Add NL translation
Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
cc895ea5ec
Commit
b2a67c8e23
@ -127,7 +127,7 @@ BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this Bau
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server
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BAU_INFO_COMMAND_OWNER = §7Owner: §e{0}
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BAU_INFO_COMMAND_MEMBER = §7Member: §e
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BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
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@ -181,7 +181,7 @@ HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty invento
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HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar
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HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar
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HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar
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HOTBAR_SAVED=§7Hotbar saves
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HOTBAR_SAVED=§7Hotbar saved
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HOTBAR_LOADED=§7Hotbar loaded
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HOTBAR_INVENTORY=Standard hotbar
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# GUI
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@ -221,8 +221,8 @@ SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cThe fourth argument is missing and
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SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cOnly booleans can be compared
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SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cOnly numbers can be compared
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SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings can be compared
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SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers can be compared
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SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings are allowed
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SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers are allowed
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## Commands
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SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_1 = §eadd §8<§7variable§8> §8<§7variable§8|§7value§8>
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@ -241,7 +241,7 @@ SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplication between the two last varia
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SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied
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SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variable§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Subtraction between the two last variables and writes the result in the first one
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SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted
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@ -89,7 +89,6 @@ AUTOSTART_MESSAGE_NO_REGION = §cDu befindest dich derzeit in keiner Region
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AUTOSTART_MESSAGE_RESET = §eDer AutostartTimer wurde zurückgesetzt
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AUTOSTART_MESSAGE_START = §eAutostartTimer gestartet
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AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0}
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AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS
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AUTOSTART_MESSAGE_RESULT2 = §eZeitdifferenz in ticks §7bis {0} Sekunden§8:§e {1}
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AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel
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@ -237,7 +236,7 @@ SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Division zwischen den letzten beiden Vari
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SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cNur Zahlen können dividiert werden
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SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7Variable§8> §8<§7Variable§8|§7Wert§8>
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SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7Variable§8> §8<§7Variable§8§8|§7Wert> §8<§7Variable§8|§7Wert§8>
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SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7Variable§8> §8<§7Variable§8§8|§7Wert§8> §8<§7Variable§8|§7Wert§8>
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SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplikation zwischen den letzten beiden Variablen und schreibt es in die erste.
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SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cNur Zahlen können multipliziert werden
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@ -20,60 +20,60 @@
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PREFIX = §eBau§8System§8»
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TIME = HH:mm:ss
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DATE=........
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ONLY_SCHEMS=§cFolders are unselectable
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ONLY_SCHEMS=§cMappen zijn niet selecteerbaar
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PAGE_LIST=§e Pagina ({0}/{1}) »»
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LIST_PREVIOUS_PAGE=§eVorige pagina
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LIST_NEXT_PAGE=§eVolgende pagina
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# Scoreboard
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SCOREBOARD_TIME = Time
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SCOREBOARD_REGION = Region
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SCOREBOARD_TIME = Tijd
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SCOREBOARD_REGION = Regio
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SCOREBOARD_TRACE = Trace
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SCOREBOARD_LOADER = Loader
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SCOREBOARD_TPS = TPS
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SCOREBOARD_TPS_FROZEN = §e Frozen
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SCOREBOARD_TPS_FROZEN = §e Bevroren
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SCOREBOARD_TRACE_TICKS = Ticks
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# Flags
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FLAG_COLOR = Color
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FLAG_COLOR = Kleur
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FLAG_TNT = TNT
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FLAG_FIRE = Fire
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FLAG_FREEZE = Freeze
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FLAG_PROTECT = Protect
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FLAG_FIRE = Vuur
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FLAG_FREEZE = Bevroren
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FLAG_PROTECT = Bescherm
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_DENY = §aoff
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FLAG_FREEZE_ACTIVE = §aon
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FLAG_FREEZE_INACTIVE = §coff
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FLAG_FREEZE_ACTIVE = §aaan
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FLAG_FREEZE_INACTIVE = §cuit
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FLAG_PROTECT_ACTIVE = §aon
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FLAG_PROTECT_INACTIVE = §coff
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FLAG_PROTECT_ACTIVE = §aaan
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FLAG_PROTECT_INACTIVE = §cuit
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FLAG_TNT_ALLOW = §aon
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FLAG_TNT_DENY = §coff
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FLAG_TNT_ONLY_TB = §7no §ebuild area
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FLAG_TNT_ALLOW = §aaan
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FLAG_TNT_DENY = §cuit
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FLAG_TNT_ONLY_TB = §7nee §ebouw gebied
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FLAG_COLOR_WHITE = §fWhite
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FLAG_COLOR_ORANGE = §6Orange
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FLAG_COLOR_WHITE = §fWit
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FLAG_COLOR_ORANGE = §6Oranje
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FLAG_COLOR_MAGENTA = §dMagenta
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FLAG_COLOR_LIGHT_BLUE = §bLight blue
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FLAG_COLOR_YELLOW = §eYellow
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FLAG_COLOR_LIME = §aLime
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FLAG_COLOR_LIGHT_BLUE = §bLichtblauw
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FLAG_COLOR_YELLOW = §eGeel
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FLAG_COLOR_LIME = §aKalk
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## This cannot be converted
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FLAG_COLOR_PINK = §ePink
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FLAG_COLOR_GRAY = §8Gray
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FLAG_COLOR_LIGHT_GRAY = §7Light gray
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FLAG_COLOR_CYAN = §3Cyan
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FLAG_COLOR_PURPLE = §5Purple
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FLAG_COLOR_BLUE = §1Blue
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FLAG_COLOR_PINK = §eRoze
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FLAG_COLOR_GRAY = §8Grijs
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FLAG_COLOR_LIGHT_GRAY = §7Lichtgrijs
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FLAG_COLOR_CYAN = §3Cyaan
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FLAG_COLOR_PURPLE = §5Paars
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FLAG_COLOR_BLUE = §1Blauw
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## This cannot be converted
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FLAG_COLOR_BROWN = §eBrown
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FLAG_COLOR_GREEN = §2Green
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FLAG_COLOR_RED = §cRed
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FLAG_COLOR_BLACK = §0Black
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FLAG_COLOR_BROWN = §eBruin
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FLAG_COLOR_GREEN = §2Groen
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FLAG_COLOR_RED = §cRood
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FLAG_COLOR_BLACK = §0Zwart
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# Region
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REGION_TYPE_NORMAL = Normal
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@ -81,34 +81,31 @@ REGION_TYPE_BUILD = Build area
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REGION_TYPE_ONLY_TB = Dummy
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# AutoStart
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool
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AUTOSTART_ITEM_NAME = §eAutostartTimer
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AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer
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AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region
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AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted
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AUTOSTART_MESSAGE_START = §eAutostartTimer started
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AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0}
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AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS
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AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1}
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AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Haal AutoStartTimer tool op
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AUTOSTART_ITEM_LORE = §eRechtermuisklik block §8- §7Start Timer
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AUTOSTART_MESSAGE_NO_REGION = §cJe bent niet in een regio
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AUTOSTART_MESSAGE_RESET = §eAutoStartTimer herstart
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AUTOSTART_MESSAGE_START = §eAutoStartTimer gestart
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AUTOSTART_MESSAGE_RESULT1 = §eTijd §7tot §expolsie §7bij vijand§8:§e {0}
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AUTOSTART_MESSAGE_RESULT2 = §eTijd verschil tussen game-ticks §7until {0} seconden§8:§e {1}
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AUTOSTART_MESSAGE_RESULT3 = §7positief, als het te weinig is, negatief als het te veel is
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# Backup
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup
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BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups
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BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI
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BACKUP_REGION_NO_REGION=§cYou are not inside any region
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BACKUP_NO_PERMS=§You do not have permission to use the backup system
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BACKUP_CREATE_SUCCESS=§7Backup created
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BACKUP_CREATE_FAILURE=§cBackup failed
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BACKUP_CREATE_NO_CHANGE=§7No changes to save
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BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Maak een regio backup
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BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Een regio backup laden
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BACKUP_HELP_LIST=§8/§ebackup list §8- §7Lijst van alle regio backups
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BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open de back-up GUI
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BACKUP_REGION_NO_REGION=§cJe bent niet in een regio
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BACKUP_NO_PERMS=§Je hebt geen permissie om het backup systeem te gebruiken
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BACKUP_CREATE_SUCCESS=§7Backup gemaakt
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BACKUP_CREATE_FAILURE=§cBackup gefaald
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BACKUP_CREATE_NO_CHANGE=§7Geen veranderingen om op te slaan
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BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===---
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BACKUP_LIST_ENTRY=§7{0} §e[Load]
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BACKUP_LOAD_FAILURE=§cBackup load failed
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BACKUP_LOAD=§7Backup loaded
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BACKUP_INV_NAME=§eBackup
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BACKUP_ITEM_NAME=§eBackup §7from §e{0}
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BACKUP_LORE=§eClick to load
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BACKUP_LIST_ENTRY=§7{0} §e[Laden]
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BACKUP_LOAD_FAILURE=§cBackup laden gefaald
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BACKUP_LOAD=§7Backup geladen
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BACKUP_ITEM_NAME=§eBackup §7van §e{0}
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BACKUP_LORE=§eKlik om te laden
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
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@ -138,51 +135,49 @@ BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
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BAU_INFO_COMMAND_TPS = TPS:§e
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand
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COUNTINGWAND_ITEM_NAME = §eMeterstick
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COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position
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COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position
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COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_VOLUME = §e{0}
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COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2}
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Krijg een MeetWand
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COUNTINGWAND_ITEM_NAME = §eMeetstok
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COUNTINGWAND_ITEM_LORE1 = §eLinkermuisklik §8- §7Zet de eerste positie
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COUNTINGWAND_ITEM_LORE2 = §eRechtermuisklik §8- §7Zet de tweede positie
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COUNTINGWAND_MESSAGE_RCLICK = §7Eerste positie bij: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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COUNTINGWAND_MESSAGE_LCLICK = §7Tweede positie bij: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8)
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# Detonator
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DETONATOR_LOC_REMOVE = §e{0} removed
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DETONATOR_LOC_ADD = §e{0} added
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DETONATOR_BUTTON_SWITCH=Lever
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DETONATOR_BUTTON_WOOD_BUTTON=Button
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DETONATOR_BUTTON_STONE_BUTTON=Button
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DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate
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DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate
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DETONATOR_BUTTON_TRIPWIRE=Tripwire
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DETONATOR_BUTTON_NOTEBLOCK=Noteblock
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DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor
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DETONATOR_BUTTON_POWERABLE=Activateable block
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DETONATOR_BUTTON_INVALID=Invalid
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DETONATOR_WAND_NAME=§eDetonator
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DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated
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DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point
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DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points
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DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator
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DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory)
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DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator
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DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically
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DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled
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DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled
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DETONATOR_POINT_ACT=§eSingle point activated
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DETONATOR_POINTS_ACT=§e{0} points activated
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DETONATOR_INVALID_POINT=§cOne point could not be activated
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DETONATOR_INVALID_POINTS=§c{0} points could not be activated
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DETONATOR_INVALID_BLOCK=§eThe block could not be addded
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DETONATOR_LOC_REMOVE = §e{0} weggehaald
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DETONATOR_LOC_ADD = §e{0} toegevoegd
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DETONATOR_BUTTON_SWITCH=Hendel
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DETONATOR_BUTTON_WOOD_BUTTON=Knop
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DETONATOR_BUTTON_STONE_BUTTON=Knop
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DETONATOR_BUTTON_PRESSURE_PLATE=Druk plaat
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DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Druk plaat
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DETONATOR_BUTTON_TRIPWIRE=Struikeldraad
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DETONATOR_BUTTON_NOTEBLOCK=Nootblok
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DETONATOR_BUTTON_DAYLIGHTSENSOR=Daglichtsensor
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DETONATOR_BUTTON_POWERABLE=Activeerbaar blok
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DETONATOR_BUTTON_INVALID=Ongeldig
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DETONATOR_WAND_NAME=§eOntsteker
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DETONATOR_WAND_LORE_1=§eLinkermuisklik §8- §7Zet een blok om geactiveert te worden
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DETONATOR_WAND_LORE_2=§eLinkermuisklik + Shift §8- §eVoegt een punt toe
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DETONATOR_WAND_LORE_3=§eRechtermuisklik §8- §eActiveer alle punten
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DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Krijg een Ontsteker
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DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activeer een Ontsteker (hoofdhand -> hotbar -> inventaris)
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DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Reset een Ontsteker
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DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Zet automatisch een Autostarttester
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DETONATOR_AUTOSTART_ENABLE=§7Start automatisch met onsteken §aaan
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DETONATOR_AUTOSTART_DISABLE=§7Start automatisch met onsteken §cuit
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DETONATOR_POINT_ACT=§eÉén punt geactiveerd
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DETONATOR_POINTS_ACT=§e{0} punten geactiveerd
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DETONATOR_INVALID_POINT=§cÉén punt kon niet worden geactiveerd
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DETONATOR_INVALID_POINTS=§c{0} punten konden niet worden geactiveerd
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DETONATOR_INVALID_BLOCK=§eHet blok kon niet toegevoegd worden
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# Hotbar
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HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used
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HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar
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HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar
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HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar
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HOTBAR_SAVED=§7Hotbar saves
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HOTBAR_LOADED=§7Hotbar loaded
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HOTBAR_INVENTORY=Standard hotbar
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HOTBAR_HELP_GENERIC=§7Slaat een Hotbar op. Als je toetreed in je bouwserver met een lege inventaris word deze Hotbar gebruikt.
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HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Slaat je huidige hotbar op
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HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Laad de opgeslagen backup
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HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Laat de opgeslagen hotbar zien
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HOTBAR_SAVED=§7Hotbar opgeslagen
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HOTBAR_LOADED=§7Hotbar geladen
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HOTBAR_INVENTORY=Standaart hotbar
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# GUI
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GUI_EDITOR_ITEM_NAME=§eGui editor
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GUI_NAME=Bau GUI
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@ -229,128 +224,128 @@ SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_2 = §eadd §8<§7variable§8> §8<§7variabl
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SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_3 = Addition between the two last variables and writes the result in the first one
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SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cOnly numbers can be added
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||||
|
||||
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variable§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Division between the two last variables and writes the result in the first one
|
||||
SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cOnly numbers can be divided
|
||||
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Deelt de laatste twee variable door elkaar en schrijft het antwoord in de eerste
|
||||
SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cEr kunnen alleen maar nummers door elkaar gedeeld worden
|
||||
|
||||
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7variable§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplication between the two last variables and writes the result in the first one
|
||||
SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied
|
||||
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Vermenigvuldigt de laaste twee variable op elkaar en schrijft het antwoord in de eerste
|
||||
SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cAlleen nummers kunnen vermenigvuldigd worden
|
||||
|
||||
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variable§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Subtraction between the two last variables and writes the result in the first one
|
||||
SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted
|
||||
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variabele§8> §8<§7variabele§8§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Trekt de laatste twee variabele van elkaar af en schrijft het antwoord in de eerste
|
||||
SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cAlleen nummers kunnen van elkaar afgetrokken worden
|
||||
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Ceils the second number and writes it in the first or ceils the second number with the precision from the third number and writes it in the first
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cOnly floating point numbers can be ceiled
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cThe precision needs to be a whole number
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Rond het tweede getal naar boven af en schrijft het antwoord in de eerste of rond het tweede getal naar boven af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cAlleen kommagetallen kunnen naar boven afgerond worden
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cDe pricisie moet een heel getal zijn
|
||||
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Floors the second number and writes it in the first or floors the second number with the precision from the third number and writes it in the first
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cOnly floating point numbers can be floored
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cThe precision needs to be a whole number
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Rond het tweede getal naar beneden af en schrijft het antwoord in de eerste of rond het tweede getal naar beneden af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cAlleen kommagetallen kunnen naar beneden afgerond worden
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cDe pricisie moet een heel getal zijn
|
||||
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Round the second number and writes it in the first or rounds the second number with the precision from the third number and writes it in the first
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cOnly floating point numbers can be rounded
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cThe precision needs to be a whole number
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8>
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Rond het tweede getal af en schrijft het antwoord in de eerste of rond het tweede getal af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cAlleen kommagetallen kunnen afgerond worden
|
||||
SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cDe pricisie moet een heel getal zijn
|
||||
|
||||
SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7value§8>
|
||||
SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7waarde§8>
|
||||
SCRIPT_COMMAND_IO_ECHO_HELP_2 = §7Send a message to the player. If the value is empty, the message will be empty as well
|
||||
SCRIPT_COMMAND_IO_ECHO_MESSAGE = §f{0}
|
||||
|
||||
SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7value§8>
|
||||
SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7waarde§8>
|
||||
SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_2 = §7Send a message to the player to the action bar. If the value is empty, the message will be empty as well
|
||||
|
||||
SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variable§8> §8<§7text§8>
|
||||
SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variabele§8> §8<§7tekst§8>
|
||||
SCRIPT_COMMAND_IO_INPUT_HELP_2 = §7Request an input from the player, which will be written in the variable. The text is optional
|
||||
|
||||
SCRIPT_COMMAND_LOGIC_AND_HELP_1 = §eand §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_AND_HELP_2 = §eand §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_AND_HELP_1 = §eand §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_AND_HELP_2 = §eand §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_AND_HELP_3 = The logic and between the last two variables and writes it in the first
|
||||
|
||||
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_1 = §eequal §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_2 = §eequal §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_1 = §eequal §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_2 = §eequal §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_EQUAL_HELP_3 = Compares the last two variables and writes it in the first
|
||||
|
||||
SCRIPT_COMMAND_LOGIC_GREATER_HELP_1 = §egreater §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_GREATER_HELP_2 = §egreater §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_GREATER_HELP_1 = §egreater §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_GREATER_HELP_2 = §egreater §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_GREATER_HELP_3 = Compares the last two variables and writes it in the first
|
||||
|
||||
SCRIPT_COMMAND_LOGIC_LESS_HELP_1 = §eless §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_LESS_HELP_2 = §eless §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_LESS_HELP_1 = §eless §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_LESS_HELP_2 = §eless §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_LESS_HELP_3 = Compares the last two variables and writes it in the first
|
||||
|
||||
SCRIPT_COMMAND_LOGIC_NOT_HELP_1 = §enot §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_NOT_HELP_2 = §enot §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_NOT_HELP_1 = §enot §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_NOT_HELP_2 = §enot §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_NOT_HELP_3 = The logic not of the last variable and writes it in the first
|
||||
|
||||
SCRIPT_COMMAND_LOGIC_OR_HELP_1 = §eor §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_OR_HELP_2 = §eor §8<§7variable§8> §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_LOGIC_OR_HELP_1 = §eor §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_OR_HELP_2 = §eor §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_LOGIC_OR_HELP_3 = The logic or between the last two variables and writes it in the first
|
||||
|
||||
SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
|
||||
SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
|
||||
SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8>
|
||||
SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8>
|
||||
SCRIPT_COMMAND_STRING_INSERT_HELP_3 = Insert something into a String at a given index. The number is the index and the variable is the string. Optionally the result can be written in another or a new variable
|
||||
|
||||
SCRIPT_COMMAND_STRING_LENGTH_HELP_1 = §elength §8<§7variable§8>
|
||||
SCRIPT_COMMAND_STRING_LENGTH_HELP_2 = §elength §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_STRING_LENGTH_HELP_1 = §elength §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_STRING_LENGTH_HELP_2 = §elength §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_STRING_LENGTH_HELP_3 = Returns the text length.
|
||||
|
||||
SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variable§8> §8<§7from variable§8>
|
||||
SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8>
|
||||
SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variabele§8> §8<§7van variabele§8>
|
||||
SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variabele§8> §8<§7variabele§8> §8<§7van variabele§8>
|
||||
SCRIPT_COMMAND_STRING_REMOVE_HELP_3 = Removes all occurrences of a string from another string.
|
||||
|
||||
SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8>
|
||||
SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8>
|
||||
SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variabele§8> §8<§7van variabele§8> §8<§7naar variabele§8>
|
||||
SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variabele§8> §8<§7variabele§8> §8<§7van variabele§8> §8<§7naar variabele§8>
|
||||
SCRIPT_COMMAND_STRING_REPLACE_HELP_3 = Replaces all occurrences of a string from another string with a given string
|
||||
|
||||
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variable§8> §8<§7number§8>
|
||||
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variable§8> §8<§7variable§8> §8<§7number§8>
|
||||
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variabele§8> §8<§7nummer§8>
|
||||
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8>
|
||||
SCRIPT_COMMAND_STRING_SUBSTRING_HELP_3 = Shortens a string either from the start or the end, depending on whether the given index is positive (start) or negative (end)
|
||||
|
||||
SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variable§8> §8[§7value§8(§7s§8)§8]
|
||||
SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8]
|
||||
SCRIPT_COMMAND_VARIABLE_CONST_HELP_2 = Writes a value in a constant, which can be a number, a boolean or a string
|
||||
|
||||
SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variable§8> §8<§7value§8>
|
||||
SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variabele§8> §8<§7waarde§8>
|
||||
SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_2 = Converts a value to 'number' if it's a number, or to 'boolean' if it's either 'true' or 'false'. Otherwise it remains of type 'text'.
|
||||
|
||||
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variable§8> §8[§7value§8(§7s§8)§8]
|
||||
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8]
|
||||
SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string
|
||||
|
||||
SCRIPT_COMMAND_VARIABLE_ISSET_HELP_1 = §eisset §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_VARIABLE_ISSET_HELP_1 = §eisset §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_VARIABLE_ISSET_HELP_2 = Writes true/false in a variable, depending on whether the second variable exists
|
||||
|
||||
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variable§8>
|
||||
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_2 = Deletes a global variable.
|
||||
|
||||
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variable§8>
|
||||
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_2 = Deletes a local variable.
|
||||
|
||||
SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variable§8> §8[§7value§8(§7s§8)§8]
|
||||
SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8]
|
||||
SCRIPT_COMMAND_VARIABLE_VAR_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string
|
||||
|
||||
SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_1 = §evartype §8<§7variable§8> §8<§7variable§8>
|
||||
SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_1 = §evartype §8<§7variabele§8> §8<§7variabele§8>
|
||||
SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_2 = Writes the type of the second variable in the first. If the second variable does not exist, the first variable will have the value 'false'. Otherwise it will have any of the following types: 'number', 'boolean', 'text'
|
||||
|
||||
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8>
|
||||
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variabele§8> §8<§7nummer§8> §8<§7nummer§8> §8<§7nummer§8>
|
||||
SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_2 = Writes the material of a block in the world in the variable
|
||||
|
||||
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8>
|
||||
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variabele§8> §8<§7nummer§8> §8<§7nummer§8> §8<§7nummer§8>
|
||||
SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_2 = Sets a block in the world with the given material, given in the variable
|
||||
|
||||
SCRIPT_COMMAND_EXIT_HELP_1 = §eexit
|
||||
SCRIPT_COMMAND_EXIT_HELP_2 = Exits the script
|
||||
|
||||
SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7variable§8/§7value§8> §8<§7variable§8/§7value§8> §8<§7jump-point§8>
|
||||
SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7variable§8/§7value§8> §8<§7variable§8/§7value§8> §8<§7jump-point§8> §8<§7jump-point§8>
|
||||
SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7variabele§8/§7waarde§8> §8<§7variabele§8/§7waarde§8> §8<§7jump-point§8>
|
||||
SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7variabele§8/§7waarde§8> §8<§7variabele§8/§7waarde§8> §8<§7jump-point§8> §8<§7jump-point§8>
|
||||
SCRIPT_COMMAND_IF_HELP_3 = §7Jump to a jump-point if the given values are equal or another jump-point otherwise.
|
||||
|
||||
SCRIPT_COMMAND_JUMP_HELP_1 = §ejump §8<§7jump-point§8>
|
||||
@ -365,7 +360,7 @@ SCRIPT_COMMAND_RETURN_HELP_1 = §ereturn
|
||||
SCRIPT_COMMAND_RETURN_HELP_2 = §7Jump back to the last 'call' command
|
||||
SCRIPT_COMMAND_RETURN_ERROR = §cNo 'call' command executed before
|
||||
|
||||
SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7time§8>
|
||||
SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7tijd§8>
|
||||
SCRIPT_COMMAND_SLEEP_HELP_2 = Pauses the execution by the given number of game ticks.
|
||||
SCRIPT_COMMAND_SLEEP_ERROR = §cThe given number needs to be greater than zero.
|
||||
|
||||
@ -605,8 +600,8 @@ SIMULATOR_TNT_SPAWN_INACTIVE = §7> §7{0}
|
||||
SIMULATOR_TNT_SPAWN_ACTIVE = §e> §7{0}
|
||||
SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial
|
||||
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0}
|
||||
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change
|
||||
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset
|
||||
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLinkermuisklik §7to change
|
||||
SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRechtermuisklik §7to reset
|
||||
SIMULATOR_TNT_SPAWN_ENABLED = §aEnabled
|
||||
SIMULATOR_TNT_SPAWN_DISABLED = §cDisabled
|
||||
SIMULATOR_MATERIAL_GUI_NAME = Change material
|
||||
@ -679,10 +674,10 @@ TPSLIMIT_INVALID = §cOnly numbers between 0,5 and {0}, and 'default'{1} allowed
|
||||
TPSLIMIT_INVALID_FROZEN = §c and '0'
|
||||
|
||||
# Trace
|
||||
TRACE_RECORD=§aon
|
||||
TRACE_RECORD_AUTO=§aon
|
||||
TRACE_RECORD_SINGLE=§aon
|
||||
TRACE_IDLE=§coff
|
||||
TRACE_RECORD=§aaan
|
||||
TRACE_RECORD_AUTO=§aaan
|
||||
TRACE_RECORD_SINGLE=§aaan
|
||||
TRACE_IDLE=§cuit
|
||||
TRACE_IDLE_AUTO=§eauto
|
||||
TRACE_IDLE_SINGLE=§esingle
|
||||
TRACE_MESSAGE_AUTO_RECORD=§cTNT-Tracer must be stopped
|
||||
@ -854,7 +849,7 @@ LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0}
|
||||
LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m
|
||||
|
||||
# Observer
|
||||
OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
|
||||
OBSERVER_HELP = §7Rechtermuisklik an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block.
|
||||
OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer
|
||||
OBSERVER_HELP_DISABLE = §8/§eobserver disable §8-§7 Deactivates the Observer-Tracer
|
||||
OBSERVER_HELP_DELETE = §8/§eobserver delete §8-§7 Deletes the Obersver-Tracer
|
||||
@ -872,8 +867,8 @@ OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cThis Player is offline
|
||||
OTHER_ITEMS_CLEAR_NAME=§eClear
|
||||
OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter
|
||||
OTHER_ITEMS_GAMEMODE_NAME=§eGamemode
|
||||
OTHER_ITEMS_GAMEMODE_LORE_1=§eRight-Click§8:§7 Toggle between creative and spectator
|
||||
OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adventure
|
||||
OTHER_ITEMS_GAMEMODE_LORE_1=§eRechtermuisklik§8:§7 Toggle between creative and spectator
|
||||
OTHER_ITEMS_GAMEMODE_LORE_2=§eLinkermuisklik§8:§7 Toggle between survival and adventure
|
||||
OTHER_ITEMS_KILLALL_NAME=§eKillAll
|
||||
OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region
|
||||
OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global
|
||||
@ -1253,7 +1248,7 @@ SELECT_ITEM_NORMAL_EXTENSION = §eNormal
|
||||
SELECT_ITEM_EXTENDED_EXTENSION= §eExtension
|
||||
SELECT_ITEM_SELECT= §eSelect
|
||||
SELECT_ITEM_AUSWAHL= §7Selection: §7{0} {1}
|
||||
SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change
|
||||
SELECT_ITEM_RIGHT_CLICK=§7Rechtermuisklik to change
|
||||
SELECT_ITEM_BAURAHMEN=§eBuild area
|
||||
SELECT_ITEM_BAUPLATTFORM=§eBuild platform
|
||||
SELECT_ITEM_TESTBLOCK=§eDummy
|
||||
|
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