Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-26 00:00:55 +01:00
Do not use classes from io.netty.util.internal
In this case, we don't even need a concurrency-friendly MPSC queue, since this code only ever gets run in the event loop associated to the channel, so a simple `ArrayDeque` is enough for our needs.
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d5e7fa5b84
Commit
ebc418f6cc
@ -24,7 +24,7 @@ import com.velocitypowered.proxy.protocol.StateRegistry;
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import io.netty.channel.ChannelDuplexHandler;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.util.ReferenceCountUtil;
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import io.netty.util.internal.PlatformDependent;
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import java.util.ArrayDeque;
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import java.util.Queue;
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import org.jetbrains.annotations.NotNull;
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@ -42,7 +42,7 @@ import org.jetbrains.annotations.NotNull;
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public class PlayPacketQueueInboundHandler extends ChannelDuplexHandler {
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private final StateRegistry.PacketRegistry.ProtocolRegistry registry;
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private final Queue<Object> queue = PlatformDependent.newMpscQueue();
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private final Queue<Object> queue = new ArrayDeque<>();
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/**
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* Provides registries for client & server bound packets.
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@ -25,7 +25,7 @@ import io.netty.channel.ChannelDuplexHandler;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelPromise;
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import io.netty.util.ReferenceCountUtil;
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import io.netty.util.internal.PlatformDependent;
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import java.util.ArrayDeque;
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import java.util.Queue;
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import org.jetbrains.annotations.NotNull;
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@ -43,7 +43,7 @@ import org.jetbrains.annotations.NotNull;
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public class PlayPacketQueueOutboundHandler extends ChannelDuplexHandler {
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private final StateRegistry.PacketRegistry.ProtocolRegistry registry;
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private final Queue<MinecraftPacket> queue = PlatformDependent.newMpscQueue();
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private final Queue<MinecraftPacket> queue = new ArrayDeque<>();
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/**
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* Provides registries for client & server bound packets.
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