package de.steamwar.bausystem.configplayer;
import de.steamwar.bausystem.linkage.LinkageType;
import de.steamwar.bausystem.linkage.Linked;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import yapion.hierarchy.types.YAPIONObject;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
@Linked(LinkageType.LISTENER)
public class ConfigUpdater implements Listener {
private final Map<UUID, YAPIONObject> playerConfigurations = new HashMap<>();
private static final Map<Integer, ConfigConverter> CONFIG_CONVERTER_MAP = new HashMap<>();
public static void addConfigConverter(ConfigConverter configConverter) {
CONFIG_CONVERTER_MAP.putIfAbsent(configConverter.version(), configConverter);
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
// Load call -> Database
public void onPlayerQuit(PlayerQuitEvent event) {
// Save call -> Database
public YAPIONObject load(Player player) {
if (!playerConfigurations.containsKey(player.getUniqueId())) {
return playerConfigurations.get(player.getUniqueId());
public void save(Player player) {