EvilSeph
ebfd973d09
Fixed PlayerPickupItem event firing even if the player could not pick up the item.
2011-06-23 01:25:08 -04:00
Dinnerbone
e73b10cf9e
Fire WorldLoad events on default worlds for plugins who load:startup
2011-06-22 18:33:23 +01:00
Dinnerbone
7f0126a364
You may now set a generator to a default world using plugin.yml
2011-06-22 18:27:52 +01:00
Dinnerbone
d647e2098e
Implemented startup plugin loading
2011-06-22 18:27:51 +01:00
EvilSeph
ff67eda4c4
Fixed players not healing in other worlds when spawn-monsters is false.
2011-06-22 12:52:02 -04:00
Rigby
7efaa1a02e
Inform the client when a move event is cancelled.
2011-06-22 12:49:50 -04:00
Dinnerbone
568731f29c
Line endings.
2011-06-22 16:55:04 +01:00
EvilSeph
79337d3aab
Added SpawnReasons to CreatureSpawn events. Thanks winsock!
2011-06-21 16:37:07 -04:00
EvilSeph
cd1c3858eb
Fixed spawn location offset.
2011-06-21 00:24:20 -04:00
Rigby
0648302078
Implements isBedSpawn() to the PlayerRespawnEvent.
2011-06-21 00:21:11 -04:00
Rigby
138c70183d
Changed Nether portals to be handled by a customiseable PortalTravelAgent and updated the PlayerPortalEvent
2011-06-20 18:33:21 -04:00
EvilSeph
8df3fe62f4
Remove Squid spawning restriction as Squids seem to obey spawn flags.
2011-06-20 12:45:33 -04:00
EvilSeph
5335508c2e
Possible fix for furnaces leaving items behind.
2011-06-20 01:40:11 -04:00
EvilSeph
918f488d23
Added Furnace smelt and burn events.
2011-06-20 00:15:32 -04:00
EvilSeph
7ac53dfc8b
Fixed NPEs in infinite item loss fix
2011-06-19 13:58:38 -04:00
EvilSeph
a6e5c97223
Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby!
2011-06-19 04:25:57 -04:00
EvilSeph
12b7499c4f
Added Entity target events to EntityGhast. Thanks winsock!
2011-06-19 01:44:42 -04:00
EvilSeph
98f05f7756
Fixed hostile entities continuously targeting dead entities. Thanks Rigby!
2011-06-19 00:53:45 -04:00
EvilSeph
b292a9dfbc
Added more events for Wolves. Thanks Deaygo!
...
Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
2011-06-18 22:37:52 -04:00
sunkid
155874eec9
Implemented the concept of a projectile.
2011-06-18 22:21:02 -04:00
Rigby
0ef0bdb61c
I'm sorry Paintings... please come back...
2011-06-19 09:05:28 +08:00
sk89q
a6b8b80fad
Added PlayerToggleSneakEvent.isSneaking().
2011-06-18 14:35:51 -07:00
EvilSeph
4cefee5be7
Added world seed display to 'Preparing level' log message for each world
2011-06-18 00:29:34 -04:00
EvilSeph
87b421767c
Added wolf damage and target events. Thanks Deaygo!
2011-06-18 00:12:47 -04:00
EvilSeph
b0fcbe7fca
Fixed several NPEs within World. Thanks Deaygo!
2011-06-18 00:12:47 -04:00
EvilSeph
68695fb9d6
Fixed EntityTame event firing too many times.
2011-06-17 23:06:20 -04:00
EvilSeph
d48e9c22f5
Added BlockSpread, BlockForm and BlockFade events.
2011-06-17 22:19:43 -04:00
EvilSeph
22f26895ec
Added Redstone event support for detector rails.
2011-06-17 20:11:16 -04:00
EvilSeph
b92f54639a
Added recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
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Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
2011-06-17 19:22:57 -04:00
EvilSeph
f3d25e647f
Added EntityRegainHealthEvent. Thanks TimWolla!
2011-06-17 16:55:00 -04:00
sunkid
fadd962b9c
Added the implementation of the concept of an Explosive.
2011-06-17 16:55:00 -04:00
EvilSeph
105cc5393c
Forgot to account for code shuffling with player.dat fixes.
2011-06-17 08:59:03 -04:00
EvilSeph
cc1b0a005c
Added per player time support. Thanks eisental, Shamebot and needspeed10!
2011-06-17 02:29:16 -04:00
EvilSeph
be45f900e5
Fixed issues with infinite items. Thanks for the help Rigby!
...
Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already).
2011-06-17 01:12:49 -04:00
Rigby
0c56bfb62f
Possible Player.dat fixes to address issues with switching between Vanilla and Bukkit or vice versa.
2011-06-17 01:00:19 -04:00
Dinnerbone
7aadc3d666
Moved spawn-protection from server.properties into (settings.)spawn-radius in bukkit.yml
2011-06-17 04:49:58 +01:00
Dinnerbone
7e22faf9d6
Moved some craftbukkit stuff down from WorldServer to World; should fix a few NPEs during generation, and saves on a lot of casting
2011-06-17 03:06:45 +01:00
Dinnerbone
a818669be0
When someone moves to Bukkit from a vanilla (or other mod) server, move the old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.)
2011-06-16 21:41:01 +01:00
Dinnerbone
e08568de4a
Implemented ChunkPopulateEvent
2011-06-16 19:33:36 +01:00
EvilSeph
6f1d6a4ca8
Fixed EntityTame event.
2011-06-15 15:01:09 -04:00
EvilSeph
e2c9e92d98
Properly fixed BlockPlace event for Redstone wire.
2011-06-15 14:56:20 -04:00
EvilSeph
9d8428607b
Fixed login message and CraftBukkit comment.
2011-06-14 10:16:54 -04:00
EvilSeph
8bfa8e2d04
Made Squids fire EntityDeath events.
2011-06-14 10:16:53 -04:00
Dinnerbone
b042f48b24
Fixed random NPEs when generating a world
2011-06-11 23:47:30 +01:00
Erik Broes
96b1b8a10c
Generic cleanup
2011-06-12 00:30:52 +02:00
sk89q
938db4de2d
Updated the block place cancellation code for steps to handle many more cases. There's still one edge case left however.
2011-06-11 01:50:08 -07:00
EvilSeph
73e34c2fe3
Added ItemSpawnEvent. Thanks myers!
2011-06-11 02:00:05 -04:00
EvilSeph
5b93f5565a
Fixed from and to worlds being the same for a PlayerTeleportEvent for crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess.
2011-06-11 01:33:37 -04:00
EvilSeph
cd12f057a7
Fixed cancelled lighting strikes dealing damage.
2011-06-10 20:37:33 -04:00
EvilSeph
fb3e3ade90
Possible fix for clay generation.
2011-06-10 19:59:52 -04:00