Mirror von
https://github.com/GeyserMC/Geyser.git
synchronisiert 2024-11-04 23:30:17 +01:00
Ensure skull operations are done on the player thread
Dieser Commit ist enthalten in:
Ursprung
ab540b1951
Commit
a1d167d5f1
@ -34,7 +34,6 @@ import com.nukkitx.protocol.bedrock.data.entity.EntityData;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.packet.AddPlayerPacket;
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import lombok.Getter;
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import lombok.Setter;
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import org.geysermc.connector.entity.type.EntityType;
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import org.geysermc.connector.network.session.GeyserSession;
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@ -43,17 +42,16 @@ import org.geysermc.connector.network.session.GeyserSession;
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* custom player skulls in Bedrock.
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*/
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public class SkullPlayerEntity extends PlayerEntity {
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/**
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* Stores the block state that the skull is associated with. Used to determine if the block in the skull's position
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* has changed
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*/
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@Getter
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@Setter
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private int blockState;
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private final int blockState;
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public SkullPlayerEntity(GameProfile gameProfile, long geyserId, Vector3f position, Vector3f rotation) {
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public SkullPlayerEntity(GameProfile gameProfile, long geyserId, Vector3f position, Vector3f rotation, int blockState) {
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super(gameProfile, 0, geyserId, position, Vector3f.ZERO, rotation);
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this.blockState = blockState;
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setPlayerList(false);
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//Set bounding box to almost nothing so the skull is able to be broken and not cause entity to cast a shadow
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@ -883,7 +883,7 @@ public class GeyserSession implements CommandSender {
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try {
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runnable.run();
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} catch (Throwable e) {
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e.printStackTrace();
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connector.getLogger().error("Error thrown in " + getName() + "'s event loop!", e);
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}
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});
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}
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@ -896,7 +896,7 @@ public class GeyserSession implements CommandSender {
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try {
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runnable.run();
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} catch (Throwable e) {
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e.printStackTrace();
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connector.getLogger().error("Error thrown in " + getName() + "'s event loop!", e);
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}
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}, duration, timeUnit);
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}
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@ -123,36 +123,45 @@ public class SkullBlockEntityTranslator extends BlockEntityTranslator implements
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Vector3i blockPosition = Vector3i.from(posX, posY, posZ);
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Vector3f entityPosition = Vector3f.from(x, y, z);
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Vector3f entityRotation = Vector3f.from(rotation, 0, rotation);
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long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet();
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getProfile(tag).whenComplete((gameProfile, throwable) -> {
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if (gameProfile == null) {
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session.getConnector().getLogger().debug("Custom skull with invalid SkullOwner tag: " + blockPosition.toString() + " " + tag.toString());
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session.getConnector().getLogger().debug("Custom skull with invalid SkullOwner tag: " + blockPosition + " " + tag);
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return;
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}
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SkullPlayerEntity existingSkull = session.getSkullCache().get(blockPosition);
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if (existingSkull != null) {
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// Ensure that two skulls can't spawn on the same point
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existingSkull.despawnEntity(session, blockPosition);
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}
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SkullPlayerEntity player = new SkullPlayerEntity(gameProfile, geyserId, entityPosition, entityRotation);
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player.setBlockState(blockState);
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// Cache entity
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session.getSkullCache().put(blockPosition, player);
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// Only send to session if we are initialized, otherwise it will happen then.
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if (session.getUpstream().isInitialized()) {
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player.spawnEntity(session);
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SkullSkinManager.requestAndHandleSkin(player, session, (skin -> session.scheduleInEventLoop(() -> {
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// Delay to minimize split-second "player" pop-in
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player.getMetadata().getFlags().setFlag(EntityFlag.INVISIBLE, false);
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player.updateBedrockMetadata(session);
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}, 250, TimeUnit.MILLISECONDS)));
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if (session.getEventLoop().inEventLoop()) {
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spawnPlayer(session, gameProfile, blockPosition, entityPosition, entityRotation, blockState);
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} else {
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session.executeInEventLoop(() -> spawnPlayer(session, gameProfile, blockPosition, entityPosition, entityRotation, blockState));
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}
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});
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}
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private static void spawnPlayer(GeyserSession session, GameProfile profile, Vector3i blockPosition,
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Vector3f entityPosition, Vector3f entityRotation, int blockState) {
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long geyserId = session.getEntityCache().getNextEntityId().incrementAndGet();
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SkullPlayerEntity existingSkull = session.getSkullCache().get(blockPosition);
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if (existingSkull != null) {
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// Ensure that two skulls can't spawn on the same point
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existingSkull.despawnEntity(session, blockPosition);
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}
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SkullPlayerEntity player = new SkullPlayerEntity(profile, geyserId, entityPosition, entityRotation, blockState);
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// Cache entity
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session.getSkullCache().put(blockPosition, player);
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// Only send to session if we are initialized, otherwise it will happen then.
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if (session.getUpstream().isInitialized()) {
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player.spawnEntity(session);
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SkullSkinManager.requestAndHandleSkin(player, session, (skin -> session.scheduleInEventLoop(() -> {
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// Delay to minimize split-second "player" pop-in
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player.getMetadata().getFlags().setFlag(EntityFlag.INVISIBLE, false);
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player.updateBedrockMetadata(session);
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}, 250, TimeUnit.MILLISECONDS)));
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}
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}
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}
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