Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
Ursprung
b2a67c8e23
Commit
93787baece
@ -43,8 +43,8 @@ FLAG_FIRE = Vuur
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FLAG_FREEZE = Bevroren
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FLAG_FREEZE = Bevroren
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FLAG_PROTECT = Bescherm
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FLAG_PROTECT = Bescherm
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FLAG_FIRE_ALLOW = §con
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FLAG_FIRE_ALLOW = §caan
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FLAG_FIRE_DENY = §aoff
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FLAG_FIRE_DENY = §auit
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FLAG_FREEZE_ACTIVE = §aaan
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FLAG_FREEZE_ACTIVE = §aaan
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FLAG_FREEZE_INACTIVE = §cuit
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FLAG_FREEZE_INACTIVE = §cuit
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@ -76,9 +76,8 @@ FLAG_COLOR_RED = §cRood
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FLAG_COLOR_BLACK = §0Zwart
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FLAG_COLOR_BLACK = §0Zwart
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# Region
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# Region
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REGION_TYPE_NORMAL = Normal
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REGION_TYPE_NORMAL = Normaal
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REGION_TYPE_BUILD = Build area
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REGION_TYPE_BUILD = Bouw gebied
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REGION_TYPE_ONLY_TB = Dummy
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# AutoStart
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# AutoStart
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Haal AutoStartTimer tool op
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AUTOSTART_COMMAND_HELP = §8/§etimer §8- §7Haal AutoStartTimer tool op
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@ -108,31 +107,24 @@ BACKUP_ITEM_NAME=§eBackup §7van §e{0}
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BACKUP_LORE=§eKlik om te laden
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BACKUP_LORE=§eKlik om te laden
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# Bau
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# Bau
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias for §8/§ebauinfo
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BAU_COMMAND_HELP_INFO = §8/§ebau info §8- §7Alias voor §8/§ebauinfo
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BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Edit the WorldEdit permissions of a player
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BAU_COMMAND_HELP_TOGGLEWE = §8/§ebau togglewe §8[§7Player§8] §8- §7Verander de WorldEdit permissies van een speler
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BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Edit the World permissions of a player
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BAU_COMMAND_HELP_TOGGLEWORLD = §8/§ebau toggleworld §8[§7Player§8] §8- §7Verander de wereld permissies van een speler
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BAU_UNKNOWN_PLAYER = §cUnknown Player
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BAU_UNKNOWN_PLAYER = §cOnbekende speler
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BAU_NO_PLAYER = §cThe player is no member of your world!
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BAU_NO_PLAYER = §cDe speler is niet een lid van jouw wereld!
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BAU_NO_WORLD = §cThis is not your world!
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BAU_NO_WORLD = §cDit is niet jouw wereld!
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BAU_INFO_ITEM_NAME = §eBau-Management
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BAU_INFO_ITEM_NAME = §eBouw-Management
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## This is used in BauInfoBauGuiItem.java
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## This is used in BauInfoBauGuiItem.java
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_TNT = §7TNT§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Freeze§8: §e{0}
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BAU_INFO_ITEM_LORE_FREEZE = §7Bevroren§8: §e{0}
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BAU_INFO_ITEM_LORE_FIRE = §7Fire§8: §e{0}
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BAU_INFO_ITEM_LORE_FIRE = §7Vuur§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Color§8: §e{0}
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BAU_INFO_ITEM_LORE_COLOR = §7Kleur§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Protect§8: §e{0}
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BAU_INFO_ITEM_LORE_PROTECT = §7Bescherm§8: §e{0}
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information regarding this Bau
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BAU_INFO_COMMAND_HELP = §8/§ebauinfo §8- §7Information over deze gebouw
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BAU_INFO_COMMAND_OWNER = §7Owner: §e{0}
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BAU_INFO_COMMAND_OWNER = §7Eigenaar: §e{0}
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BAU_INFO_COMMAND_MEMBER = §7Member: §e
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BAU_INFO_COMMAND_MEMBER = §7Lid: §e
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BAU_INFO_MEMBER_INFO = §e{0}§8[{1}§8,{2}§8] §8
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BAU_INFO_MEMBER_WE_ALLOW = §aWE
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BAU_INFO_MEMBER_WE_DISALLOW = §cWE
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BAU_INFO_MEMBER_WORLD_ALLOW = §aW
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BAU_INFO_MEMBER_WORLD_DISALLOW = §cW
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BAU_INFO_COMMAND_FLAG = §e{0} §8: §7{1}
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BAU_INFO_COMMAND_TPS = TPS:§e
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# Countingwand
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# Countingwand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Krijg een MeetWand
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COUNTINGWAND_COMMAND_HELP = §8/§ecountingwand §8- §7Krijg een MeetWand
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@ -180,49 +172,49 @@ HOTBAR_LOADED=§7Hotbar geladen
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HOTBAR_INVENTORY=Standaart hotbar
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HOTBAR_INVENTORY=Standaart hotbar
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# GUI
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# GUI
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GUI_EDITOR_ITEM_NAME=§eGui editor
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GUI_EDITOR_ITEM_NAME=§eGui editor
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GUI_NAME=Bau GUI
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GUI_NAME=Bouw GUI
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GUI_NO_PERMISSION=§cYou do not have enough permissions for this
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GUI_NO_PERMISSION=§cJe hebt hier niet genoeg permissie voor
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GUI_NO_OWNER=§cYou are not the owner of this World
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GUI_NO_OWNER=§cJe bent niet de eigenaar van deze wereld
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GUI_NO_WORLD=§cYou do not have permissions to change the World
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GUI_NO_WORLD=§cje hebt niet genoeg permissie om de wereld te veranderen
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GUI_NO_WORLDEDIT=§cYou do not have permissions to use WorldEdit
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GUI_NO_WORLDEDIT=§cJe hebt niet genoeg permissie om WorldEdit te gebruiken.
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GUI_NO_MEMBER=§cYou need to be a member of this World
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GUI_NO_MEMBER=§cJe moet een lid zijn van deze wereld
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GUI_ITEM_LORE1=§7Use this item to open the bau gui
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GUI_ITEM_LORE1=§7Gebruik dit voorwerp om de bouw gui te openen
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GUI_ITEM_LORE2=§7or press swap hands twice.
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GUI_ITEM_LORE2=§7of ruil twee keer handen
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GUI_EDITOR_TITLE=Bau GUI Editor
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GUI_EDITOR_TITLE=Bouw GUI Editor
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GUI_EDITOR_ITEM_ROW_P=§e+1 Row
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GUI_EDITOR_ITEM_ROW_P=§e+1 Rij
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GUI_EDITOR_ITEM_ROW_M=§e-1 Row
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GUI_EDITOR_ITEM_ROW_M=§e-1 Rij
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GUI_EDITOR_ITEM_TRASH=§cTrashcan
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GUI_EDITOR_ITEM_TRASH=§cVuilnisbak
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GUI_EDITOR_ITEM_TRASH_LORE=§7Drop item here
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GUI_EDITOR_ITEM_TRASH_LORE=§7Laat voorwerp hier los
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GUI_EDITOR_ITEM_MORE=§eMore items
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GUI_EDITOR_ITEM_MORE=§eMeer voorwerpen
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GUI_EDITOR_TITLE_MORE=Select item
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GUI_EDITOR_TITLE_MORE=Voorwerp selecteren
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# Script
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# Script
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## Errors
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## Errors
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SCRIPT_SLEEP_ERROR = §cInsert a sleep into your script
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SCRIPT_SLEEP_ERROR = §cVoeg een sleep toe in je script
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR = §cThe first argument is missing and should be a variable
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR = §cHet eerste argument mist en hoort een variabele te zijn
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NONUMER = §cThe first argument is missing and should be a number
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NONUMER = §cHet eerste argument mist en hoort een nummer te zijn
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR_OR_VALUE = §cThe first argument is missing and should be a variable or a number
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOVAR_OR_VALUE = §cHet eerste argument mist en hoort een variabele of een nummer te zijn
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOJUMPPOINT = §cThe first argument is missing and should be a jump-point
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SCRIPT_COMMAND_ERROR_FIRST_ARG_NOJUMPPOINT = §cHet eerste argument mist en hoort een jump-point te zijn
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR = §cThe second argument is missing and should be a variable
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR = §cHet tweede argument mist en hoort een variabele te zijn
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR_OR_VALUE = §cThe second argument is missing and should be a variable or a number
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVAR_OR_VALUE = §cHet tweede argument mist en hoort een variabele of een nummer te zijn
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVALUE = §cThe econd argument is missing and should be a value
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SCRIPT_COMMAND_ERROR_SECOND_ARG_NOVALUE = §cHet tweede argument mist en hoort een waarde te zijn
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR = §cThe third argument is missing and should be a variable
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR = §cHet derde argument mist en hoort een variabele te zijn
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVALUE = §cThe third argument is missing and should be a value
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVALUE = §cHet derde argument mist en hoort een waarde te zijn
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR_OR_NUMBER = §cThe third argument is missing and should be a variable or a number
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOVAR_OR_NUMBER = §cHet derde argument mist en hoort een variabele of een nummer te zijn
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOJUMPPOINT = §cThe third argument is missing and should be a jump-point
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SCRIPT_COMMAND_ERROR_THIRD_ARG_NOJUMPPOINT = §cHet derde argument mist en hoort een jump-point te zijn
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SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cThe fourth argument is missing and should be a value
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SCRIPT_COMMAND_ERROR_FOURTH_ARG_NOVALUE = §cHet vierde argument mist en hoort een waarde te zijn
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SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cOnly booleans can be compared
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SCRIPT_COMMAND_ERROR_BOOLEAN_COMPARE = §cAlleen booleans kunnen vergelijkt worden
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SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cOnly numbers can be compared
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SCRIPT_COMMAND_ERROR_NUMBER_COMPARE = §cAlleen nummers kunnen vergelijkt worden
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SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cOnly strings can be compared
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SCRIPT_COMMAND_ERROR_ONLY_STRINGS_ALLOWED = §cAlleen strings mogen
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SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cOnly numbers can be compared
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SCRIPT_COMMAND_ERROR_ONLY_NUMBERS_ALLOWED = §cAlleen nummers mogen
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## Commands
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## Commands
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SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_1 = §eadd §8<§7variable§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_1 = §eadd §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
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SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_2 = §eadd §8<§7variable§8> §8<§7variable§8§8|§7value> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_2 = §eadd §8<§7variabele§8> §8<§7variabele§8§8|§7waarde> §8<§7variabele§8|§7waarde§8>
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SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_3 = Addition between the two last variables and writes the result in the first one
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SCRIPT_COMMAND_ARITHMETIC_ADD_HELP_3 = Telt de laatste twee variable bij elkaar op en schrijft het antwoord in de eerste
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SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cOnly numbers can be added
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SCRIPT_COMMAND_ARITHMETIC_ADD_ERROR = §cEr kunnen alleen maar nummers worden toegevoegd
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SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
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SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_1 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8>
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SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variable§8|§7value§8>
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SCRIPT_COMMAND_ARITHMETIC_DIV_HELP_2 = §ediv §8<§7variabele§8> §8<§7variabele§8|§7waarde§8> §8<§7variable§8|§7value§8>
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