Andrew Steinborn
ee2870aafb
Add annotation processor for @Subscribe
2021-05-14 16:14:42 -04:00
Andrew Steinborn
e6e35d3754
Add a base interface for events
2021-05-14 12:24:43 -04:00
Andrew Steinborn
e65c4102a6
Add missing nullability annotation
2021-05-14 09:28:57 -04:00
Andrew Steinborn
0af9d9d77b
Reimplement packet length checks
2021-05-14 09:24:39 -04:00
Andrew Steinborn
14be98c88c
Banish all use of Optionals from Velocity entirely
2021-05-13 04:35:50 -04:00
Andrew Steinborn
6cd3b00428
Fix suppress warnings on the packets
2021-05-13 04:25:06 -04:00
Andrew Steinborn
3c41211163
Switch over to Error Prone (now with NullAway!)
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There is one major change: we now have a separate artifact for the annotation processor.
As for NullAway, we are currently exempting the clientbound join game/respawn packets. They are ugly and need to be refactored.
2021-05-13 04:13:15 -04:00
Andrew Steinborn
c496d912ea
Merge branch 'feature/extended-connection-handshake-event' into dev/2.0.0
2021-05-12 12:35:00 -04:00
Andrew Steinborn
00cc636d6a
Remove essentially all use of Java Optionals from the API
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Also fix extended handshake event handling
2021-05-12 12:33:55 -04:00
Andrew Steinborn
100a930502
Merge pull request #498 from VelocityPowered/feature/extended-connection-handshake-event
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Reimplement #434 but aligned to the Velocity 2.0.0 API
2021-05-12 10:10:07 -04:00
Andrew Steinborn
6fcef41146
Reimplement #434 but aligned to the Velocity 2.0.0 API
2021-05-12 10:03:48 -04:00
Andrew Steinborn
11928f3737
Fix warning when using a Unix domain socket to connect to a server
2021-05-12 09:15:37 -04:00
Andrew Steinborn
47a1332514
Add equals/hashCode to all results and remove another result I don't like
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Fixes #483
2021-05-11 06:52:46 -04:00
Andrew Steinborn
f4fc07768b
Simplify event result structure and add some convenience methods
2021-05-11 06:40:22 -04:00
Andrew Steinborn
1d867fce1c
Fix Javadoc typo
2021-05-11 03:25:03 -04:00
Andrew Steinborn
3d459bcc28
Merge branch '2/new-registry' into dev/2.0.0
2021-05-11 03:22:04 -04:00
Andrew Steinborn
b239a91388
Finish overhaul of packet state/registry system
2021-05-11 03:21:08 -04:00
Andrew Steinborn
af38e19a26
Merge branch 'dev/2.0.0' into 2/new-registry
2021-05-11 01:53:22 -04:00
Andrew Steinborn
7ba564324c
Make it skip CI builds(?)
2021-05-10 06:59:37 -04:00
Andrew Steinborn
591463532e
Rename Dutch and Russian localization files so Crowdin can pick them up
2021-05-10 00:51:52 -04:00
Andrew Steinborn
e52d2d7570
Merge pull request #468 from EasyClifton/patch-1
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Russian translations
2021-05-10 00:47:16 -04:00
Andrew Steinborn
79be5acd39
Merge pull request #473 from FaberoM/dev/2.0.0
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Add fi_FI translations.
2021-05-10 00:46:49 -04:00
Andrew Steinborn
574d7d42e5
Merge pull request #495 from tjalp/dev/2.0.0
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Dutch translations
2021-05-10 00:45:49 -04:00
Andrew Steinborn
b09bd58e52
Update Crowdin configuration file
2021-05-10 00:40:44 -04:00
Andrew Steinborn
b96429b69b
Update Crowdin configuration file
2021-05-10 00:33:06 -04:00
Andrew Steinborn
8cd1997ee9
Update Crowdin configuration file
2021-05-10 00:20:46 -04:00
Fabian Mäkilä
f506bd3ee2
Add translations for the dump command
2021-05-10 01:14:46 +03:00
EasyClifton
76f2e724bb
Fix lines
2021-05-09 23:49:05 +03:00
EasyClifton
c4cd574a61
Update messages_ru.properties
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Here, it hurt my brain a little, but it's done. Slapped (a, ов) to the end of the plural glist form, although I'm still not sure it's correct.
2021-05-09 23:46:32 +03:00
tjalp
da433ac74b
Restore messages_nl.properties & add new translations
2021-05-09 12:31:28 +02:00
Andrew Steinborn
1e8454c76a
Localize the dump command
2021-05-09 04:22:42 -04:00
Andrew Steinborn
cdc9ebf72d
Fix merge issues
2021-05-09 03:56:26 -04:00
Andrew Steinborn
a4e91793ca
Merge branch 'dev/1.1.0' into dev/2.0.0
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# Conflicts:
# api/build.gradle
# api/src/main/java/com/velocitypowered/api/proxy/connection/Player.java
# build.gradle
# proxy/src/main/java/com/velocitypowered/proxy/command/builtin/VelocityCommand.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/MinecraftConnection.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/StatusSessionHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/network/pipeline/MinecraftCompressEncoder.java
# proxy/src/main/java/com/velocitypowered/proxy/network/pipeline/MinecraftCompressorAndLengthEncoder.java
# proxy/src/test/java/com/velocitypowered/proxy/command/CommandManagerTests.java
2021-05-09 03:51:54 -04:00
Andrew Steinborn
06ecab2627
Merge pull request #493 from VelocityPowered/feature/combine-varint-prefix-with-compression
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Further packet handling performance improvements
2021-05-09 03:07:44 -04:00
Andrew Steinborn
11ed4b46e4
whoops
2021-05-09 02:57:52 -04:00
Andrew Steinborn
5170da8fd7
Improve writeVarInt inlining by peeling the two most common cases
2021-05-09 02:57:01 -04:00
Andrew Steinborn
150fd9a9cf
Add highly-optimized VarInt writing method
2021-05-08 23:26:43 -04:00
Andrew Steinborn
6369a95ec9
Readd safe and slow compression handling and hide it behind a system property
2021-05-08 18:40:23 -04:00
Andrew Steinborn
0a4e226571
Merge pull request #492 from Leymooo/feature/combine-varint-prefix-with-compression
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Do not copy memory in case when packet needs to compress
2021-05-08 17:01:56 -04:00
Leymooo
a8e0516d18
Also do not copy memory in case when packet needs to compress
2021-05-07 19:36:30 +03:00
Andrew Steinborn
9318fe3dca
Update link to Adventure documentation
2021-05-06 21:08:57 -04:00
Andrew Steinborn
37a4199d43
Combine VarInt prefix encoding with compression
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This saves us a memory copy in the common "there is no need to compress this packet" case.
2021-05-06 19:56:45 -04:00
Andrew Steinborn
3d9a166892
Fix Checkstyle
2021-05-06 16:46:43 -04:00
Andrew Steinborn
3fdacd30d1
Explain why Player#sendPluginMessage may not do what some people think it ought to do
2021-05-06 16:43:45 -04:00
Andrew Steinborn
bbc53da87e
Create FUNDING.yml
2021-05-06 16:10:56 -04:00
Andrew Steinborn
fb3f21abc6
More bitshifting magic
2021-05-06 00:48:19 -04:00
Andrew Steinborn
1cef82d54d
Unroll the VarInt writing loop
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This is about as optimized as it can get. Thanks to @Leymooo for the idea, I simply expanded on it. We optimize for the common 1-3 byte cases, and punt more "complicated" cases to the original VarInt writing function we had before.
2021-05-05 22:13:54 -04:00
Andrew Steinborn
d42cc4f984
Force a flush after a certain threshold of packets have been queued for sending
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Fixes #486 .
2021-05-04 18:51:01 -04:00
Nicolas RAYNAUD
e0153267db
Fixed copyright year ( #490 )
2021-05-04 18:22:50 -04:00
Andrew Steinborn
7c76ae9a27
Make sure to check not only the entire array but also how much was written
2021-05-04 16:32:37 -04:00