SteamWar/BauSystem2.0
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Add SkullCommand

Add SWUtils
Dieser Commit ist enthalten in:
yoyosource 2021-04-17 15:21:40 +02:00
Ursprung b4aba4c53a
Commit bf163225ba
2 geänderte Dateien mit 101 neuen und 0 gelöschten Zeilen

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem;
import lombok.experimental.UtilityClass;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@UtilityClass
public class SWUtils {
public static void giveItemToPlayer(Player player, ItemStack itemStack) {
if (itemStack == null || itemStack.getType() == Material.AIR) {
return;
}
for (int i = 0; i < player.getInventory().getSize(); i++) {
ItemStack current = player.getInventory().getItem(i);
if (current != null && current.isSimilar(itemStack)) {
player.getInventory().setItem(i, null);
itemStack = current;
break;
}
}
ItemStack current = player.getInventory().getItemInMainHand();
player.getInventory().setItemInMainHand(itemStack);
if (current.getType() != Material.AIR) {
player.getInventory().addItem(current);
}
}
}

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/*
* This file is a part of the SteamWar software.
*
* Copyright (C) 2021 SteamWar.de-Serverteam
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package de.steamwar.bausystem.features.util;
import de.steamwar.bausystem.SWUtils;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.command.SWCommand;
import de.steamwar.inventory.SWItem;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
@Linked(LinkageType.COMMAND)
public class SkullCommand extends SWCommand {
public SkullCommand() {
super("skull", "head");
}
@Register(help = true)
public void genericHelp(Player p, String... args) {
p.sendMessage("§8/§eskull §8[§eSpieler§8] §8- §7Gibt einen SpielerKopf");
}
@Register
public void giveCommand(Player p, String skull) {
ItemStack is = SWItem.getPlayerSkull(skull).getItemStack();
SkullMeta sm = (SkullMeta) is.getItemMeta();
assert sm != null;
sm.setDisplayName("§e" + skull + "§8s Kopf");
is.setItemMeta(sm);
SWUtils.giveItemToPlayer(p, is);
}
}