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.github [ci skip] Add Issue Forms (#1364) 2024-06-23 11:57:40 -05:00
api Add ServerResourcePackRemoveEvent (#1379) 2024-07-12 05:02:00 -05:00
build-logic Improve protocol version checking (#1203) 2024-01-18 17:32:42 -08:00
config/checkstyle chore: update checkstyle config 2024-02-08 11:20:28 -08:00
gradle Bump Adventure to 4.17 (#1376) 2024-07-10 23:15:28 -05:00
native [ci skip] Remove duplicate space from NativeZlibInflate (#1240) 2024-02-09 18:02:43 +00:00
proxy Print correct exception when hotspot dump fails 2024-07-22 15:42:42 +01:00
.gitignore 1.20.2 Support (#1088) 2023-10-10 12:44:16 +00:00
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crowdin.yml Update Crowdin configuration file 2022-08-07 10:56:43 -04:00
gradle.properties Bump version pending 1.20.4 and API changes 2023-12-09 17:55:58 +00:00
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Velocity

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A Minecraft server proxy with unparalleled server support, scalability, and flexibility.

Velocity is licensed under the GPLv3 license.

Goals

  • A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
  • High performance: handle thousands of players on one proxy.
  • A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
  • First-class support for Paper, Sponge, Fabric and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Running

Once you've built Velocity, you can copy and run the -all JAR from proxy/build/libs. Velocity will generate a default configuration file and you can configure it from there.

Alternatively, you can get the proxy JAR from the downloads page.