SteamWar/BauSystem2.0
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Add NL translation
Alle Prüfungen waren erfolgreich
SteamWarCI Build successful

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2022-09-20 17:04:55 +02:00
Ursprung b2a67c8e23
Commit 93787baece

Datei anzeigen

@ -43,8 +43,8 @@ FLAG_FIRE = Vuur
FLAG_FREEZE = Bevroren FLAG_FREEZE = Bevroren
FLAG_PROTECT = Bescherm FLAG_PROTECT = Bescherm
FLAG_FIRE_ALLOW = §con FLAG_FIRE_ALLOW = §caan
FLAG_FIRE_DENY = §aoff FLAG_FIRE_DENY = §auit
FLAG_FREEZE_ACTIVE = §aaan FLAG_FREEZE_ACTIVE = §aaan
FLAG_FREEZE_INACTIVE = §cuit FLAG_FREEZE_INACTIVE = §cuit
@ -76,9 +76,8 @@ FLAG_COLOR_RED = §cRood
FLAG_COLOR_BLACK = §0Zwart FLAG_COLOR_BLACK = §0Zwart
# Region # Region
REGION_TYPE_NORMAL = Normal REGION_TYPE_NORMAL = Normaal
REGION_TYPE_BUILD = Build area REGION_TYPE_BUILD = Bouw gebied
REGION_TYPE_ONLY_TB = Dummy
# AutoStart # AutoStart
AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Haal AutoStartTimer tool op AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Haal AutoStartTimer tool op
@ -108,31 +107,24 @@ BACKUP_ITEM_NAME=§eBackup §7van §e{0}
BACKUP_LORE=§eKlik om te laden BACKUP_LORE=§eKlik om te laden
# Bau # Bau
BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias voor §8/§ebauinfo
BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Verander de WorldEdit permissies van een speler
BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Verander de wereld permissies van een speler
BAU_UNKNOWN_PLAYER = §cUnknown Player BAU_UNKNOWN_PLAYER = §cOnbekende speler
BAU_NO_PLAYER = §cThe player is no member of your world! BAU_NO_PLAYER = §cDe speler is niet een lid van jouw wereld!
BAU_NO_WORLD = §cThis is not your world! BAU_NO_WORLD = §cDit is niet jouw wereld!
BAU_INFO_ITEM_NAME = §eBau-Management BAU_INFO_ITEM_NAME = §eBouw-Management
## This is used in BauInfoBauGuiItem.java ## This is used in BauInfoBauGuiItem.java
BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0} BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0} BAU_INFO_ITEM_LORE_FREEZE = §7Bevroren§8: §e{0}
BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0} BAU_INFO_ITEM_LORE_FIRE = §7Vuur§8: §e{0}
BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0} BAU_INFO_ITEM_LORE_COLOR = §7Kleur§8: §e{0}
BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0} BAU_INFO_ITEM_LORE_PROTECT = §7Bescherm§8: §e{0}
BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this Bau BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information over deze gebouw
BAU_INFO_COMMAND_OWNER = §7Owner: §e{0} BAU_INFO_COMMAND_OWNER = §7Eigenaar: §e{0}
BAU_INFO_COMMAND_MEMBER = §7Member: §e BAU_INFO_COMMAND_MEMBER = §7Lid: §e
BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
BAU_INFO_MEMBER_WE_ALLOW = §aWE
BAU_INFO_MEMBER_WE_DISALLOW = §cWE
BAU_INFO_MEMBER_WORLD_ALLOW = §aW
BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
BAU_INFO_COMMAND_TPS = TPS:§e
# Countingwand # Countingwand
COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Krijg een MeetWand COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Krijg een MeetWand
@ -180,49 +172,49 @@ HOTBAR_LOADED=§7Hotbar geladen
HOTBAR_INVENTORY=Standaart hotbar HOTBAR_INVENTORY=Standaart hotbar
# GUI # GUI
GUI_EDITOR_ITEM_NAME=§eGui editor GUI_EDITOR_ITEM_NAME=§eGui editor
GUI_NAME=Bau GUI GUI_NAME=Bouw GUI
GUI_NO_PERMISSION=§cYou do not have enough permissions for this GUI_NO_PERMISSION=§cJe hebt hier niet genoeg permissie voor
GUI_NO_OWNER=§cYou are not the owner of this World GUI_NO_OWNER=§cJe bent niet de eigenaar van deze wereld
GUI_NO_WORLD=§cYou do not have permissions to change the World GUI_NO_WORLD=§cje hebt niet genoeg permissie om de wereld te veranderen
GUI_NO_WORLDEDIT=§cYou do not have permissions to use WorldEdit GUI_NO_WORLDEDIT=§cJe hebt niet genoeg permissie om WorldEdit te gebruiken.
GUI_NO_MEMBER=§cYou need to be a member of this World GUI_NO_MEMBER=§cJe moet een lid zijn van deze wereld
GUI_ITEM_LORE1=§7Use this item to open the bau gui GUI_ITEM_LORE1=§7Gebruik dit voorwerp om de bouw gui te openen
GUI_ITEM_LORE2=§7or press swap hands twice. GUI_ITEM_LORE2=§7of ruil twee keer handen
GUI_EDITOR_TITLE=Bau GUI Editor GUI_EDITOR_TITLE=Bouw GUI Editor
GUI_EDITOR_ITEM_ROW_P=§e+1 Row GUI_EDITOR_ITEM_ROW_P=§e+1 Rij
GUI_EDITOR_ITEM_ROW_M=§e-1 Row GUI_EDITOR_ITEM_ROW_M=§e-1 Rij
GUI_EDITOR_ITEM_TRASH=§cTrashcan GUI_EDITOR_ITEM_TRASH=§cVuilnisbak
GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here GUI_EDITOR_ITEM_TRASH_LORE=§7Laat voorwerp hier los
GUI_EDITOR_ITEM_MORE=§eMore items GUI_EDITOR_ITEM_MORE=§eMeer voorwerpen
GUI_EDITOR_TITLE_MORE=Select item GUI_EDITOR_TITLE_MORE=Voorwerp selecteren
# Script # Script
## Errors ## Errors
SCRIPT_SLEEP_ERROR = §cInsert a sleep into your script SCRIPT_SLEEP_ERROR = §cVoeg een sleep toe in je script
SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR = §cThe first argument is missing and should be a variable SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR = §cHet eerste argument mist en hoort een variabele te zijn
SCRIPT_COMMAND_ERROR_FIRST_ARG_NONUMER = §cThe first argument is missing and should be a number SCRIPT_COMMAND_ERROR_FIRST_ARG_NONUMER = §cHet eerste argument mist en hoort een nummer te zijn
SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR_OR_VALUE = §cThe first argument is missing and should be a variable or a number SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR_OR_VALUE = §cHet eerste argument mist en hoort een variabele of een nummer te zijn
SCRIPT_COMMAND_ERROR_FIRST_ARG_NOJUMPPOINT = §cThe first argument is missing and should be a jump-point SCRIPT_COMMAND_ERROR_FIRST_ARG_NOJUMPPOINT = §cHet eerste argument mist en hoort een jump-point te zijn
SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR = §cThe second argument is missing and should be a variable SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR = §cHet tweede argument mist en hoort een variabele te zijn
SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR_OR_VALUE = §cThe second argument is missing and should be a variable or a number SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR_OR_VALUE = §cHet tweede argument mist en hoort een variabele of een nummer te zijn
SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVALUE = §cThe econd argument is missing and should be a value SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVALUE = §cHet tweede argument mist en hoort een waarde te zijn
SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR = §cThe third argument is missing and should be a variable SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR = §cHet derde argument mist en hoort een variabele te zijn
SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVALUE = §cThe third argument is missing and should be a value SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVALUE = §cHet derde argument mist en hoort een waarde te zijn
SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR_OR_NUMBER = §cThe third argument is missing and should be a variable or a number SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR_OR_NUMBER = §cHet derde argument mist en hoort een variabele of een nummer te zijn
SCRIPT_COMMAND_ERROR_THIRD_ARG_NOJUMPPOINT = §cThe third argument is missing and should be a jump-point SCRIPT_COMMAND_ERROR_THIRD_ARG_NOJUMPPOINT = §cHet derde argument mist en hoort een jump-point te zijn
SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cThe fourth argument is missing and should be a value SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cHet vierde argument mist en hoort een waarde te zijn
SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cOnly booleans can be compared SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cAlleen booleans kunnen vergelijkt worden
SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cOnly numbers can be compared SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cAlleen nummers kunnen vergelijkt worden
SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings can be compared SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cAlleen strings mogen
SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers can be compared SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cAlleen nummers mogen
## Commands ## Commands
SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_1 = §eadd §8<§7variable§8> §8<§7variable§8|§7value§8> SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_1 = §eadd §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_2 = §eadd §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8> SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_2 = §eadd §8<§7variabele§8> §8<§7variabele§8§8|§7waarde> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_3 = Addition between the two last variables and writes the result in the first one SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_3 = Telt de laatste twee variable bij elkaar op en schrijft het antwoord in de eerste
SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cOnly numbers can be added SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cEr kunnen alleen maar nummers worden toegevoegd
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variable§8|§7value§8> SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variable§8|§7value§8>