Add Loader Multi Lang
Signed-off-by: Chaoscaot <chaoscaot444@gmail.com>
Dieser Commit ist enthalten in:
Ursprung
dcf07291d6
Commit
8f9e428bed
@ -212,7 +212,6 @@ LOADER_MESSAGE_CLEAR = §7Loader gecleart
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LOADER_MESSAGE_CLEAR-HELP = §cDu must im Setup-Modus sein um den Loader zu clearen
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LOADER_MESSAGE_TNT = §eTNT hinzugefügt {0}
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LOADER_MESSAGE_INTERACT = §e{0} hinzugefügt {1}
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LOADER_BUTTON_SWITCH=Hebel
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LOADER_BUTTON_WOOD-Button=Knopf
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LOADER_BUTTON_STONE-Button=Knopf
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@ -222,7 +221,40 @@ LOADER_BUTTON_TRIPWIRE = Tripwire
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LOADER_BUTTON_NOTEBLOCK=Noteblock
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LOADER_BUTTON_DAYLIGHTSENSOR=Tageslichtsensor
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LOADER_BUTTON_INVALID=Invalider
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LOADER_HELP_1=§8/§eloader setup §8- §7Startet die Aufnahme der Aktionen
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LOADER_HELP_2=§8/§7loader undo §8- §7Entfernt die zuletzt aufgenommene Aktion
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LOADER_HELP_3=§8/§eloader start §8- §7Spielt die zuvor aufgenommenen Aktionen ab
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LOADER_HELP_4=§8/§7loader wait §8[§7Ticks§8] - §7Setzt die Wartezeit zwischen Schüssen
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LOADER_HELP_5=§8/§7loader speed §8[§7Ticks§8] - §7Setzt die Wartezeit zwischen Aktionen
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LOADER_HELP_6=§8/§7loader pause §8- §7Pausiert das Abspielen
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LOADER_HELP_7=§8/§7loader resume §8- §7Spielt den Loader weiter ab
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LOADER_HELP_8=§8/§eloader stop §8- §7Stoppt die Aufnahme bzw. das Abspielen
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LOADER_HELP_9=§7Der Loader arbeitet mit §eIngame§8-§eTicks §7(20 Ticks pro Sekunde)
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LOADER_NO_LOADER=§cDu hast noch keinen Loader. Erstelle dir einen mit /loader setup
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LOADER_BACK_SETUP=§7Dein Loader ist nun wieder im Setup
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LOADER_NEW=§7Belade und feuer einmal die Kanone ab, um den Loader zu initialisieren.
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LOADER_HOW_TO_START=Führe dann /§eloader start§7 um den Loader zu starten
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LOADER_ACTIVE=§7Der Loader ist nun aktiviert.
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LOADER_STOP=§7Der Loader ist nun gestoppt.
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LOADER_PAUSED=§7Der Loader ist nun pausiert.
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LOADER_RESUME=§7Der Loader läuft nun weiter.
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LOADER_SMALL_TIME=§cDie Wartezeit ist zu klein
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LOADER_NEW_TIME=§7Die Schusswartezeit ist nun: {0}, zuvor {1}
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LOADER_NEW_LOAD_TIME=§7Die Setzwartezeit ist nun: {0}, zuvor {1}
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LOADER_UNDO=§7Undo erfolgreich.
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LOADER_PERMS=§cDu darfst hier nicht den Detonator nutzen
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LOADER_GUI_NAME=Loader
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LOADER_GUI_NEW=§eNeuer Loader
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LOADER_GUI_START=§eLoader starten
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LOADER_GUI_PAUSE=Loader pausieren
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LOADER_GUI_UNDO=Letzte Aktion Rückgängig machen
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LOADER_GUI_WAIT=Schuss Delay
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LOADER_GUI_WAIT_LORE=§7Aktuell: §e{0}
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LOADER_GUI_WAIT_TITLE=Schuss Delay
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LOADER_GUI_SPEED=§eGeschwindigkeit
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LOADER_GUI_SPEED_LORE=§7Aktuell: §e{0}
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LOADER_GUI_SPEED_TITLE=Block Platzier Geschwindigkeit
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LOADER_GUI_STOP=§eLoader Stoppen
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# Loadtimer
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LOADTIMER_WAITING=§7Platziere ein TNT zum starten...
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LOADTIMER_BOSSBAR=§7Tick: §e{0}§7(§e{1}§7) Zeit: §e{2}s §7Tnt: §e{3} §7Blöcke
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@ -19,11 +19,12 @@
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package de.steamwar.bausystem.features.loader;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.bausystem.linkage.specific.BauGuiItem;
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import de.steamwar.inventory.SWAnvilInv;
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import de.steamwar.inventory.SWInventory;
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import de.steamwar.inventory.SWItem;
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@ -43,7 +44,7 @@ public class LoaderBauGuiItem extends BauGuiItem {
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@Override
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public ItemStack getItem(Player player) {
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return new SWItem(Material.FLINT_AND_STEEL, ColorConfig.HIGHLIGHT + "Loader").getItemStack();
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return new SWItem(Material.FLINT_AND_STEEL, ColorConfig.HIGHLIGHT + BauSystem.MESSAGE.parse("LOADER_GUI_NAME", player)).getItemStack();
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}
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@Override
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@ -54,44 +55,44 @@ public class LoaderBauGuiItem extends BauGuiItem {
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}
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private void openLoaderGui(Player p) {
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SWInventory inv = new SWInventory(p, 9, "Loader");
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SWInventory inv = new SWInventory(p, 9, BauSystem.MESSAGE.parse("LOADER_GUI_NAME", p));
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if (Loader.getLoader(p) == null) {
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inv.setItem(4, new SWItem(Material.SCUTE, ColorConfig.HIGHLIGHT + "Neuer Loader", clickType -> {
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inv.setItem(4, new SWItem(Material.SCUTE, BauSystem.MESSAGE.parse("LOADER_GUI_NEW", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader setup");
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}));
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} else {
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Loader loader = Loader.getLoader(p);
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if (loader.getStage() != Loader.Stage.RUNNING) {
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inv.setItem(0, new SWItem(Material.GREEN_DYE, ColorConfig.HIGHLIGHT + "Loader Starten", clickType -> {
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inv.setItem(0, new SWItem(Material.GREEN_DYE, BauSystem.MESSAGE.parse("LOADER_GUI_START", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader start");
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}));
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} else {
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inv.setItem(0, new SWItem(Material.RED_DYE, ColorConfig.HIGHLIGHT + "Loader pausieren", clickType -> {
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inv.setItem(0, new SWItem(Material.RED_DYE, BauSystem.MESSAGE.parse("LOADER_GUI_PAUSE", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader pause");
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}));
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}
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inv.setItem(2, new SWItem(Material.ARROW, ColorConfig.HIGHLIGHT + "Letzte Aktion Rückgängig machen", clickType -> {
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inv.setItem(2, new SWItem(Material.ARROW, BauSystem.MESSAGE.parse("LOADER_GUI_UNDO", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader undo");
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}));
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inv.setItem(4, new SWItem(Material.COMPASS, ColorConfig.HIGHLIGHT + "Schuss Delay", Arrays.asList(ColorConfig.BASE + "Aktuell: " + ColorConfig.HIGHLIGHT + loader.getTicksBetweenShots()), false, clickType -> {
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inv.setItem(4, new SWItem(Material.COMPASS, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT", p), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_LORE", p, loader.getTicksBetweenShots())), false, clickType -> {
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p.closeInventory();
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SWAnvilInv anvilInv = new SWAnvilInv(p, "Schuss Delay");
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SWAnvilInv anvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("LOADER_GUI_WAIT_TITLE", p));
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anvilInv.setItem(Material.CLOCK);
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anvilInv.setCallback(s -> p.performCommand("loader delay " + s));
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anvilInv.open();
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}));
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inv.setItem(6, new SWItem(Material.CLOCK, ColorConfig.HIGHLIGHT + "Geschwindigkeit", Arrays.asList(ColorConfig.BASE + "Aktuell: " + ColorConfig.HIGHLIGHT + loader.getTicksBetweenBlocks()), false, clickType -> {
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inv.setItem(6, new SWItem(Material.CLOCK, BauSystem.MESSAGE.parse("LOADER_GUI_SPEED", p), Arrays.asList(BauSystem.MESSAGE.parse("LOADER_GUI_SPEED_LORE", p, loader.getTicksBetweenBlocks())), false, clickType -> {
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p.closeInventory();
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SWAnvilInv anvilInv = new SWAnvilInv(p, "Block Platzier Geschwindigkeit");
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SWAnvilInv anvilInv = new SWAnvilInv(p, BauSystem.MESSAGE.parse("LOADER_GUI_SPEED_TITLE", p));
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anvilInv.setItem(Material.CLOCK);
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anvilInv.setCallback(s -> p.performCommand("loader speed " + s));
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anvilInv.open();
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}));
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inv.setItem(8, new SWItem(Material.BARRIER, ColorConfig.HIGHLIGHT + "Loader Stoppen", clickType -> {
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inv.setItem(8, new SWItem(Material.BARRIER, BauSystem.MESSAGE.parse("LOADER_GUI_STOP", p), clickType -> {
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p.closeInventory();
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p.performCommand("loader stop");
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}));
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@ -21,7 +21,6 @@ package de.steamwar.bausystem.features.loader;
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import de.steamwar.bausystem.BauSystem;
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import de.steamwar.bausystem.Permission;
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import de.steamwar.bausystem.config.ColorConfig;
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import de.steamwar.bausystem.linkage.LinkageType;
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import de.steamwar.bausystem.linkage.Linked;
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import de.steamwar.command.SWCommand;
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@ -36,21 +35,21 @@ public class LoaderCommand extends SWCommand {
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@Register(help = true)
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public void genericHelp(Player p, String... args) {
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p.sendMessage(ColorConfig.BASE + "---=== (" + ColorConfig.HIGHLIGHT + "Loader" + ColorConfig.BASE + ") ===---");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "loader setup " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Startet die Aufnahme der Aktionen");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader undo " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Entfernt die zuletzt aufgenommene Aktion");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "loader start " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Spielt die zuvor aufgenommenen Aktionen ab");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader wait " + ColorConfig.OTHER + "[" + ColorConfig.BASE + "Ticks" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Setzt die Wartezeit zwischen Schüssen");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader speed " + ColorConfig.OTHER + "[" + ColorConfig.BASE + "Ticks" + ColorConfig.OTHER + "] - " + ColorConfig.BASE + "Setzt die Wartezeit zwischen Aktionen");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader pause " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Pausiert das Abspielen");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.BASE + "loader resume " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Spielt den Loader weiter ab");
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p.sendMessage(ColorConfig.OTHER + "/" + ColorConfig.HIGHLIGHT + "loader stop " + ColorConfig.OTHER + "- " + ColorConfig.BASE + "Stoppt die Aufnahme bzw. das Abspielen");
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p.sendMessage(ColorConfig.BASE + "Der Loader arbeitet mit " + ColorConfig.HIGHLIGHT + "Ingame" + ColorConfig.OTHER + "-" + ColorConfig.HIGHLIGHT + "Ticks " + ColorConfig.OTHER + "(20 Ticks pro Sekunde)");
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BauSystem.MESSAGE.sendPrefixless("COMMAND_HELP_HEAD", p, "Loader");
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_1", p);
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_2", p);
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_3", p);
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_4", p);
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_5", p);
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_6", p);
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_7", p);
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_8", p);
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BauSystem.MESSAGE.sendPrefixless("LOADER_HELP_9", p);
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}
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private boolean loaderNullCheck(Loader loader, Player p) {
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if (loader == null) {
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p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Du hast noch keinen Loader. Erstelle dir einen mit /loader setup");
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BauSystem.MESSAGE.send("LOADER_NO_LOADER", p);
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return true;
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}
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@ -62,11 +61,11 @@ public class LoaderCommand extends SWCommand {
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if (permissionCheck(p)) {
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if (Loader.getLoader(p) != null) {
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Loader.getLoader(p).setup();
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Dein Loader ist nun wieder im Setup");
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BauSystem.MESSAGE.send("LOADER_BACK_SETUP", p);
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} else {
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Loader.newLoader(p);
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Belade und feuer einmal die Kanone ab, um den Loader zu initialisieren.");
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Führe dann /" + ColorConfig.HIGHLIGHT + "loader start" + ColorConfig.BASE + " um den Loader zu starten");
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BauSystem.MESSAGE.send("LOADER_NEW", p);
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BauSystem.MESSAGE.send("LOADER_HOW_TO_START", p);
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}
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}
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}
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@ -79,7 +78,7 @@ public class LoaderCommand extends SWCommand {
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return;
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}
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loader.start();
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Der Loader ist nun aktiviert.");
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BauSystem.MESSAGE.send("LOADER_ACTIVE", p);
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}
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}
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@ -91,7 +90,7 @@ public class LoaderCommand extends SWCommand {
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return;
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}
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loader.stop();
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Der Loader ist nun gestoppt.");
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BauSystem.MESSAGE.send("LOADER_STOP", p);
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}
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}
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@ -103,7 +102,7 @@ public class LoaderCommand extends SWCommand {
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return;
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}
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loader.pause();
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Der Loader ist nun pausiert.");
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BauSystem.MESSAGE.send("LOADER_PAUSED", p);
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}
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}
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@ -115,7 +114,7 @@ public class LoaderCommand extends SWCommand {
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return;
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}
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loader.resume();
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Der Loader läuft nun weiter.");
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BauSystem.MESSAGE.send("LOADER_RESUME", p);
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}
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}
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@ -123,14 +122,14 @@ public class LoaderCommand extends SWCommand {
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public void shotDelayLoader(Player p, int delay) {
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if (permissionCheck(p)) {
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if (delay < 1) {
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p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Die Wartezeit ist zu klein");
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BauSystem.MESSAGE.send("LOADER_SMALL_TIME", p);
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return;
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}
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Loader loader = Loader.getLoader(p);
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if (loaderNullCheck(loader, p)) {
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return;
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}
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Die Schusswartezeit ist nun: " + delay + ", zuvor " + loader.getTicksBetweenShots());
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BauSystem.MESSAGE.send("LOADER_NEW_TIME", p, delay, loader.getTicksBetweenShots());
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loader.setTicksBetweenShots(delay);
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}
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}
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@ -139,14 +138,14 @@ public class LoaderCommand extends SWCommand {
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public void speedLoader(Player p, int delay) {
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if (permissionCheck(p)) {
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if (delay < 1) {
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p.sendMessage(BauSystem.PREFIX + ColorConfig.ERROR + "Die Wartezeit ist zu klein");
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BauSystem.MESSAGE.send("LOADER_SMALL_TIME", p);
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return;
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}
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Loader loader = Loader.getLoader(p);
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if (loaderNullCheck(loader, p)) {
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return;
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}
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "die Setzwartezeit ist nun: " + delay + ", zuvor " + loader.getTicksBetweenBlocks());
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BauSystem.MESSAGE.send("LOADER_NEW_LOAD_TIME", p, delay, loader.getTicksBetweenBlocks());
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loader.setTicksBetweenShots(delay);
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}
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}
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@ -158,7 +157,7 @@ public class LoaderCommand extends SWCommand {
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if (loaderNullCheck(loader, p)) {
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return;
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}
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p.sendMessage(BauSystem.PREFIX + ColorConfig.BASE + "Undo erfolgreich.");
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BauSystem.MESSAGE.send("LOADER_UNDO", p);
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loader.undo();
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}
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}
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@ -176,7 +175,7 @@ public class LoaderCommand extends SWCommand {
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private boolean permissionCheck(Player player) {
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if (!Permission.hasPermission(player, Permission.WORLD)) {
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player.sendMessage(BauSystem.PREFIX + ColorConfig.DISABLE + "Du darfst hier nicht den Detonator nutzen");
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BauSystem.MESSAGE.send("LOADER_PERMS", player);
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return false;
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}
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return true;
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