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1149 Commits

Autor SHA1 Nachricht Datum
rtm516
7c49391b9d
Fix gamemodes not fully applying on server switch (#1348)
* Fix gamemodes not fully applying on server switch

* Revert previous commit and move session flag updating to the adventure settings method
2020-09-28 17:43:50 -04:00
Camotoy
beae39e280
Prevent Bedrock from changing gamemode client-side (#1337)
In vanilla Bedrock, if you have operator status, the client sends a packet to change gamemode without confirmation from the server. Since we have a custom server option to request the gamemode, we just reset the gamemode and ignore this packet.
2020-09-25 20:09:02 +01:00
Camotoy
fa0864b8a1
Fix picking up liquids with buckets (#1311)
* Fix picking up liquids with buckets

The last fix to prevent bucket placement upon interacting with an inventory had an oversight with empty buckets, making them unusable. This commit fixes that while keeping the previous fix.

* Remove debug line

* Fix milk drinking and visual bucket item apperance

* Comment elaboration

* Make indentiation better
2020-09-24 15:11:42 -04:00
Camotoy
1ec768d95d
Fix interaction spam bug (#1324)
* Fix interaction spam bug

This references the Nukkit 1.0 fix for the client bug of spamming to interact. Holding down still works.

* Remove interaction position set at action type 1

* Remove debug line
2020-09-24 12:54:18 -04:00
Redned
0cd43818f1
Use SERVER_READY in BedrockRespawnTranslator to fix respawn bug 2020-09-22 20:10:38 -05:00
Camotoy
b4c7682130
Implement experience sounds (#1320)
Bedrock sends a level event for the experience sound around the same time as a Java entity collect item packet is sent.
2020-09-22 14:16:57 -04:00
Camotoy
2dc7dc10ff
Remove warning about slot 50 (#1325)
We know that it occurs with console crafting.
2020-09-22 14:15:59 -04:00
Camotoy
02aeddbadd
Scoreboard: Fix various issues (#1286)
* Scoreboard: update score on UpdateType.ADD

* Actually fix

* Readd the Objective when a score changes

It looks like Objectives only update when you Remove the Objective and add it back using the SetDisplayObjective. This is hopefully a hotfix, but I think that there is no better way.

* Explain score tracking

Co-authored-by: Tim203 <mctim203@gmail.com>
2020-09-21 23:55:13 -04:00
Camotoy
2db1d16f5c
Only send the client brand on game join (#1299)
* Only send the client brand on game join

* Apply suggested changes
2020-09-21 16:06:25 -04:00
Camotoy
2f2164f387
InventoryUtils: Don't send Java packet on hotbar item selection (#1301)
The Bedrock client sends a confirmation packet we translate regardless.
2020-09-17 23:07:20 -04:00
rtm516
99e72f35b3
Add support for manually supplying Bedrock resource packs (#1076)
* send resource packs

A lot of this code is nukkit-credits in the classes

* send resource packs

A lot of this code is nukkit-credits in the classes

* Remove unnecessary code/debugs

* use separately generated hashes

* Updated mappings and added .mcpack support

* "packs" directory auto-create (#484)

* "packs" directory auto-create

* cleaned indentation in ResourcePack.java

* Cleaned ResourcePack.java

* Another cleanup

I hate editor on github.

* Yet another

* Another indentation cleanup

* Fix resource pack loading

(cherry picked from commit f93b07491e)

* Move back to internal sha256 hashing

(cherry picked from commit 812a3d82b2)

* Add resource pack loading back after merge

* Add comments, config option and removed unused files

* Fix packs folder location and cleanup code

* Move to better options for the client

* Fix typos in comments

* Fix pack loading

* Try to make it compile

* Final touches?

* Add Javadoc for MathUtils#constrain

Co-authored-by: EOT3000 <43685885+EOT3000@users.noreply.github.com>
Co-authored-by: Vesek <61123478+Vesek@users.noreply.github.com>
Co-authored-by: Heath123 <heath.mitchell27@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-09-16 20:08:26 -04:00
rtm516
1a49e882d3
[Android] Remove usage of MCProtocolLib Base64 in SkinUtils + more (#1237)
* Remove usage of MCProtocolLib Base64 in SkinUtils

* Fix path resolution for downloading locales
2020-09-16 11:33:59 -04:00
Camotoy
3c1d4aae93
Fix inconsistencies with players and the player list (#1298)
* Fix inconsistencies with players and the player list

This commit makes the player list entry packet control the player cache, fixing inconsistencies that appeared when removing the override on despawning the player.

* Update comments
2020-09-16 00:18:18 -04:00
Camotoy
f9c1d3f218
Remove Protocol v409 support (#1300)
* Remove Protocol v409 support

Protocol has dropped support for this version.

* Fix movement

* Use a static commit for Protocol
2020-09-16 00:11:56 -04:00
Camotoy
6638c53029
Implement command block and jigsaw support (#1291)
* Implement command block and jigsaw support

- Command block UI is now fully implemented to match Java Edition.
- Command block minecarts are now supported.
- Command blocks now show the correct type of command block.
- Jigsaw blocks are translated.

Structure blocks can be implemented, but these will be trickier as there are significant GUI differences between Java and Bedrock.

* Add more detail about command block minecart color

* Set PlayerPermission.OPERATOR to allow command blocks to be destroyed
2020-09-14 20:54:19 -04:00
Camotoy
f5a9254fae
Disconnect player if Java sends disconnection (#1274) 2020-09-14 20:53:47 -04:00
Camotoy
9c8eb00cd5
JavaCollectItemTranslator: check null for entities (#1267) 2020-09-14 20:52:50 -04:00
Camotoy
3b274ef9d1
Pick block improvements (#1265)
* Pick block improvements

- Creative block picking is now implemented. If the survival-styled block picking fails, then the item is created, following Java-style mechanics.
- Entity 'picking' is also implemented. The item is crafted using the same mechanics, and the same rules apply as normal block-picking (except it only works in creative mode, following Java.

* Switch some logic around
2020-09-14 20:52:16 -04:00
Camotoy
1e1402a23f
DumpInfo: Mark internal IP as sensitive (#1264)
Sometimes the internal IP is the external IP of the server.
2020-09-14 20:51:07 -04:00
Camotoy
b13f5e900f
PlayerEntity: despawn even if still on the player list (#1263)
Fixes LibsDisguises not working, as it uses the same entity ID for the disguised entity and player. The player still appears on the player list.
2020-09-14 20:50:21 -04:00
Camotoy
26802e6dab
Translate CanPlaceOn/CanDestroy NBT (#1253)
* Translate CanPlaceOn/CanDestroy NBT

This commit adds support for the translation of the CanPlaceOn/CanDestroy NBT for Bedrock clients.

* Remove debug line
2020-09-14 20:50:07 -04:00
Camotoy
9643b208f3
Check if Fireworks tag is null (#1255)
Thank you Mineplex, very cool.
2020-09-14 20:40:41 -04:00
Camotoy
46c34842d8
BedrockInventoryTransactionTranslator: check to make sure bucket usage is on purpose (#1280)
Otherwise buckets can be activated when opening block inventories.
2020-09-12 09:47:43 -04:00
Camotoy
8c8630814d
Update to 1.16.3 (#1272)
* Update for 1.16.3-rc1

* Update to 1.16.3

* Update README

* Update MCProtocolLib
2020-09-10 10:30:56 -05:00
Camotoy
d47360d6fb
GeyserSession: send command permission level OPERATOR if qualified (#1254)
Mobile clients have a GUI for commands that shows if CommandPermission.OPERATOR or higher is sent. The commands present all require OP permission 2 or higher; therefore we set that command permission if the server tells us we have a OP permission level of 2 or higher.
2020-09-05 16:22:31 -04:00
Camotoy
854849f63c
Update mappings to fix 1.16 wood slabs (#1249) 2020-09-04 14:08:04 -04:00
Camotoy
5b76a85895
Non-full-chunk support (#574)
This commit adds non-full chunk support if chunk caching is enabled.
2020-09-03 19:00:36 -04:00
Camotoy
4f761c5bde
Translate scoreboard nametag visibility (#1240)
This commit adds support for name tag visibility in teams. If a player is set to hide their nametag, it will be hidden from the Bedrock client. Notably, this fixes most NPC nametag hiding, including Citizens. This does not fix some NPC nametag hiding - there are several NPCs in Hypixel that still have a nametag show up, and they are not a part of any team.
2020-09-01 23:39:14 -05:00
Camotoy
b21f477366
Parrot mounting fixes (#1236)
* Parrot mounting fixes

- Fix duplicate parrots when a parrot leaves the player
- Fix rotation of parrots

* Remove critical debug information
2020-09-01 23:39:06 -05:00
Camotoy
dcf1731d8a
Implement correct sign wrapping (#1228)
* Implement correct sign wrapping

This commit ensures that the auto-wrapping nature of Bedrock with signs is corrected. If a Bedrock player sends a sign that is auto-wrapped, it will now be interpreted by Geyser to fit on multiple lines. Additionally, Geyser will crop incoming sign text to prevent auto-wrapping.

* Don't wrap if it's the last line
2020-09-01 23:38:36 -05:00
Camotoy
81a48bf96d
Relocate the rest of our dependencies (#1227)
- Relocate all of our dependencies. This does not include MCProtocolLib and Nukkit dependencies at this time as there are no other known plugins that use these dependencies.
- Switch to a static commit for Adventure dependencies.

Tested working on all versions.
2020-09-01 23:38:10 -05:00
Comstepr
b97bf56d99
Minor changes to config.yml (#1224) 2020-09-01 23:37:49 -05:00
Camotoy
6f161a380f
GeyserSession: Always set Keep Inventory to true (#1213)
* GeyserSession: Always set Keep Inventory to true

This prevents the client from removing items on death in creative mode if Keep Inventory is true, but doesn't break existing behavior. Essentially, this assures full server-side behavior of the inventory during death.

* Small comment update

* OK, it was fine before the last commit, but make it better
2020-09-01 23:37:24 -05:00
Camotoy
d717085c6b
JaveNotifyClientTranslator: Translate invalid bed message (#1212)
This isn't sent as its own message but as a specific event.
2020-09-01 23:36:53 -05:00
Camotoy
7c4868cada
LocaleUtils: don't NPE if no default locale mapping exists (#1239) 2020-09-01 18:29:53 -04:00
Camotoy
b5f6ada4ae
ScoreboardUpdater: Quick fix to lessen CPU usage (#1238)
This prevents one/multiple CPU cores from taking up 100% usage. A better, permanent fix will replace this in the coming days.
2020-09-01 19:30:40 +02:00
Camotoy
2f9ff0c622
ShulkerBoxItemTranslator: Ensure Items ListTag is present (#1221)
* ShulkerBoxItemTranslator: Ensure Items ListTag is present

* Compile
2020-08-30 00:18:23 -04:00
RednedEpic
37c4192c12 Show the supported Bedrock versions in the version command rather than just the default codec 2020-08-28 19:11:32 -05:00
Camotoy
3f00803499
connector/pom.xml: Move back to main MCProtocolLib repository (#1211)
Fixes a regression where ClientPlayerAbilitiesPacket was sending the incorrect flag.
2020-08-28 15:16:35 -04:00
rtm516
79bf56a75c
Tweaks to support Android (#1206)
* Downgrade reflections to 0.9.11

* Add comment explaining downgrade

* Move to pre-build reflections

* Update skins to use https and relative cache dir

* Move to https OptiFine cape url

* Add javadoc to isProduction

* Add ANDROID as a platform type

* Re-ordered PlatformType

* Change stop command to call onDisable
2020-08-28 19:36:24 +01:00
Tim203
1c84993853
Scoreboard improvements (#1166)
* Added a way to check if debug logging is enabled

* Improved scoreboard performance

* Include Teams in pps and return pending pps instead when higher then pps

Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high.

* Fixed team pre + suffix "null" issue and added threshold config option

Fixed team pre + suffix "null" issue.
When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "".

Added threshold option.
Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold.

* Forgot to bump config version

* Small changes

* Reverted version bump, changed Sponge config, changed FloodgateKeyLoader

Reverted version bump
Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted.

Changed Sponge config
The Sponge config has been modified to look like the other platform configurations.

Changed FloodgateKeyLoader

* Changed default-locale and (remote) address as requested by Camotoy

* Reduce bandwidth and a few final tweaks

* Made the scoreboard-packet-threshold a bit higher due to improvements
2020-08-28 10:47:52 -05:00
James Cahill
81f58ee9bf
Add Server Name config option (#1170)
* Add bedrock.server-name config option

* Fix spelling mistake oops!

* Remove trailing whitespace
2020-08-25 09:29:55 -04:00
Camotoy
c1a70c7754
Translate client-computed recipes (#1181)
* Translate client-computed recipes

A handful of recipes are complex enough on Java Edition that the client simply calculates them after getting an assurance that they are valid recipes. This PR stores those recipes in a Bedrock-compatible format in mappings, then generates the CraftingData information on startup to send to the Bedrock client when called. This fixes firework rocket and star crafting, and fixes leather armor and shulker box dyeing.

The recipe information for everything except leather armor was taken right from the Bedrock server. The leather armor had to be created separately (see https://github.com/DoctorMacc/LeatherDyeingCreation). There will be a slight visual difference in the crafting result preview if the armor is not perfectly dyed to one of the sixteen colors, but this is a visual issue that will persist unless we calculate every single possbile combination.

* Revert other changes

* Register shulker box recipes properly

* Add break

* Update mappings
2020-08-24 21:14:44 -05:00
Camotoy
6e8106eeec
Add shulker box item tooltip translating (#1189)
* Add shulker box item tooltip translating

This commit adds support for previewing the items inside of a shulker box. This does not do a full translation, and only does enough to translate the item information to the client, so as to prevent any accidental item modifying/removing on creative mode.

* Swap values
2020-08-24 21:05:39 -05:00
Camotoy
65c45386b9
Update mappings (#1196) 2020-08-24 21:04:25 -05:00
Camotoy
aaa3d7238d
BedrockEmoteTranslator: ensure sending player is valid for all other sessions (#1194) 2020-08-24 10:26:37 -04:00
Camotoy
8b7165a564
Implement (hopefully) temporary dimension switching fix (#1188)
This fixes rare (?) instances where dimension switching doesn't finish loading on the client. Ideally a proper fix would send the finishing packets in the correct order but I didn't get far in this regard.

Fixes #1154 and #1072.

Other miscellaeous chunk-related fixes have also been included here.
2020-08-24 09:31:21 -04:00
E404NNF
1d5b453595
Add a warning at start about movement translation (#1069)
Co-authored-by: Redned <redned235@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-08-23 11:34:09 -04:00
Jordie
2d6264d7c1
Add visual support for signs colored with dye (#1180)
* Fix dyed signs in Bedrock Edition

Add visual support (in Bedrock Edition) for signs colored with dye (in Java Edition)

* Javadoc for getBedrockSignColor(string)

* Simplified getBedrockSignColor(string)
2020-08-22 16:39:40 -04:00
Camotoy
94d6c872b1
Prevent a comma from appearing if Geyser fails to bind (#1174) 2020-08-21 12:01:50 -05:00