3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00

Restore World.loadChunkAsync API - but load chunks sync

We are still missing Async Chunk Loading, but plugins may be
depending on this API, so it missing blocks upgrading.
Dieser Commit ist enthalten in:
Aikar 2018-07-21 16:55:43 -04:00
Ursprung 1d28f62522
Commit 39ea0d21dc
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 401ADFC9891FAAFE
2 geänderte Dateien mit 133 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -0,0 +1,92 @@
From 50fe6b99320148740160eec04f499d03b57987dc Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 29 Feb 2016 17:43:33 -0600
Subject: [PATCH] Add async chunk load API
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 550c26be..121033e9 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -137,6 +137,78 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public Chunk getChunkAt(Block block);
+ /**
+ * Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
+ * to request a {@link Chunk} to be loaded, with this callback receiving
+ * the chunk when it is finished.
+ *
+ * This callback will be executed on synchronously on the main thread.
+ *
+ * Timing and order this callback is fired is intentionally not defined and
+ * and subject to change.
+ */
+ public static interface ChunkLoadCallback {
+ public void onLoad(Chunk chunk);
+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x Chunk X-coordinate of the chunk - (world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - (world coordinate / 16)
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(int x, int z, ChunkLoadCallback cb);
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param location Location of the chunk
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(Location location, ChunkLoadCallback cb);
+
+ /**
+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param block Block to get the containing chunk from
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(Block block, ChunkLoadCallback cb);
+
/**
* Checks if the specified {@link Chunk} is loaded
*
--
2.18.0

Datei anzeigen

@ -0,0 +1,41 @@
From 589d50e9902c7adfcd9837768bbcddbfdd809ebd Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 21 Jul 2018 16:55:04 -0400
Subject: [PATCH] Add async chunk load API
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 0f4a894eb..995e02f1d 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -156,6 +156,27 @@ public class CraftWorld implements World {
}
}
+ // Paper start - Async chunk load API
+ public void getChunkAtAsync(final int x, final int z, final ChunkLoadCallback callback) {
+ final ChunkProviderServer cps = this.world.getChunkProviderServer();
+ callback.onLoad(cps.getChunkAt(x, z).bukkitChunk); // TODO: Add back async variant
+ /*cps.getChunkAt(x, z, new Runnable() {
+ @Override
+ public void run() {
+ callback.onLoad(cps.getChunkAt(x, z).bukkitChunk);
+ }
+ });*/
+ }
+
+ public void getChunkAtAsync(Block block, ChunkLoadCallback callback) {
+ getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, callback);
+ }
+
+ public void getChunkAtAsync(Location location, ChunkLoadCallback callback) {
+ getChunkAtAsync(location.getBlockX() >> 4, location.getBlockZ() >> 4, callback);
+ }
+ // Paper end
+
public Chunk getChunkAt(int x, int z) {
return this.world.getChunkProviderServer().getChunkAt(x, z).bukkitChunk;
}
--
2.18.0