Luck
c563372ffd
Remove unnecessary imports
2020-06-03 00:35:04 +01:00
Luck
2cd9f081c3
Merge branch 'dev/1.1.0' into feature/bungeeguard
2020-06-03 00:32:27 +01:00
Luck
70abda9c5b
Implement legacy forwarding BungeeGuard handshake support
2020-06-02 23:48:42 +01:00
Andrew Steinborn
e83662e8c3
Clean up imports and remove some legacy declarations.
2020-05-29 21:36:58 -04:00
Andrew Steinborn
b028d9ca8f
Use standard Guava annotation
2020-05-28 10:44:42 -04:00
Andrew Steinborn
cb99b184ed
Allow plugins to mutate available commands sent to the client.
...
This is the first unstable API being introduced and is primarily to get feedback on the system.
2020-05-28 07:14:49 -04:00
Andrew Steinborn
305949487e
Add @UnstableApi annotation. Resolves #313
2020-05-28 07:05:19 -04:00
Andrew Steinborn
eeb660ce00
Fix bad ordering
2020-05-26 05:25:03 -04:00
Andrew Steinborn
d538516f4c
Bump Netty version
2020-05-25 16:08:53 -04:00
Andrew Steinborn
ebad3d1005
Use Integer.MIN_VALUE for the sentinel for readVarIntSafely()
2020-05-25 16:05:36 -04:00
Andrew Steinborn
d7bbe7531a
Additional protocol hardening.
2020-05-25 15:58:52 -04:00
Andrew Steinborn
abd81a0216
Fix Checkstyle errors.
2020-05-25 13:24:41 -04:00
Andrew Steinborn
0cb4c02107
Run all commands on a separate thread pool.
2020-05-25 13:09:04 -04:00
Andrew Steinborn
ec1fc3944d
Make sure this runs on the event loop.
2020-05-25 12:08:24 -04:00
Andrew Steinborn
942e2f2e1a
Better generic cleanup.
2020-05-25 11:56:56 -04:00
Andrew Steinborn
74ff56cbc9
Also reset when an exception is thrown.
2020-05-25 11:49:45 -04:00
Andrew Steinborn
64c16e61d2
Reset in-flight connection only if the server disconnects the client.
2020-05-25 11:44:02 -04:00
Andrew Steinborn
b0f1398b45
Further confinement of preconnect checks to event loop.
2020-05-25 10:26:05 -04:00
Andrew Steinborn
fa954ab717
Confine preconnect validation/setup logic to event loop.
2020-05-25 09:38:41 -04:00
Andrew Steinborn
91e9769c5a
Cap /server list to 50 servers.
...
Any more, and the server list is arguably useless. Thanks to BXBW for finding this particular issue!
2020-05-17 00:24:00 -04:00
Andrew Steinborn
feb7c2f893
Reject invalid tab complete command requests.
2020-05-08 18:22:21 -04:00
Andrew Steinborn
2418cc271a
Merge pull request #307 from mikroskeem/feature/prevent-proxy-connections
...
Add prevent-proxy-connections option
2020-05-08 14:57:20 -04:00
Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable
2020-05-08 21:16:12 +03:00
Andrew Steinborn
3bc8323ed5
We're well into 2020, just saying.
2020-05-08 14:03:35 -04:00
Andrew Steinborn
5424c55f09
Merge pull request #301 from Leymooo/command-event
...
fix build
2020-04-30 01:13:30 -04:00
Leymooo
4b4ed02e8d
fix build
2020-04-30 01:00:12 +03:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
...
fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
d096eb3429
update class javadoc
2020-04-29 22:15:33 +03:00
Leymooo
aa55af8eb7
fix command forwarding
2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
...
Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda
Allow disabling BungeeCord plugin message channel.
2020-04-28 14:10:54 -04:00
Leymooo
9d6689f64a
forgot annotation
2020-04-27 13:12:03 +03:00
Leymooo
26bf94f08f
fix typos, update javadocs
2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646
add async methods, also add separate methods which will call event and which will not call event
2020-04-27 01:05:57 +03:00
Leymooo
fb64333813
pass eventLoop to thenApplyAsync
2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6
fix logic
2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337
Add CommandExecuteEvent
2020-04-27 00:04:12 +03:00
Andrew Steinborn
957c0dd307
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:22 -04:00
Andrew Steinborn
81a0cbe3b9
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
e6ea191c92
Bump Netty to 4.1.49.Final
...
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:28:17 -04:00
Andrew Steinborn
2b84d35798
Fix bug in ConnectOther message
...
Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
24c9fc0ef1
Relax GameProfileRequestEvent#setGameProfile to allow faking even in online-mode
2020-04-19 09:20:03 -04:00
Andrew Steinborn
d0cbcf65e9
Fix some tab-complete regressions
2020-04-19 09:07:17 -04:00
Andrew Steinborn
5c93fd3866
Merge pull request #294 from creeper123123321/backend-initializer
...
(Implementation) Allow injecting into backend connection
2020-04-14 01:43:24 -04:00
creeper123123321
9f6d7c2e82
fix name
2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f
(Implementation) Allow injecting into backend connection
2020-04-13 10:35:26 -03:00
Andrew Steinborn
4ddc55a5b7
No need to register multiple times
2020-04-12 17:20:54 -04:00
Andrew Steinborn
49ab2764c4
Close one last "proxy crasher" loophole
2020-04-12 17:18:53 -04:00
Andrew Steinborn
6ed61848e9
Upon connection exception, discard all incoming packets instead
2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548
Only finish non-repeating tasks
2020-04-11 21:09:15 -04:00