Andrew Steinborn
224e06d7ea
Bump to 1.1.7-SNAPSHOT
2021-06-07 12:48:11 -04:00
Andrew Steinborn
b6dc0089b4
Velocity 1.1.6
2021-06-07 12:47:00 -04:00
Andrew Steinborn
c2c119140f
Anticipatory bump to Minecraft 1.17
2021-06-07 12:46:21 -04:00
Andrew Steinborn
43b72ff826
Apply some spelling fixes from code review
...
Co-authored-by: Hugo Manrique <hugmanrique@users.noreply.github.com>
2021-06-06 00:20:47 +00:00
FivePB
59b29a075e
Improve new Resource-pack API
2021-06-05 16:07:24 +02:00
Andrew Steinborn
df21105701
Minecraft 1.17-rc1
2021-06-04 17:48:45 -04:00
Andrew Steinborn
100eedf102
Minecraft 1.17-pre5
2021-06-03 14:40:06 -04:00
Andrew Steinborn
3eb64855d3
Minecraft 1.17-pre4
2021-06-03 02:50:16 -04:00
Andrew Steinborn
f67dc3ffc8
Minecraft 1.17-pre3
2021-06-01 13:36:28 -04:00
Andrew Steinborn
c161a3859c
1.17-pre2
2021-05-31 12:47:13 -04:00
Andrew Steinborn
10bfd8685e
Minecraft 1.17-pre1
2021-05-27 11:02:07 -04:00
FivePB
18466bb595
Snapshot 21w19a
2021-05-13 23:50:00 +02:00
FivePB
6eb2432e88
Snapshot 21w18a
2021-05-13 23:50:00 +02:00
FivePB
00f81a3fd7
Snapshot 21w17a
2021-05-13 23:50:00 +02:00
FivePB
be1848f8e7
Snapshot 21w16a
2021-05-13 23:50:00 +02:00
FivePB
8def411b2b
Snapshot 21w15a
2021-05-13 23:49:55 +02:00
Five (Xer)
2220209495
Snapshot 21w14a
2021-05-12 21:42:28 +02:00
Five (Xer)
625fa9b0ad
Snapshot 21w13a
2021-05-12 21:42:28 +02:00
Five (Xer)
f6e023bf60
Snapshot 21w11a
2021-05-12 21:42:27 +02:00
Five (Xer)
581303a54c
Snaphot 21w10a
2021-05-12 21:42:27 +02:00
Five (Xer)
6207647aae
Remove leftovers
2021-05-12 21:42:27 +02:00
Five (Xer)
22bc759044
Snapshot 21w08a
2021-05-12 21:42:27 +02:00
Five (Xer)
b19cf16345
Snapshot 21w07a
2021-05-12 21:42:27 +02:00
Five (Xer)
c9e92bcc53
Snapshot 21w06a
2021-05-12 21:42:27 +02:00
Five (Xer)
03327c2677
Snapshot 21w05b
2021-05-12 21:42:27 +02:00
FivePB (Xer)
7ea7e77564
Snapshot 21w05a
2021-05-12 21:42:27 +02:00
FivePB
f0d9a445ed
Snapshot 21w03a
2021-05-12 21:42:27 +02:00
FivePB (Xer)
76493549bf
Snapshot 20w51a
2021-05-12 21:42:27 +02:00
Five (Xer)
040cc29c34
Snapshot 20w49a
2021-05-12 21:42:27 +02:00
Five (Xer)
b588bfe448
Snapshot 20w48a
2021-05-12 21:42:27 +02:00
Five (Xer)
d8a39fc438
Snapshot 20w46a
2021-05-12 21:42:27 +02:00
Five (Xer)
d444bed96b
Adjust snapshot -> final version
2021-05-12 21:42:27 +02:00
Five (Xer)
7f0964155c
Snapshot 20w45a
2021-05-12 21:42:27 +02:00
Andrew Steinborn
06ecab2627
Merge pull request #493 from VelocityPowered/feature/combine-varint-prefix-with-compression
...
Further packet handling performance improvements
2021-05-09 03:07:44 -04:00
Andrew Steinborn
11ed4b46e4
whoops
2021-05-09 02:57:52 -04:00
Andrew Steinborn
5170da8fd7
Improve writeVarInt inlining by peeling the two most common cases
2021-05-09 02:57:01 -04:00
Andrew Steinborn
150fd9a9cf
Add highly-optimized VarInt writing method
2021-05-08 23:26:43 -04:00
Andrew Steinborn
6369a95ec9
Readd safe and slow compression handling and hide it behind a system property
2021-05-08 18:40:23 -04:00
Andrew Steinborn
0a4e226571
Merge pull request #492 from Leymooo/feature/combine-varint-prefix-with-compression
...
Do not copy memory in case when packet needs to compress
2021-05-08 17:01:56 -04:00
Leymooo
a8e0516d18
Also do not copy memory in case when packet needs to compress
2021-05-07 19:36:30 +03:00
Andrew Steinborn
9318fe3dca
Update link to Adventure documentation
2021-05-06 21:08:57 -04:00
Andrew Steinborn
37a4199d43
Combine VarInt prefix encoding with compression
...
This saves us a memory copy in the common "there is no need to compress this packet" case.
2021-05-06 19:56:45 -04:00
Andrew Steinborn
3d9a166892
Fix Checkstyle
2021-05-06 16:46:43 -04:00
Andrew Steinborn
3fdacd30d1
Explain why Player#sendPluginMessage may not do what some people think it ought to do
2021-05-06 16:43:45 -04:00
Andrew Steinborn
bbc53da87e
Create FUNDING.yml
2021-05-06 16:10:56 -04:00
Andrew Steinborn
fb3f21abc6
More bitshifting magic
2021-05-06 00:48:19 -04:00
Andrew Steinborn
1cef82d54d
Unroll the VarInt writing loop
...
This is about as optimized as it can get. Thanks to @Leymooo for the idea, I simply expanded on it. We optimize for the common 1-3 byte cases, and punt more "complicated" cases to the original VarInt writing function we had before.
2021-05-05 22:13:54 -04:00
Andrew Steinborn
d42cc4f984
Force a flush after a certain threshold of packets have been queued for sending
...
Fixes #486 .
2021-05-04 18:51:01 -04:00
Nicolas RAYNAUD
e0153267db
Fixed copyright year ( #490 )
2021-05-04 18:22:50 -04:00
Andrew Steinborn
7c76ae9a27
Make sure to check not only the entire array but also how much was written
2021-05-04 16:32:37 -04:00