Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
5448f54380
leaving some debug in as I'm still working on this, TODO: some registries are now 1:1 with what is sended, however, there is some restructing here as the code doesn't reflect some caveats of how this information is populated, i.e. fields which where said to not be nullable are actually in fact nullable, AND, this matters, at least if we wanna ensure that what we send is what we got Needs some moving stuff around to factor the above in, overlay section needs dealing with currently breaks chatting, chances are the registry repopulation is bork somewhere |
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settings.gradle |
Velocity
A Minecraft server proxy with unparalleled server support, scalability, and flexibility.
Velocity is licensed under the GPLv3 license.
Goals
- A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
- High performance: handle thousands of players on one proxy.
- A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
- First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)
Building
Velocity is built with Gradle. We recommend using the
wrapper script (./gradlew
) as our CI builds using it.
It is sufficient to run ./gradlew build
to run the full build cycle.
Running
Once you've built Velocity, you can copy and run the -all
JAR from
proxy/build/libs
. Velocity will generate a default configuration file
and you can configure it from there.
Alternatively, you can get the proxy JAR from the downloads page.