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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-27 08:30:18 +01:00
Commit graph

203 Commits

Autor SHA1 Nachricht Datum
Leymooo
26bf94f08f fix typos, update javadocs 2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646 add async methods, also add separate methods which will call event and which will not call event 2020-04-27 01:05:57 +03:00
Leymooo
6555e0e337 Add CommandExecuteEvent 2020-04-27 00:04:12 +03:00
Andrew Steinborn
957c0dd307 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:22 -04:00
Andrew Steinborn
24c9fc0ef1 Relax GameProfileRequestEvent#setGameProfile to allow faking even in online-mode 2020-04-19 09:20:03 -04:00
Andrew Steinborn
a5350c6822 Deal with potentially nullable player sample entries 2020-02-13 13:32:47 -05:00
Andrew Steinborn
6e41ce7f15 Minecraft 1.15.2 2020-01-21 13:28:27 -05:00
Andrew Steinborn
fb0446f4fc Add DisconnectEvent#disconnectedDuringLogin() 2019-12-24 23:56:39 -05:00
Andrew Steinborn
4c09024952 Minecraft 1.15.1 2019-12-17 13:57:23 -05:00
Andrew Steinborn
07c2024307 Minecraft 1.15 2019-12-10 11:47:10 -05:00
Andrew Steinborn
b5aeeab2a8
Minecraft 1.15-pre7 2019-12-09 18:00:08 -05:00
Andrew Steinborn
0b6fc06e67 Initial 1.15-pre2 support 2019-11-26 15:10:22 -05:00
Andrew Steinborn
d2b8271eb4 Allow running Velocity without any servers.
This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.

To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
2019-11-16 23:17:09 -05:00
Andrew Steinborn
09d33de03e
Merge pull request #256 from Gabik21/previous-server-in-event
Add previous server to ServerConnectedEvent
2019-10-31 19:51:32 -04:00
Gabik21
bc8756f715
Readd old constructor 2019-10-31 19:31:47 +01:00
Gabik21
9498376bfa
Add missing info to constructor doc 2019-10-28 21:23:28 +01:00
Gabik21
ad291803ea
Add missing JavaDoc 2019-10-28 21:18:53 +01:00
Gabik21
802251d273
Add previous server to toString method 2019-10-28 20:49:11 +01:00
Gabik21
7c0a402cca
Add previous server to ServerConnectedEvent 2019-10-28 14:45:13 +01:00
james58899
bd35c6835e
Allow set redirect message 2019-10-17 08:32:50 +08:00
Andrew Steinborn
b18f65fe0a Allow building on Java 11 (and set Travis to build on OpenJDK 11) 2019-10-04 17:09:41 -04:00
Andrew Steinborn
47ada83700 Add modified FastUUID 2019-09-26 22:27:08 -04:00
Andrew Steinborn
260f7f575a ServerInfo is now comparable 2019-09-07 17:06:06 -04:00
Leymooo
fd367c6efd Add method to determine if player is in OnlineMode 2019-09-04 01:44:40 +03:00
Gabik21
18a56d8b1d
Merge remote-tracking branch 'upstream/dev/1.1.0' 2019-08-29 19:47:04 +02:00
Andrew Steinborn
661ec3103a Bump to Guice 4.2.2 for Java 11 plugin support 2019-08-09 15:39:46 -04:00
Andrew Steinborn
ca9a4492c4 Add support for ping pass-through
By default, ping pass-through is not enabled. However, you can use
ping passthrough to pass through just mods (great for modded servers)
or everything.
2019-08-06 02:06:53 -04:00
Andrew Steinborn
2d9227ccf0 Fix Checkstyle 2019-08-05 10:51:45 -04:00
Andrew Steinborn
b4e62443c9 Add arbitrary chat tab complete event. Fixes #236 2019-08-05 10:30:55 -04:00
Jamie Campbell
5d37a7f96e 1.14.4 support 2019-07-26 01:34:02 -04:00
Gabik21
5c314c9068
Add 1.7 Protocol Support 2019-07-01 08:56:22 +02:00
Andrew Steinborn
f0ba7e1eea Add method to check if an entry already exists in the tab list. 2019-07-01 00:07:20 -04:00
Andrew Steinborn
275685f45f Merge branch 'master' into dev/1.1.0
# Conflicts:
#	build.gradle
2019-06-30 23:52:22 -04:00
Leymooo
de4f5e32dd 1.14.3 2019-06-24 19:37:17 +03:00
Andrew Steinborn
81840abc86 Enforce at least one parameter in CommandManager#register()
The old register method has been deprecated.
2019-06-22 21:13:20 -04:00
Andrew Steinborn
ed8209cfd1 Merge branch 'master' into dev/1.1.0 2019-06-22 21:01:46 -04:00
Leymooo
d0745acde1 1.14.3-pre4 2019-06-22 14:11:47 +03:00
Andrew Steinborn
c55ab2c908 Make sure to include the right repo 2019-06-18 07:48:03 -04:00
Andrew Steinborn
8a45074eb2 Include Configurate 2019-06-18 07:45:45 -04:00
Andrew Steinborn
04a23e3622 Introduce raw String-based command API 2019-06-18 00:13:49 -04:00
Andrew Steinborn
8d61e7ffd0 Removed redundant (non-)nullable annotations from boss bar. 2019-06-02 17:57:31 -04:00
kashike
0a53343547 Rename some bossbar-related fields and methods 2019-06-02 14:47:41 -07:00
MrIvanPlays
20b34447f8 Add BossBar API (#213) 2019-06-02 15:02:43 -04:00
Leymooo
85c6238d68 1.14.2 support 2019-05-27 17:20:42 +03:00
Andrew Steinborn
b0b445c044 Fix Javadoc link for text API 2019-05-15 19:20:51 -04:00
Andrew Steinborn
fc9e2d576d Update for Minecraft 1.14.1 2019-05-13 12:12:08 -04:00
Andrew Steinborn
37999ed32e Support 1.14-pre2 2019-05-10 02:51:00 -04:00
kashike
3800610f66 Bump text to 3.0.0 2019-05-06 19:34:53 -07:00
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! (#191)
* Delay switch to new server until after JoinGame is sent.

Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.

This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).

* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
545966a4e7 Minecraft 1.14 2019-04-23 13:46:49 -04:00