diff --git a/BauSystem_API/src/de/steamwar/bausystem/SWUtils.java b/BauSystem_API/src/de/steamwar/bausystem/SWUtils.java
new file mode 100644
index 00000000..9a664bfb
--- /dev/null
+++ b/BauSystem_API/src/de/steamwar/bausystem/SWUtils.java
@@ -0,0 +1,49 @@
+/*
+ * This file is a part of the SteamWar software.
+ *
+ * Copyright (C) 2021 SteamWar.de-Serverteam
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see .
+ */
+
+package de.steamwar.bausystem;
+
+import lombok.experimental.UtilityClass;
+import org.bukkit.Material;
+import org.bukkit.entity.Player;
+import org.bukkit.inventory.ItemStack;
+
+@UtilityClass
+public class SWUtils {
+
+ public static void giveItemToPlayer(Player player, ItemStack itemStack) {
+ if (itemStack == null || itemStack.getType() == Material.AIR) {
+ return;
+ }
+ for (int i = 0; i < player.getInventory().getSize(); i++) {
+ ItemStack current = player.getInventory().getItem(i);
+ if (current != null && current.isSimilar(itemStack)) {
+ player.getInventory().setItem(i, null);
+ itemStack = current;
+ break;
+ }
+ }
+ ItemStack current = player.getInventory().getItemInMainHand();
+ player.getInventory().setItemInMainHand(itemStack);
+ if (current.getType() != Material.AIR) {
+ player.getInventory().addItem(current);
+ }
+ }
+
+}
diff --git a/BauSystem_Main/src/de/steamwar/bausystem/features/util/SkullCommand.java b/BauSystem_Main/src/de/steamwar/bausystem/features/util/SkullCommand.java
new file mode 100644
index 00000000..e61e9160
--- /dev/null
+++ b/BauSystem_Main/src/de/steamwar/bausystem/features/util/SkullCommand.java
@@ -0,0 +1,52 @@
+/*
+ * This file is a part of the SteamWar software.
+ *
+ * Copyright (C) 2021 SteamWar.de-Serverteam
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see .
+ */
+
+package de.steamwar.bausystem.features.util;
+
+import de.steamwar.bausystem.SWUtils;
+import de.steamwar.bausystem.linkage.LinkageType;
+import de.steamwar.bausystem.linkage.Linked;
+import de.steamwar.command.SWCommand;
+import de.steamwar.inventory.SWItem;
+import org.bukkit.entity.Player;
+import org.bukkit.inventory.ItemStack;
+import org.bukkit.inventory.meta.SkullMeta;
+
+@Linked(LinkageType.COMMAND)
+public class SkullCommand extends SWCommand {
+
+ public SkullCommand() {
+ super("skull", "head");
+ }
+
+ @Register(help = true)
+ public void genericHelp(Player p, String... args) {
+ p.sendMessage("§8/§eskull §8[§eSpieler§8] §8- §7Gibt einen SpielerKopf");
+ }
+
+ @Register
+ public void giveCommand(Player p, String skull) {
+ ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
+ SkullMeta sm = (SkullMeta) is.getItemMeta();
+ assert sm != null;
+ sm.setDisplayName("§e" + skull + "§8s Kopf");
+ is.setItemMeta(sm);
+ SWUtils.giveItemToPlayer(p, is);
+ }
+}