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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-16 13:00:06 +01:00
Paper/CraftBukkit-Patches
2013-12-05 13:57:12 +11:00
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0001-POM-Changes.patch Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
0002-mc-dev-imports.patch [Bukkit Bug] Clear flower pots on drop so that they are not dropped twice. 2013-12-03 11:10:10 +11:00
0003-Skeleton-API-Implementations.patch Stage 1 2013-12-01 14:40:53 +11:00
0004-Spigot-Configuration.patch Upstream merge 2013-12-03 15:13:39 +11:00
0005-Better-Chunk-Tick-Selection.patch Upstream merge 2013-12-03 15:13:39 +11:00
0006-Crop-Growth-Rates.patch Remove spurious patch going into final repo 2013-12-03 10:19:35 +11:00
0007-More-Efficient-Chunk-Save-Queue.patch Stage 1 2013-12-01 14:40:53 +11:00
0008-More-Efficient-GetCubes.patch Upstream merge 2013-12-03 15:13:39 +11:00
0009-Merge-tweaks-and-configuration.patch Upstream merge 2013-12-03 15:13:39 +11:00
0010-LongHash-Tweaks.patch Stage 1 2013-12-01 14:40:53 +11:00
0011-Async-Operation-Catching.patch Upstream merge 2013-12-03 15:13:39 +11:00
0012-View-Distance.patch Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
0013-Compressed-Nibble-Arrays.patch "It Compiles" - Update Spigot to Minecraft 1.7.2 proper. See below for full release notes (MUST READ). 2013-12-01 17:16:56 +11:00
0014-Sync-Free-Chunk-Reference-Cache.patch Upstream merge 2013-12-03 15:13:39 +11:00
0015-Highly-Optimized-Tick-Loop.patch Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
0016-Improved-Timings-System.patch Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
0017-Orebfuscator.patch Upstream merge 2013-12-03 15:13:39 +11:00
0018-Fix-Mob-Spawning-Relative-to-View-Distance.patch Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
0019-Handle-Null-Tile-Entities.patch Upstream merge 2013-12-03 15:13:39 +11:00
0020-Entity-Activation-Range.patch Upstream merge 2013-12-03 15:13:39 +11:00
0021-Metrics.patch Stage 1 2013-12-01 14:40:53 +11:00
0022-PlayerItemDamageEvent.patch Stage 1 2013-12-01 14:40:53 +11:00
0023-Faster-UUID-for-entities.patch Stage 1 2013-12-01 14:40:53 +11:00
0024-Prevent-NPE-in-CraftSign.patch Stage 1 2013-12-01 14:40:53 +11:00
0025-Entity-Tracking-Ranges.patch Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
0026-Limit-Custom-Map-Rendering.patch Stage 1 2013-12-01 14:40:53 +11:00
0027-Enable-Improved-Ping-Sending.patch More stuff 2013-12-01 16:00:50 +11:00
0028-Thread-Naming-and-Tweaks.patch Stage 1 2013-12-01 14:40:53 +11:00
0029-Close-Unloaded-Save-Files.patch Upstream merge 2013-12-02 07:36:51 +11:00
0030-Remove-o-Option.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0031-Recipe-Deconstruction.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0032-Implement-Arrow-API.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0033-Hopper-Cooldowns.patch Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
0034-Prevent-Shutdown-Hang.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0035-Implement-SpawnerSpawnEvent.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0036-Firework-Meta-Crash-Fix.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0037-Do-Not-Search-for-Offline-Players.patch Upstream merge 2013-12-02 07:36:51 +11:00
0038-Allow-Disabling-of-Command-Logging.patch Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
0039-Allow-Disabling-of-Command-TabComplete.patch Upstream merge 2013-12-02 07:36:51 +11:00
0040-Configurable-Messages.patch Upstream merge 2013-12-02 07:36:51 +11:00
0041-Allow-Disabling-of-Random-Lighting-Updates.patch Take random light updates option into account before relighting a chunk on its first tick. 2013-12-03 15:51:04 +11:00
0042-Make-AnvilInventory.getItem-use-both-containers.-Fix.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0043-Properly-Close-Inventories.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0044-Disallow-Interaction-With-Self.patch Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
0045-Lower-Chunk-Compression.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0046-Entity-Mount-and-Dismount-Events.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0047-Properly-Consume-Bonemeal-in-Dispensers.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0048-Prevent-Ghost-Players-Caused-by-Plugins.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0049-Entity-ticking-chunk-caching.patch Upstream merge 2013-12-03 15:13:39 +11:00
0050-Plug-World-Unload-Memory-Leak.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0051-Player-Collision-API.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0052-Fully-Disable-Snooper-When-Not-Required.patch Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
0053-Add-Getter-for-Entity-Invulnerability.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0054-Guard-entity-list.patch Upstream merge 2013-12-03 15:13:39 +11:00
0055-Cap-Minimum-Player-Speed.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0056-Update-Inventory-and-Health-for-PlayerConsumeItemEve.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0057-Call-EntityChangeBlockEvent-for-Fire-Arrows-hitting-.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0058-Allow-Disabling-of-1.6.3-Structure-Saving.patch Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
0059-Item-Despawn-Rate.patch Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
0060-Don-t-Special-Case-X-Move-Value.patch Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
0061-Implement-respawn-API.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0062-Fix-BrewingStands-Removing-NBT-Potions.patch Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate. 2013-12-01 18:59:45 +11:00
0063-Arrow-Despawn-Rate.patch Actually fix division by 0 in growth 2013-12-03 09:05:49 +11:00
0064-Watchdog-Thread.patch Fix shade fix accidentally being unmerged 2013-12-04 19:57:08 +11:00
0065-Fix-packed-ice-generation.patch Upstream merge 2013-12-03 08:21:46 +11:00
0066-BungeeCord-Support.patch Upstream merge 2013-12-03 08:21:46 +11:00
0067-Fix-links-in-chat.patch Fix color codes breaking urls 2013-12-04 14:41:40 +00:00
0068-Clear-Flower-Pot-on-Drop.patch Upstream merge 2013-12-03 15:13:39 +11:00
0069-Fix-Huge-Mushroom-Caps.patch Upstream merge 2013-12-03 15:13:39 +11:00
0070-Fix-some-chunks-not-being-sent-to-the-client.patch Address some chunk gen speed issues - see below for current reasoning. 2013-12-03 15:43:02 +11:00
0071-Fix-Broken-Async-Chat.patch Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool. 2013-12-05 13:57:12 +11:00