3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-16 21:10:17 +01:00
Commit graph

641 Commits

Autor SHA1 Nachricht Datum
md_5
83a93937f7 Fire EntityDamageByEntityEvent for ItemFrames. This allows them to be protected more effectively. 2013-12-05 18:41:50 +11:00
md_5
6ec37d4fe9 Dont let commands run async 2013-12-05 16:57:01 +11:00
md_5
a98a7ce919 Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time. 2013-12-05 16:33:50 +11:00
md_5
1e4407fd04 Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool. 2013-12-05 13:57:12 +11:00
Thinkofdeath
0e1ef989f9 Fix color codes breaking urls 2013-12-04 14:41:40 +00:00
md_5
e770480d4b Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
md_5
a01054711d Take random light updates option into account before relighting a chunk on its first tick. 2013-12-03 15:51:04 +11:00
md_5
acf410d391 Address some chunk gen speed issues - see below for current reasoning.
As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client. Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis. We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time. For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
2013-12-03 15:43:02 +11:00
md_5
538ddc9cc4 Upstream merge 2013-12-03 15:13:39 +11:00
md_5
3190acce29 Fix Huge Mushroom Caps 2013-12-03 11:28:39 +11:00
md_5
dcb5fc4b1a [Bukkit Bug] Clear flower pots on drop so that they are not dropped twice. 2013-12-03 11:10:10 +11:00
Thinkofdeath
651dc5f9c4 Fix some chunks not being sent to the client 2013-12-02 23:44:13 +00:00
md_5
9306e0ec10 Remove spurious patch going into final repo 2013-12-03 10:19:35 +11:00
md_5
c8145fb896 Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
md_5
31572d6c20 Update maven shade plugin so that newer maven versions (ie travis) will compile. 2013-12-03 08:21:58 +11:00
md_5
af7cb96f76 Upstream merge 2013-12-03 08:21:46 +11:00
Dmck2b
910aa42a6a Prevent crash from division by 0 in growth rates 2013-12-03 08:14:39 +11:00
Thinkofdeath
932161cd7d Fix links missing the path once clicked 2013-12-02 11:27:23 +00:00
md_5
b388fe0ca1 Fix some recipe book bugs introduced in 1.7. The full PR can be seen at Bukkit/CraftBukkit#1270 2013-12-02 17:26:11 +11:00
md_5
6a02ab857b [Bukkit Bug] Fix experience not being dropped by ores 2013-12-02 14:54:19 +11:00
md_5
cc7903bbf3 Upstream merge 2013-12-02 07:36:51 +11:00
Thinkofdeath
da6d6b1785 Fix links in chat 2013-12-01 10:49:18 +00:00
md_5
d8c4486016 Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
md_5
341a7b2f60 More custom messages. 2013-12-01 18:40:51 +11:00
md_5
41d2c0bceb BungeeCord Support
Provides support for IP forwarding via BungeeCord.
2013-12-01 18:18:51 +11:00
md_5
b5a469f97a [Bukkit Bug] Fix packed ice generation crashing the server. 2013-12-01 17:52:29 +11:00
md_5
3395b38dfd [Bukkit Bug] Fix doors being opened by redstone. 2013-12-01 17:29:03 +11:00
md_5
fa4078a2d6 "It Compiles" - Update Spigot to Minecraft 1.7.2 proper. See below for full release notes (MUST READ).
This is a lightly tested build. You are encouraged to keep backups at all times. Please attempt to report all issues to IRC. The following features are intentionally missing from this build and will be added as soon as humanly possible.
- BungeeCord IP forwarding
- Firing of AsyncLoginEvent in offline mode
- A few custom kick / other hardcoded messages

As always this build comes with no warranty.
Thanks for your support.
~md_5
2013-12-01 17:16:56 +11:00
md_5
6ba479d591 Stage two done 2013-12-01 16:17:16 +11:00
md_5
341ec013fe Remove log formatting 2013-12-01 16:02:56 +11:00
md_5
233e23603a More stuff 2013-12-01 16:00:50 +11:00
md_5
0e6412942d Progress check 2013-12-01 15:36:32 +11:00
md_5
eb2ab6b421 Update mc-dev etc. 2013-12-01 15:14:03 +11:00
md_5
80da3f0c9b Stage 1 2013-12-01 14:40:53 +11:00
md_5
71d3b3b5ad Update orebfuscator on block update. 2013-11-27 22:01:50 +11:00
md_5
cdbe22b7c7 Update master to R2 as well. 2013-11-05 10:46:34 +11:00
md_5
f775c4dbd1 Upstream Merge 2013-10-24 21:23:24 +11:00
md_5
aabaa5c45e Configure restart message 2013-10-16 19:38:15 +11:00
md_5
f018f1d73f Arrow despawn rate is now configurable 2013-10-14 19:20:28 +11:00
md_5
d302efeeb7 Fix entity dead check in respawn API 2013-10-11 22:23:25 +11:00
md_5
39c6e1be1f Properly validate blocks in particle api 2013-10-11 10:17:09 +11:00
md_5
8d428932b4 Fix up patch tree. 2013-10-09 18:22:37 +11:00
md_5
536ed49937 Fix BrewingStands Removing NBT / Potions 2013-10-09 18:20:59 +11:00
Ammar Askar
65e0f8e01f Pull in respawn API, thanks @ninja- 2013-10-08 18:56:05 +05:00
md_5
8d12b82b81 Remove duplicate newline in report dumping 2013-10-08 16:50:05 +11:00
md_5
d5fa46f3f9 Silly git 2013-10-06 17:41:30 +11:00
md_5
9049cf8101 Better way of doing this without making plugins angry 2013-10-06 17:41:06 +11:00
md_5
f3d31bfdff Don't Special Case X Move Value 2013-10-06 17:37:54 +11:00
mrapple
5b702d6b9c Add a fix for clearing potion effects on respawn 2013-10-01 21:15:29 -05:00
md_5
46188f9d1c Catch all cases of updating with regards to falling blocks and anti xray 2013-09-30 21:55:21 +10:00
Ammar Askar
b2df4dcb6a Revert snapshot support for the time being
This reverts commit c04d3c5f80.
2013-09-28 19:57:04 +05:00
md_5
c0e1d57c02 Stupid debug stuff 2013-09-28 19:50:25 +10:00
md_5
f6d479b736 Fix stat sending 2013-09-28 18:44:19 +10:00
md_5
c04d3c5f80 Snapshot protocol for latest snapshot 2013-09-28 18:36:05 +10:00
md_5
12f7c09853 Remove update physics patch as it causes issues with physics events 2013-09-25 08:49:47 +10:00
md_5
941af38ac7 Revert "Remove metrics now to avoid issues later on. TODO: Make own metrics."
This reverts commit 00dea91d64.
2013-09-23 10:48:38 +10:00
md_5
00dea91d64 Remove metrics now to avoid issues later on. TODO: Make own metrics. 2013-09-22 19:16:15 +10:00
md_5
01c7aec9a5 Allow configuration of Item Despawn Rate 2013-09-22 19:11:09 +10:00
md_5
fb8af9e2bb Upstream merge 2013-09-21 13:39:32 +10:00
md_5
b097614299 Don't let it manually re-register a map file 2013-09-21 12:58:36 +10:00
md_5
e116075866 Allow disabling of 1.6.3 structure saving. Use with caution! 2013-09-21 12:38:20 +10:00
md_5
4edd7598b8 Fix decompile error resulting in broken TNT! 2013-09-20 16:02:42 +10:00
md_5
7509839cdf Update to CraftBukkit 1.6.4 2013-09-20 11:46:45 +10:00
md_5
9550383c78 Really update, thanks EvilTechie for the typo 2013-09-20 08:34:41 +10:00
md_5
30150fba59 Update to Minecraft 1.6.4 (protocol) - real update coming shortly. MOJANG! 2013-09-20 08:26:07 +10:00
md_5
58045e60d1 Fix custom outdated server/client messages 2013-09-19 17:59:24 +10:00
md_5
34677e38da Finish 1.6.3 - needs testing, use at own risk! 2013-09-19 17:22:55 +10:00
md_5
6822ca0570 Update to Minecraft 1.6.3 - part 1 2013-09-19 17:15:49 +10:00
BlackHole
6d4063f6ef Add event for fire arrows igniting TNT - pulls Bukkit/CraftBukkit#1203 2013-09-16 10:54:11 +10:00
Dylan Xaldin
3ab9109cdb Nerf the Zombie Lag issues in MC 1.6 - Fixes MC-17630 2013-09-14 11:03:28 +10:00
md_5
414192b8ee Update Inventory and Health for PlayerConsumeItemEvent 2013-09-14 10:16:46 +10:00
md_5
e7ca6faddb Only update Attachable's when applyPhysics is true 2013-09-14 10:11:53 +10:00
Chad Waters
753cb006cc Update Physics When Updating Attachables 2013-09-13 14:19:31 +10:00
md_5
1b854cbe28 Upstream merge + remove 3 pulled patches. 2013-09-12 10:20:02 +10:00
erocs
f4367af8f5 Re add hopper checks 2013-09-09 14:40:16 +10:00
md_5
378fc7a71f Netty 4.0.9 is out 2013-09-08 08:45:06 +10:00
md_5
89720fa208 Upstream merge. 2013-09-08 08:42:56 +10:00
Nathan Adams
5c6d64a8b7 Prevent Duplicate Handshakes 2013-09-03 11:17:26 +10:00
Ammar Askar
8875760d7f Remove Pool Login Verifier Threads patch 2013-09-02 15:41:33 +02:00
md_5
5026435e9a Manually set nodelay so we can ignore errors 2013-09-01 18:23:51 +10:00
md_5
f99330b2ae Revert "Fix issue with chunk caching patch"
This reverts commit 93d4dc070a.
2013-08-27 19:22:44 +10:00
md_5
cfc141d731 Subsequently remove hopper check option 2013-08-25 12:25:40 +10:00
md_5
102438e3e7 Revert unjustified changes to hopper behaviour. 2013-08-25 12:22:37 +10:00
md_5
faa23b94b0 Pool Login Verifier Threads
dem threads are expensive to make
2013-08-23 17:41:15 +10:00
md_5
167757be21 Ensure main thread stack is dumped 2013-08-09 20:34:05 +10:00
md_5
e36ba8dd96 Upstream merge 2013-08-07 17:16:57 +10:00
md_5
cdd3c2f4e5 Oops, fix min speed patch 2013-08-07 07:19:06 +10:00
md_5
8b99287132 Cap min speed not velocity 2013-08-06 11:19:10 +10:00
md_5
5545a5473c Cap Minimum Velcoity to 0.001. The client flips out at smaller values 2013-08-05 20:18:22 +10:00
Phillip Schichtel
b0888e8231 Update console command completion for improved thread safety 2013-08-04 20:01:08 +10:00
md_5
843c21ddf8 Upstream Merge 2013-08-04 08:51:09 +10:00
Ammar Askar
70a75c0b48 Guard entity list during ticking 2013-08-03 22:04:58 +05:00
Ammar Askar
93d4dc070a Fix issue with chunk caching patch 2013-08-03 20:34:40 +05:00
Ammar Askar
69cbbd9844 Update entity count code with World.a(Class)'s new stuff 2013-08-03 20:24:33 +05:00
md_5
7db0f5eda8 Get rid of ambiguity 2013-08-03 20:01:12 +10:00
DerFlash
edd0d42995 Add Getter for Entity Invulnerability 2013-08-03 19:54:36 +10:00
md_5
5c9d00bad4 Add task class to timings for more in depth info 2013-08-03 19:39:35 +10:00
md_5
eb882d6111 Pop latest 2 patches to top 2013-08-03 19:35:01 +10:00
agentk20
8e1879bfb5 Fully disable snooper when not required 2013-08-03 19:29:28 +10:00
md_5
5eb704605d Add Player Collision API. Thanks to @lazertester and @mrapple for the implementation. 2013-08-03 19:27:26 +10:00