Update pos definition and some other stuff
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful
Dieser Commit ist enthalten in:
Ursprung
f7481bfa0f
Commit
a91c352b15
@ -43,6 +43,8 @@ import org.bukkit.inventory.EquipmentSlot;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import java.util.function.Consumer;
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public class LoaderRecorder implements Listener {
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public class LoaderRecorder implements Listener {
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@ -124,53 +126,10 @@ public class LoaderRecorder implements Listener {
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addWaitTime(false);
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addWaitTime(false);
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Block block = event.getClickedBlock();
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Block block = event.getClickedBlock();
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Material type = block.getType();
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getLoaderInteractionElement(block, (loaderInteractionElement, s) -> {
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switch (type) {
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loaderElementList.add(loaderInteractionElement);
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case COMPARATOR:
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message(s);
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loaderElementList.add(new LoaderComparator(block.getLocation()));
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});
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message("LOADER_BUTTON_COMPARATOR");
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break;
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case REPEATER:
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loaderElementList.add(new LoaderRepeater(block.getLocation()));
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message("LOADER_BUTTON_REPEATER");
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break;
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case NOTE_BLOCK:
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loaderElementList.add(new LoaderNoteBlock(block.getLocation()));
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message("LOADER_BUTTON_NOTEBLOCK");
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break;
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case LEVER:
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loaderElementList.add(new LoaderLever(block.getLocation()));
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message("LOADER_BUTTON_SWITCH");
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break;
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case DAYLIGHT_DETECTOR:
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loaderElementList.add(new LoaderDaylightDetector(block.getLocation()));
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message("LOADER_BUTTON_DAYLIGHT_DETECTOR");
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break;
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case LECTERN:
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loaderElementList.add(new LoaderLectern(block.getLocation()));
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message("LOADER_BUTTON_LECTERN");
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break;
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case IRON_TRAPDOOR:
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break;
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default:
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if (type.name().endsWith("_TRAPDOOR")) {
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loaderElementList.add(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_TRAPDOOR", type));
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message("LOADER_BUTTON_TRAPDOOR");
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} else if (type.name().endsWith("_DOOR")) {
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loaderElementList.add(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_DOOR", type));
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message("LOADER_BUTTON_DOOR");
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} else if (type.name().endsWith("FENCE_GATE")) {
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loaderElementList.add(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_FENCEGATE", type));
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message("LOADER_BUTTON_FENCEGATE");
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} else if (type.name().endsWith("STONE_BUTTON")) {
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loaderElementList.add(new LoaderTicks(block.getLocation(), "LOADER_BUTTON_STONE_BUTTON", type, 20));
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message("LOADER_BUTTON_STONE_BUTTON");
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} else if (type.name().endsWith("BUTTON")) {
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loaderElementList.add(new LoaderTicks(block.getLocation(), "LOADER_BUTTON_WOOD_BUTTON", type, 30));
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message("LOADER_BUTTON_WOOD_BUTTON");
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}
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break;
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}
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}
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}
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private Map<Location, Long> blockSet = new HashMap<>();
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private Map<Location, Long> blockSet = new HashMap<>();
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@ -226,6 +185,46 @@ public class LoaderRecorder implements Listener {
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}
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}
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}
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}
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public static void getLoaderInteractionElement(Block block, BiConsumer<LoaderInteractionElement<?>, String> consumer) {
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Material type = block.getType();
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switch (type) {
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case COMPARATOR:
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consumer.accept(new LoaderComparator(block.getLocation()), "LOADER_BUTTON_COMPARATOR");
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break;
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case REPEATER:
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consumer.accept(new LoaderRepeater(block.getLocation()), "LOADER_BUTTON_REPEATER");
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break;
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case NOTE_BLOCK:
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consumer.accept(new LoaderNoteBlock(block.getLocation()), "LOADER_BUTTON_NOTEBLOCK");
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break;
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case LEVER:
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consumer.accept(new LoaderLever(block.getLocation()), "LOADER_BUTTON_SWITCH");
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break;
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case DAYLIGHT_DETECTOR:
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consumer.accept(new LoaderDaylightDetector(block.getLocation()), "LOADER_BUTTON_DAYLIGHT_DETECTOR");
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break;
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case LECTERN:
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consumer.accept(new LoaderLectern(block.getLocation()), "LOADER_BUTTON_LECTERN");
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break;
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case IRON_TRAPDOOR:
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case IRON_DOOR:
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break;
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default:
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if (type.name().endsWith("_TRAPDOOR")) {
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consumer.accept(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_TRAPDOOR", type), "LOADER_BUTTON_TRAPDOOR");
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} else if (type.name().endsWith("_DOOR")) {
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consumer.accept(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_DOOR", type), "LOADER_BUTTON_DOOR");
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} else if (type.name().endsWith("FENCE_GATE")) {
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consumer.accept(new LoaderOpenable(block.getLocation(), "LOADER_BUTTON_FENCEGATE", type), "LOADER_BUTTON_FENCEGATE");
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} else if (type.name().endsWith("STONE_BUTTON")) {
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consumer.accept(new LoaderTicks(block.getLocation(), "LOADER_BUTTON_STONE_BUTTON", type, 20), "LOADER_BUTTON_STONE_BUTTON");
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} else if (type.name().endsWith("BUTTON")) {
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consumer.accept(new LoaderTicks(block.getLocation(), "LOADER_BUTTON_WOOD_BUTTON", type, 30), "LOADER_BUTTON_WOOD_BUTTON");
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}
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break;
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}
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}
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private void message(String type) {
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private void message(String type) {
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SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("LOADER_MESSAGE_INTERACT", player, BauSystem.MESSAGE.parse(type, player), loaderElementList.size()));
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SWUtils.sendToActionbar(player, BauSystem.MESSAGE.parse("LOADER_MESSAGE_INTERACT", player, BauSystem.MESSAGE.parse(type, player), loaderElementList.size()));
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}
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}
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@ -22,15 +22,19 @@ package de.steamwar.bausystem.features.script.lua;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.BukkitPlayer;
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import com.sk89q.worldedit.bukkit.WorldEditPlugin;
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import com.sk89q.worldedit.event.platform.CommandEvent;
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import com.sk89q.worldedit.event.platform.CommandEvent;
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import com.sk89q.worldedit.extension.platform.Actor;
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import com.sk89q.worldedit.extension.platform.Actor;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.configplayer.Config;
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import de.steamwar.bausystem.features.script.ScriptRunner;
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import de.steamwar.bausystem.features.script.ScriptRunner;
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import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
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import de.steamwar.bausystem.features.script.lua.libs.LuaLib;
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import de.steamwar.bausystem.features.world.WorldEditListener;
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import de.steamwar.bausystem.features.world.WorldEditListener;
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import de.steamwar.bausystem.utils.WorldEditUtils;
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import de.steamwar.bausystem.utils.WorldEditUtils;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.inventory.SWAnvilInv;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.BaseComponent;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Location;
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@ -41,11 +45,10 @@ import org.luaj.vm2.LuaFunction;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.Varargs;
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import org.luaj.vm2.Varargs;
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import org.luaj.vm2.lib.OneArgFunction;
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import org.luaj.vm2.lib.*;
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import org.luaj.vm2.lib.ThreeArgFunction;
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import org.luaj.vm2.lib.TwoArgFunction;
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import org.luaj.vm2.lib.VarArgFunction;
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import java.lang.reflect.Proxy;
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import java.net.InetSocketAddress;
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import java.util.*;
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import java.util.*;
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import java.util.logging.Level;
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import java.util.logging.Level;
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@ -104,14 +107,7 @@ public class SteamWarLuaPlugin extends TwoArgFunction {
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double x = arg1.checkdouble();
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double x = arg1.checkdouble();
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double y = arg2.checkdouble();
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double y = arg2.checkdouble();
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double z = arg3.checkdouble();
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double z = arg3.checkdouble();
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return pos(x, y, z);
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Location loc = new Location(player.getWorld(), x, y, z);
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return tableOf(new LuaValue[] {
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valueOf("x"), valueOf(loc.getBlockX()),
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valueOf("y"), valueOf(loc.getBlockY()),
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valueOf("z"), valueOf(loc.getBlockZ())
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});
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}
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}
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});
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});
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env.set("exec", new VarArgFunction() {
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env.set("exec", new VarArgFunction() {
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@ -169,11 +165,86 @@ public class SteamWarLuaPlugin extends TwoArgFunction {
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env.set("rawget", NIL);
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env.set("rawget", NIL);
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env.set("rawlen", NIL);
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env.set("rawlen", NIL);
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env.set("rawset", NIL);
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env.set("rawset", NIL);
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env.set("setmetatable", NIL);
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env.set("xpcall", NIL);
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env.set("xpcall", NIL);
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return null;
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return null;
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}
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}
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public static LuaTable pos(double x, double y, double z) {
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LuaTable position = new LuaTable();
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position.set("x", x);
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position.set("y", y);
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position.set("z", z);
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position.set("add", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue luaValue) {
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LuaTable table = luaValue.checktable();
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double dx = table.get("x").checkdouble();
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double dy = table.get("y").checkdouble();
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double dz = table.get("z").checkdouble();
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return pos(x + dx, y + dy, z + dz);
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}
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});
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position.set("subtract", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue luaValue) {
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LuaTable table = luaValue.checktable();
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double dx = table.get("x").checkdouble();
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double dy = table.get("y").checkdouble();
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double dz = table.get("z").checkdouble();
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return pos(x - dx, y - dy, z - dz);
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}
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});
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position.set("addX", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue luaValue) {
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return pos(x + luaValue.checkdouble(), y, z);
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}
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});
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position.set("subtractX", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue luaValue) {
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return pos(x - luaValue.checkdouble(), y, z);
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}
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});
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position.set("addY", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue luaValue) {
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return pos(x, y + luaValue.checkdouble(), z);
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}
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});
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position.set("subtractY", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue luaValue) {
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return pos(x, y - luaValue.checkdouble(), z);
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}
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});
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position.set("addZ", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue luaValue) {
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return pos(x, y, z + luaValue.checkdouble());
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}
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});
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position.set("subtractZ", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue luaValue) {
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return pos(x, y, z - luaValue.checkdouble());
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}
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});
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position.set("blockPos", new ZeroArgFunction() {
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@Override
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public LuaValue call() {
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Location location = new Location(Bukkit.getWorlds().get(0), x, y, z);
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return pos(location.getBlockX(), location.getBlockY(), location.getBlockZ());
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}
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});
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return position;
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}
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public static String varArgsToString(Varargs args) {
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public static String varArgsToString(Varargs args) {
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StringBuilder builder = new StringBuilder();
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StringBuilder builder = new StringBuilder();
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for (int i = 1; i <= args.narg(); i++) {
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for (int i = 1; i <= args.narg(); i++) {
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@ -19,6 +19,7 @@
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|
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package de.steamwar.bausystem.features.script.lua.libs;
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package de.steamwar.bausystem.features.script.lua.libs;
|
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|
|
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import de.steamwar.bausystem.features.script.lua.SteamWarLuaPlugin;
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import de.steamwar.linkage.Linked;
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import de.steamwar.linkage.Linked;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.chat.TextComponent;
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@ -44,6 +45,12 @@ public class PlayerLib implements LuaLib {
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table.set("chat", new Print(player));
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table.set("chat", new Print(player));
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table.set("actionbar", new SendActionbar(player));
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table.set("actionbar", new SendActionbar(player));
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table.set("pos", getter(() -> {
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return SteamWarLuaPlugin.pos(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ());
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|
}));
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table.set("blockPos", getter(() -> {
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return SteamWarLuaPlugin.pos(player.getLocation().getBlockX(), player.getLocation().getBlockY(), player.getLocation().getBlockZ());
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}));
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table.set("x", getterAndSetter("x", () -> player.getLocation().getX(), x -> {
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table.set("x", getterAndSetter("x", () -> player.getLocation().getX(), x -> {
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Location location = player.getLocation();
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Location location = player.getLocation();
|
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location.setX(x);
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location.setX(x);
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@ -21,11 +21,14 @@ package de.steamwar.bausystem.features.script.lua.libs;
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|
|
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.BauSystem;
|
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.Permission;
|
||||||
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import de.steamwar.bausystem.features.loader.Loader;
|
||||||
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import de.steamwar.bausystem.features.loader.LoaderRecorder;
|
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import de.steamwar.bausystem.features.tpslimit.TPSUtils;
|
import de.steamwar.bausystem.features.tpslimit.TPSUtils;
|
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import de.steamwar.inventory.SWItem;
|
import de.steamwar.inventory.SWItem;
|
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import de.steamwar.linkage.Linked;
|
import de.steamwar.linkage.Linked;
|
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Material;
|
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import org.bukkit.block.Block;
|
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
|
||||||
import org.luaj.vm2.LuaString;
|
import org.luaj.vm2.LuaString;
|
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaTable;
|
||||||
@ -75,6 +78,19 @@ public class ServerLib implements LuaLib {
|
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return NIL;
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return NIL;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
serverLib.set("interactAt", new OneArgFunction() {
|
||||||
|
@Override
|
||||||
|
public LuaValue call(LuaValue arg1) {
|
||||||
|
LuaTable pos = arg1.checktable();
|
||||||
|
Block block = player.getWorld().getBlockAt(pos.get("x").checkint(), pos.get("y").checkint(), pos.get("z").checkint());
|
||||||
|
LoaderRecorder.getLoaderInteractionElement(block, (loaderInteractionElement, s) -> {
|
||||||
|
loaderInteractionElement.execute(aLong -> {
|
||||||
|
// Ignore
|
||||||
|
});
|
||||||
|
});
|
||||||
|
return NIL;
|
||||||
|
}
|
||||||
|
});
|
||||||
return serverLib;
|
return serverLib;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
20
SCRIPT.md
20
SCRIPT.md
@ -75,15 +75,29 @@ In den Scripten gibt es dazu noch folgende globale Variablen:
|
|||||||
Ohne eine Kategorie sind folgende Funktionen verfügbar, die nicht allgemein sind:
|
Ohne eine Kategorie sind folgende Funktionen verfügbar, die nicht allgemein sind:
|
||||||
|
|
||||||
| Name | Signature | Beschreibung |
|
| Name | Signature | Beschreibung |
|
||||||
|-----------|-----------------------------------|-------------------------------------------------------------------------------------------------------------------|
|
|-----------|---------------------------------------|-------------------------------------------------------------------------------------------------------------------|
|
||||||
| `print` | print(String...) | @see chat(String...) |
|
| `print` | print(String...) | @see chat(String...) |
|
||||||
| `input` | input(String, Function\<String>) | Fragt den User nach einer Eingabe mit der Nachricht und called die zugehörige Funktion nach dieser |
|
| `input` | input(String, Function\<String>) | Fragt den User nach einer Eingabe mit der Nachricht und called die zugehörige Funktion nach dieser |
|
||||||
| `delayed` | delayed(Number, Function\<Void>) | Wartet die angegebene Anzahl an Ticks und führt danach die zugehörige Funktion aus |
|
| `delayed` | delayed(Number, Function\<Void>) | Wartet die angegebene Anzahl an Ticks und führt danach die zugehörige Funktion aus |
|
||||||
| `pos` | pos(Number, Number, Number) | Erstellt aus drei Zahlen eine Position-Table. Die Koordinaten sind unter den Namen `x`, `y` und `z` abgespeichert |
|
| `pos` | pos(Number, Number, Number): Position | Erstellt aus drei Zahlen eine Position-Table. Die Koordinaten sind unter den Namen `x`, `y` und `z` abgespeichert |
|
||||||
| `exec` | exec(String...) | Führt den angegebenen Befehl als Spieler aus |
|
| `exec` | exec(String...) | Führt den angegebenen Befehl als Spieler aus |
|
||||||
| `length` | length(Any): Int | Gibt die Länge des Objekts zurück |
|
| `length` | length(Any): Int | Gibt die Länge des Objekts zurück |
|
||||||
| `join` | length(String, String...): String | Füge die Texte mit den ersten Parameter zusammen |
|
| `join` | length(String, String...): String | Füge die Texte mit den ersten Parameter zusammen |
|
||||||
|
|
||||||
|
Position besteht aus einer x, y und z Koordinate als auch aus folgenden Methoden:
|
||||||
|
|
||||||
|
| Name | Signature | Beschreibung |
|
||||||
|
|-----------|------------------------------|--------------------------------------------------------------|
|
||||||
|
| add | add(Position): Position | Erstellt eine neue Position mit neuen X, Y und Z Koordinaten |
|
||||||
|
| addX | addX(Number): Position | Erstellt eine neue Position mit neuer X Koordinate |
|
||||||
|
| addY | addY(Number): Position | Erstellt eine neue Position mit neuer Y Koordinate |
|
||||||
|
| addZ | addZ(Number): Position | Erstellt eine neue Position mit neuer Z Koordinate |
|
||||||
|
| subtract | subtract(Position): Position | Erstellt eine neue Position mit neuen X, Y und Z Koordinaten |
|
||||||
|
| subtractX | subtractX(Number): Position | Erstellt eine neue Position mit neuer X Koordinate |
|
||||||
|
| subtractY | subtractY(Number): Position | Erstellt eine neue Position mit neuer Y Koordinate |
|
||||||
|
| subtractZ | subtractZ(Number): Position | Erstellt eine neue Position mit neuer Z Koordinate |
|
||||||
|
| blockPos | blockPos(): Position | Erstellt eine neue Position mit Block-Koordinaten |
|
||||||
|
|
||||||
### player
|
### player
|
||||||
Das `player`-Modul stellt Funktionen zur Verfügung, die den Spieler betreffen.
|
Das `player`-Modul stellt Funktionen zur Verfügung, die den Spieler betreffen.
|
||||||
Es gibt folgende Funktionen:
|
Es gibt folgende Funktionen:
|
||||||
@ -93,6 +107,8 @@ Es gibt folgende Funktionen:
|
|||||||
| `name` | name(): String | Gibt den `displayName` des Spielers zurück |
|
| `name` | name(): String | Gibt den `displayName` des Spielers zurück |
|
||||||
| `chat` | chat(String...) | Sendet den Text in den Chat des Spielers |
|
| `chat` | chat(String...) | Sendet den Text in den Chat des Spielers |
|
||||||
| `actionbar` | actionbar(String...) | Sendet den Text in die ActionBar des Spielers |
|
| `actionbar` | actionbar(String...) | Sendet den Text in die ActionBar des Spielers |
|
||||||
|
| `pos` | pos() | Position of Player |
|
||||||
|
| `blockPos` | blockPos() | Block Position of Player |
|
||||||
| `x` | x(Number), x(): Number | Setzt oder gibt die X-Koordinate des Spielers |
|
| `x` | x(Number), x(): Number | Setzt oder gibt die X-Koordinate des Spielers |
|
||||||
| `y` | y(Number), y(): Number | Setzt oder gibt die Y-Koordinate des Spielers |
|
| `y` | y(Number), y(): Number | Setzt oder gibt die Y-Koordinate des Spielers |
|
||||||
| `z` | z(Number), z(): Number | Setzt oder gibt die Z-Koordinate des Spielers |
|
| `z` | z(Number), z(): Number | Setzt oder gibt die Z-Koordinate des Spielers |
|
||||||
|
52
sw.def.lua
52
sw.def.lua
@ -92,6 +92,12 @@ function player.chat(...) end
|
|||||||
---Send a message to the actionbar of the player.
|
---Send a message to the actionbar of the player.
|
||||||
function player.actionbar(...) end
|
function player.actionbar(...) end
|
||||||
|
|
||||||
|
---@return Position
|
||||||
|
function player.pos() end
|
||||||
|
|
||||||
|
---@return Position
|
||||||
|
function player.blockPos() end
|
||||||
|
|
||||||
---@overload fun(): number
|
---@overload fun(): number
|
||||||
---@param newX number
|
---@param newX number
|
||||||
function player.x(newX) end
|
function player.x(newX) end
|
||||||
@ -248,11 +254,6 @@ function region.get(name) return nil end
|
|||||||
---@return iregion[]
|
---@return iregion[]
|
||||||
function region.list() return nil end
|
function region.list() return nil end
|
||||||
|
|
||||||
---@class Position
|
|
||||||
---@field x number
|
|
||||||
---@field y number
|
|
||||||
---@field z number
|
|
||||||
|
|
||||||
---@class server
|
---@class server
|
||||||
---@field tps tps
|
---@field tps tps
|
||||||
server = {}
|
server = {}
|
||||||
@ -361,6 +362,47 @@ function delayed(ticks, callback) end
|
|||||||
---@return Position
|
---@return Position
|
||||||
function pos(x, y, z) return nil end
|
function pos(x, y, z) return nil end
|
||||||
|
|
||||||
|
---@class Position
|
||||||
|
---@field x number
|
||||||
|
---@field y number
|
||||||
|
---@field z number
|
||||||
|
local position = {}
|
||||||
|
|
||||||
|
---@param pos Position
|
||||||
|
---@return Position
|
||||||
|
function position.add(pos) return nil end
|
||||||
|
|
||||||
|
---@param pos Position
|
||||||
|
---@return Position
|
||||||
|
function position.subtract(pos) return nil end
|
||||||
|
|
||||||
|
---@param x number
|
||||||
|
---@return Position
|
||||||
|
function position.addX(x) return nil end
|
||||||
|
|
||||||
|
---@param y number
|
||||||
|
---@return Position
|
||||||
|
function position.addY(y) return nil end
|
||||||
|
|
||||||
|
---@param z number
|
||||||
|
---@return Position
|
||||||
|
function position.addZ(z) return nil end
|
||||||
|
|
||||||
|
---@param x number
|
||||||
|
---@return Position
|
||||||
|
function position.subtractX(x) return nil end
|
||||||
|
|
||||||
|
---@param y number
|
||||||
|
---@return Position
|
||||||
|
function position.subtractY(y) return nil end
|
||||||
|
|
||||||
|
---@param z number
|
||||||
|
---@return Position
|
||||||
|
function position.subtractZ(z) return nil end
|
||||||
|
|
||||||
|
---@return Position
|
||||||
|
function position.blockPos() return nil end
|
||||||
|
|
||||||
---@return void
|
---@return void
|
||||||
function exec(...) end
|
function exec(...) end
|
||||||
|
|
||||||
|
In neuem Issue referenzieren
Einen Benutzer sperren