SteamWar/BauSystem2.0
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BauSystem2.0/BauSystem_Main/src/de/steamwar/bausystem/configplayer/Config.java

116 Zeilen
4.1 KiB
Java

package de.steamwar.bausystem.configplayer;
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import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.sql.UserConfig;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import yapion.hierarchy.output.StringOutput;
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import yapion.hierarchy.types.YAPIONObject;
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import yapion.parser.YAPIONParser;
import java.util.HashMap;
import java.util.Map;
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import java.util.UUID;
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import java.util.logging.Level;
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@Linked(LinkageType.LISTENER)
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public class Config implements Listener {
@Getter
private static Config instance;
{
instance = this;
}
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private final Map<UUID, YAPIONObject> playerConfigurations = new HashMap<>();
private static final Map<Integer, ConfigConverter> CONFIG_CONVERTER_MAP = new HashMap<>();
public static void addConfigConverter(ConfigConverter configConverter) {
CONFIG_CONVERTER_MAP.putIfAbsent(configConverter.version(), configConverter);
}
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@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
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get(event.getPlayer());
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}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event) {
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save(event.getPlayer());
playerConfigurations.remove(event.getPlayer().getUniqueId());
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}
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/**
* Get a PlayerConfig, optionally loads it from the DataBase and migrates it if necessary.
*
* @param player the player from whom to get the config.
* @return the config object
*/
public YAPIONObject get(Player player) {
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UUID uuid = player.getUniqueId();
if (!playerConfigurations.containsKey(uuid)) {
String s = UserConfig.getConfig(uuid, "bausystem");
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YAPIONObject yapionObject;
if (s == null) {
yapionObject = ConfigCreator.createDefaultConfig();
} else {
yapionObject = YAPIONParser.parse(s);
}
yapionObject = update(yapionObject);
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playerConfigurations.put(uuid, yapionObject);
return yapionObject;
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}
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return playerConfigurations.get(uuid);
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}
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/**
* Save a PlayerConfig, this does not remove the key value mapping from the map.
*
* @param player the player to save the config.
*/
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public void save(Player player) {
UUID uuid = player.getUniqueId();
if (playerConfigurations.containsKey(uuid)) {
YAPIONObject yapionObject = playerConfigurations.get(uuid);
String string = yapionObject.toYAPION(new StringOutput()).getResult();
UserConfig.updatePlayerConfig(uuid, "bausystem", string);
}
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}
private YAPIONObject update(YAPIONObject yapionObject) {
int version = yapionObject.getPlainValue("@version");
while (version < ConfigCreator.currentVersion) {
ConfigConverter configConverter = CONFIG_CONVERTER_MAP.getOrDefault(version, null);
if (configConverter == null) {
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Bukkit.getLogger().log(Level.SEVERE, "No updater found for version " + version);
return ConfigCreator.createDefaultConfig();
}
try {
configConverter.update(yapionObject);
} catch (Exception e) {
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Bukkit.getLogger().log(Level.SEVERE, e.getMessage(), e);
return ConfigCreator.createDefaultConfig();
}
int newVersion = yapionObject.getPlainValue("@version");
if (version == newVersion) {
Bukkit.getLogger().log(Level.SEVERE, "Version Tag was the same after conversion");
return ConfigCreator.createDefaultConfig();
}
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if (newVersion < version) {
Bukkit.getLogger().log(Level.SEVERE, "Version Tag was earlier after conversion");
return ConfigCreator.createDefaultConfig();
}
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version = newVersion;
}
return yapionObject;
}
}