSAGE.send("OTHER_BIND_UNBINDABLE", player); BauSystemPlugin.MESSAGE.send("BIND_MESSAGE_UNBINDABLE", player);
return; return;
} }
if (command.length != 0) { if (command.length != 0) {
String commandText = String.join(" ", command); String commandText = String.join(" ", command);
meta.getPersistentDataContainer().set(KEY, PersistentDataType.STRING, commandText); meta.getPersistentDataContainer().set(KEY, PersistentDataType.STRING, commandText);
meta.setDisplayName(BauSystem.MESSAGE.parse("OTHER_BIND_LORE", player, commandText)); meta.setDisplayName(BauSystemPlugin.MESSAGE.parse("BIND_ITEM_LORE", player, commandText));
BauSystem.MESSAGE.send("OTHER_BIND_MESSAGE_BIND", player, commandText); BauSystemPlugin.MESSAGE.send("BIND_MESSAGE_BIND", player, commandText);
} else { } else {
meta.getPersistentDataContainer().remove(KEY); meta.getPersistentDataContainer().remove(KEY);
meta.setDisplayName(null); meta.setDisplayName(null);
BauSystem.MESSAGE.send("OTHER_BIND_MESSAGE_UNBIND", player); BauSystemPlugin.MESSAGE.send("BIND_MESSAGE_UNBIND", player);
} }
item.setItemMeta(meta); item.setItemMeta(meta);
player.getInventory().setItemInMainHand(item); player.getInventory().setItemInMainHand(item);
@ -116,7 +136,7 @@ public class BindCommand extends SWCommand implements Listener {
} }
event.setCancelled(true); event.setCancelled(true);
Bukkit.getScheduler().runTaskLater(BauSystem.getInstance(), () -> { Bukkit.getScheduler().runTaskLater(BauSystemPlugin.getInstance(), () -> {
PlayerCommandPreprocessEvent preprocessEvent = new PlayerCommandPreprocessEvent(event.getPlayer(), "/" + command); PlayerCommandPreprocessEvent preprocessEvent = new PlayerCommandPreprocessEvent(event.getPlayer(), "/" + command);
Bukkit.getPluginManager().callEvent(preprocessEvent); Bukkit.getPluginManager().callEvent(preprocessEvent);
if (preprocessEvent.isCancelled()) return; if (preprocessEvent.isCancelled()) return;

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@ -1,4 +1,23 @@
package de.steamwar.bausystem.features.util; /*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.itemutilities;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;

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@ -0,0 +1,40 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.itemutilities;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@Linked
public class DebugStickCommand extends SWCommand {
public DebugStickCommand() {
super("debugstick");
}
@Register(description = "DEBUGSTICK_COMMAND_HELP")
public void genericCommand(@Validator Player p) {
SWUtils.giveItemToPlayer(p, new ItemStack(Material.DEBUG_STICK));
}
}

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@ -0,0 +1,40 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.itemutilities;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@Linked
public class DragonEggCommand extends SWCommand {
public DragonEggCommand() {
super("dragonegg", "enderdragon", "dragon", "egg", "enderei", "ender");
}
@Register(description = "DRAGONEGG_COMMAND_HELP")
public void genericCommand(Player p) {
SWUtils.giveItemToPlayer(p, new ItemStack(Material.DRAGON_EGG, 1));
}
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2022 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.util; package de.steamwar.bausystem.itemutilities;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
@ -26,7 +26,6 @@ import de.steamwar.entity.RFallingBlockEntity;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
import lombok.AllArgsConstructor; import lombok.AllArgsConstructor;
import lombok.Getter; import lombok.Getter;
import lombok.ToString;
import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.ChatMessageType;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
@ -42,8 +41,10 @@ import org.bukkit.event.Listener;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import java.util.*; import java.util.HashSet;
import java.util.concurrent.atomic.AtomicBoolean; import java.util.LinkedList;
import java.util.List;
import java.util.Set;
@Linked @Linked
public class PistonCalculator implements Listener { public class PistonCalculator implements Listener {

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@ -0,0 +1,40 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.itemutilities;
import de.steamwar.bausystem.BauSystem;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class PistonCalculatorCommand extends SWCommand {
public PistonCalculatorCommand() {
super("piston", "pistoncalculator", "pistoncalc");
}
@Register
public void help(@Validator Player player) {
BauSystem.MESSAGE.send("PISTON_HELP_1", player);
BauSystem.MESSAGE.send("PISTON_HELP_2", player);
BauSystem.MESSAGE.send("PISTON_HELP_3", player);
}
}

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@ -0,0 +1,40 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.itemutilities;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@Linked
public class StructureVoidCommand extends SWCommand {
public StructureVoidCommand() {
super("structureVoid", "structure", "void", "structurevoid");
}
@Register(description = "STRUCTURE_VOID_COMMAND_HELP")
public void genericCommand(@Validator Player p) {
SWUtils.giveItemToPlayer(p, new ItemStack(Material.STRUCTURE_VOID, 1));
}
}

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@ -0,0 +1,57 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.itemutilities.gui;
import de.steamwar.bausystem.BauSystemPlugin;
import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.linkage.specific.BauGuiItem;
import de.steamwar.inventory.SWItem;
import de.steamwar.linkage.Linked;
import de.steamwar.linkage.PluginCheck;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
@Linked
@PluginCheck("BauSystem_GUI")
public class DebugStickBauGuiItem extends BauGuiItem {
public DebugStickBauGuiItem() {
super(12);
}
@Override
public ItemStack getItem(Player player) {
return new SWItem(Material.DEBUG_STICK, BauSystemPlugin.MESSAGE.parse("DEBUGSTICK_ITEM_NAME", player)).getItemStack();
}
@Override
public boolean click(ClickType click, Player p) {
p.closeInventory();
p.performCommand("debugstick");
return false;
}
@Override
public Permission permission() {
return Permission.BUILD;
}
}

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@ -1,40 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2022 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.linkage.types;
import de.steamwar.linkage.LinkageType;
import de.steamwar.linkage.plan.BuildPlan;
import de.steamwar.linkage.plan.MethodBuilder;
import javax.lang.model.element.TypeElement;
public class BauGuiItem_GENERIC implements LinkageType {
@Override
public String method() {
return "linkGUIItems";
}
@Override
public void generateCode(BuildPlan buildPlan, MethodBuilder methodBuilder, String s, TypeElement typeElement) {
buildPlan.addImport("de.steamwar.bausystem.features.gui.BauGUI");
methodBuilder.addLine("BauGUI.addItem(" + s + ");");
}
}

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@ -1,40 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2023 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.linkage.types;
import de.steamwar.linkage.LinkageType;
import de.steamwar.linkage.plan.BuildPlan;
import de.steamwar.linkage.plan.MethodBuilder;
import javax.lang.model.element.TypeElement;
public class ScoreboardElement_GENERIC implements LinkageType {
@Override
public String method() {
return "link";
}
@Override
public void generateCode(BuildPlan buildPlan, MethodBuilder methodBuilder, String s, TypeElement typeElement) {
buildPlan.addImport("de.steamwar.bausystem.features.world.BauScoreboard");
methodBuilder.addLine("BauScoreboard.addElement(" + s + ");");
}
}

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@ -0,0 +1,55 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
compileOnly project(":BauSystem_GUI")
annotationProcessor project(":BauSystem_GUI")
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loadtimer; package de.steamwar.bausystem.loadtimer;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.tpslimit.TPSUtils; import de.steamwar.bausystem.features.tpslimit.TPSUtils;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loadtimer; package de.steamwar.bausystem.loadtimer;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.command.SWCommand; import de.steamwar.command.SWCommand;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loadtimer; package de.steamwar.bausystem.loadtimer;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2021 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loadtimer; package de.steamwar.bausystem.loadtimer;
import de.steamwar.bausystem.region.Region; import de.steamwar.bausystem.region.Region;
import de.steamwar.linkage.Linked; import de.steamwar.linkage.Linked;
@ -30,7 +30,7 @@ import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.EntitySpawnEvent; import org.bukkit.event.entity.EntitySpawnEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import static de.steamwar.bausystem.features.loadtimer.Loadtimer.*; import static de.steamwar.bausystem.loadtimer.Loadtimer.*;
@Linked @Linked
public class LoadtimerListener implements Listener { public class LoadtimerListener implements Listener {

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@ -0,0 +1,52 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
plugins {
id 'base'
id 'java'
}
apply from: '../module.gradle'
group 'steamwar'
version '1.0'
compileJava.options.encoding = 'UTF-8'
sourceCompatibility = 17
targetCompatibility = 17
sourceSets {
main {
java {
srcDirs = ['src/', 'build/generated/sources/annotationProcessor/java/main/']
}
resources {
srcDirs = ['src/']
exclude '**/*.java', '**/*.kt'
}
}
}
dependencies {
implementation project(":BauSystem_PluginBase")
compileOnly libraries.base
annotationProcessor libraries.base
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,14 +17,14 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.loader;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;
import de.steamwar.bausystem.features.loader.elements.LoaderElement; import de.steamwar.bausystem.loader.elements.LoaderElement;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.impl.LoaderTNT; import de.steamwar.bausystem.loader.elements.impl.LoaderTNT;
import de.steamwar.bausystem.features.loader.elements.impl.LoaderWait; import de.steamwar.bausystem.loader.elements.impl.LoaderWait;
import de.steamwar.bausystem.shared.EnumDisplay; import de.steamwar.bausystem.shared.EnumDisplay;
import de.steamwar.inventory.SWAnvilInv; import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.loader;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.utils.BauMemberUpdateEvent; import de.steamwar.bausystem.utils.BauMemberUpdateEvent;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,14 +17,15 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.loader;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.SWUtils; import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.features.loader.elements.LoaderElement;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.impl.*; import de.steamwar.bausystem.features.loader.elements.impl.*;
import de.steamwar.bausystem.features.tpslimit.TPSUtils; import de.steamwar.bausystem.features.tpslimit.TPSUtils;
import de.steamwar.bausystem.loader.elements.LoaderElement;
import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.loader.elements.impl.*;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
@ -44,7 +45,6 @@ import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.function.BiConsumer; import java.util.function.BiConsumer;
import java.util.function.Consumer;
public class LoaderRecorder implements Listener { public class LoaderRecorder implements Listener {

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader; package de.steamwar.bausystem.loader;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.Permission; import de.steamwar.bausystem.Permission;

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@ -0,0 +1,31 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.loader.elements;
import de.steamwar.inventory.SWItem;
import org.bukkit.entity.Player;
import java.util.function.Consumer;
public interface LoaderElement {
SWItem menu(Player player);
void execute(Consumer<Long> delay);
void click(Player player, Runnable backAction);
}

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements; package de.steamwar.bausystem.loader.elements;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.inventory.SWAnvilInv; import de.steamwar.inventory.SWAnvilInv;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,7 +17,7 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements; package de.steamwar.bausystem.loader.elements;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,11 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Instrument; import org.bukkit.Instrument;
import org.bukkit.Location; import org.bukkit.Location;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,11 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,11 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,11 +17,11 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loader.elements.LoaderInteractionElement; import de.steamwar.bausystem.loader.elements.LoaderInteractionElement;
import de.steamwar.bausystem.features.loader.elements.LoaderSettingsEnum; import de.steamwar.bausystem.loader.elements.LoaderSettingsEnum;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;

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@ -1,7 +1,7 @@
/* /*
* This file is a part of the SteamWar software. * This file is a part of the SteamWar software.
* *
* Copyright (C) 2023 SteamWar.de-Serverteam * Copyright (C) 2024 SteamWar.de-Serverteam
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by * it under the terms of the GNU Affero General Public License as published by
@ -17,10 +17,10 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package de.steamwar.bausystem.features.loader.elements.impl; package de.steamwar.bausystem.loader.elements.impl;
import de.steamwar.bausystem.BauSystem; import de.steamwar.bausystem.BauSystem;
import de.steamwar.bausystem.features.loader.elements.LoaderElement; import de.steamwar.bausystem.loader.elements.LoaderElement;
import de.steamwar.inventory.SWAnvilInv; import de.steamwar.inventory.SWAnvilInv;
import de.steamwar.inventory.SWInventory; import de.steamwar.inventory.SWInventory;
import de.steamwar.inventory.SWItem; import de.steamwar.inventory.SWItem;

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@ -1,39 +0,0 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.countingwand;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.command.SWCommand;
import de.steamwar.linkage.Linked;
import org.bukkit.entity.Player;
@Linked
public class CountingwandCommand extends SWCommand {
public CountingwandCommand() {
super("countingwand", "/countingwand", "cwand", "/cwand", "zollstock", "/zollstock");
}
@Register(description = "COUNTINGWAND_COMMAND_HELP")
public void genericCommand(final Player p) {
SWUtils.giveItemToPlayer(p, Countingwand.getWandItem(p));
}
}

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