SteamWar/BauSystem2.0
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Add basic RegionAPI to PluginBase
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Dieser Commit ist enthalten in:
yoyosource 2024-05-20 13:55:30 +02:00
Ursprung 4d576da03d
Commit 5c13b8bde5
14 geänderte Dateien mit 1000 neuen und 1 gelöschten Zeilen

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@ -53,7 +53,7 @@ dependencies {
// compileOnly swdep('Spigot-1.20')
compileOnly swdep('SpigotCore')
// compileOnly swdep('FastAsyncWorldEdit-1.18')
compileOnly swdep('FastAsyncWorldEdit-1.18')
// compileOnly swdep('AxiomPaper')
// implementation 'org.luaj:luaj-jse:3.0.1'

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@ -0,0 +1,79 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import de.steamwar.bausystem.region.flags.*;
import lombok.Getter;
import java.util.EnumSet;
import java.util.Set;
@Getter
public enum Flag {
COLOR(ColorMode.class, ColorMode.YELLOW),
TNT(TNTMode.class, TNTMode.ONLY_TB),
FIRE(FireMode.class, FireMode.ALLOW),
FREEZE(FreezeMode.class, FreezeMode.INACTIVE),
PROTECT(ProtectMode.class, ProtectMode.ACTIVE),
ITEMS(ItemMode.class, ItemMode.INACTIVE),
TESTBLOCK(TestblockMode.class, TestblockMode.NO_VALUE),
CHANGED(ChangedMode.class, ChangedMode.NO_CHANGE),
;
@Getter
private static final Set<Flag> flags;
static {
flags = EnumSet.allOf(Flag.class);
}
private final Class<? extends Value<?>> valueType;
private final Flag.Value<?> defaultValue;
private final Value<?>[] values;
<T extends Enum<T> & Value<T>> Flag(final Class<? extends Value<T>> valueType, final Flag.Value<T> defaultValue) {
this.valueType = valueType;
this.defaultValue = defaultValue;
this.values = defaultValue.getValues();
}
public Value<?> getFlagValueOf(final String name) {
return this.defaultValue.getValueOf(name);
}
@Override
public String toString() {
return this.name().toLowerCase();
}
public interface Value<T extends Enum<T> & Value<T>> {
T getValue();
T getValueOf(final String name);
T[] getValues();
default String getName() {
return this.getValue().name().toLowerCase();
}
}
}

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@ -0,0 +1,174 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import com.sk89q.worldedit.EditSession;
import de.steamwar.sql.SchematicNode;
import org.bukkit.Location;
import javax.annotation.Nullable;
import java.io.File;
import java.util.Optional;
public class GlobalRegion implements Region {
public static final Region GLOBAL_REGION = new GlobalRegion();
private GlobalRegion() {
}
@Override
public RegionType getRegionType() {
return RegionType.GLOBAL;
}
@Override
public HasFlagResult hasFlag(Flag flag) {
return switch (flag) {
case TNT, FIRE, FREEZE, ITEMS -> HasFlagResult.WRITABLE;
default -> HasFlagResult.NOT_APPLICABLE;
};
}
@Override
public void setFlag(Flag flag, Flag.Value<?> value) {
}
@Override
public Flag.Value<?> getFlag(Flag flagType) {
return null;
}
@Override
public Point getMinPoint() {
return new Point(Integer.MIN_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE);
}
@Override
public Point getMaxPoint() {
return new Point(Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MAX_VALUE);
}
@Override
public boolean inRegion(Location location) {
return true;
}
@Override
public Optional<Point> getBuildMinPoint(boolean extension) {
return Optional.empty();
}
@Override
public Optional<Point> getBuildMaxPoint(boolean extension) {
return Optional.empty();
}
@Override
public boolean inBuildRegion(Location location, boolean extension) {
return false;
}
@Override
public Optional<Point> getTestblockMinPoint(boolean extension) {
return Optional.empty();
}
@Override
public Optional<Point> getTestblockMaxPoint(boolean extension) {
return Optional.empty();
}
@Override
public boolean inTestblockRegion(Location location, boolean extension) {
return false;
}
@Override
public void forEachChunk(ChunkCoordinatesConsumer consumer) {
}
@Override
public ChunkCoordinatePredicate getChunkOutsidePredicate() {
return (chunkX, chunkZ) -> false;
}
@Override
public Optional<ChunkCoordinatePredicate> getBuildChunkOutsidePredicate(boolean extension) {
return Optional.empty();
}
@Override
public Optional<ChunkCoordinatePredicate> getTestblockChunkOutsidePredicate(boolean extension) {
return Optional.empty();
}
@Override
public Optional<File> getGameModeConfig() {
return Optional.empty();
}
@Override
public Optional<EditSession> copy() {
return Optional.empty();
}
@Override
public Optional<EditSession> copyBuild(boolean extension) {
return Optional.empty();
}
@Override
public Optional<EditSession> copyTestblock(boolean extension) {
return Optional.empty();
}
@Override
public void reset() {
}
@Override
public void resetBuild(@Nullable SchematicNode schematicNode, boolean extension) {
}
@Override
public void resetBuildWireframe(boolean extension) {
}
@Override
public void resetTestblock(@Nullable SchematicNode schematicNode, boolean extension) {
}
@Override
public void remember(EditSession editSession) {
}
@Override
public boolean undo() {
return false;
}
@Override
public boolean redo() {
return false;
}
}

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@ -0,0 +1,76 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import com.sk89q.worldedit.math.BlockVector3;
import lombok.AllArgsConstructor;
import lombok.EqualsAndHashCode;
import lombok.Getter;
import lombok.ToString;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
@Getter
@ToString
@EqualsAndHashCode
@AllArgsConstructor
public class Point {
private final int x;
private final int y;
private final int z;
public static Point fromLocation(final Location location) {
return new Point(location.getBlockX(), location.getBlockY(), location.getBlockZ());
}
public static Point fromBlockVector3(final BlockVector3 blockVector3) {
return new Point(blockVector3.getBlockX(), blockVector3.getBlockY(), blockVector3.getBlockZ());
}
public Point add(int x, int y, int z) {
return new Point(this.x + x, this.y + y, this.z + z);
}
public Point subtract(int x, int y, int z) {
return new Point(this.x - x, this.y - y, this.z - z);
}
public Point divide(int factor) {
return new Point(x / factor, y / factor, z / factor);
}
public Location toLocation(World world) {
return new Location(world, x, y, z);
}
public Location toLocation(World world, double dx, double dy, double dz) {
return new Location(world, x + dx, y + dy, z + dz);
}
public Location toLocation(Player player) {
return new Location(player.getWorld(), x, y, z, player.getLocation().getYaw(), player.getLocation().getPitch());
}
public Location toLocation(Player player, double dx, double dy, double dz) {
return new Location(player.getWorld(), x + dx, y + dy, z + dz, player.getLocation().getYaw(), player.getLocation().getPitch());
}
}

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@ -0,0 +1,147 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import com.sk89q.worldedit.EditSession;
import de.steamwar.sql.SchematicNode;
import lombok.RequiredArgsConstructor;
import org.bukkit.Location;
import javax.annotation.Nullable;
import java.io.File;
import java.util.Optional;
public interface Region {
RegionSystem REGION_SYSTEM = null; // TODO: Add Loading of Implementation
static Region get(Location location) {
return REGION_SYSTEM.get(location);
}
enum HasFlagResult {
NOT_APPLICABLE,
READ_ONLY,
WRITABLE
}
@RequiredArgsConstructor
enum RegionType {
GLOBAL(false, false, false, true),
WATER(true, false, false, false),
WATER_CONNECTING(true, false, false, false),
LAND(false, true, false, false),
LAND_CONNECTING(false, true, false, false),
WALL(false, false, true, false),
OLD(false, false, false, false),
;
public final boolean water;
public final boolean land;
public final boolean wall;
public final boolean global;
}
interface ChunkCoordinatesConsumer {
void accept(int chunkX, int chunkZ);
}
interface ChunkCoordinatePredicate {
boolean test(int chunkX, int chunkZ);
}
RegionType getRegionType();
HasFlagResult hasFlag(Flag flag);
void setFlag(Flag flag, Flag.Value<?> value);
Flag.Value<?> getFlag(Flag flagType);
default <T extends Enum<T> & Flag.Value<T>> T getFlagValue(Flag flagType) {
Flag.Value<?> value = getFlag(flagType);
if (value == null) return null;
return (T) value.getValue();
}
default <T extends Enum<T> & Flag.Value<T>> T getFlagValue(Flag flagType, Class<T> type) {
return getFlagValue(flagType);
}
Point getMinPoint();
Point getMaxPoint();
boolean inRegion(Location location);
/**
* Can return {@link Optional#empty()} if {@link #hasFlag(Flag)} returns false for the TestblockFlag
*/
Optional<Point> getBuildMinPoint(boolean extension);
/**
* Can return {@link Optional#empty()} if {@link #hasFlag(Flag)} returns false for the TestblockFlag
*/
Optional<Point> getBuildMaxPoint(boolean extension);
boolean inBuildRegion(Location location, boolean extension);
/**
* Can return {@link Optional#empty()} if {@link #hasFlag(Flag)} returns false for the TestblockFlag
*/
Optional<Point> getTestblockMinPoint(boolean extension);
/**
* Can return {@link Optional#empty()} if {@link #hasFlag(Flag)} returns false for the TestblockFlag
*/
Optional<Point> getTestblockMaxPoint(boolean extension);
boolean inTestblockRegion(Location location, boolean extension);
void forEachChunk(ChunkCoordinatesConsumer consumer);
ChunkCoordinatePredicate getChunkOutsidePredicate();
Optional<ChunkCoordinatePredicate> getBuildChunkOutsidePredicate(boolean extension);
Optional<ChunkCoordinatePredicate> getTestblockChunkOutsidePredicate(boolean extension);
Optional<File> getGameModeConfig();
Optional<EditSession> copy();
Optional<EditSession> copyBuild(boolean extension);
Optional<EditSession> copyTestblock(boolean extension);
void reset();
void resetBuild(@Nullable SchematicNode schematicNode, boolean extension);
void resetBuildWireframe(boolean extension);
void resetTestblock(@Nullable SchematicNode schematicNode, boolean extension);
void remember(EditSession editSession);
boolean undo();
boolean redo();
}

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@ -0,0 +1,41 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region;
import org.bukkit.Location;
import java.util.Optional;
import java.util.stream.Stream;
public interface RegionSystem {
void load();
void save();
Region get(Location location);
Optional<Region> get(String name);
Stream<Region> getRegions();
boolean isModular();
// TODO: Add creating and removing of Regions as well as moving
}

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@ -0,0 +1,56 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import de.steamwar.bausystem.region.Flag;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum ChangedMode implements Flag.Value<ChangedMode> {
NO_CHANGE,
HAS_CHANGE;
private static ChangedMode[] values;
@Override
public ChangedMode[] getValues() {
if (ChangedMode.values == null) {
ChangedMode.values = ChangedMode.values(); //NOSONAR
}
return ChangedMode.values;
}
@Override
public ChangedMode getValue() {
return this;
}
@Override
public ChangedMode getValueOf(final String name) {
try {
return ChangedMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
return null;
}
}
}

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@ -0,0 +1,70 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import de.steamwar.bausystem.region.Flag;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum ColorMode implements Flag.Value<ColorMode> {
WHITE,
ORANGE,
MAGENTA,
LIGHT_BLUE,
YELLOW,
LIME,
PINK,
GRAY,
LIGHT_GRAY,
CYAN,
PURPLE,
BLUE,
BROWN,
GREEN,
RED,
BLACK;
private static ColorMode[] values;
@Override
public ColorMode[] getValues() {
if (ColorMode.values == null) {
ColorMode.values = ColorMode.values(); //NOSONAR
}
return ColorMode.values;
}
@Override
public ColorMode getValue() {
return this;
}
@Override
public ColorMode getValueOf(final String name) {
try {
return ColorMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
return ColorMode.YELLOW;
}
}
}

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@ -0,0 +1,59 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import de.steamwar.bausystem.region.Flag;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum FireMode implements Flag.Value<FireMode> {
ALLOW,
DENY;
private static FireMode[] values;
@Override
public FireMode[] getValues() {
if (FireMode.values == null) {
FireMode.values = FireMode.values(); //NOSONAR
}
return FireMode.values;
}
@Override
public FireMode getValue() {
return this;
}
@Override
public FireMode getValueOf(final String name) {
try {
return FireMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
if (name.equalsIgnoreCase("false")) {
return FireMode.DENY;
}
return FireMode.ALLOW;
}
}
}

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@ -0,0 +1,60 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import de.steamwar.bausystem.region.Flag;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum FreezeMode implements Flag.Value<FreezeMode> {
ACTIVE,
INACTIVE;
private static FreezeMode[] values;
@Override
public FreezeMode[] getValues() {
if (FreezeMode.values == null) {
FreezeMode.values = FreezeMode.values(); //NOSONAR
}
return FreezeMode.values;
}
@Override
public FreezeMode getValue() {
return this;
}
@Override
public FreezeMode getValueOf(final String name) {
try {
return FreezeMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
if (name.equalsIgnoreCase("false")) {
return FreezeMode.INACTIVE;
}
return FreezeMode.INACTIVE;
}
}
}

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@ -0,0 +1,59 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import de.steamwar.bausystem.region.Flag;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum ItemMode implements Flag.Value<ItemMode> {
ACTIVE,
INACTIVE;
private static ItemMode[] values;
@Override
public ItemMode[] getValues() {
if (ItemMode.values == null) {
ItemMode.values = ItemMode.values(); //NOSONAR
}
return ItemMode.values;
}
@Override
public ItemMode getValue() {
return this;
}
@Override
public ItemMode getValueOf(final String name) {
try {
return ItemMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
if (name.equalsIgnoreCase("false")) {
return ItemMode.INACTIVE;
}
return ItemMode.ACTIVE;
}
}
}

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@ -0,0 +1,59 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import de.steamwar.bausystem.region.Flag;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum ProtectMode implements Flag.Value<ProtectMode> {
ACTIVE,
INACTIVE;
private static ProtectMode[] values;
@Override
public ProtectMode[] getValues() {
if (ProtectMode.values == null) {
ProtectMode.values = ProtectMode.values(); //NOSONAR
}
return ProtectMode.values;
}
@Override
public ProtectMode getValue() {
return this;
}
@Override
public ProtectMode getValueOf(final String name) {
try {
return ProtectMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
if (name.equalsIgnoreCase("false")) {
return ProtectMode.INACTIVE;
}
return ProtectMode.ACTIVE;
}
}
}

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@ -0,0 +1,58 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import de.steamwar.bausystem.region.Flag;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum TNTMode implements Flag.Value<TNTMode> {
ALLOW,
DENY,
ONLY_TB,
ONLY_BUILD;
private static TNTMode[] values;
@Override
public TNTMode[] getValues() {
if (TNTMode.values == null) {
TNTMode.values = TNTMode.values(); //NOSONAR
}
return TNTMode.values;
}
@Override
public TNTMode getValue() {
return this;
}
@Override
public TNTMode getValueOf(final String name) {
try {
return TNTMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
return TNTMode.ALLOW;
}
}
}

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@ -0,0 +1,61 @@
/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2024 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.region.flags;
import de.steamwar.bausystem.region.Flag;
import lombok.AllArgsConstructor;
import lombok.Getter;
@Getter
@AllArgsConstructor
public enum TestblockMode implements Flag.Value<TestblockMode> {
NO_VALUE(false, false),
NORTH(false, true),
SOUTH(false, false),
FIXED_NORTH(true, true),
FIXED_SOUTH(true, false);
private static TestblockMode[] values;
private final boolean fixed;
private final boolean north;
@Override
public TestblockMode[] getValues() {
if (TestblockMode.values == null) {
TestblockMode.values = TestblockMode.values(); //NOSONAR
}
return TestblockMode.values;
}
@Override
public TestblockMode getValue() {
return this;
}
@Override
public TestblockMode getValueOf(final String name) {
try {
return TestblockMode.valueOf(name.toUpperCase());
} catch (IllegalArgumentException e) {
return null;
}
}
}