From bf163225ba1384071956b2023c5b0902297c28b0 Mon Sep 17 00:00:00 2001 From: yoyosource Date: Sat, 17 Apr 2021 15:21:40 +0200 Subject: [PATCH] Add SkullCommand Add SWUtils --- .../src/de/steamwar/bausystem/SWUtils.java | 49 +++++++++++++++++ .../bausystem/features/util/SkullCommand.java | 52 +++++++++++++++++++ 2 files changed, 101 insertions(+) create mode 100644 BauSystem_API/src/de/steamwar/bausystem/SWUtils.java create mode 100644 BauSystem_Main/src/de/steamwar/bausystem/features/util/SkullCommand.java diff --git a/BauSystem_API/src/de/steamwar/bausystem/SWUtils.java b/BauSystem_API/src/de/steamwar/bausystem/SWUtils.java new file mode 100644 index 00000000..9a664bfb --- /dev/null +++ b/BauSystem_API/src/de/steamwar/bausystem/SWUtils.java @@ -0,0 +1,49 @@ +/* + * This file is a part of the SteamWar software. + * + * Copyright (C) 2021 SteamWar.de-Serverteam + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see . + */ + +package de.steamwar.bausystem; + +import lombok.experimental.UtilityClass; +import org.bukkit.Material; +import org.bukkit.entity.Player; +import org.bukkit.inventory.ItemStack; + +@UtilityClass +public class SWUtils { + + public static void giveItemToPlayer(Player player, ItemStack itemStack) { + if (itemStack == null || itemStack.getType() == Material.AIR) { + return; + } + for (int i = 0; i < player.getInventory().getSize(); i++) { + ItemStack current = player.getInventory().getItem(i); + if (current != null && current.isSimilar(itemStack)) { + player.getInventory().setItem(i, null); + itemStack = current; + break; + } + } + ItemStack current = player.getInventory().getItemInMainHand(); + player.getInventory().setItemInMainHand(itemStack); + if (current.getType() != Material.AIR) { + player.getInventory().addItem(current); + } + } + +} diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/util/SkullCommand.java b/BauSystem_Main/src/de/steamwar/bausystem/features/util/SkullCommand.java new file mode 100644 index 00000000..e61e9160 --- /dev/null +++ b/BauSystem_Main/src/de/steamwar/bausystem/features/util/SkullCommand.java @@ -0,0 +1,52 @@ +/* + * This file is a part of the SteamWar software. + * + * Copyright (C) 2021 SteamWar.de-Serverteam + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see . + */ + +package de.steamwar.bausystem.features.util; + +import de.steamwar.bausystem.SWUtils; +import de.steamwar.bausystem.linkage.LinkageType; +import de.steamwar.bausystem.linkage.Linked; +import de.steamwar.command.SWCommand; +import de.steamwar.inventory.SWItem; +import org.bukkit.entity.Player; +import org.bukkit.inventory.ItemStack; +import org.bukkit.inventory.meta.SkullMeta; + +@Linked(LinkageType.COMMAND) +public class SkullCommand extends SWCommand { + + public SkullCommand() { + super("skull", "head"); + } + + @Register(help = true) + public void genericHelp(Player p, String... args) { + p.sendMessage("§8/§eskull §8[§eSpieler§8] §8- §7Gibt einen SpielerKopf"); + } + + @Register + public void giveCommand(Player p, String skull) { + ItemStack is = SWItem.getPlayerSkull(skull).getItemStack(); + SkullMeta sm = (SkullMeta) is.getItemMeta(); + assert sm != null; + sm.setDisplayName("§e" + skull + "§8s Kopf"); + is.setItemMeta(sm); + SWUtils.giveItemToPlayer(p, is); + } +}