From b2a67c8e237caf1210f9061a60e8f1eebe109949 Mon Sep 17 00:00:00 2001 From: yoyosource Date: Tue, 20 Sep 2022 17:04:33 +0200 Subject: [PATCH] Add NL translation Signed-off-by: yoyosource --- BauSystem_Main/src/BauSystem.properties | 10 +- BauSystem_Main/src/BauSystem_de.properties | 3 +- BauSystem_Main/src/BauSystem_nl.properties | 339 ++++++++++----------- 3 files changed, 173 insertions(+), 179 deletions(-) diff --git a/BauSystem_Main/src/BauSystem.properties b/BauSystem_Main/src/BauSystem.properties index fb71f8ce..817c5e92 100644 --- a/BauSystem_Main/src/BauSystem.properties +++ b/BauSystem_Main/src/BauSystem.properties @@ -127,7 +127,7 @@ BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0} BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0} BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0} -BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this Bau +BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this build server BAU_INFO_COMMAND_OWNER = §7Owner: §e{0} BAU_INFO_COMMAND_MEMBER = §7Member: §e BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8 @@ -181,7 +181,7 @@ HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty invento HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar -HOTBAR_SAVED=§7Hotbar saves +HOTBAR_SAVED=§7Hotbar saved HOTBAR_LOADED=§7Hotbar loaded HOTBAR_INVENTORY=Standard hotbar # GUI @@ -221,8 +221,8 @@ SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cThe fourth argument is missing and SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cOnly booleans can be compared SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cOnly numbers can be compared -SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings can be compared -SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers can be compared +SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings are allowed +SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers are allowed ## Commands SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_1 = §eadd §8<§7variable§8> §8<§7variable§8|§7value§8> @@ -241,7 +241,7 @@ SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplication between the two last varia SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variable§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value§8> §8<§7variable§8|§7value§8> SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Subtraction between the two last variables and writes the result in the first one SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted diff --git a/BauSystem_Main/src/BauSystem_de.properties b/BauSystem_Main/src/BauSystem_de.properties index 61305b0e..be092402 100644 --- a/BauSystem_Main/src/BauSystem_de.properties +++ b/BauSystem_Main/src/BauSystem_de.properties @@ -89,7 +89,6 @@ AUTOSTART_MESSAGE_NO_REGION = §cDu befindest dich derzeit in keiner Region AUTOSTART_MESSAGE_RESET = §eDer AutostartTimer wurde zurückgesetzt AUTOSTART_MESSAGE_START = §eAutostartTimer gestartet AUTOSTART_MESSAGE_RESULT1 = §eZeit §7bis zur §eExplosion §7am Gegner§8:§e {0} -AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS AUTOSTART_MESSAGE_RESULT2 = §eZeitdifferenz in ticks §7bis {0} Sekunden§8:§e {1} AUTOSTART_MESSAGE_RESULT3 = §7Positiv, wenn zu wenig, negativ wenn zu viel @@ -237,7 +236,7 @@ SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Division zwischen den letzten beiden Vari SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cNur Zahlen können dividiert werden SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7Variable§8> §8<§7Variable§8|§7Wert§8> -SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7Variable§8> §8<§7Variable§8§8|§7Wert> §8<§7Variable§8|§7Wert§8> +SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7Variable§8> §8<§7Variable§8§8|§7Wert§8> §8<§7Variable§8|§7Wert§8> SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplikation zwischen den letzten beiden Variablen und schreibt es in die erste. SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cNur Zahlen können multipliziert werden diff --git a/BauSystem_Main/src/BauSystem_nl.properties b/BauSystem_Main/src/BauSystem_nl.properties index a8cc38c1..5c11da7f 100644 --- a/BauSystem_Main/src/BauSystem_nl.properties +++ b/BauSystem_Main/src/BauSystem_nl.properties @@ -20,60 +20,60 @@ PREFIX = §eBau§8System§8» TIME = HH:mm:ss DATE=........ -ONLY_SCHEMS=§cFolders are unselectable +ONLY_SCHEMS=§cMappen zijn niet selecteerbaar PAGE_LIST=§e Pagina ({0}/{1}) »» LIST_PREVIOUS_PAGE=§eVorige pagina LIST_NEXT_PAGE=§eVolgende pagina # Scoreboard -SCOREBOARD_TIME = Time -SCOREBOARD_REGION = Region +SCOREBOARD_TIME = Tijd +SCOREBOARD_REGION = Regio SCOREBOARD_TRACE = Trace SCOREBOARD_LOADER = Loader SCOREBOARD_TPS = TPS -SCOREBOARD_TPS_FROZEN = §e Frozen +SCOREBOARD_TPS_FROZEN = §e Bevroren SCOREBOARD_TRACE_TICKS = Ticks # Flags -FLAG_COLOR = Color +FLAG_COLOR = Kleur FLAG_TNT = TNT -FLAG_FIRE = Fire -FLAG_FREEZE = Freeze -FLAG_PROTECT = Protect +FLAG_FIRE = Vuur +FLAG_FREEZE = Bevroren +FLAG_PROTECT = Bescherm FLAG_FIRE_ALLOW = §con FLAG_FIRE_DENY = §aoff -FLAG_FREEZE_ACTIVE = §aon -FLAG_FREEZE_INACTIVE = §coff +FLAG_FREEZE_ACTIVE = §aaan +FLAG_FREEZE_INACTIVE = §cuit -FLAG_PROTECT_ACTIVE = §aon -FLAG_PROTECT_INACTIVE = §coff +FLAG_PROTECT_ACTIVE = §aaan +FLAG_PROTECT_INACTIVE = §cuit -FLAG_TNT_ALLOW = §aon -FLAG_TNT_DENY = §coff -FLAG_TNT_ONLY_TB = §7no §ebuild area +FLAG_TNT_ALLOW = §aaan +FLAG_TNT_DENY = §cuit +FLAG_TNT_ONLY_TB = §7nee §ebouw gebied -FLAG_COLOR_WHITE = §fWhite -FLAG_COLOR_ORANGE = §6Orange +FLAG_COLOR_WHITE = §fWit +FLAG_COLOR_ORANGE = §6Oranje FLAG_COLOR_MAGENTA = §dMagenta -FLAG_COLOR_LIGHT_BLUE = §bLight blue -FLAG_COLOR_YELLOW = §eYellow -FLAG_COLOR_LIME = §aLime +FLAG_COLOR_LIGHT_BLUE = §bLichtblauw +FLAG_COLOR_YELLOW = §eGeel +FLAG_COLOR_LIME = §aKalk ## This cannot be converted -FLAG_COLOR_PINK = §ePink -FLAG_COLOR_GRAY = §8Gray -FLAG_COLOR_LIGHT_GRAY = §7Light gray -FLAG_COLOR_CYAN = §3Cyan -FLAG_COLOR_PURPLE = §5Purple -FLAG_COLOR_BLUE = §1Blue +FLAG_COLOR_PINK = §eRoze +FLAG_COLOR_GRAY = §8Grijs +FLAG_COLOR_LIGHT_GRAY = §7Lichtgrijs +FLAG_COLOR_CYAN = §3Cyaan +FLAG_COLOR_PURPLE = §5Paars +FLAG_COLOR_BLUE = §1Blauw ## This cannot be converted -FLAG_COLOR_BROWN = §eBrown -FLAG_COLOR_GREEN = §2Green -FLAG_COLOR_RED = §cRed -FLAG_COLOR_BLACK = §0Black +FLAG_COLOR_BROWN = §eBruin +FLAG_COLOR_GREEN = §2Groen +FLAG_COLOR_RED = §cRood +FLAG_COLOR_BLACK = §0Zwart # Region REGION_TYPE_NORMAL = Normal @@ -81,34 +81,31 @@ REGION_TYPE_BUILD = Build area REGION_TYPE_ONLY_TB = Dummy # AutoStart -AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Retrieve AutostartTimer Tool -AUTOSTART_ITEM_NAME = §eAutostartTimer -AUTOSTART_ITEM_LORE = §eRight Click Block §8- §7Start Timer -AUTOSTART_MESSAGE_NO_REGION = §cYou are not inside any region -AUTOSTART_MESSAGE_RESET = §eAutostartTimer restarted -AUTOSTART_MESSAGE_START = §eAutostartTimer started -AUTOSTART_MESSAGE_RESULT1 = §eTime §7until §eexplosion §7at enemy§8:§e {0} -AUTOSTART_MESSAGE_DATE_PATTERN=mm:ss SSSS -AUTOSTART_MESSAGE_RESULT2 = §eTime difference in game-ticks §7until {0} seconds§8:§e {1} -AUTOSTART_MESSAGE_RESULT3 = §7positive, if too few, negative if too many +AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Haal AutoStartTimer tool op +AUTOSTART_ITEM_LORE = §eRechtermuisklik block §8- §7Start Timer +AUTOSTART_MESSAGE_NO_REGION = §cJe bent niet in een regio +AUTOSTART_MESSAGE_RESET = §eAutoStartTimer herstart +AUTOSTART_MESSAGE_START = §eAutoStartTimer gestart +AUTOSTART_MESSAGE_RESULT1 = §eTijd §7tot §expolsie §7bij vijand§8:§e {0} +AUTOSTART_MESSAGE_RESULT2 = §eTijd verschil tussen game-ticks §7until {0} seconden§8:§e {1} +AUTOSTART_MESSAGE_RESULT3 = §7positief, als het te weinig is, negatief als het te veel is # Backup -BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Create a region backup -BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Load a region backup -BACKUP_HELP_LIST=§8/§ebackup list §8- §7List all region backups -BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open the backup GUI -BACKUP_REGION_NO_REGION=§cYou are not inside any region -BACKUP_NO_PERMS=§You do not have permission to use the backup system -BACKUP_CREATE_SUCCESS=§7Backup created -BACKUP_CREATE_FAILURE=§cBackup failed -BACKUP_CREATE_NO_CHANGE=§7No changes to save +BACKUP_HELP_CREATE=§8/§ebackup create §8- §7Maak een regio backup +BACKUP_HELP_LOAD=§8/§ebackup load §8[§7BackupName§8] §8- §7Een regio backup laden +BACKUP_HELP_LIST=§8/§ebackup list §8- §7Lijst van alle regio backups +BACKUP_HELP_GUI=§8/§ebackup gui §8- §7Open de back-up GUI +BACKUP_REGION_NO_REGION=§cJe bent niet in een regio +BACKUP_NO_PERMS=§Je hebt geen permissie om het backup systeem te gebruiken +BACKUP_CREATE_SUCCESS=§7Backup gemaakt +BACKUP_CREATE_FAILURE=§cBackup gefaald +BACKUP_CREATE_NO_CHANGE=§7Geen veranderingen om op te slaan BACKUP_LIST_HEAD=§7---=== (§eBackup §7{0}§7) ===--- -BACKUP_LIST_ENTRY=§7{0} §e[Load] -BACKUP_LOAD_FAILURE=§cBackup load failed -BACKUP_LOAD=§7Backup loaded -BACKUP_INV_NAME=§eBackup -BACKUP_ITEM_NAME=§eBackup §7from §e{0} -BACKUP_LORE=§eClick to load +BACKUP_LIST_ENTRY=§7{0} §e[Laden] +BACKUP_LOAD_FAILURE=§cBackup laden gefaald +BACKUP_LOAD=§7Backup geladen +BACKUP_ITEM_NAME=§eBackup §7van §e{0} +BACKUP_LORE=§eKlik om te laden # Bau BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo @@ -138,51 +135,49 @@ BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1} BAU_INFO_COMMAND_TPS = TPS:§e # Countingwand -COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Receive a CountingWand -COUNTINGWAND_ITEM_NAME = §eMeterstick -COUNTINGWAND_ITEM_LORE1 = §eLeft-Click §8- §7Set the first position -COUNTINGWAND_ITEM_LORE2 = §eRicht-Click §8- §7Set the second position -COUNTINGWAND_MESSAGE_RCLICK = §7First position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) -COUNTINGWAND_MESSAGE_LCLICK = §7Second position at: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) -COUNTINGWAND_MESSAGE_VOLUME = §e{0} -COUNTINGWAND_MESSAGE_DIMENSION = §e{0}§8, §e{1}§8, §e{2} +COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Krijg een MeetWand +COUNTINGWAND_ITEM_NAME = §eMeetstok +COUNTINGWAND_ITEM_LORE1 = §eLinkermuisklik §8- §7Zet de eerste positie +COUNTINGWAND_ITEM_LORE2 = §eRechtermuisklik §8- §7Zet de tweede positie +COUNTINGWAND_MESSAGE_RCLICK = §7Eerste positie bij: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) +COUNTINGWAND_MESSAGE_LCLICK = §7Tweede positie bij: §8[§7{0}§8, §7{1}§8, §7{2}§8] ({3}§8) ({4}§8) # Detonator -DETONATOR_LOC_REMOVE = §e{0} removed -DETONATOR_LOC_ADD = §e{0} added -DETONATOR_BUTTON_SWITCH=Lever -DETONATOR_BUTTON_WOOD_BUTTON=Button -DETONATOR_BUTTON_STONE_BUTTON=Button -DETONATOR_BUTTON_PRESSURE_PLATE=Pressure plate -DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Pressure plate -DETONATOR_BUTTON_TRIPWIRE=Tripwire -DETONATOR_BUTTON_NOTEBLOCK=Noteblock -DETONATOR_BUTTON_DAYLIGHTSENSOR=Daylight sensor -DETONATOR_BUTTON_POWERABLE=Activateable block -DETONATOR_BUTTON_INVALID=Invalid -DETONATOR_WAND_NAME=§eDetonator -DETONATOR_WAND_LORE_1=§eLeft-Click §8- §7Sets a point to be activated -DETONATOR_WAND_LORE_2=§eLeft-Click + Shift §8- §eAdds a point -DETONATOR_WAND_LORE_3=§eRight-Click §8- §eActivates all points -DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Receive a Detonator -DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activate a Detonator (main-hand -> hotbar -> inventory) -DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Clear a Detonator -DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Enable a Autostarttester automatically -DETONATOR_AUTOSTART_ENABLE=§7Autostart with detonate §aenabled -DETONATOR_AUTOSTART_DISABLE=§7Autostart with detonate §cdisabled -DETONATOR_POINT_ACT=§eSingle point activated -DETONATOR_POINTS_ACT=§e{0} points activated -DETONATOR_INVALID_POINT=§cOne point could not be activated -DETONATOR_INVALID_POINTS=§c{0} points could not be activated -DETONATOR_INVALID_BLOCK=§eThe block could not be addded +DETONATOR_LOC_REMOVE = §e{0} weggehaald +DETONATOR_LOC_ADD = §e{0} toegevoegd +DETONATOR_BUTTON_SWITCH=Hendel +DETONATOR_BUTTON_WOOD_BUTTON=Knop +DETONATOR_BUTTON_STONE_BUTTON=Knop +DETONATOR_BUTTON_PRESSURE_PLATE=Druk plaat +DETONATOR_BUTTON_WEIGHTED-PRESSURE_PLATE=Druk plaat +DETONATOR_BUTTON_TRIPWIRE=Struikeldraad +DETONATOR_BUTTON_NOTEBLOCK=Nootblok +DETONATOR_BUTTON_DAYLIGHTSENSOR=Daglichtsensor +DETONATOR_BUTTON_POWERABLE=Activeerbaar blok +DETONATOR_BUTTON_INVALID=Ongeldig +DETONATOR_WAND_NAME=§eOntsteker +DETONATOR_WAND_LORE_1=§eLinkermuisklik §8- §7Zet een blok om geactiveert te worden +DETONATOR_WAND_LORE_2=§eLinkermuisklik + Shift §8- §eVoegt een punt toe +DETONATOR_WAND_LORE_3=§eRechtermuisklik §8- §eActiveer alle punten +DETONATOR_HELP_WAND=§8/§edetonator wand §8-§7 Krijg een Ontsteker +DETONATOR_HELP_CLICK=§8/§edetonator click §8-§7 Activeer een Ontsteker (hoofdhand -> hotbar -> inventaris) +DETONATOR_HELP_CLEAR=§8/§edetonator clear §8-§7 Reset een Ontsteker +DETONATOR_HELP_AUTOSTART=§8/§edetonator autostart §8-§7 Zet automatisch een Autostarttester +DETONATOR_AUTOSTART_ENABLE=§7Start automatisch met onsteken §aaan +DETONATOR_AUTOSTART_DISABLE=§7Start automatisch met onsteken §cuit +DETONATOR_POINT_ACT=§eÉén punt geactiveerd +DETONATOR_POINTS_ACT=§e{0} punten geactiveerd +DETONATOR_INVALID_POINT=§cÉén punt kon niet worden geactiveerd +DETONATOR_INVALID_POINTS=§c{0} punten konden niet worden geactiveerd +DETONATOR_INVALID_BLOCK=§eHet blok kon niet toegevoegd worden # Hotbar -HOTBAR_HELP_GENERIC=§7Saves a hotbar. While joining a bau with an empty inventory this hotbar will be used -HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Saves your current hotbar -HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Loads the saved hotbar -HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Displays the saved hotbar -HOTBAR_SAVED=§7Hotbar saves -HOTBAR_LOADED=§7Hotbar loaded -HOTBAR_INVENTORY=Standard hotbar +HOTBAR_HELP_GENERIC=§7Slaat een Hotbar op. Als je toetreed in je bouwserver met een lege inventaris word deze Hotbar gebruikt. +HOTBAR_HELP_SAVE=§8/§ehotbar save §8-§7 Slaat je huidige hotbar op +HOTBAR_HELP_LOAD=§8/§ehotbar load §8-§7 Laad de opgeslagen backup +HOTBAR_HELP_SHOW=§8/§ehotbar show §8-§7 Laat de opgeslagen hotbar zien +HOTBAR_SAVED=§7Hotbar opgeslagen +HOTBAR_LOADED=§7Hotbar geladen +HOTBAR_INVENTORY=Standaart hotbar # GUI GUI_EDITOR_ITEM_NAME=§eGui editor GUI_NAME=Bau GUI @@ -229,128 +224,128 @@ SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_2 = §eadd §8<§7variable§8> §8<§7variabl SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_3 = Addition between the two last variables and writes the result in the first one SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cOnly numbers can be added -SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variable§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Division between the two last variables and writes the result in the first one -SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cOnly numbers can be divided +SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variable§8|§7value§8> +SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_3 = Deelt de laatste twee variable door elkaar en schrijft het antwoord in de eerste +SCRIPT_COMMAND_ARITHMETIC_DIV_ERROR = §cEr kunnen alleen maar nummers door elkaar gedeeld worden -SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7variable§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Multiplication between the two last variables and writes the result in the first one -SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cOnly numbers can be multiplied +SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_1 = §emul §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_2 = §emul §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_MUL_HELP_3 = Vermenigvuldigt de laaste twee variable op elkaar en schrijft het antwoord in de eerste +SCRIPT_COMMAND_ARITHMETIC_MUL_ERROR = §cAlleen nummers kunnen vermenigvuldigd worden -SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variable§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Subtraction between the two last variables and writes the result in the first one -SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cOnly numbers can be subtracted +SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_1 = §esub §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_2 = §esub §8<§7variabele§8> §8<§7variabele§8§8|§7waarde§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_SUB_HELP_3 = Trekt de laatste twee variabele van elkaar af en schrijft het antwoord in de eerste +SCRIPT_COMMAND_ARITHMETIC_SUB_ERROR = §cAlleen nummers kunnen van elkaar afgetrokken worden -SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Ceils the second number and writes it in the first or ceils the second number with the precision from the third number and writes it in the first -SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cOnly floating point numbers can be ceiled -SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cThe precision needs to be a whole number +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_1 = §eceil §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_2 = §eceil §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_HELP_3 = Rond het tweede getal naar boven af en schrijft het antwoord in de eerste of rond het tweede getal naar boven af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_1 = §cAlleen kommagetallen kunnen naar boven afgerond worden +SCRIPT_COMMAND_ARITHMETIC_OTHER_CEIL_ERROR_2 = §cDe pricisie moet een heel getal zijn -SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Floors the second number and writes it in the first or floors the second number with the precision from the third number and writes it in the first -SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cOnly floating point numbers can be floored -SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cThe precision needs to be a whole number +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_1 = §efloor §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_2 = §efloor §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_HELP_3 = Rond het tweede getal naar beneden af en schrijft het antwoord in de eerste of rond het tweede getal naar beneden af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_1 = §cAlleen kommagetallen kunnen naar beneden afgerond worden +SCRIPT_COMMAND_ARITHMETIC_OTHER_FLOOR_ERROR_2 = §cDe pricisie moet een heel getal zijn -SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variable§8> §8<§7variable§8|§7value§8> §8<§7variable§8|§7value§8> -SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Round the second number and writes it in the first or rounds the second number with the precision from the third number and writes it in the first -SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cOnly floating point numbers can be rounded -SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cThe precision needs to be a whole number +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_1 = §eround §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_2 = §eround §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variabele§8|§7waarde§8> +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_HELP_3 = Rond het tweede getal af en schrijft het antwoord in de eerste of rond het tweede getal af met de precisie van het derde getal en schrijft het anwoord in de eerste variabele +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_1 = §cAlleen kommagetallen kunnen afgerond worden +SCRIPT_COMMAND_ARITHMETIC_OTHER_ROUND_ERROR_2 = §cDe pricisie moet een heel getal zijn -SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7value§8> +SCRIPT_COMMAND_IO_ECHO_HELP_1 = §eecho §8<§7waarde§8> SCRIPT_COMMAND_IO_ECHO_HELP_2 = §7Send a message to the player. If the value is empty, the message will be empty as well SCRIPT_COMMAND_IO_ECHO_MESSAGE = §f{0} -SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7value§8> +SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_1 = §eechoactionbar §8<§7waarde§8> SCRIPT_COMMAND_IO_ECHOACTIONBAR_HELP_2 = §7Send a message to the player to the action bar. If the value is empty, the message will be empty as well -SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variable§8> §8<§7text§8> +SCRIPT_COMMAND_IO_INPUT_HELP_1 = §einput §8<§7variabele§8> §8<§7tekst§8> SCRIPT_COMMAND_IO_INPUT_HELP_2 = §7Request an input from the player, which will be written in the variable. The text is optional -SCRIPT_COMMAND_LOGIC_AND_HELP_1 = §eand §8<§7variable§8> §8<§7variable§8> -SCRIPT_COMMAND_LOGIC_AND_HELP_2 = §eand §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_AND_HELP_1 = §eand §8<§7variabele§8> §8<§7variabele§8> +SCRIPT_COMMAND_LOGIC_AND_HELP_2 = §eand §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_LOGIC_AND_HELP_3 = The logic and between the last two variables and writes it in the first -SCRIPT_COMMAND_LOGIC_EQUAL_HELP_1 = §eequal §8<§7variable§8> §8<§7variable§8> -SCRIPT_COMMAND_LOGIC_EQUAL_HELP_2 = §eequal §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_EQUAL_HELP_1 = §eequal §8<§7variabele§8> §8<§7variabele§8> +SCRIPT_COMMAND_LOGIC_EQUAL_HELP_2 = §eequal §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_LOGIC_EQUAL_HELP_3 = Compares the last two variables and writes it in the first -SCRIPT_COMMAND_LOGIC_GREATER_HELP_1 = §egreater §8<§7variable§8> §8<§7variable§8> -SCRIPT_COMMAND_LOGIC_GREATER_HELP_2 = §egreater §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_GREATER_HELP_1 = §egreater §8<§7variabele§8> §8<§7variabele§8> +SCRIPT_COMMAND_LOGIC_GREATER_HELP_2 = §egreater §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_LOGIC_GREATER_HELP_3 = Compares the last two variables and writes it in the first -SCRIPT_COMMAND_LOGIC_LESS_HELP_1 = §eless §8<§7variable§8> §8<§7variable§8> -SCRIPT_COMMAND_LOGIC_LESS_HELP_2 = §eless §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_LESS_HELP_1 = §eless §8<§7variabele§8> §8<§7variabele§8> +SCRIPT_COMMAND_LOGIC_LESS_HELP_2 = §eless §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_LOGIC_LESS_HELP_3 = Compares the last two variables and writes it in the first -SCRIPT_COMMAND_LOGIC_NOT_HELP_1 = §enot §8<§7variable§8> -SCRIPT_COMMAND_LOGIC_NOT_HELP_2 = §enot §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_NOT_HELP_1 = §enot §8<§7variabele§8> +SCRIPT_COMMAND_LOGIC_NOT_HELP_2 = §enot §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_LOGIC_NOT_HELP_3 = The logic not of the last variable and writes it in the first -SCRIPT_COMMAND_LOGIC_OR_HELP_1 = §eor §8<§7variable§8> §8<§7variable§8> -SCRIPT_COMMAND_LOGIC_OR_HELP_2 = §eor §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_LOGIC_OR_HELP_1 = §eor §8<§7variabele§8> §8<§7variabele§8> +SCRIPT_COMMAND_LOGIC_OR_HELP_2 = §eor §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_LOGIC_OR_HELP_3 = The logic or between the last two variables and writes it in the first -SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7number§8> -SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variable§8> §8<§7variable§8> §8<§7variable§8> §8<§7number§8> +SCRIPT_COMMAND_STRING_INSERT_HELP_1 = §einsert §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8> +SCRIPT_COMMAND_STRING_INSERT_HELP_2 = §einsert §8<§7variabele§8> §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8> SCRIPT_COMMAND_STRING_INSERT_HELP_3 = Insert something into a String at a given index. The number is the index and the variable is the string. Optionally the result can be written in another or a new variable -SCRIPT_COMMAND_STRING_LENGTH_HELP_1 = §elength §8<§7variable§8> -SCRIPT_COMMAND_STRING_LENGTH_HELP_2 = §elength §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_STRING_LENGTH_HELP_1 = §elength §8<§7variabele§8> +SCRIPT_COMMAND_STRING_LENGTH_HELP_2 = §elength §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_STRING_LENGTH_HELP_3 = Returns the text length. -SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variable§8> §8<§7from variable§8> -SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8> +SCRIPT_COMMAND_STRING_REMOVE_HELP_1 = §eremove §8<§7variabele§8> §8<§7van variabele§8> +SCRIPT_COMMAND_STRING_REMOVE_HELP_2 = §eremove §8<§7variabele§8> §8<§7variabele§8> §8<§7van variabele§8> SCRIPT_COMMAND_STRING_REMOVE_HELP_3 = Removes all occurrences of a string from another string. -SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8> -SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variable§8> §8<§7variable§8> §8<§7from variable§8> §8<§7to variable§8> +SCRIPT_COMMAND_STRING_REPLACE_HELP_1 = §ereplace §8<§7variabele§8> §8<§7van variabele§8> §8<§7naar variabele§8> +SCRIPT_COMMAND_STRING_REPLACE_HELP_2 = §ereplace §8<§7variabele§8> §8<§7variabele§8> §8<§7van variabele§8> §8<§7naar variabele§8> SCRIPT_COMMAND_STRING_REPLACE_HELP_3 = Replaces all occurrences of a string from another string with a given string -SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variable§8> §8<§7number§8> -SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variable§8> §8<§7variable§8> §8<§7number§8> +SCRIPT_COMMAND_STRING_SUBSTRING_HELP_1 = §esubstring §8<§7variabele§8> §8<§7nummer§8> +SCRIPT_COMMAND_STRING_SUBSTRING_HELP_2 = §esubstring §8<§7variabele§8> §8<§7variabele§8> §8<§7nummer§8> SCRIPT_COMMAND_STRING_SUBSTRING_HELP_3 = Shortens a string either from the start or the end, depending on whether the given index is positive (start) or negative (end) -SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variable§8> §8[§7value§8(§7s§8)§8] +SCRIPT_COMMAND_VARIABLE_CONST_HELP_1 = §econst §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8] SCRIPT_COMMAND_VARIABLE_CONST_HELP_2 = Writes a value in a constant, which can be a number, a boolean or a string -SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variable§8> §8<§7value§8> +SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_1 = §econvert §8<§7variabele§8> §8<§7waarde§8> SCRIPT_COMMAND_VARIABLE_CONVERT_HELP_2 = Converts a value to 'number' if it's a number, or to 'boolean' if it's either 'true' or 'false'. Otherwise it remains of type 'text'. -SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variable§8> §8[§7value§8(§7s§8)§8] +SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_1 = §eglobal §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8] SCRIPT_COMMAND_VARIABLE_GLOBAL_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string -SCRIPT_COMMAND_VARIABLE_ISSET_HELP_1 = §eisset §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_VARIABLE_ISSET_HELP_1 = §eisset §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_VARIABLE_ISSET_HELP_2 = Writes true/false in a variable, depending on whether the second variable exists -SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variable§8> +SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_1 = §eunglobal §8<§7variabele§8> SCRIPT_COMMAND_VARIABLE_UNGLOBAL_HELP_2 = Deletes a global variable. -SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variable§8> +SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_1 = §eunvar §8<§7variabele§8> SCRIPT_COMMAND_VARIABLE_UNVAR_HELP_2 = Deletes a local variable. -SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variable§8> §8[§7value§8(§7s§8)§8] +SCRIPT_COMMAND_VARIABLE_VAR_HELP_1 = §evar §8<§7variabele§8> §8[§7waarde§8(§7s§8)§8] SCRIPT_COMMAND_VARIABLE_VAR_HELP_2 = Writes a value in a variable, which can be a number, a boolean or a string -SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_1 = §evartype §8<§7variable§8> §8<§7variable§8> +SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_1 = §evartype §8<§7variabele§8> §8<§7variabele§8> SCRIPT_COMMAND_VARIABLE_VARTYPE_HELP_2 = Writes the type of the second variable in the first. If the second variable does not exist, the first variable will have the value 'false'. Otherwise it will have any of the following types: 'number', 'boolean', 'text' -SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8> +SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_1 = §egetmaterial §8<§7variabele§8> §8<§7nummer§8> §8<§7nummer§8> §8<§7nummer§8> SCRIPT_COMMAND_WORLD_GETMATERIAL_HELP_2 = Writes the material of a block in the world in the variable -SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variable§8> §8<§7number§8> §8<§7number§8> §8<§7number§8> +SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_1 = §esetmaterial §8<§7variabele§8> §8<§7nummer§8> §8<§7nummer§8> §8<§7nummer§8> SCRIPT_COMMAND_WORLD_SETMATERIAL_HELP_2 = Sets a block in the world with the given material, given in the variable SCRIPT_COMMAND_EXIT_HELP_1 = §eexit SCRIPT_COMMAND_EXIT_HELP_2 = Exits the script -SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7variable§8/§7value§8> §8<§7variable§8/§7value§8> §8<§7jump-point§8> -SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7variable§8/§7value§8> §8<§7variable§8/§7value§8> §8<§7jump-point§8> §8<§7jump-point§8> +SCRIPT_COMMAND_IF_HELP_1 = §eif §8<§7variabele§8/§7waarde§8> §8<§7variabele§8/§7waarde§8> §8<§7jump-point§8> +SCRIPT_COMMAND_IF_HELP_2 = §eif §8<§7variabele§8/§7waarde§8> §8<§7variabele§8/§7waarde§8> §8<§7jump-point§8> §8<§7jump-point§8> SCRIPT_COMMAND_IF_HELP_3 = §7Jump to a jump-point if the given values are equal or another jump-point otherwise. SCRIPT_COMMAND_JUMP_HELP_1 = §ejump §8<§7jump-point§8> @@ -365,7 +360,7 @@ SCRIPT_COMMAND_RETURN_HELP_1 = §ereturn SCRIPT_COMMAND_RETURN_HELP_2 = §7Jump back to the last 'call' command SCRIPT_COMMAND_RETURN_ERROR = §cNo 'call' command executed before -SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7time§8> +SCRIPT_COMMAND_SLEEP_HELP_1 = §esleep §8<§7tijd§8> SCRIPT_COMMAND_SLEEP_HELP_2 = Pauses the execution by the given number of game ticks. SCRIPT_COMMAND_SLEEP_ERROR = §cThe given number needs to be greater than zero. @@ -605,8 +600,8 @@ SIMULATOR_TNT_SPAWN_INACTIVE = §7> §7{0} SIMULATOR_TNT_SPAWN_ACTIVE = §e> §7{0} SIMULATOR_TNT_SPAWN_MATERIAL = §eMaterial SIMULATOR_TNT_SPAWN_MATERIAL_LORE_1 = §7Current material§8: §e{0} -SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLeft-Click §7to change -SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRight-Click §7to reset +SIMULATOR_TNT_SPAWN_MATERIAL_LORE_2 = §eLinkermuisklik §7to change +SIMULATOR_TNT_SPAWN_MATERIAL_LORE_3 = §eRechtermuisklik §7to reset SIMULATOR_TNT_SPAWN_ENABLED = §aEnabled SIMULATOR_TNT_SPAWN_DISABLED = §cDisabled SIMULATOR_MATERIAL_GUI_NAME = Change material @@ -679,10 +674,10 @@ TPSLIMIT_INVALID = §cOnly numbers between 0,5 and {0}, and 'default'{1} allowed TPSLIMIT_INVALID_FROZEN = §c and '0' # Trace -TRACE_RECORD=§aon -TRACE_RECORD_AUTO=§aon -TRACE_RECORD_SINGLE=§aon -TRACE_IDLE=§coff +TRACE_RECORD=§aaan +TRACE_RECORD_AUTO=§aaan +TRACE_RECORD_SINGLE=§aaan +TRACE_IDLE=§cuit TRACE_IDLE_AUTO=§eauto TRACE_IDLE_SINGLE=§esingle TRACE_MESSAGE_AUTO_RECORD=§cTNT-Tracer must be stopped @@ -854,7 +849,7 @@ LOADTIMER_SUMARY_STATS_TNT=§7TNT: §e{0} LOADTIMER_SUMARY_STATS_FREQ=§7Loading frequency: §e{0}/m§8, §7Shot frequency: §e{1}/m # Observer -OBSERVER_HELP = §7Right-Click an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block. +OBSERVER_HELP = §7Rechtermuisklik an Observer to get the Trace. Flame particles have to be enabled. The Particles will be shown in the block. OBSERVER_HELP_ENABLE = §8/§eobserver enable §8-§7 Activates the Observer-Tracer OBSERVER_HELP_DISABLE = §8/§eobserver disable §8-§7 Deactivates the Observer-Tracer OBSERVER_HELP_DELETE = §8/§eobserver delete §8-§7 Deletes the Obersver-Tracer @@ -872,8 +867,8 @@ OTHER_ITEMS_TELEPORT_PLAYER_OFFLINE=§cThis Player is offline OTHER_ITEMS_CLEAR_NAME=§eClear OTHER_ITEMS_DECLUTTER_NAME=§eDeclutter OTHER_ITEMS_GAMEMODE_NAME=§eGamemode -OTHER_ITEMS_GAMEMODE_LORE_1=§eRight-Click§8:§7 Toggle between creative and spectator -OTHER_ITEMS_GAMEMODE_LORE_2=§eLeft-Click§8:§7 Toggle between survival and adventure +OTHER_ITEMS_GAMEMODE_LORE_1=§eRechtermuisklik§8:§7 Toggle between creative and spectator +OTHER_ITEMS_GAMEMODE_LORE_2=§eLinkermuisklik§8:§7 Toggle between survival and adventure OTHER_ITEMS_KILLALL_NAME=§eKillAll OTHER_ITEMS_KILLALL_LORE_1=§eWithout Shift§8:§7 only this region OTHER_ITEMS_KILLALL_LORE_2=§eWith Shift§8:§7 global @@ -1253,7 +1248,7 @@ SELECT_ITEM_NORMAL_EXTENSION = §eNormal SELECT_ITEM_EXTENDED_EXTENSION= §eExtension SELECT_ITEM_SELECT= §eSelect SELECT_ITEM_AUSWAHL= §7Selection: §7{0} {1} -SELECT_ITEM_RIGHT_CLICK=§7Right-Click to change +SELECT_ITEM_RIGHT_CLICK=§7Rechtermuisklik to change SELECT_ITEM_BAURAHMEN=§eBuild area SELECT_ITEM_BAUPLATTFORM=§eBuild platform SELECT_ITEM_TESTBLOCK=§eDummy