SteamWar/BauSystem2.0
Archiviert
12
0

Add Config query database

Fix BauInfoBauGuiItem

Signed-off-by: yoyosource <yoyosource@nidido.de>
Dieser Commit ist enthalten in:
yoyosource 2021-05-14 16:33:06 +02:00
Ursprung e127e15304
Commit 1c143f43da
4 geänderte Dateien mit 15 neuen und 7 gelöschten Zeilen

Datei anzeigen

@ -105,10 +105,11 @@ BAU_UNKNOWN-PLAYER = §cUnbekannter Spieler
BAU_NO-PLAYER = §cDer Spieler ist kein Mitglied deiner Welt!
BAU_NO-WORLD = §cDies ist nicht deine Welt!
BAU_INFO_ITEM_NAME = §eBau management
BAU-INFO_ITEM_NAME = §eBau management
## This is used in BauInfoBauGuiItem.java
BAU-INFO_ITEM_LORE-TNT = §7TNT §8: §e{0}
BAU-INFO_ITEM_LORE-FREEZE = §7Freeze §8: §e{0}
BAU-INFO_ITEM_LORE-DAMAGE = §7Damage §8: §e{0}
BAU-INFO_ITEM_LORE-FIRE = §7Feuer §8: §e{0}
BAU-INFO_ITEM_LORE-COLOR = §7Farbe §8: §e{0}
BAU-INFO_ITEM_LORE-PROTECT = §7Protect §8: §e{0}

Datei anzeigen

@ -2,6 +2,7 @@ package de.steamwar.bausystem.configplayer;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import de.steamwar.sql.UserConfig;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
@ -9,6 +10,7 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import yapion.hierarchy.output.StringOutput;
import yapion.hierarchy.types.YAPIONObject;
import yapion.parser.YAPIONParser;
@ -55,14 +57,14 @@ public class Config implements Listener {
public YAPIONObject get(Player player) {
UUID uuid = player.getUniqueId();
if (!playerConfigurations.containsKey(uuid)) {
// TODO: Load call -> Database
String s = null;
String s = UserConfig.getConfig(uuid, "bausystem");
YAPIONObject yapionObject;
if (s == null) {
yapionObject = ConfigCreator.createDefaultConfig();
} else {
yapionObject = YAPIONParser.parse(s);
}
yapionObject = update(yapionObject);
playerConfigurations.put(uuid, yapionObject);
return yapionObject;
}
@ -75,7 +77,12 @@ public class Config implements Listener {
* @param player the player to save the config.
*/
public void save(Player player) {
// TODO: Save call -> Database
UUID uuid = player.getUniqueId();
if (playerConfigurations.containsKey(uuid)) {
YAPIONObject yapionObject = playerConfigurations.get(uuid);
String string = yapionObject.toYAPION(new StringOutput()).getResult();
UserConfig.updatePlayerConfig(uuid, "bausystem", string);
}
}
private YAPIONObject update(YAPIONObject yapionObject) {

Datei anzeigen

@ -46,7 +46,7 @@ public class BauInfoBauGuiItem extends BauGuiItem {
@Override
public ItemStack getItem(Player player) {
SWItem itemStack = SWItem.getPlayerSkull(SteamwarUser.get(BauServer.getInstance().getOwner()).getUserName());
itemStack.setName(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_NAME", player));
itemStack.setName(BauSystem.MESSAGE.parse("BAU-INFO_ITEM_NAME", player));
Region region = Region.getRegion(player.getLocation());
List<String> stringList = new ArrayList<>();
for (Flag flag : Flag.getFlags()) {
@ -55,7 +55,7 @@ public class BauInfoBauGuiItem extends BauGuiItem {
}
Flag.Value<?> value = region.get(flag);
if (value != null) {
stringList.add(BauSystem.MESSAGE.parse("BAU_INFO_ITEM_LORE-" + flag.name(), player, BauSystem.MESSAGE.parse(value.getChatValue(), player)));
stringList.add(BauSystem.MESSAGE.parse("BAU-INFO_ITEM_LORE-" + flag.name(), player, BauSystem.MESSAGE.parse(value.getChatValue(), player)));
}
}
itemStack.setLore(stringList);

Datei anzeigen

@ -35,6 +35,6 @@ public class CountingwandCommand extends SWCommand {
@Register
public void genericCommand(final Player p) {
SWUtils.giveItemToPlayer(p, Countingwand.WAND_ITEM);
SWUtils.giveItemToPlayer(p, Countingwand.getWandItem(p));
}
}