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2377 Commits

Autor SHA1 Nachricht Datum
Travis Watkins
3dcf159ec1 Fix missed diff and other small things 2014-04-13 04:29:21 -05:00
Travis Watkins
d82e34da59 Use world-container when finding players to convert. Fixes BUKKIT-5530 2014-04-13 00:13:42 -05:00
Travis Watkins
b689cfa83a Check actual whitelist for CraftOfflinePlayer too 2014-04-12 07:45:32 -05:00
Travis Watkins
f6a93775bf Check the actual whitelist for Player#isWhitelisted()
The server's check is for whether or not a player can pass the whitelist
not just if the player is on it. That seems like more useful information
but the API has always just checked if they are on it so this commit
restores that.
2014-04-12 07:21:01 -05:00
Travis Watkins
7b409ed4e9 Use fetched GameProfile for getOfflinePlayer(String)
When getting an OfflinePlayer by name we lookup their UUID and then
use that to fetch the OfflinePlayer. If the player has not played on
this server before the resulting OfflinePlayer will return null for
getName(). As this is unintuitive we now create the OfflinePlayer directly
using the profile we looked up and make OfflinePlayer prefer that data.
2014-04-12 03:12:26 -05:00
Travis Watkins
8f771c7378 Update CraftBukkit to Minecraft 1.7.8 2014-04-11 22:28:35 -05:00
Patrick Seidel
0df7555cec Add method to send fake sign updates to players. Adds BUKKIT-2300 2014-04-02 18:05:03 -05:00
BlackHole
903575ff2e Add player unique ID to (Async)PlayerPreLoginEvent. Adds BUKKIT-5108 2014-04-02 17:28:18 -05:00
Jeremy Wood
8d77687e7a Add equals for CraftInventory objects. Adds BUKKIT-4110
When working with inventories you regularly end up with different
Inventory objects that have the same underlying Minecraft inventory.
Currently, even those these point to the same thing, they are not
considered equal. With this commit comparing any Inventory object that
represents the same inventory will result in equals(Object) returning
true.
2014-04-02 17:26:11 -05:00
feildmaster
434f15c847 Store last known player names in preparation for name changing 2014-03-31 14:42:33 -05:00
Travis Watkins
21e7ba8d22 Implement API for dealing with player UUIDs. Adds BUKKIT-5071 2014-03-29 16:50:17 -05:00
Travis Watkins
acc9f20b00 Fix issues with leashes and weather due to missed diff 2014-03-26 04:39:39 -05:00
Travis Watkins
4992df25ec Correct missed diff 2014-03-24 15:22:15 -05:00
Nate Mortensen
d51463d162 Fix PotionEffect removal.
The method in EntityLiving to remove a potion effect was remapped during
the 1.7.5 update.  The method invocation in CraftLivingEntity was not
updated to invoke the remapped method, which has led to a random method in
LivingEntity being called in its place.

This commit corrects the behavior of removePotionEffect by changing the
method to invoke the remapped method as opposed to EntityLiving#m(float).

Thanks to @gabizou for finding this issue.
2014-03-23 21:25:14 -06:00
Travis Watkins
58267995eb Fix missed diff making horses lose their saddle 2014-03-22 22:52:03 -05:00
Travis Watkins
019a33f50d Fix teleport failing right after join. Fixes BUKKIT-5479
Teleporting a player checks to see if the player is disconnected to
try to avoid creating ghost players. The check it uses, however, randomly
fails when the player is in the middle of joining the server. The check
that would work correctly here does not work correctly when the player
actually disconnects. To work around this we add a new flag which is
cleared on the first tick of the new player and assume they are connected
if the flag is set.
2014-03-22 19:39:03 -05:00
WolfieMario
4873b12890 Increment loop index whether or not command succeeded. Fixes BUKKIT-5455
When VanillaCommandWrapper dispatches a command containing a
PlayerSelector wtih c>-1 (implicitly true for @a), it loops over the
selected players and exectures the command with each player. However, the
loop index is only incremented if the command fails. As a result, a
successful command is repeated on the same player indefinitely, locking up
the server. This commit fixes the issue by incrementing the loop index
regardless of whether the command succeeds, ensuring the command is only
executed once per player identified by the PlayerSelector.
2014-03-22 13:55:20 -06:00
Nate Mortensen
385ace970e Update CraftBukkit to Minecraft 1.7.5 2014-03-21 23:56:34 -04:00
Travis Watkins
afb3511a4a Remove chunks from queue if we don't need them anymore. 2014-02-12 02:05:12 -05:00
EvilSeph
d9e04a5b24 Check if entity is in list before decrementing. Fixes BUKKIT-5404 2014-02-11 14:55:59 -05:00
EvilSeph
9131f5b550 Ignore player selectors if not a Command Block. 2014-02-11 00:49:07 -05:00
EvilSeph
776e256ff1 Add PlayerSelector.java for diff visibility. 2014-02-11 00:49:06 -05:00
EvilSeph
8234570795 Rename Minecraft command permission nodes to meet fallback spec. 2014-02-11 00:48:39 -05:00
Travis Watkins
533c48996b Hide message from connection throttle on startup. Fixes BUKKIT-5403 2014-02-10 16:23:42 -06:00
Travis Watkins
393ece9ec5 Readd diff missed in the 1.7 update. 2014-02-10 15:43:56 -06:00
Travis Watkins
826643c606 Handle removing entity while ticking. Fixes BUKKIT-1331
If a plugin causes an entity to be removed from the world while the
world is ticking entities the ticking loop gets out of sync and fails due
to trying to go beyond the end of the entity array. To ensure this doesn't
happen we store the loop position as a field so we can fix it up in the
entity remove method just like the tick method does when it removes an
entity.
2014-02-10 15:43:49 -06:00
Wesley Wolfe
1113d54dae Add method to forget callbacks in AsynchronousExecutor 2014-02-10 09:33:20 -06:00
Aikar
ce4b13c1a5 Readd BlockPlaceEvent for half slab to full block. Fixes BUKKIT-5390 2014-02-09 02:40:43 -06:00
Travis Watkins
219f4e2c25 Match old alias behavior when migrating.
Previously the alias system would pass all arguments from the alias
to its command(s) implicitly. The new system requires arguments to be
explicitly passed so server owners can have more control over where and
how they are passed. To ensure this isn't a breaking change during the
migration from bukkit.yml to commands.yml we now add the $1- argument
to the alias commands to match the previous behavior.
2014-02-08 15:02:44 -06:00
t00thpick1
553acdf0cd [Bleeding] Implement Mojang command fallback system. Adds BUKKIT-5385 2014-02-08 03:17:14 -06:00
mbax
b18bedd848 Implement banning API. Adds BUKKIT-3535
Previously no implementation existed to access various additional
information fields regarding bans. This implementation expands on the
information outlined in the sister Bukkit commit to provide access to
the Minecraft implementation of the ban system.

This implementation of the banning API contains 2 new classes which
provide access to the internal workings of the built-in banning
system within Minecraft.

The CraftBanEntry class simply supports the representation of an internal
Minecraft BanEntry object. The data that may be modified within this new
object must be manually saved to the list contained within the
CraftBanEntry using it's save() method.

The CraftBanList class supports the representation of an internal
Minecraft BanList object through proxy methods. These methods do
validation on the passed objects where needed to ensure safe input to the
backed Minecraft objects.

These changes additionally re-route the existing banning API to the newer,
more detailed, system. Functionality prior to this change still behaves
as documented by the contract defined by the methods changed.
2014-02-08 00:03:14 -07:00
t00thpick1
66471a5326 [Bleeding] Correctly enchant books. Fixes BUKKIT-5302
Books can now recieve more than one enchantment.  As such, breaking out of
the loop after only 1 enchantment is applied is not the correct behavior.

This commit also reworks some of the logic surrounding the application of
enchantments to the item. By checking if the event doesn't add any
enchantments rather than if the original enchantments list is empty, the
application code is only reached if enchantments are applied, rendering
the "applied" boolean no longer necessary. The ItemStack's Item should only
be set once, so it is now set outside of the loop based upon whether or not
"flag" is true (with "flag" being whether or not the ItemStack's Item is a
book).
2014-02-06 16:49:10 -07:00
EdGruberman
068d8a807b Update clients when ItemFrame direction is set. Fixes BUKKIT-3371
Hanging entities are placed into the entity tracker and updates are sent
out to clients for the initial placement. Thereafter data watchers are
configured to monitor the item inside the frame. However, if the
direction the ItemFrame facing changes the entity tracker will not send
out updates.

This commit removes and recreates the ItemFrame entity in the same way
that was already done for Painting entities. This causes clients to
be updated appropriately.
2014-02-02 00:37:59 -07:00
Kodekpl
3e896afe6b Implement SpawnReason.NETHER_PORTAL and DISPENSE_EGG. Fixes BUKKIT-3148
Previously any entities spawned through dispensers (monster eggs) or
by nether portals were given the incorrect SpawnReason of SPAWNER_EGG.
This made it impossible to distinguish what exactly happened in regards
to the creature being spawned.

A method in ItemMonsterEgg has been added to further fine tune reasons
for spawning creatures. This permits the DISPENSE_EGG reason to be used
correctly and accuratly as well as the NETHER_PORTAL reason due to how
BlockPortal spawns the mobs.

The redirected method, a(World, int, double, double, double), is still
called by the ItemMonsterEgg itself and therefore uses the default reason
of SPAWNER_EGG. This does not change previous behaviour.
2014-02-01 22:29:15 -07:00
turt2live
c59ba98ae6 [Bleeding] Handle players disconnecting during respawn. Fixes BUKKIT-4327
Prior to this commit, a player disconnected during a respawn event would
remain in memory. This causes a ghosting issue of players in the slot
count and player list, as well as a reference leak.

This commit avoids re-adding the player to the player list (and world) if
they are disconnected. This ensures that the remainder of the respawn
logic is completed as well as ensuring a duplicate player is not left on
the server.

This commit also saves the player's file at the end of the method if they
have been disconnected to ensure that their next login is accurate to the
respawn event's actions. A player that was revived and disconnected will
reconnect as revived.
2014-02-01 22:52:01 -06:00
Travis Watkins
d7d81fa68f Load all already generated chunks via async chunk system
Currently we use the async chunk loading system only when players trigger
chunk loading. If a chunk is loaded for any other reason it goes through
a separate codepath. This means if a player has trigged a chunk load and
before the chunk loads something else wants the same chunk we will load it
twice and throw away the second result. With this change we instead use
the sync processing feature of the AsynchronousExecutor to load the chunk
which will pull it out of the queue if it was already queued to load. This
means we only ever load a chunk once. Because chunk generation is not
thread safe we still fallback to the vanilla chunk loading system if the
chunk does not currently exist.
2014-02-01 22:03:04 -06:00
Wesley Wolfe
4a6a81e724 Allow AsynchronousExecutor.getSkipQueue() to pull tasks from the queue 2014-02-01 17:57:52 -06:00
Travis Watkins
842962530a Don't call duplicate interact air events. Fixes BUKKIT-5359
Previously we attempted to call interact events in cases that were missing
by modifying the arm swing logic. This, however, was too broad and started
triggering events in cases we already covered leading to duplicates. Since
the only case we can handle cleanly and the primary point of the previous
fix was fluids we now instead simply treat fluids as air for this check.
This also ensures we do not get duplicate events when the player is in a
fluid and hits a normal block, unlike the previous change.

This reverts commit 68b702f7 and replaces it with a better fix.
2014-01-31 14:55:01 -06:00
t00thpick1
9907271071 [Bleeding] Store correct block type when hitting blocks. Fixes BUKKIT-5209
The block obtained and stored within the block object higher up does not
reflect the block at the location being hit, rather it is the air block
the arrow was previously in.  Thusly when the variable is used to check
if the arrow is still in the block, it fails.
2014-01-30 21:47:44 -07:00
t00thpick1
e0da846352 [Bleeding] Fix support for several entities in World.spawn(). Fixes BUKKIT-3284 2014-01-30 21:47:44 -07:00
t00thpick1
2fc5d59303 [Bleeding] Use correct yaw and pitch when spawning arrows. Fixes BUKKIT-3320 2014-01-30 21:47:44 -07:00
t00thpick1
b4c4c8ed78 [Bleeding] Directly set direction in EntityFireball. Fixes BUKKIT-1154
Because EntityFireball.setDirection() adds a random offset to passed
parameters, it is not appropriate for use in an API method. As such,
the values need to be directly set to remain accurate.
2014-01-30 21:47:44 -07:00
t00thpick1
1fa4b69bd8 [Bleeding] Implement setCharged and getCharged for WitherSkull. Addresses BUKKIT-3060 2014-01-30 21:47:44 -07:00
t00thpick1
8a5ad89a68 [Bleeding] Implement ProjectileSource API. Addresses BUKKIT-1038, BUKKIT-1156 2014-01-30 21:47:44 -07:00
MorphanOne
ac53442e7e Add setCritical and isCritical methods to CraftArrow.java. Adds BUKKIT-5113 2014-01-30 21:47:44 -07:00
Likaos
fb8c5547b3 Add methods to get and set arrow knockback. Adds BUKKIT-5103 2014-01-30 21:47:44 -07:00
GJ
7f22899456 [Bleeding] Re-add EntityShootBowEvent lost in e93a3eb3b4c5234e3e3936bc697d566a42d3b30e. Fixes BUKKIT-4214
In the 1.2 update for CraftBukkit, a missed diff resulted in Skeletons no longer firing an EntityShootBowEvent when they shoot an arrow.
2014-01-30 21:47:44 -07:00
GJ
e962b1bc09 [Bleeding] Add support for ThrownExpBottle and Fish to launchProjectile(...). Fixes BUKKIT-1536
Previously, trying to launch a ThrownExpBottle or Fish projectile would
result in an IllegalArgumentException. This commit adds support for both
ThrownExpBottle and Fish, which means that all current projectiles are
now properly supported by this method.
2014-01-30 21:47:44 -07:00
GJ
855b5f8ae3 [Bleeding] Instantiate logger earlier in CraftServer. Fixes BUKKIT-4253.
Previously, if an error occurred during CraftServer initialization before the
logger was instantiated, it would cause an NPE and the server would never
finish loading properly. By instantiating the logger before attempting to
load anything else in CraftServer, we ensure that a logger will always be
available in the case of any errors.
2014-01-30 21:44:36 -07:00
GJ
19521b7f1c [Bleeding] Fire interact events for Weighted Pressure Plates. Fixes BUKKIT-5053
In 1.7, Minecraft changed Weighted Pressure Plates to allow players and
entities to interact with them, rather than simply changing redstone signal
based on the number of items on the pressure plate. This commit adds calls to
PlayerInteractEvent or EntityInteractEvent for every entity that steps on the
plate.
2014-01-30 21:44:36 -07:00
GJ
6a00959980 Add BlockPressurePlateWeighted.java for diff visibility 2014-01-30 21:44:36 -07:00
Nate Mortensen
e4ba663d2a Relocate NaN check on PacketPlayInFlying. 2014-01-29 18:13:14 -07:00
Travis Watkins
6e6ad530e7 Readd connection throttle 2014-01-28 14:54:53 -06:00
Wesley Wolfe
516a02b8bb Fix stacking for items after setting empty meta. Fixes BUKKIT-5331
ItemStacks do not stack if one has null for a tag, while the other has an
empty tag. In CraftItemStack, if you set an item to an empty ItemMeta, it
will create an empty tag for the internal ItemStack.

This changes the setItemMeta function to check for empty meta, and then
use null for the tag instead of an empty NBTTagCompound.
2014-01-23 23:24:59 -06:00
Wesley Wolfe
a46eac8bce Implement API for ServerListPingEvent. Adds BUKKIT-5121, BUKKIT-2465 2014-01-19 15:56:27 -06:00
t00thpick1
030cf5a6d1 [Bleeding] Properly handle EntityBreakDoor event canceling. Fixes BUKKIT-5318
The method being called was renamed during the 1.4.2 update process
but the function call was not replaced accordingly, leading to a
missed diff from 314051580a0a8e4745d3a539f232b552916eb302.
2014-01-18 15:52:54 -06:00
t00thpick1
771c41c691 [Bleeding] Account for null in EntityDamageEvent handling. Fixes BUKKIT-5317
Damage caused by explosions will return null for the event as of
6588d6f72bbca74bf150de65593ac575b846111b. As such, a null check is
now necessary when handling non-living entity damage events.
2014-01-18 15:52:54 -06:00
t00thpick1
fef9f9692f [Bleeding] Check that vanilla recipes actually exist. Fixes BUKKIT-5277
When falling back to vanilla recipes in the iteration of recipes,
a check is necessary to ensure that vanilla recipes are present.
RecipeIterator has been modified to account for the multi-map setup.
2014-01-18 15:52:22 -06:00
t00thpick1
b8143c63c2 [Bleeding] Implement methods for /achievement command. Addresses BUKKIT-4932 2014-01-16 00:51:09 -06:00
t00thpick1
622a2976d9 [Bleeding] Fix Achievements and Statistics API. Fixes BUKKIT-5305 2014-01-16 00:51:04 -06:00
t00thpick1
dd12820c58 Add StatisticManager.java for diff visibility. 2014-01-16 00:50:57 -06:00
Wesley Wolfe
05ed0a3139 Implement UnsafeValues for give command. Addresses BUKKIT-5286 2014-01-14 22:38:03 -06:00
t00thpick1
81919478fc [Bleeding] Implement setIdleTimeout and getIdleTimeout. Addresses BUKKIT-4932. 2014-01-14 17:38:07 -07:00
Wesley Wolfe
fd65b29a0c Consider repair cost when checking ItemMeta emptiness. Fixes BUKKIT-5304 2014-01-14 18:15:04 -06:00
Travis Watkins
32d9db82e5 Only delay removing containers. Fixes BUKKIT-5238
In commit f94b7af8 I delay removing the block until after running the
block's cleanup code to avoid errors. However, this causes problems of
its own due to blocks not being written with this in mind. To avoid blocks
getting recursively removed we now only delay removing containers since
they are the only ones we had problems with to begin with.
2013-12-24 21:51:15 -06:00
Travis Watkins
c57e45dcdc Process block cleanup first. Fixes BUKKIT-4103
When setting a block the server sets the new block ID, calls the cleanup
on the old block, then calls the placement logic for the new block. This
would normally work correctly but we have logic to prevent errors that is
causing one here. When trying to clean up the old block we notice the block
ID has changed and try to fix things, this causes the cleanup logic to
fail. To ensure cleanup happens correctly we now do all the cleanup before
changing the block which avoids triggering the fixup code.
2013-12-24 15:24:35 -05:00
t00thpick1
1ecc59d4d9 [Bleeding] Handle custom furnace recipes separately. Fixes BUKKIT-1657, BUKKIT-3846
Due to vanilla blanket comparing data values, and the unspecified
order of hashmap iterators, we need to run through custom recipes
first, and therefore separately, to ensure that they are actually
used. By not adding the custom results to the experience table, we do
not override the experience gains from vanilla smelting recipes.
2013-12-20 23:37:58 -06:00
t00thpick1
3c209a9884 [Bleeding] Fix crash involving horse passengers. Fixes BUKKIT-5212
Setting a horse's passenger to a non-living entity will cause a
server crash when the horse ticks, we need to check that it is
a living entity before casting, and skip otherwise.
2013-12-20 23:37:57 -06:00
t00thpick1
9bc3b7df24 [Bleeding] Call event when reflecting fireballs. Adds BUKKIT-5214 2013-12-20 23:37:56 -06:00
t00thpick1
624603cd41 [Bleeding] Send short version string on ping. Addresses BUKKIT-5206
With the update in 1.7 that improved the server ping, it was made to
include a long version string for CraftBukkit. This value is too long
for proper display so we now send a shortened string consisting of
the server implementation and the minecraft version.
2013-12-20 23:37:56 -06:00
EvilSeph
dfcff7eabf Account for different reach limit in Survival/Creative. Fixes BUKKIT-4257
When we first added the reach limiter in CraftBukkit there was no
difference between how far the client could reach in vanilla while in
Survival or Creative. At some point in Minecraft's cycle Creative was
given a block extra to work with and our protection was not updated to
account for this. We need to respect the possibility of different game
modes in Minecraft providing the client with varying reach distances.
2013-12-20 23:38:18 -05:00
EvilSeph
6d9a6fbb4b Fix attributes not clearing on death. Fixes BUKKIT-5213
Due to an incorrect mapping of this method to a friendly name, we're
unfortunately calling the wrong method within EntityPlayer.reset() to
reset attributes. Instead of what we've mapped as "removeAllEffects", we
should be calling EntityLiving.aP(). This mapping should be corrected in
the next naming version.
2013-12-20 15:33:06 -05:00
t00thpick1
3cd64185a9 [Bleeding] Correctly generate torches on portal. Fixes BUKKIT-746
In the CraftBlockState implementation, updating the blockstate onto
a block will force the block state data value onto the block.
Unlike vanilla which relied on block data being set when the type
changed, we must instead explicitely set the data in the blockstate.
2013-12-17 22:29:12 -05:00
Nate Mortensen
8da5126282 Add new setResourcePack method. Fixes BUKKIT-5015
Minecraft now uses resource packs instead of texture packs, which broke
the setTexturePack method, as the client no longer listens on the MC|TPack
channel.

This commit fixes the issue by adding in a setResourcePack method, and by
deprecating setTexturePack and rewriting it to call the newly added
setResourcePack.  In order to simplify the method and prevent this from
happening in the future, setResourcePack calls EntityPlayer.a(String) to use
the same logic as minecraft when sending resource packs.
2013-12-17 20:17:38 -07:00
mbax
091fb2ea9e Process URLs as clickable. Adds BUKKIT-4917
In Minecraft 1.7, URL processing was removed from the client while the
server gained the ability to designate a URL to be launched in response to
clicking text. However, this functionality is not implemented in the
vanilla server. This commit adds that functionality to messages sent to
the client, processing URLs as clickable.

Additionally, char array iteration is replaced with regex.
2013-12-17 21:15:11 -05:00
Travis Watkins
0f48e9b06d Check pending blocks before falling back to world. Fixes BUKKIT-5122
When growing trees we use a BlockChangeDelegate which queues up the block
changes so plugins can modify/block/log tree growing. However, we always
check the actual world when checking for existing blocks. This means when
the tree growing code checks to see if putting a leaf in a block is valid
it may incorrectly overwrite a log block that should exist in that
location. To ensure trees grow correctly we now check the delegate itself
for blocks that match the queried location before checking the world.
2013-12-17 17:36:49 -06:00
EvilSeph
4f63a5f255 Fix mistranslation issue for PlayerToggleFlightEvent. Fixes BUKKIT-5172
Thanks for pointing it out RingOfStorms!
2013-12-17 18:05:56 -05:00
frymaster
fbdc3a7a74 Remove references to chunklist. Fixes BUKKIT-5190
Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist
collection stored in ChunkProviderServer, however it has been partially
restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2. As
not all references to this were restored, this has caused the chunklist
and chunks collections to become out of sync, resulting in a memory leak.

This commit removes chunklist from ChunkProviderServer again.
2013-12-17 16:55:57 -06:00
t00thpick1
0e809d8318 [Bleeding] Fix incorrect Cocoa Bean orientation. Addresses BUKKIT-5182
When ItemDye is used to place a Cocoa Block, the postPlace() method
should not be called, as data is handled within the ItemDye class.
However, if Cocoa is placed via its block item, postPlace() should
still be called to mirror vanilla behavior.
2013-12-17 16:49:38 -06:00
BlackHole
9a6d035998 Add missed tree types for Minecraft 1.7. Adds BUKKIT-5042
This commit adds support for the Tree Types that weren't added in the
initial update to Minecraft 1.7.

Pulled from PR #1277
2013-12-16 19:47:49 -07:00
BlackHole
2191599f4b Fix generation of jungle trees. Fixes BUKKIT-5043
Due to changes in the generation of trees, the name of the class responsible
for the generation of jungle trees has changed from WorldGenMegaTree to
WorldGenJungleTree.  As such, references to WorldGenMegaTree need to be
updated to WorldGenJungleTree to generate the correct type of tree.

Pulled from PR #1277
2013-12-16 19:44:03 -07:00
GJ
cee6a7bab5 [Bleeding] Correct naming of sounds for 1.7. Fixes BUKKIT-5065
Several sounds were renamed in Minecraft 1.7, and have been updated
accordingly. Additionally, two sounds, HURT and BREATH, were removed from
Minecraft.
2013-12-16 19:32:29 -07:00
Travis Watkins
24ff27b408 Don't try to teleport to a null world. Fixes BUKKIT-5145 2013-12-14 17:23:34 -06:00
t00thpick1
a565486ee1 [Bleeding] Return correct drops for Cocoa blocks. Fixes BUKKIT-5159
For Cocoa Blocks, Block.getDropType() returns the item form of the Cocoa
block, rather than the Cocoa Bean item. Because of this, Cocoa blocks need
to have explicit handling in order to return the proper drop contents.
2013-12-13 22:42:39 -07:00
GJ
1ff8132bdd [Bleeding] Fix witches dropping empty ItemStacks on death. Fixes BUKKIT-3554 2013-12-13 22:21:12 -07:00
GJ
a0e50c36b9 [Bleeding] Fix Blazes not firing death events. Fixes BUKKIT-4898
Previously, due to the way that death events were called, Blazes only
fired death events when they dropped loot. This change fixes that,
enabling death events for Blazes whenever they die, regardless of loot
drops.
2013-12-13 22:21:11 -07:00
t00thpick1
ae9cd0729e [Bleeding] Call EntityTargetEvent for EnderDragons. Fixes BUKKIT-5160
EnderDragons did not call an EntityTargetEvent when they
were targeting random players in the End.  This commit
adds that event call into the targeting code.
2013-12-13 22:20:39 -07:00
t00thpick1
1154484815 Do not fire EntityDamageEvent for explosions twice. Fixes BUKKIT-5156
Explosions directly caused by LivingEntities, such as creepers and tnt lit
by players, have their EntityDamageEvent explicitely handled within
the Explosion class.  In order to prevent double events when damage
is handled for other DamageSources, we need return null for explosion
based damage sources.
2013-12-13 20:05:36 -07:00
t00thpick1
c2a0396af2 Throw event when EnderCrystals harm EnderDragon. Fixes BUKKIT-4052
The EntityLiving dealDamage method will not call an event for the
entity damage caused by an explosion without an associated
entity cause, therefore, the explosion caused by EnderCrystals
needs to be explicitely handled within the EnderDragon class.
2013-12-13 20:05:35 -07:00
t00thpick1
e6bccf6bfd Re-add WorldLoadEvent lost in 314051580a0a8e4745d3a539f232b552916eb302 Fixes BUKKIT-5125
In the 1.4.2 update for CraftBukkit, a missed diff resulted in the
WorldLoadEvent no longer being fired for the worlds loaded on
startup.
2013-12-13 20:05:35 -07:00
t00thpick1
1460f250cf Alter fall particles to respect visibility API. Fixes BUKKIT-5158
Bukkits Visibility API should prevent players from seeing fall particles
of players that they cannot see.  This commit alters the handling to
provide an EntityPlayer argument that is later used to determine if they
are visible.
2013-12-13 20:05:19 -07:00
t00thpick1
bdbd1808f7 Show fall particles while in creative mode. Fixes BUKKIT-5009
Relocate CraftBukkit patch to fall damage when changing
gamemode from creative mode.
2013-12-13 18:51:13 -07:00
Travis Watkins
fbe062caf5 Only filter data from block items, not all of them. Fixes BUKKIT-5047 2013-12-13 18:52:33 -06:00
Travis Watkins
f5fad449bd Call interact event if block cannot be punched. Fixes BUKKIT-5126
We do ray tracing on arm swings to filter out swings that hit blocks since
punching blocks has its own event handling. However, some blocks cannot
be punched so the air interact type is still valid for them. Luckily
these blocks all have a means to query them so add an additional check
for this and don't fail the check for them.
2013-12-12 02:01:22 -06:00
Wesley Wolfe
ca4c118994 Rework furnace result log. Fixes BUKKIT-5115
This changes the logic for furnace smelt event to consider a result of
null (read: air / invalid), which will still consume an item. It also
properly considers item meta in the result, instead of only checking the
item data value.
2013-12-10 16:21:09 -06:00
Travis Watkins
f5f71a5502 Print message on startup before loading log4j
Log4j takes a long time to load on startup. Before it loads, the server
appears to have frozen as there is no output until after. We now print
a loading message before this happens to let the user know the server
is actually working.
2013-12-09 14:12:34 -06:00
Travis Watkins
772867eb51 Call event when pistons push an item frame/painting. Fixes BUKKIT-5110
When pistons push/pull blocks they call Entity.move(float, float) to move
entities out of their path. For hanging entities this code path makes them
simply die and drop as an item. We now call an event in this scenario so
plugins can control this behavior.
2013-12-09 13:43:02 -06:00
Travis Watkins
305e5f4f08 Handle null damage events for item frames. Fixes BUKKIT-5114
Some types of damage are handled specially so do not end up returning an
event in handleEntityDamageEvent. To ensure we don't have problems with
these we need to check for them and simply ignore them, as they've been
handled already.
2013-12-09 13:40:52 -06:00
Alex Ciuba
80935e5c2b Don't consume bonemeal if there is no crop present. Fixes BUKKIT-3790
Bonemeal dispense behavior already took care of decrementing the item
stack, therefore we shouldn't manage the size manually.

Pulled from PR #1172
2013-12-08 23:21:11 -06:00
t00thpick1
0aa187f151 [Bleeding] Ignore Block Physics in Chunk population. Fixes BUKKIT-4923
Suppressing physics updates during Chunk population prevents
infinite recursion due to custom Block Populators editing border
blocks on chunks.
2013-12-08 22:39:50 -06:00