Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable
2020-05-08 21:16:12 +03:00
Andrew Steinborn
f7e70cff20
We're well into 2020, just saying.
2020-05-08 14:03:57 -04:00
Andrew Steinborn
3bc8323ed5
We're well into 2020, just saying.
2020-05-08 14:03:35 -04:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
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fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
aa55af8eb7
fix command forwarding
2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
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Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda
Allow disabling BungeeCord plugin message channel.
2020-04-28 14:10:54 -04:00
Leymooo
26bf94f08f
fix typos, update javadocs
2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646
add async methods, also add separate methods which will call event and which will not call event
2020-04-27 01:05:57 +03:00
Leymooo
fb64333813
pass eventLoop to thenApplyAsync
2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6
fix logic
2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337
Add CommandExecuteEvent
2020-04-27 00:04:12 +03:00
Andrew Steinborn
957c0dd307
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:22 -04:00
Andrew Steinborn
88641662d8
Implement brigadier:long argument type, fixes #295
2020-04-23 16:19:49 -04:00
Andrew Steinborn
bb129a3d0b
Fix rare race condition with transitioning
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If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn
81a0cbe3b9
Fix rare race condition with transitioning
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If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
2b84d35798
Fix bug in ConnectOther message
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Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
d0cbcf65e9
Fix some tab-complete regressions
2020-04-19 09:07:17 -04:00
creeper123123321
9f6d7c2e82
fix name
2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f
(Implementation) Allow injecting into backend connection
2020-04-13 10:35:26 -03:00
Andrew Steinborn
4ddc55a5b7
No need to register multiple times
2020-04-12 17:20:54 -04:00
Andrew Steinborn
4494033fbe
No need to register multiple times
2020-04-12 17:20:38 -04:00
Andrew Steinborn
558c158592
Close one last "proxy crasher" loophole
2020-04-12 17:19:00 -04:00
Andrew Steinborn
49ab2764c4
Close one last "proxy crasher" loophole
2020-04-12 17:18:53 -04:00
Andrew Steinborn
2e38e0e1cb
Properly fix the previous patch
2020-04-11 21:52:01 -04:00
Andrew Steinborn
8df4467392
Upon connection exception, discard all incoming packets instead
2020-04-11 21:24:39 -04:00
Andrew Steinborn
6ed61848e9
Upon connection exception, discard all incoming packets instead
2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548
Only finish non-repeating tasks
2020-04-11 21:09:15 -04:00
Hugo Manrique
55818ce5eb
Remove tasks from lookup map upon completion
2020-04-11 21:09:02 -04:00
Crypnotic
d4e51e2d07
Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration
2020-04-11 21:08:47 -04:00
Andrew Steinborn
c0ef3edcc4
Merge pull request #274 from Crypnotic/bugfix/invalid-server-key
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Clean server name keys before attempting to register
2020-04-08 16:45:02 -04:00
Andrew Steinborn
98b03376e5
Merge pull request #281 from Gabik21/tablist-improvement
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Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Gabik21
2217e8a5c9
Fix 1.7 tablist behaving weird with colored names
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The 1.7 tablist packet only contains three types of information:
- Name of the tablist entry (limited to 16 characters including colors)
- Ping of the entry
- If this entry needs to be added or removed (client accepts duplicates
as 'ping update')
The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.
For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.
Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.
This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
Gabik21
5089da07fc
Don't send ping update twice
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VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00
Hugo Manrique
d722422947
Only finish non-repeating tasks
2020-03-13 18:52:15 +01:00
Hugo Manrique
6ec6beedbd
Remove tasks from lookup map upon completion
2020-03-13 18:17:06 +01:00
Andrew Steinborn
ae7f0143de
Do not trim the args for string-based command APIs
2020-02-28 16:54:46 -05:00
Andrew Steinborn
65acb13dca
Checkstyle
2020-02-21 18:51:41 -05:00
Andrew Steinborn
3e053d63b4
Allow ping passthrough for descriptions too
2020-02-21 18:36:10 -05:00
Andrew Steinborn
c63bd4cd02
Fix checkstyle error
2020-02-17 20:35:28 -05:00
Andrew Steinborn
8ae7945b9f
Upon connection exception, discard all incoming packets instead
2020-02-17 19:34:22 -05:00
Andrew Steinborn
37994449d7
Fix regressions with plugin dependency loading from #272
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This is a quick and dirty fix because it's late. I'll need to
commit a better fix later.
2020-02-16 03:19:13 -05:00
Andrew Steinborn
e558b7ca1f
Update to new bStats revision
2020-02-13 12:58:24 -05:00
Andrew Steinborn
29168ae549
Update to new bStats revision
2020-02-13 12:57:48 -05:00
Crypnotic
8fba9d7438
Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration
2020-02-09 13:40:15 -06:00
alexstaeding
da8cee2260
Make PluginContainer injectable ( #272 )
2020-02-07 16:22:47 -05:00
Andrew Steinborn
77526d9bf4
Merge pull request #266 from alex11441/dev/1.1.0
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Allow users to specify a reason in the shutdown command
2020-01-24 16:01:23 -05:00
Andrew Steinborn
0c7a995767
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-24 01:22:44 -05:00
Andrew Steinborn
c7bac69290
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-24 01:22:32 -05:00
Alex
9f340347b6
Allow users to specify a reason in the shutdown command
2019-12-30 23:20:55 -07:00
Alex
941800ce96
Add VelocityServer#shutdown(boolean, TextComponent)
2019-12-30 23:20:25 -07:00
Andrew Steinborn
fb0446f4fc
Add DisconnectEvent#disconnectedDuringLogin()
2019-12-24 23:56:39 -05:00
Andrew Steinborn
c3068ea26b
Rename mystery field in JoinGame
2019-12-14 17:45:54 -05:00
Andrew Steinborn
fa489f6014
Rename mystery field in JoinGame
2019-12-14 17:45:10 -05:00
Andrew Steinborn
b56302b17e
Minecraft 1.15 (backport from 1.1.0)
2019-12-10 12:22:24 -05:00
Andrew Steinborn
8c3f7e2ecc
Optimize DNS resolution logic for AsyncHttpClient
2019-12-01 15:17:17 -05:00
Andrew Steinborn
75359256b3
Introduce velocity.natives-tmpdir property for properly handling noexec /tmp
2019-11-29 14:27:27 -05:00
Andrew Steinborn
e06e2e4cf9
Introduce velocity.natives-tmpdir property for properly handling noexec /tmp
2019-11-29 14:26:59 -05:00
Andrew Steinborn
667610c251
Fix command block tab complete on <=1.12.2
2019-11-28 15:28:02 -05:00
Andrew Steinborn
50b50f3cbb
Fix 1.13+ tab complete for server commands
2019-11-28 13:12:53 -05:00
Andrew Steinborn
68e5372b2e
QuietException should be a RuntimeException
2019-11-27 01:04:48 -05:00
Andrew Steinborn
467fe34da3
Provide useful information for "unexpectedly disconnected from server"
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Fixes #233
2019-11-27 01:01:50 -05:00
Andrew Steinborn
0c14eabe6b
Fix Checkstyle issues
2019-11-26 16:32:50 -05:00
Andrew Steinborn
87ad188f92
Finalize integrated BungeeQuack
2019-11-26 16:27:30 -05:00
Andrew Steinborn
b08f27b5c4
Merge branch 'dev/1.1.0' into bungeequack-integrate
2019-11-26 15:52:53 -05:00
Andrew Steinborn
0b6fc06e67
Initial 1.15-pre2 support
2019-11-26 15:10:22 -05:00
Andrew Steinborn
bfeca40b17
Make sure we only tab-complete commands for which we have access to
2019-11-26 14:08:16 -05:00
Andrew Steinborn
2baa162d91
Make sure we only tab-complete commands for which we have access to
2019-11-26 14:07:55 -05:00
Andrew Steinborn
893391202b
Manually backport e29e20b
from Velocity 1.1.0
2019-11-26 13:47:58 -05:00
Andrew Steinborn
e29e20b1e8
Fix 1.13+ tab-complete with command but no arguments
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As a nice side-effect, this simplifies the tab complete code
a bit.
2019-11-26 13:44:21 -05:00
Andrew Steinborn
ae14eb8ccb
Fix potential UDP speculative reflection attack
2019-11-23 01:07:29 -05:00
Andrew Steinborn
da63406ee7
Fix potential UDP speculative reflection attack
2019-11-23 01:06:00 -05:00
Andrew Steinborn
d2b8271eb4
Allow running Velocity without any servers.
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This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.
To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
2019-11-16 23:17:09 -05:00
Andrew Steinborn
e12f970684
Fix fresh 1.1.0 velocity.toml generation.
2019-11-16 22:34:30 -05:00
Andrew Steinborn
010a10f50f
Do not try to prevent people from running Velocity behind Velocity.
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This commit absolutely does not change our support policy on this: this
is a completely unsupported setup. In any event, there is an existing
forwarding check in Velocity that covers this case quite well.
I am making this change to make the login process less "chatty" for
higher-latency links and 1.13+ servers.
2019-11-15 01:35:44 -05:00
Andrew Steinborn
d333eb30b8
Always create the length buffer using the best possible native buffer
2019-11-09 22:07:54 -05:00
Andrew Steinborn
8c98f5a4a6
Simplify and harden Netty handlers
2019-11-05 20:07:47 -05:00
Andrew Steinborn
09d33de03e
Merge pull request #256 from Gabik21/previous-server-in-event
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Add previous server to ServerConnectedEvent
2019-10-31 19:51:32 -04:00
Gabik21
7c0a402cca
Add previous server to ServerConnectedEvent
2019-10-28 14:45:13 +01:00
Andrew Steinborn
3f321a5219
Indicate plugin loads
2019-10-26 21:10:38 -04:00
Andrew Steinborn
9d5930d96b
Integrate BungeeQuack functionality into Velocity
2019-10-20 00:58:55 -04:00
Andrew Steinborn
19e1e05bbc
Bring back kqueue transport from the dead
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My PR to AsyncHttpClient was accepted and 2.10.4 was released with it
included.
2019-10-20 00:27:31 -04:00
Andrew Steinborn
6ff5cac4d3
Fix issues with decoding and Java fallback native
2019-10-19 23:56:44 -04:00
Joe Hirschfeld
a16684564b
Make AES crypto operations use one buffer
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All AES implementations being used are 'copy safe', where the source and
destination arrays may be the same. Lets save ourself a copy and reap
the performance wins!
2019-10-19 19:55:02 -07:00
james58899
bd35c6835e
Allow set redirect message
2019-10-17 08:32:50 +08:00
Andrew Steinborn
7747679ee1
Implement optimized compression for Java 11+
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Using the fact that the Java Deflater/Inflater API now supports
ByteBuffers as of Java 11, we can provide performance benefits equivalent
to the Velocity 1.0.x native compression on servers running Java 11+ on
non-macOS and non-Linux platforms (such as Windows).
2019-10-04 17:08:14 -04:00
Andrew Steinborn
39e48c9467
Implement #149 to send just one respawn packet
2019-09-28 00:29:51 -04:00
Andrew Steinborn
62cd2c661a
Clean up HandshakeSessionHandler
2019-09-27 22:39:16 -04:00
Andrew Steinborn
17e6944dae
Clean up HandshakeSessionHandler
2019-09-27 22:37:42 -04:00
Andrew Steinborn
546307b0d6
Suppress invalid protocol spam
2019-09-27 22:24:21 -04:00
Andrew Steinborn
1824c7ad7e
Suppress invalid protocol spam
2019-09-27 22:23:40 -04:00
Andrew Steinborn
9b570ff599
Revert this entirely for now.
2019-09-17 09:38:12 -04:00
Andrew Steinborn
8dea7567d8
Correctly handle 0-length packet
2019-09-17 09:33:43 -04:00
Andrew Steinborn
009c9afe09
Decode multiple VarInt-prefixed packets
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If the remote server does flush consolidation, Velocity will be able to
frame the packets all at once instead of having to constantly decode
packets. This should provide a modest performance boost for them whilst
not impacting un-optimized servers.
2019-09-16 20:01:38 -04:00
Andrew Steinborn
138a887d73
Fix "all" not appearing in the tab-complete for /server
2019-09-15 19:55:04 -04:00
Andrew Steinborn
aff06164cd
Fix "all" not appearing in the tab-complete for /server
2019-09-15 19:54:33 -04:00
Andrew Steinborn
9c9fa1c5ae
Remove flush consolidation for now
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This is still highly experimental
2019-09-09 00:47:42 -04:00
Andrew Steinborn
63dcc56735
Also sort servers for /glist all
2019-09-07 17:09:36 -04:00
Andrew Steinborn
08173c50ef
Refactor and improve ServerCommand
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The code has been cleaned up and reorganized. As a small quality of life
change, the server names are now sorted in alphabetical order.
2019-09-07 17:06:10 -04:00
Andrew Steinborn
983f3012a6
Merge branch 'dev/1.1.0' into feature/flush-consolidation-v2
2019-09-07 00:34:08 -04:00