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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-16 21:10:30 +01:00
Commit graph

2206 Commits

Autor SHA1 Nachricht Datum
Timon
cefa3b272e
feat: expose list order in TabListEntry (#1451)
* feat: expose list order in TabListEntry

* fix: address comment (from github)

* fix: address another comment (from github)
2024-11-09 18:03:34 -05:00
Andrew Steinborn
08a42b3723 Replace home-made legacy hover event serializer with Adventure's implementation
This technically can break backwards compatibility, but this seems to be very unlikely to be the practice in reality. (The Velocity implementation probably wasn't correct, anyway.)
2024-10-27 15:13:22 -04:00
Aaron
dc40e160d7
replace old velocitypowered.com links (#1399)
* replace old links

* content to 'PaperMC', cause its probably the best
2024-10-27 14:27:09 -04:00
Andrew Steinborn
f2d6e143ae Update several dependencies 2024-10-27 14:10:33 -04:00
Andrew Steinborn
b135148dfc fix a typo 2024-10-27 13:54:08 -04:00
Timon
69ee655d74
Update 1.21.2 protocol to include 1.21.3 release (#1449) 2024-10-23 19:39:12 +01:00
Michael
7a9227d517
Fix extra respawn packet byte on <1.21.2 (#1448) 2024-10-22 19:01:55 +02:00
Gero
05235da55d
1.21.2 (#1447)
* 24w33a

* 24w34a

* 24w38a

* 24w40a

* 1.21.2
2024-10-22 17:33:55 +02:00
Andrew Steinborn
2c8ce219f0 fix checkstyle, closes #1446 2024-10-20 20:20:42 -04:00
Jackson
d4e89dbdda
Ability to specify servers from the command line (#1445) 2024-10-20 20:09:55 -04:00
usb
1e6396d6c2
set annotation processor to isolating to decrease compile times on big plugins (#1434)
Signed-off-by: U5B <56985400+U5B@users.noreply.github.com>
2024-10-20 20:06:01 -04:00
Elikill58
9a93bbe990
Add deprecation notice (#1442) 2024-10-20 20:05:29 -04:00
Isaac - The456
99aaf3ce4e
expose raw vhost (#1423) 2024-10-07 10:41:17 +01:00
Stefano
ef1f5009d3
Adjust HAProxy's existance to log when the proxy protocol is enabled … (#1436)
* Adjust HAProxy's existance to log when the proxy protocol is enabled during bind.

* Added additional warning message, instead of changing the main one. We can see what the preference would be.
2024-09-22 21:42:12 -04:00
Andrew Steinborn
b66aa3fb4e Bump to Velocity 3.4.0 2024-09-15 21:38:03 -04:00
Andrew Steinborn
2016d1482f Deprecate anonymous command registrations 2024-09-15 21:27:47 -04:00
Andrew Steinborn
4f227badc2 Reintroduce sync event execution to the Velocity event system
This required a not-insubstantial number of bug fixes, since the sync support had bit-rotted somewhat. This PR also corrects a number of bugs.

Finally. the per-plugin executor services are now used to execute all async event tasks.
2024-09-15 20:41:11 -04:00
Andrew Steinborn
ffa78d2a92 Small clean-ups in event manager. 2024-09-15 17:00:15 -04:00
Andrew Steinborn
4eb02c8d38 Do not store the dimension registry for each connected server
This was unused and did little more than add unnecessary memory usage. The only time we need the dimension registry is during server switching - once that is done, we no longer need the registry.
2024-09-15 13:55:33 -04:00
Timon
78f6cfc26c
feat: Require any ConsoleCommandSender for the shutdown command (#1428) 2024-09-14 12:18:23 +01:00
skbeh
2299b78ad3
fix: apply message in PlayerChatEvent when handling SessionPlayerChatPacket (#1411)
Fix 1.19.3+ unsigned chat not being changed by `PlayerChatEvent`.
2024-09-14 12:13:57 +01:00
powercas_gamer
6f6d55e9e6
[ci skip] make 'runShadow' workingDir use the 'run' directory (#1398) 2024-09-14 12:02:08 +01:00
Nostal Yuu
0cd069ecbf
Fix exception while serializing JsonArray (#1426) 2024-09-11 12:40:25 -07:00
Andrew Steinborn
3c23ee7576 Fix typo for musl crypto 2024-09-07 13:14:04 -04:00
Andrew Steinborn
525ac2712e Also provide musl libc builds of Velocity natives
Reference: PaperMC/Paper#11367
2024-09-07 12:56:38 -04:00
Andrew Steinborn
784806848d
Do more speculative VarInt reading optimizations (#1418) 2024-09-05 00:00:34 -04:00
Andrew Steinborn
46f29480bd Delete now-unused MinecraftVarintLengthCompositeEncoder 2024-09-03 00:40:31 -04:00
Andrew Steinborn
f034c0277d Have one MinecraftVarintLengthEncoder, not two
Applies more to the margins (such as login phase and server list ping), but every bit does help.
2024-09-03 00:33:57 -04:00
Andrew Steinborn
52ae735ea3 Change LoginInboundConnection queue type to something that is actually thread-safe 2024-09-02 20:47:01 -04:00
Andrew Steinborn
862036d424 Fix a compile error. 2024-09-02 03:00:19 -04:00
Andrew Steinborn
a7654af1a3 Do some minor natives housekeeping. 2024-09-02 02:57:03 -04:00
Andrew Steinborn
55f9509c6e
Add a MinecraftVarintLengthCompositeEncoder for backend connections (#1419)
This is an optimization that has been in BungeeCord for some time, but it's an idea that makes a lot of sense: avoid a memory copy when we don't need to do one. The OS will hopefully be smart enough to use `writev()` or similar for this.
2024-09-02 02:25:04 -04:00
Andrew Steinborn
956fca142c Readd accidentally removed macOS arm64 compression native 2024-08-31 22:26:16 -04:00
Andrew Steinborn
f8c3a1a5cb update the native README with other OS instructions 2024-08-31 20:52:33 -04:00
Andrew Steinborn
f67d85493e update the native README 2024-08-31 20:47:25 -04:00
Andrew Steinborn
af629cf000
Fall 2024 recompile of the natives (#1416)
This time around, instead of the very ad hoc approach I have historically taken, this time we actually have a convenient script that takes care of basically all the hard work necessary, including cross-compilation.

We compile natives for Ubuntu 20.04 LTS (OpenSSL 1.1.x native and libdeflate) and Ubuntu 22.04 LTS (OpenSSL 3.x.x native), for both x86_64 and aarch64.

The macOS natives have also been recompiled on macOS Sonoma.
2024-08-31 20:30:47 -04:00
KoutaChan
67fb3b70a4
Increase readComponent string size limit to 262,143 for 1.13-1.20.2 (#1409) 2024-08-31 17:11:54 -04:00
Shane Freeder
6100e675af
Switch to alt throw path for reading login message IDs (Fixes #1370)
There is little expectation that we should get a -ve number in here, but
it is sadly seen in the wild. We will use an alternative exception path rather
than returing a magic number to indicate an invalid value.

once primative classes arrive, this should probably be written to use those
for passing up the result.
2024-08-21 17:06:11 +01:00
Max Lee
00ed2284ec
Use the default Minecraft port instead of custom one (#1277) 2024-08-10 15:12:19 -04:00
Timon
dd7b8b4d8f
Update 1.21 protocol to include 1.21.1 release (#1402) 2024-08-08 15:47:18 +01:00
powercas_gamer
51468530a9
[ci skip] add adventure-key and text-minimessage javadoc links (#1394) 2024-07-25 23:53:22 -05:00
powercas_gamer
f6a47ae8b0
[ci skip] update docs url (#1393) 2024-07-24 18:25:41 -05:00
Patryk Twardosz
09f687e5d5
feat: Add server registered/unregistered events (#1386)
* feat: Add server registered/unregistered events

* Annotate new API with `@Beta`

* Migrate from classes to records

* Add null checks

* Fix code style indent

* Add links in documentation

* Fix docs indent

---------

Co-authored-by: powercas_gamer <cas@mizule.dev>
2024-07-24 18:13:21 -05:00
Shane Freeder
44b1e0c6f9
Print correct exception when hotspot dump fails 2024-07-22 15:42:42 +01:00
Jaime Costas
a4476253ab
End bundle session on server switch (#1385) 2024-07-19 20:34:46 +02:00
Gero
d999ee2058 Fix PlayerConfigurationEvent only being called for initial configuration on 1.20.5+ 2024-07-14 16:29:30 +02:00
Andrew Steinborn
ebc418f6cc Do not use classes from io.netty.util.internal
In this case, we don't even need a concurrency-friendly MPSC queue, since this code only ever gets run in the event loop associated to the channel, so a simple `ArrayDeque` is enough for our needs.
2024-07-13 21:50:27 -04:00
Rubén
d5e7fa5b84
Add ServerResourcePackRemoveEvent (#1379)
* Add ServerResourcePackRemoveEvent

* Add nonnull check

* Fix indentation

* Fix import code style
2024-07-12 05:02:00 -05:00
Gero
6073f698e2
Add PlayerConfigurationEvent and PlayerEnteredConfigurationEvent (#1371)
* Configuring the player (i.e. sending resource packs) should now be done in the new PlayerConfigurationEvent.

* The new PlayerEnteredConfigurationEvent is called when a player acknowledged the switch to configuration state.

* The PlayerEnterConfigurationEvent is no longer called twice. It is now called when the backed wants to reconfigure the player.

* The PlayerFinishConfigurationEvent should no longer be used to configure the player (i.e. sending resource packs). This is because since 1.20.5 the backend server can't send keep alive packets between switching state anymore and the connection will thus time out.
2024-07-12 11:16:42 +02:00
Jason Penilla
e0f74a8493
Bump Adventure to 4.17 (#1376) 2024-07-10 23:15:28 -05:00