Add SkullCommand
Add SWUtils
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Ursprung
b4aba4c53a
Commit
bf163225ba
49
BauSystem_API/src/de/steamwar/bausystem/SWUtils.java
Normale Datei
49
BauSystem_API/src/de/steamwar/bausystem/SWUtils.java
Normale Datei
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem;
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import lombok.experimental.UtilityClass;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@UtilityClass
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public class SWUtils {
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public static void giveItemToPlayer(Player player, ItemStack itemStack) {
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if (itemStack == null || itemStack.getType() == Material.AIR) {
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return;
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}
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for (int i = 0; i < player.getInventory().getSize(); i++) {
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ItemStack current = player.getInventory().getItem(i);
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if (current != null && current.isSimilar(itemStack)) {
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player.getInventory().setItem(i, null);
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itemStack = current;
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break;
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}
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}
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ItemStack current = player.getInventory().getItemInMainHand();
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player.getInventory().setItemInMainHand(itemStack);
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if (current.getType() != Material.AIR) {
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player.getInventory().addItem(current);
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}
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}
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}
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/*
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* This file is a part of the SteamWar software.
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*
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* Copyright (C) 2021 SteamWar.de-Serverteam
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package de.steamwar.bausystem.features.util;
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import de.steamwar.bausystem.SWUtils;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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import de.steamwar.inventory.SWItem;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.SkullMeta;
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@Linked(LinkageType.COMMAND)
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public class SkullCommand extends SWCommand {
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public SkullCommand() {
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super("skull", "head");
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}
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage("§8/§eskull §8[§eSpieler§8] §8- §7Gibt einen SpielerKopf");
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}
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@Register
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public void giveCommand(Player p, String skull) {
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ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
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SkullMeta sm = (SkullMeta) is.getItemMeta();
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assert sm != null;
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sm.setDisplayName("§e" + skull + "§8s Kopf");
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is.setItemMeta(sm);
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SWUtils.giveItemToPlayer(p, is);
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}
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}
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