3
0
Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-11-05 07:40:11 +01:00
Commit graph

2160 Commits

Autor SHA1 Nachricht Datum
Camotoy
95ba2a10ad
Properly error if Microsoft authentication sends an error 2021-09-08 10:13:46 -04:00
Camotoy
d602d820dd
Re-use patterns in MinecraftTranslationRegistry 2021-09-07 11:56:23 -04:00
Redned
c1e66f306c Play sound when totem is used 2021-09-04 13:52:02 -05:00
Redned
9f77d47f14 Set int array directly for BlockMappings and change naming 2021-09-04 12:45:32 -05:00
Redned
64b0788012 Use an array for java blocks and replace rarely used map in BlockMappings 2021-09-04 12:36:09 -05:00
Camotoy
206368e448
JavaExplosionTranslator: clean up vector usage 2021-09-02 19:42:50 -04:00
Luke
3be9a76222
Remove FUNDING.yml as it's not available organization-wide 2021-09-01 15:33:01 +01:00
Camotoy
0069566803
Dependency update; re-use Thread.MAX_PRIORITY for Spigot; other network optimizations 2021-08-31 19:57:56 -04:00
Camotoy
7fe7dc1d70
Remove debug code 2021-08-31 19:52:10 -04:00
Camotoy
b89cc1aef0
Refactor lodestones to be more memory efficient
- Most importantly, redesign lodestone caches to be per-player.
- Redesign lodestone caches with the expectation that a client will never re-request the same value.
- Re-use lodestone IDs in a WeakHashMap to be re-used but successfully garbage-collected.
2021-08-31 19:49:55 -04:00
Camotoy
ab2f5b326f
Clear chunk on dimension switch
This should resolve chunks being leftover in instances such as server switches in proxies.
2021-08-31 11:32:58 +01:00
Camotoy
b9541505af
Bump version to try and fix deploying; other nitpicks 2021-08-30 13:55:01 -04:00
Camotoy
ea8f4b854b
Formatting fixes in the FireworkColor class 2021-08-29 10:36:34 -04:00
Camotoy
e95d9d3b75
Use closest matching color for unmapped RGB fireworks
Also remove Bukkit-specific firework colors as those were pure workarounds.

Fixes #2505
2021-08-29 10:33:33 -04:00
Camotoy
bb92c89273
Small optimizations; use array for Java -> Bedrock block mappings
Java runtime IDs are in order starting from 0; an array is all that is needed to map Java IDs to Bedrock IDs.
2021-08-27 20:10:01 -04:00
Camotoy
3c18eb44aa
Use instance of ThreadLocalRandom for particle offsets
Random instances are synchronized meaning this was a potential deadlock situation.
2021-08-26 21:43:53 -04:00
rtm516
26a778fd77
Remove exact refrence to imported class in FileUtils (Thanks @Konicai) 2021-08-25 15:53:20 +01:00
rtm516
65e85eb853
Fix bungeecord dump logs after 9fb5090 2021-08-25 11:31:12 +01:00
rtm516
9fb509010a
Use more generic method for posting logs 2021-08-24 21:42:44 +01:00
Jens Collaert
d26aed0a87
Allow uploading logs with mclo.gs link into dump (#2453) 2021-08-24 15:11:38 -04:00
Camotoy
77119316f5
Check for closed immediately before processing a packet 2021-08-24 09:31:19 -04:00
Camotoy
a1d167d5f1
Ensure skull operations are done on the player thread 2021-08-21 19:38:13 -04:00
Camotoy
ab540b1951
Ensure more entity tasks are run on the player session 2021-08-21 09:54:52 -04:00
Konicai
85404f0ed5
Rearrange connector pom (#2455)
* rearrange and add comments

* fix pom

* fix pom again
2021-08-20 10:39:05 +01:00
Camotoy
89dde2aec3
Do a null check on downstream channel when sending packets 2021-08-19 12:37:14 -04:00
Camotoy
52fa0679c9 Revert "Re-enable deploying on master branch"
This reverts commit 6d624210b9.
2021-08-17 23:00:12 -04:00
Camotoy
6d624210b9 Re-enable deploying on master branch 2021-08-17 22:50:00 -04:00
David Choo
57c0185b45
Prevent projectiles from blocking the player's vision (#2472)
Prevent Snowballs, Eggs, and other throwable projectiles from blocking the player's screen
2021-08-17 22:44:33 -04:00
Camotoy
3d04a957d0 Ensure that exceptions in player event loop are handled
Any stray exception means that the entire event loop comes crashing down.
2021-08-17 20:57:46 -04:00
Camotoy
76399881a3
Use legacy DefaultEventLoopGroup constructor; label Geyser <-> Spigot connection thread 2021-08-16 22:33:14 -04:00
Camotoy
61d95200e3
Update Java on the CI to prepare for Java 16 2021-08-16 20:43:22 -04:00
Camotoy
7ae91a40ec
Ensure every packet is ran on the same thread per player (#2473)
This removes a lot of concurrency checking that needs to be done, because there should be no way two packets can be handled at the same time.
2021-08-16 20:39:29 -04:00
Camotoy
eca0691db0
Suspend publishing while it prevents successful Jenkins builds 2021-08-16 19:49:04 -04:00
Camotoy
36ad5612ed
Support Brigadier long argument types in commands
Fixes #2476
2021-08-16 14:04:13 -04:00
Camotoy
622a1d3b05
Attempt to make Geyser build 2021-08-16 14:03:00 -04:00
Camotoy
f4437e45a8
Attempt to make Geyser build 2021-08-16 14:00:12 -04:00
Camotoy
ac17963baa
Player effect cache cleanup
Only cache effects and not their values unless we actually use the value.
2021-08-16 11:53:56 -04:00
Camotoy
ce748990a4
Javadoc fix and tiny teleport optimization 2021-08-15 14:57:02 -04:00
Camotoy
af06ac5143
Merge branch 'master' of https://github.com/GeyserMC/Geyser 2021-08-15 14:56:10 -04:00
Camotoy
5d90ba91f7
Move LoginSuccessPacket handling to its own translator 2021-08-14 12:52:35 -04:00
TheFloyds4240
f217078126
Update README.md (#2470) 2021-08-14 00:39:09 -04:00
Camotoy
9f4c2ce5fc
Fix rare StackOverflowError in DeclareCommands
This behavior is exhibited with the NanoLimbo software version 1.2.2.
2021-08-13 23:56:44 -04:00
Camotoy
1afa22d5cf
Fix NPE with area effect cloud particles 2021-08-13 13:42:35 -04:00
Camotoy
25ff3661e3
Update version strings to add 1.17.11
This version has been supported; let's make it clear that it is.
2021-08-13 13:37:06 -04:00
Camotoy
919e84c23f
Don't try to connect to the remote server with invalid credentials
Fixes #2458
2021-08-12 14:35:26 -04:00
Camotoy
e20247b6d6
Allow enum fields to be set through standalone command line 2021-08-12 14:16:19 -04:00
Camotoy
b95cd8e0c1
Query improvements
- Improved detection of query packet
- Don't initialize the QueryPacketHandler class until we verified we have query data
- Encode strings like the vanilla Minecraft server
2021-08-12 10:42:58 -04:00
Camotoy
0c5b39f35b
Intern strings and other values
This should reduce memory usage at startup by preventing multiple identicals objects being present in memory.
2021-08-11 20:16:10 -04:00
Luke
71e2ec989c
Add donation link to README and FUNDING.yml (#2447) 2021-08-08 17:36:51 +01:00
David Choo
fb5449d0d1
Fix extended world height client crash with 32+ section chunks (#2441) 2021-08-03 00:08:47 -04:00