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674 Commits

Autor SHA1 Nachricht Datum
BillyGalbreath
8c7f0e79ce Add more Witch API (#1564) 2018-10-18 23:24:09 -04:00
Caleb Bassham
3b358452ba Add events for player changing spectator target (#1498)
* Add events for player changing spectator target

- Add PlayerStartSpectatingEntityEvent
- Add PlayerStopSpectatingEntityEvent
2018-10-18 16:53:10 -04:00
Aikar
ed9a89e82e
Improvements to Timings Performance
1) Get rid of string interning. can be heavy, has been seen to cause issues for some users
2) Use ConcurrentHashMap instead of a SynchronizedMap
3) Stop use of MRUMapCache which is not thread safe for Group lookups
4) Stop using IdentityHashMap which has performance issues in Java 8
2018-10-17 22:09:08 -04:00
BillyGalbreath
52ae2a1aec
Implement getters and setters for EntityItem owner and thrower
Closes #1526
2018-10-16 22:17:59 -04:00
Trigary
20515a30ae
Limit lightning strike effect distance
Resolves GH-1436
2018-10-16 21:23:44 -04:00
Aikar
69a4a30e47
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-12 03:11:50 -04:00
BillyGalbreath
3b580e8aa9 Here's Johnny! (#1563)
Adds Johnny API to Vindicator
2018-10-12 03:09:53 -04:00
Aikar
dc6dbeb6ad
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-11 21:46:35 -04:00
BillyGalbreath
a16ef75bfd Add sun related API (#1546)
These methods are used internally throughout the game for things like spawning mobs during day/night only or making them burn in daylight, etc. Now exposed for plugin usage.
2018-10-11 21:42:49 -04:00
Aikar
69cad796ab
Ignore colorable size in test, NMS Tags not loaded at unit test
runtime materials is different than unit test.

prob going to run into this again in future, will worry about it then
2018-10-10 23:40:52 -04:00
BillyGalbreath
fe01fa5641 Turtle API (#1509) 2018-10-10 23:40:49 -04:00
BillyGalbreath
b1b6a6c4e2 Add LivingEntity#getTargetEntity (#1467) 2018-10-08 21:14:55 -04:00
Spottedleaf
676ba6206d
Fix MaterialTagTest deterministic ordering
Tacos > Burritos
2018-10-08 01:33:25 -04:00
BillyGalbreath
0ca403459b Allow setting the vex's summoner (#1545) 2018-10-06 23:31:21 -04:00
Aikar
06eff136c8
rename Material.isAir to Material.isEmpty
represents what its more for, and aligns with future Minecraft goals
2018-10-06 22:00:13 -04:00
Aikar
6cc16bffe6
MaterialTags API
This adds a plethora of useful Tags to let you identify common grouping
of materials. This should complete all of the categories that mojang
did not provide official tags for plus some more.

These are not "registered" tags. They are not usable in any form of
command system that might support tags.

These are provided as a Paper maintained list of items so that plugins
do not have to worry about maintaining all these tags themselves.

This API can technically be copy and pasted into a plugin, and plugins
can add additional Tags's if they wish too to their plugin by
instantiating a MaterialSetTag.
2018-10-06 21:42:45 -04:00
Aikar
efd4acf4c9
Add Material.isAir API
Because mojang, we now have 3 airs.
2018-10-06 21:42:45 -04:00
Aikar
aad2e08482
[CI-SKIP] Remove Trove and update to fastutul 8 on -api
These deps were marked as provided, not compile, so they were never
exposed to plugins anyways as we THOUGHT we had done, oops.

Well plugins can still add fastutil to their build and use the
deps as provided by minecraft.

This ensures -api side does not use a deprecated API as fastutil 8
removed the deprecated methods.
2018-10-03 21:32:11 -04:00
Shane Freeder
2dcae290df Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
867794b2 Make setPersistent also control player saving

CraftBukkit Changes:
02518f92 Make setPersistent also control player saving
2018-10-03 20:19:35 +01:00
Shane Freeder
9038677c89
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c71bb9ca Add PlayerRecipeDiscoverEvent and methods to (un/)discover recipes

CraftBukkit Changes:
7a2f4867 Implement PlayerRecipeDiscoverEvent and methods to (un/)discover recipes
2018-10-02 11:01:56 +01:00
Zach Brown
cfc7baeefb
Add support for Java 11 to deprecated Timings API
In Java 11 the internal reflection method used to determine the calling
class in the legacy and deprecated Timings API, that no one should be
using anymore, was removed.

This means plugins that try and use it will all fail to enable and we
can't compile the server with JDK 11.

The solution to the removal of this internal reflection class is
to just use reflection to call it if its available and fall back to
the unnamed handler system if it isnt.

Update to the newer API if you use Timings already...
2018-09-29 14:05:24 -04:00
Aikar
b62dfa0bf9
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers

CraftBukkit Changes:
1cf8b5dc SPIGOT-4400: Populators running on existing chunks
116cb9a1 SPIGOT-4399: Add attribute modifier equality test
5ee1c18a SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
2018-09-28 19:31:59 -04:00
Aikar
2365b308c8
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.

This update has been tested to ensure that World Conversion still occurs correctly.

Bukkit Changes:
0812ce2c SPIGOT-4397: isChunkGenerated API

CraftBukkit Changes:
4824655c SPIGOT-4398: Upgrade to ASM 6.2.1 for better Java 11 support
eea43870 MC-134115: Fix issues converting tile entities
1a7f2d10 SPIGOT-4397: isChunkGenerated API
40aed54d SPIGOT-4396: Improve vehicle movement

Spigot Changes:
f6a273b1 Rebuild patches
2018-09-26 22:35:46 -04:00
Zach Brown
ec1012b5d5
Allow zero revive health when it matches maxHealth
Apparently a zero max health attribute is perfectly fine in vanilla and
our own revive handling code appears to handle the case fine, even when
EntityDeathEvent is cancelled. So we should allow it to avoid issues
when these mobs are killed.
2018-09-24 20:48:21 -04:00
Aikar
917d582441
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b9620fd9 API to generate filled explorer maps

CraftBukkit Changes:
c1ecaa2f API to generate filled explorer maps
2018-09-24 05:41:32 -04:00
Mark Vainomaa
3491f5542e Create API for CanPlaceOn and CanDestroy NBT tags (#1015) 2018-09-22 23:30:54 -04:00
BillyGalbreath
df72ca1321 Expose attack cooldown methods for Player (#1412) 2018-09-22 23:03:53 -04:00
Aikar
cce969a59d
Remove Precondition on name for AttributeModifier
Vanilla allows empty names
2018-09-22 18:42:03 -04:00
Zach Brown
44406d43b3
Fix up maven stuff hopefully 2018-09-22 12:58:09 -04:00
Aikar
7438edc9a1
Rework Async Chunks API in prep for merge, add utility
This adds a new Future based, Consumer<Chunk> based, and ability
to control whether or not to generate to the Async Chunk API.

Until Async Chunks merges, these API's are still synchronous, but
this commit will allow plugins to start using the API's in use
with the Async Chunks beta.
2018-09-21 16:56:08 -04:00
Max Lee
1e66b061fa Add a separate PreSpawnerSpawnEvent (#1455)
This event extends the PreCreatureSpawnEvent and includes the position
of the spawner that spawned the entitiy. (similarly to how the
SpawnerSpawnEvent contains the spawner's BlockState).

This one doesn't include the state though as getting the block and
generating that snapshot is a bit wasteful.
2018-09-18 19:34:11 -04:00
Tassu
03c8b8ec27 Implement furnace cook speed multiplier API. (#1437)
Adds methods `Furnace#getCookSpeedMultiplier()` and
`Furnace#setCookSpeedMultiplier(double)`.

This PR is basically 3516ae34ef for 1.13.

A test plugin may be found [here](https://gist.github.com/supertassu/fade0cce946261732c6299e1ec89290e).
2018-09-17 18:53:27 -04:00
Aikar
d7686f129f
Add ItemStackRecipeChoice Draft API
This is based on Spigots Draft API. This is subject to change

Allows creating recipes that must match isSimilar to full item stack.
2018-09-13 21:41:19 -04:00
Aikar
998bf84e4c
Performance & Concurrency Improvements to Permissions
Modifying of permissions was only half protected, enabling concurrency
issues to occur if permissions were modified async.

While no plugin really should be doing that, modifying operations
are not heavily called, so they are safe to add synchronization to.

Now, all modification API's will be synchronized ensuring safety.

Additionally, hasPermission was victim to a common java newbie mistake
of calling if (containsKey(k)) return get(k), resulting in 2 map lookups.

Optimized it to simply be a single get call cutting permission map
lookups in half.
2018-09-13 20:55:31 -04:00
Zach Brown
298f2a4cdf
Update branch name for GitHub version checking 2018-09-13 12:20:02 -04:00
Aikar
cf1fe85b04
Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 21:50:12 -04:00
Aikar
b3a9fc3bf9
Rename some methods per discussion in channel 2018-09-09 21:45:54 -04:00
Aikar
55afdc44c9
You can use EntityPathfindEvent to cancel new pathfinds from overriding your current 2018-09-09 14:48:32 -04:00
Aikar
05edb779e0
getextPointIndex was not needing to be boxed/nullable 2018-09-09 14:36:51 -04:00
Aikar
16efbae731
Mob Pathfinding API
Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity

This does not do anything to stop other AI rules from changing the location, so
it is still up to the plugin to control that or override after another goal changed
the location.
2018-09-09 14:31:08 -04:00
Aikar
3c62f3723d
Merge branch 'master' into pre/1.13
* master:
  Remove no longer needed tests due to last change
2018-09-09 01:19:34 -04:00
Aikar
6793fee387
Remove no longer needed tests due to last change 2018-09-09 01:14:18 -04:00
Aikar
6e39ed3c6d
Merge branch 'master' into pre/1.13
* master:
  Remove deadlock risk in firing async events
2018-09-09 01:06:44 -04:00
Aikar
5228a4f24c
Remove deadlock risk in firing async events
The PluginManager incorrectly used synchronization on firing any event
that was marked as synchronous.

This synchronized did not even protect any concurrency risk as
handlers were already thread safe in terms of mutations during event
dispatch.

The way it was used, has commonly led to deadlocks on the server,
which results in a hard crash.

This change removes the synchronize and adds some protection around enable/disable
2018-09-09 01:04:59 -04:00
chickeneer
dfa6e717fb Fix invalid data types for particles and fix colors in the ParticleBuilder (#1422)
* Fix invalid data types for particles and fix colors in the ParticleBuilder
2018-09-08 19:52:56 -04:00
Zach Brown
1bce77696d
Merge branch 'master' into pre/1.13 2018-09-08 19:12:58 -04:00
Max Lee
4e30b91d4e Improve death events (#1362)
* Improve death events

This adds the ability to cancel the events and to specify the sound.
2018-09-07 20:14:48 -04:00
BillyGalbreath
997190c3e0 Add ray tracing methods to LivingEntity (#1410)
This method will return the Block a player is looking at while taking into consideration the AABB of each block in the path.

For example, you can look through the 1/4 space of air in a Stair block and get the block behind it instead of the Stair block you are looking past.
2018-09-03 19:59:54 -04:00
Aikar
33bdd20193
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-09-03 10:11:35 -04:00
willies952002
b55b3af9e1 Add Force-Loaded Chunk API (#1387) 2018-09-03 10:05:55 -04:00
Aikar
222147db5d
[Auto] Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
8ab814cd Add getFacing method to get the current cardinal direction an entity is facing.

CraftBukkit Changes:
ee5efeb0 Add getFacing method to get the current cardinal direction an entity is facing.

Spigot Changes:
0ede7d0e Rebuild patches
2018-09-03 04:14:40 -04:00
Aikar
62153085aa
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eaf05a2a Expand Recipe API to allow multiple Materials per slot

CraftBukkit Changes:
4c219e2a Expand Recipe API to allow multiple Materials per slot
2018-08-31 23:53:54 -04:00
Aikar
50768eb975
Improvements to Timings
With 1.13, the idea of accessing chunks async is going to have to
be supported with the push towards thread safe chunk access mojang
has done.

This commit changes timings to always thread check at start and stop
timings and only mutate state on main thread.

This makes startTimingIfSync pointless, but I'm just going to leave
it as is.

Timings will no longer complain when used async, it just will not
do anything.

Further concurrency issues have been addressed with creating
timings handlers that may of overall been an issue for any handler
that might of been created async (happened even for things that
only timed sync)

with that, the 'protected' concept of handlers has been removed,
and 'plugin' vs 'safe' handlers are now the same.

Got rid of some guava functions in favor of java 8 real stuff now too.
2018-08-30 20:43:15 -04:00
Aikar
5e7e79880e
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
28237f03 SPIGOT-4330: Improve isSimilar for legacy stacks
2018-08-29 21:54:31 -04:00
Zach Brown
f8b40558fd
Add Inventory#removeItemAnySlot
Closes GH-1360

This behaves identically to Inventory#removeItem, except it
searches all slots rather than just the storage contents.
2018-08-29 21:41:39 -04:00
Aikar
765a548c68
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
aa81efb0 Remove some additional draft API markings
2018-08-29 03:09:34 -04:00
BillyGalbreath
7dff42b4ae Add More Creeper API (#1372) 2018-08-27 03:01:08 -04:00
BillyGalbreath
2d0c9eea98 Add PhantomSpawnEvent (#1375) 2018-08-27 02:51:20 -04:00
Aikar
c2c61055b6
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
410a601d SPIGOT-4313: Unsupported plugin should not crash server

CraftBukkit Changes:
f5985747 SPIGOT-4313: Unsupported plugin should not crash server
2018-08-26 23:05:00 -04:00
Aikar
835bc39b03
Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 20:51:39 -04:00
Aikar
da126a405e
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
23c1a2ba Deprecate ItemStack durability methods in favour of ItemMeta Damageable as they are being frequently used incorrectly.
2018-08-25 08:34:37 -04:00
Zach Brown
12cf81881c
Merge branch 'master' into pre/1.13 2018-08-24 12:15:59 -04:00
BillyGalbreath
56569f7812 1.13: Slime Patherfinder Events (#1246)
Replaces PR #1161 for 1.13

Resolves #930 

Adds new slime pathfinder related events. All events can be cancelled.
- `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders.
- `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players.
- `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava.
- `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players).
- `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus.

Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second.

Video demonstration: https://youtu.be/8hcLqazmO28

Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 10:40:14 -04:00
cakoyo
a1e9cd39d2 Add source block to BlockPhysicsEvent (#1364)
Resolves #1275 

For plants, the source block is itself, because the `changed` type is itself.
2018-08-24 10:38:31 -04:00
Christopher White
6c32ee4a5c Add isChunkGenerated API (#1363)
Resolves #1329
2018-08-22 21:13:03 -04:00
Aikar
41ecb86304
Merge branch 'master' into pre/1.13
* master:
  add World#getLocationAtKey for Block Key API
2018-08-19 11:53:05 -04:00
Aikar
66733df5f9
add World#getLocationAtKey for Block Key API
For when you don't want to actually load the block
2018-08-19 11:50:40 -04:00
Aikar
d6df1e92f0
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fd6a980a Fix PlayerInventory.setItem docs
2018-08-19 00:29:35 -04:00
Zach Brown
3cc691efd8
Merge branch 'master' into pre/1.13 2018-08-18 04:12:45 -05:00
Aikar
fa254d2142
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-17 18:01:37 -04:00
BillyGalbreath
04f6110896 1.13: Player launch projectile event (#1249)
Replaces PR #1193 for 1.13

I'm pretty sure I got all player launched projectiles (except arrows). Let me know if I missed any.

This fixes a use-case specific issue that was discovered [here](https://www.spigotmc.org/threads/projectilehitevent-doesnt-work-in-survival-mode.327097/page-2#post-3059433). I have a use-case example a few posts down, [here](https://www.spigotmc.org/threads/projectilehitevent-doesnt-work-in-survival-mode.327097/page-2#post-3060204).
2018-08-17 17:55:40 -04:00
searchndstroy
af57a5fed5 Allow Blocks to be accessed via a long key (#1335)
The key can be retrieved via methods Location#toBlockKey() and
Block#getBlockKey()

World provides lookup for blocks by long key via method World#getBlockAtKey(long)

The formatting for the key is as follows:

10 bit y|27 bit z|27 bit x

The y value is considered unsigned while z and x are considered two's complement

Y range: [0, 1023]
X, Z range: [-67 108 864, 67 108 863]


Checked encoding and decoding via https://gist.github.com/Spottedleaf/74f4e241012ca2fa67d8f1c7e8e34722
2018-08-17 17:55:01 -04:00
Aikar
3d1abdee73
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f7662d5c SPIGOT-4283: Allow setting recipe groups

CraftBukkit Changes:
bfb91314 SPIGOT-4283: Allow setting recipe groups
2018-08-17 06:49:39 -04:00
Shane Freeder
98d4ba9dce
Cleanup javadoc warnings for 1.13 2018-08-17 05:29:16 +01:00
Shane Freeder
039d6f2f75
Merge branch 'master' into pre/1.13 2018-08-17 05:10:45 +01:00
Shane Freeder
4f4a4fc100
Cleanup javadoc warnings 2018-08-17 04:02:03 +01:00
Aikar
5302850894
Merge branch 'master' into pre/1.13
* master:
  Fix bug in last patch
  Ensure chunks are always loaded on hard position sets
  Improve Watchdog Early Warning Feature - Closes #1319
  Allow disabling armour stand ticking
2018-08-16 18:25:44 -04:00
kashike
edb9d18aed Allow disabling armour stand ticking 2018-08-15 01:29:41 -07:00
Aikar
7d915467fe
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
7ba8d633 SPIGOT-4265: Declare org.bukkit module
2018-08-15 02:15:28 -04:00
Aikar
36e6c991af
Ability to get Tile Entities from chunks without snapshots
Also make Timings use said new feature and not create snapshots on it reading data
2018-08-15 01:20:40 -04:00
Aikar
4c1a7f1265
Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
2018-08-14 18:43:17 -04:00
Shane Freeder
466e43b16d
Merge branch 'master' into pre/1.13 2018-08-14 16:26:01 +01:00
chickeneer
bd1d0bf426 Add a force option to the ParticleBuilder API (#1322)
Particle packets contain a boolean which marks the particle to either force or show normal to the receiver.
Spigot has been sending all particles with the force boolean which overrides client particle settings.

Related changes in this commit;
- Add a force option to the ParticleBuilder API, which defaults to true to keep spigot consistent with existing api.
- Add a new spawnParticle method to support this mode as a parameter. Of course kept existing api methods the same so as to not break them.

Let me know if changes are needed.
2018-08-14 01:42:31 -04:00
Aikar
3a70bed5f4
Updated Upstream (Bukkit/CraftBukkit) for LootTable API
I have tested that the Replenishing Feature still works as expected.
Lootable API's that now have Bukkit equivalents are now deprecated.

Bukkit Changes:
f0f33981 SPIGOT-1936: LootTable API

CraftBukkit Changes:
c0df4b82 SPIGOT-1936: LootTable API
2018-08-12 13:11:13 -04:00
Aikar
4bb44d2fcb
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c23d391f Update documentation of BlockPhysicsEvent
14fcd896 SPIGOT-4258: Add Player.updateCommands method

CraftBukkit Changes:
15da7067 SPIGOT-4258: Add Player.updateCommands method

Spigot Changes:
2b0e71c7 Rebuild patches
2018-08-12 02:08:09 -04:00
Aikar
a288b486ae
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
1f85e526 SPIGOT-4253: Add way to prioritise item conversion

CraftBukkit Changes:
96778caa SPIGOT-4253: Add way to prioritise item conversion
2018-08-11 03:49:37 -04:00
Aikar
f835a91d15
Updated Upstream (Bukkit/CraftBukkit), deprecate SentientNPC API
Upstream has added the equivalent of our SentientNPC API, with exception to the EnderDragon.

We've added Mob to the EnderDragon, and our SentientNPC API should behave the same.

Vex#getOwner has been deprecated and a replacement Vex#getSummoner has been added using Mob.

However, since 1.13 is not production ready, SentientNPC API is subject for removal in 1.13.1 since
1.13 API is not compatible with 1.12.

Please move to the Mob interface ASAP.

This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c5ab54d8 Expand GameRule API
ab9a606c Improve entity hierarchy by adding Mob interface.

CraftBukkit Changes:
29e75648 Expand GameRule API
50e6858b Improve entity hierarchy by adding Mob interface.
0e1d79b4 Correct error in previous patch
2018-08-10 22:20:59 -04:00
Shane Freeder
c2c18b2b7f
Don't reset current tick based on system time 2018-08-10 15:27:42 +01:00
Aikar
c86adf99ca
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
6875ad8b Update documentation and status of command completion related events
2018-08-09 18:29:38 -04:00
Aikar
85bfc4508a
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-07 10:51:42 -04:00
BillyGalbreath
dd17f98e61 [1.13] Hand for bucket events (#1300)
This adds the `getHand()` method to the `PlayerBucketEvent`s
2018-08-07 10:44:44 -04:00
Aikar
a96460a635
[Auto] Updated Upstream (Bukkit)
upcommit

Bukkit Changes:
dd18c0fc Deprecate and add note to regenerateChunk method
2018-08-06 23:19:31 -04:00
Brokkonaut
d5eb80049c [1.13] Skull block profile api (#1308)
Adds #1307
2018-08-06 01:24:55 -04:00
Aikar
a4e7bdb306
[Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-08-05 18:55:03 -04:00
BillyGalbreath
adcd0c1505 SkeletonHorse Additions (#1283) 2018-08-04 21:12:41 -04:00
Aikar
93fa0ac04a
Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
2018-08-04 19:38:58 -04:00
Aikar
7fe0b31e5f
remove PotionEffect color API as it was removed upstream
appears that value was never even used anyways
2018-08-03 21:23:57 -04:00
Aikar
eabe735a12
update upstream 2018-08-03 20:31:44 -04:00
Aikar
1abd4d51c1
Update upstream 2018-08-01 22:49:47 -04:00
Aikar
4be4037e3d
Merge pull request #1214
b854308c Add TNTPrimeEvent (Mark Vainomaa)

* pull/1214/head:
  Add TNTPrimeEvent
2018-07-31 02:01:27 -04:00
Aikar
76e1e4d79f
Update Upstream
Removed my ChunkLoadEvent patch as upstream fixed it
2018-07-30 01:08:59 -04:00
Aikar
c7dcc8ce89
Merge pull request #1244
3e19de0c Rebuild Patches (BillyGalbreath)
8e5db995 AnvilDamageEvent (BillyGalbreath)

* pull/1244/head:
  Rebuild Patches
  AnvilDamageEvent
2018-07-30 00:12:03 -04:00
Anthony MacAllister
4fa289b8ba EntityTransformedEvent (#1281) 2018-07-29 23:54:13 -04:00
willies952002
4fb5e0fe14 Expand ArmorStand API (#1277)
Add the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions
2018-07-29 23:53:59 -04:00
Aikar
b9b32ba7dc
Update upstream 2018-07-29 22:16:15 -04:00
Aikar
566740114e
update upstream 2018-07-29 12:42:07 -04:00
BillyGalbreath
3e19de0cf5 Rebuild Patches 2018-07-28 22:15:52 -05:00
BillyGalbreath
b3b0b9f24a Merge branch 'pre/1.13' of https://github.com/PaperMC/Paper into AnvilDamageEvent 2018-07-28 22:02:56 -05:00
BillyGalbreath
8e5db99552 AnvilDamageEvent 2018-07-28 01:33:36 -05:00
BillyGalbreath
fa9224721e 1.13: EnderDragon Events (#1247)
Replaces PR #1185 for 1.13

Add some new cancellable enderdragon events dealing with its fireball shooting and the areaeffectcloud it spawns. Based on [talking with someone with a specific use-case](https://www.spigotmc.org/threads/cancel-projectilehitevent.326466/) this was [confirmed to work](http://i.imgur.com/ezlfpKC.png) for them in PM.
2018-07-28 02:03:10 -04:00
Zach Brown
64e27b40d9
Move part of last change into proper file 2018-07-25 21:55:25 -05:00
Zach Brown
e64513b585
Remove deprecated AuthLib API from Paper-API
Use the PlayerProfile API as a replacement
2018-07-25 21:49:43 -05:00
Aikar
48d75228ed
Update upstream 2018-07-25 19:05:07 -04:00
Aikar
ee9416b07d
Merge branch 'master' into pre/1.13
* master:
  Expand Location Manipulation API - Closes #1265
2018-07-25 01:38:59 -04:00
Aikar
cae33c7e3c
Expand Location Manipulation API - Closes #1265
Adds set(x, y, z), add(base, x, y, z), subtract(base, x, y, z);
2018-07-25 01:38:37 -04:00
Aikar
4f7a858bd6
Merge pull request #1248
c2d29a73 PlayerElytraBoostEvent (BillyGalbreath)

* pull/1248/head:
  PlayerElytraBoostEvent

Also merged paper config into parent
2018-07-23 20:29:55 -04:00
Aikar
1b3658b2c4
Merge pull request #1257
0069113b Put the decompile fixes into MC Dev Fixes patch (Andrew Steinborn)
608b5e52 Optimize RegistryID.c() (Andrew Steinborn)

* pull/1257/head:
  Put the decompile fixes into MC Dev Fixes patch
  Optimize RegistryID.c()
2018-07-23 20:15:56 -04:00
Aikar
9a17bddf12
Update upstream 2018-07-23 19:41:14 -04:00
Andrew Steinborn
0069113b2e Put the decompile fixes into MC Dev Fixes patch 2018-07-23 13:10:06 -04:00
Andrew Steinborn
608b5e5235 Optimize RegistryID.c()
Fixes #1253
2018-07-23 12:58:48 -04:00
Shane Freeder
aad194a32e
Update B/CB/S 2018-07-23 09:44:57 +01:00
Aikar
e2c75e81f7
Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Aikar
39ea0d21dc
Restore World.loadChunkAsync API - but load chunks sync
We are still missing Async Chunk Loading, but plugins may be
depending on this API, so it missing blocks upgrading.
2018-07-21 16:55:43 -04:00
BillyGalbreath
c2d29a73ac PlayerElytraBoostEvent 2018-07-21 02:00:31 -05:00
Shane Freeder
1fe8472503
update B/CB/S 2018-07-20 20:57:43 +01:00
Zach Brown
09663381ca
Use 1.13 branch and builds for versioning 2018-07-19 17:33:29 -05:00
Zach Brown
613db95e01
Add an asterisk to plugins onEnable and in command
Easy visual indicator for server admins to tell which plugins are
operating under the legacy compat mode, and which have been updated.
2018-07-19 15:08:07 -05:00
Shane Freeder
84c98c2ba8
NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen... 2018-07-19 05:42:43 +01:00
Mark Vainomaa
b854308c88
Add TNTPrimeEvent 2018-07-16 14:32:13 +03:00
Aikar
5b6dfb3463
NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-16 00:13:29 -04:00
Aikar
a8c28e1920
Initial Paper-API for Bukkit 1.13 Preview 4 - THIS IS NOT SERVER
This branch/commit is only useful to those who purely use a clean Bukkit/Spigot/Paper API
and does not use NMS/OBC references.

This will let you start updating your plugin to the latest 1.13 builds of Bukkit Preview (4 as of now)

Note that this release is not final!!! API breakages may occur!

It is up to you if you find use out of this work.
2018-07-14 21:53:22 -04:00
Zach Brown
5b02e5736a
Update upstream B/CB 2018-07-13 02:39:44 -05:00
Aikar
3d1f804a22
Vex#getOwner API
Get's the NPC that summoned this Vex
2018-07-04 15:32:30 -04:00
Aikar
18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00
Aikar
f534210885
InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
2018-07-03 21:57:33 -04:00
Brokkonaut
e19ed02025
Add World.getEntity(UUID) API
This is the best way to get an entity when the world and its UUID are known.
It is faster than Server.getEntity(UUID) because it does not have to iterate all worlds
2018-07-03 14:53:28 -05:00
Brokkonaut
2ed792d699
Improve ProjectileHitEvent to include the BlockFace where the projectile has hit (#1182) 2018-07-03 14:34:42 -05:00
Aikar
2adb879802
Add Critical missing Bukkit API - setTarget/getTarget moved down to SentientNPC
This fixes a CRITICAL missing part of the Bukkit API due to mistakes on upstream
refusing to implement the Sentient NPC baseclass of all NPC's.

Until now, the Bukkit API has not provided a way for accessing and setting
a non creature entities target.

Although Flying, Slime, Ambient, and Water mobs all supported targets internally,
you were unable to get/set it.

Now with the SentientNPC API and these API's moved down, every sentient NPC has
access to target data.
2018-07-01 22:10:21 -04:00
Aikar
5659d66915
Subtraction goes down, not up. Silly me. 2018-06-30 04:45:17 -04:00
Aikar
98555e9b90
LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item

Also aliased isHandsRaised for isChargingAttack in RangedEntity
2018-06-29 00:55:29 -04:00
Aikar
7abf2eeeac
RangedEntity API
Allows you to determine if an entity is capable of ranged attacks,
and to perform an attack.
2018-06-26 22:08:01 -04:00
Aikar
ae79aa3436
EntityPathfindEvent should be an EntityEvent 2018-06-25 22:09:11 -04:00
Aikar
ff572760c4
ItemStack API additions for quantity/flags/lore 2018-06-22 23:03:46 -04:00
Aikar
980d53d156
Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
2018-06-20 23:19:46 -04:00
Brokkonaut
a5285de480 Add EntityKnockbackByEntityEvent (#1162)
This event is called when an entity receives knockback by another entity. The knockback can be modified in the event. If the event is cancelled the entity is not knocked back.
2018-06-20 21:59:11 -04:00
BillyGalbreath
4f20c7ab67 Add "getNearbyXXX" methods to Location (#1160) 2018-06-20 21:30:09 -04:00
theminecoder
b02d49beaa Fix PluginCommand to not wrap exceptions before ServerExceptionEvent can get to it (#1130) 2018-06-18 16:03:09 -05:00
BillyGalbreath
efb52083b9 [CI-SKIP] Clarify Event#callEvent() JavaDoc (#1158) 2018-06-18 15:42:39 -05:00
Aikar
c92fa14d36
PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
2018-06-18 01:13:16 -04:00
Aikar
76d60b167f
EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
2018-06-18 00:39:04 -04:00
Aikar
708d52ca03
Ignore Missing Recipes in RecipeBook to avoid data errors
This code was causing NPE's in saving player data, potentially related to reloads.
2018-06-16 16:30:29 -04:00
BillyGalbreath
1ae07ecf52 Make shield blocking delay configurable (#1154)
Resolves #1153
2018-06-16 15:54:35 -04:00
Aikar
89aa04f9ed
Make SentientNPC extend LivingEntity 2018-06-16 14:28:13 -04:00
Aikar
ed61b2982e
Add SentientNPC Interface to Entities
Used to determine ACTUAL Living NPC's. Spigot mistakenly inversed the conditions for LivingEntity, and
used LivingEntity for Insentient Entities, and named the actual EntityLiving class EntityInsentient.

This should of all been inversed on the implementation side. To make matters worse, Spigot never
exposed the differentiator that there are entities with AI that are not sentient/alive such as
Armor stands and Players are the only things that do not implement the REAL EntityLiving class (named Insentient internally)

This interface lets you identify NPC entities capable of sentience, and able to move about and react to the world.
2018-06-16 14:01:01 -04:00
Shane Freeder
2c1d1ac456
Fix compat with PluginClassloader implementations 2018-06-12 16:10:01 +01:00
Shane Freeder
586435d325
Cleanup last commit (Remember, always git diff!)
Because the one time you don't...
2018-06-09 20:03:42 +01:00
Shane Freeder
f022bc006f
Only close classloaders unless implict, reload or error on enabling (Closes #1120)
We also expose the control of this behavior to the API, while retaining
the old behavior unless implictly requested.
2018-06-09 18:58:04 +01:00
Shane Freeder
5913a2cc1a
Add EntityTeleportEndGatewayEvent for entities (closes #1124) 2018-06-09 14:21:40 +01:00
Aikar
72c26039eb
Fix potential for NPE if receivers is null and the world was empty 2018-06-06 21:45:30 -04:00
Aikar
d4dffd1d71
ParticleBuilder.hasReceivers shouldnt return true if no players are in the world 2018-06-06 21:35:44 -04:00
Aikar
fd4a65c566
Expand ParticleBuilder more with hasReceivers, fix empty receivers list 2018-06-06 21:27:50 -04:00
Aikar
11cb276a4a
Expand particle builder API with radius based radius methods 2018-06-06 20:59:04 -04:00
Aikar
2e423c8954
ItemStack#getMaxItemUseDuration
Allows you to determine how long it takes to use a usable/consumable item
2018-06-05 23:01:16 -04:00
Aikar
b97e5124e4
WitchReadyPotionEvent
Control what potion the witch readies to use
2018-06-05 22:48:48 -04:00
Aikar
5c8bd61d24
PotionEffect clone methods
Help with modifying potion effects
2018-06-04 01:55:52 -04:00
Aikar
727f932d05
add Escape Reason Drown for EndermanEscapeEvent
to detect rain specifically from every other armor ignoring hit
2018-05-31 18:16:26 -04:00
Mark Vainomaa
e74e4584d6 Skip Entity and Tile Entity ticking in chunks scheduled for unload (#1132)
Fixes #1131
2018-05-30 15:31:55 -05:00
Zach Brown
51b88cabbc
Update upstream CB 2018-05-27 23:39:08 -05:00
Aikar
dab41b12ce
rename method for center to toCenterLocation() 2018-05-24 21:06:06 -04:00
Aikar
45308a08d7
Location.toBlockLocation
Convert location objects to their block coordinates, or the center of the block
2018-05-24 21:02:38 -04:00
Aikar
3eb1cdef72
Fix Witch Throw Potion error - Resolves #1129 2018-05-23 23:08:04 -04:00
Foorack
aedd155be1
Upgrade ASM to 6.1.1 to allow Java 9 and 10 plugins to load 2018-05-22 22:07:25 -05:00
Zach Brown
de3bd3f635
Update URLs
Redirects are in place (or will be shortly). This is mostly
housekeeping.

Maven repo URLs already redirect however we can't deploy through them.
Jenkins URLs do not currently redirect but will within 24 hours.

Also adds a Discord link to the README, because apparently that's what
people want.

Documentation will be updated and announcements made once all redirects
are in place, until then, consider this advanced notice.
2018-05-19 01:29:05 -05:00
Aikar
5e644e2637
WitchThrowPotionEvent
Fired when a witch throws a potion at a player
2018-05-16 20:49:47 -04:00
Aikar
dc7680211c
WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:49:43 -04:00
Shane Freeder
8595189ab6
Update B/CB 2018-05-08 23:09:45 +01:00
Aikar
19dea1a6f7
Close Plugin Class Loaders on Disable
This should close more memory leaks from /reload and disabling plugins,
by closing the class loader and the jar file.
2018-05-01 21:36:55 -04:00
Aikar
bd603371bf
EndermanAttackPlayerEvent
Allow control over whether or not an enderman aggros a player.

This allows you to override/extend the pumpkin/stare logic.
2018-05-01 20:19:47 -04:00
Aikar
00f24317ff
Expand World.spawnParticle API and add Builder
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.

This adds a new Builder API which is much friendlier to use.
2018-04-30 20:32:15 -04:00
Aikar
0eba89f673
Location.isChunkLoaded() API 2018-04-30 19:27:59 -04:00
Aikar
dbc775c09c
Additional world.getNearbyEntities API's
Provides more methods to get nearby entities, and filter by types and predicates
2018-04-30 18:27:42 -04:00
Aikar
d38e9dcf0e
Enderman.teleportRandomly()
Ability to trigger the vanilla "teleport randomly" mechanic of an enderman.
2018-04-30 13:30:00 -04:00
Aikar
30bc4df0a9
EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player

You may cancel this, enabling ranged attacks to damage the enderman for example.

Resolves #1101
2018-04-30 13:16:42 -04:00
Aikar
33a6de0f13
Add Ban Methods to Player Objects
Allows a more logical API for banning players.

player.banPlayer("Breaking the rules");
2018-04-28 11:31:26 -04:00
Kyle Wood
35b4136815
Track previous version and report in command
It is often difficult to diagnose new issues server admins get when
upgrading to a new server version because the only information they are
able to tell us regarding the server version they are running is
"latest". This commit attempts to mitigate this by keeping track of the
previous version of Paper they were running, which is then reported by
the `/version` or `/paper version` command. This gives us a better idea
of the commits included in the upgrade, which may help diagnose new
issues easier.
2018-04-11 23:02:20 -04:00
Zach Brown
d4c3e49a06
Make version command use the direct link
It was using a redirect, but apparently a small portion of systems,
networks, some mess, are having problems with that redirect.

Just use the direct link and skip the hassle.
2018-04-09 16:13:08 -04:00
Shane Freeder
242d671fa9
Allow logger instances to be used across reloads 2018-04-08 02:02:48 +01:00
Mark Vainomaa
c6ac33816b
Add method to open already placed sign 2018-04-05 06:48:24 +03:00
Shane Freeder
d09826faf2
Flag to disable the channel limit
In some enviroments, the channel limit set by spigot can cause issues,
e.g. servers which allow and support the usage of mod packs.

provide an optional flag to disable this check, at your own risk.
2018-03-31 18:56:49 +01:00
Minecrell
16869992a8 Call PaperServerListPingEvent for legacy pings (#1057)
* Make the legacy ping handler more reliable

The Minecraft server often fails to respond to old ("legacy") pings
from old Minecraft versions using the protocol used before the switch
to Netty in Minecraft 1.7.

Due to packet fragmentation[1], we might not have all needed bytes
available when the LegacyPingHandler is called. In this case, it will
run into an error, remove the handler and continue using the modern
protocol.

This is unlikely to happen for the first two revisions of the legacy
ping protocol (used in Minecraft 1.5.x and older) since the request
consists of only one or two bytes, but happens frequently for the
last/third revision introduced in Minecraft 1.6.

It has much larger, variable packet sizes due to the inclusion of
the virtual host (the hostname/port used to connect to the server).

The solution[2] is simple: If we find more than two matching bytes,
we buffer the remaining bytes until we have enough to fully read and
respond to the request.

[1]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h3-11
[2]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h4-13

* Add legacy ping support to PaperServerListPingEvent

Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2018-03-30 13:00:01 -04:00
Minecrell
5b6c59009b Improve backward compatibility of deprecated player sample API (#1065)
Some plugins (e.g. older builds of EssentialsX) assume that
ServerListPingEvent.getSampleText() returns a mutable copy of
the player sample list. This was the case until it was refactored
on top of the new API introduced in #980.

As a result, they may run into an error when trying to modify the
returned list directly. Modify getSampleText() to return a mutable
copy (a plain ArrayList) to mimic the old behavior.
2018-03-26 17:45:18 -04:00
Aikar
658eca0c22
Add Setters for ID/Name and add completeByCache for Profile API 2018-03-25 21:50:46 -04:00
Aikar
cff8ae9644
Use copies for PlayerProfile in PaperServerList and SkullMeta
Don't want to risk mutating players properties in server list (unlikely, but lets be proper)

and Skull also has a setter API, so that should be used too.
2018-03-22 23:32:55 -04:00
Minecrell
e15167251b Add extended PaperServerListPingEvent (#980)
* Drop original implementation for old player sample API

* Add extended PaperServerListPingEvent

Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.

* Implement deprecated player sample API
2018-03-22 23:19:59 -04:00
Aikar
b8a672dd94
Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00
Aikar
b29f5c05c1
getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID

This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:41:44 -04:00
Aikar
7354b9166d
Update javadoc on setPlayerProfile 2018-03-18 13:28:01 -04:00
Aikar
c2933f8106
Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:32:09 -04:00
Aikar
fb02c91835
Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
2018-03-18 11:46:14 -04:00
Aikar
e3e257562f
Add PlayerProfile.complete() API to trigger skin lookup 2018-03-18 11:31:32 -04:00