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Mirror von https://github.com/GeyserMC/Geyser.git synchronisiert 2024-12-26 16:12:46 +01:00
Commit graph

1841 Commits

Autor SHA1 Nachricht Datum
Jens Collaert
7454033277
Register /geyser stop only on standalone (#2569)
We don't want to condone stopping Geyser in the middle of a plugin session, especially when there's no way to start it back up again.
2021-10-13 13:09:19 -04:00
Camotoy
52ef3d392a
Convert ChunkUtils.ChunkData into a record 2021-10-11 21:21:21 -04:00
Camotoy
682e4b3edd
Potion -> Effect from the last commit 2021-10-11 21:16:17 -04:00
Camotoy
02387dc6e2
Fix all blocks not appearing in /setblock; show effect suggestions in commands 2021-10-11 21:14:06 -04:00
Camotoy
265c42fe09
Ignore all entity metadata for player names
The Java client ignores this; only the GameProfile of the player can set this.

Fixes #2563
2021-10-10 14:54:06 -04:00
Camotoy
bf1359cf0c
Various border fixes; adhere to world coordinate scale
Fixes #2552
2021-10-10 11:21:48 -04:00
Tim203
81566d0577
Reset the 'changed' boolean after updating 2021-10-07 20:47:29 +02:00
Tim203
6011520043
Allow scores and teams to update more than once every millisecond 2021-10-07 20:39:23 +02:00
Camotoy
11bc083885
Update MCProtocolLib; add clearer errors for various connection issues
Errors that are a result of online mode and offline mode clashes are now clarified.
Users will now get a clearer message stating that the server is offline.

Resolves #2501
2021-10-07 11:00:43 -04:00
Camotoy
e1085270b8
Don't use Locale class in MessageTranslator
The Minecraft Java client doesn't appear to use any specific locale function in its translating. Just passing a string saves computational time in parsing a locale that will be the same result every time.
Should this be invalid behavior, we should instead cache the Locale class for a player so it doesn't have to be repeatedly calculated.
2021-10-05 18:55:32 -04:00
Camotoy
b65ba2cb52
Update display names for team players after team updates
Resolves #1912
2021-10-05 17:06:15 -04:00
Camotoy
175d9aff48
Don't add sculk sensor to creative items without extended height enabled
Fixes #2564
2021-10-04 08:58:33 -04:00
Camotoy
a5779a716b
Better handling of invalid items in recipe translator
Stonecutter recipes will now be processed correctly, even if an item is modded.

Co-authored-by: Setadokalo <darkenchanter1@gmail.com>
2021-10-03 10:54:00 -04:00
Camotoy
7cd3eb99ef
Always check for a key in Floodgate's folder first on plugin versions
This should avoid people trying to incorrectly copy the key.
2021-10-02 14:00:10 -04:00
Camotoy
b58cbd00bc
Fix edge case in removing below name objectives 2021-10-01 16:38:04 -04:00
Camotoy
86c0c009e7
Add below name scoreboard support
Fixes #1927
2021-10-01 16:24:25 -04:00
Tim203
50896a24e7
Documented the if statement introduced in the previous commit 2021-09-30 23:04:32 +02:00
Tim203
0f81b28630
Fixed GeyserMC/Geyser#2556 2021-09-30 22:16:15 +02:00
Camotoy
59c34fbcae
Properly handle Norwegian locale code differences
Bedrock's code is not the same as Java's code.
2021-09-29 14:49:20 -04:00
Tim203
3323e5732c
Scoreboard improvements (#2078)
* Fixed some Scoreboard bugs and ScoreboardUpdater is now global

* Begin implementing below name support and better name display

* Use final for classes

* Revert "Begin implementing below name support and better name display"

This reverts commit 01babd636a.

* Don't remove objective if we're showing it

* Prevent concurrency exceptions when switching servers

* Properly fix the concurrency issue

* Fix inconsistencies in update cycle

* Few minor changes

* Port over this fix

* Fixed a problem that was introduced yesterday

* Cleanup

* Scores don't have to be removed before removing the objective itself

* Moved away from the general thread pool and some more changes

* Small changes

* Converted switch statements

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-09-29 20:36:27 +02:00
Camotoy
7f4d3def58
Convert GameProfileData to record; remove confusing skin log
`Registering bedrock skin for PLAYERNAME` is now just confusing as it implies something to do with Floodgate's skin system when it's just for Bedrock <-> Bedrock players.
2021-09-28 19:25:34 -04:00
Camotoy
7d176cd669
Fix regressions in handling invalid account cases 2021-09-28 09:46:12 -04:00
Cybornut
4503991d37
Added a couple of comments in config.yml for clarification (#2544)
* Update config.yml

Added commented clarifications on:
1. "remote: address: auto"
2. "remote: auth-type: online"

May need formatting checks to conform with correct annotation

* Update config.yml
2021-09-27 21:51:50 -05:00
Camotoy
0438aa4709
Comment change in map data translator 2021-09-26 20:54:03 -04:00
David Choo
9a8795988f
Movement checks (#2547)
This avoids ArrayList allocations and https://github.com/GeyserMC/Geyser/issues/2540.
2021-09-26 10:16:22 -04:00
Camotoy
6f4d433561
We don't need to store each individual RGB color for maps 2021-09-25 15:02:08 -04:00
Camotoy
67c93dcc8c
Add new map colors
Also fix our map colors, which appear to in fact be RGB for both Java and Bedrock.

Fixes #2468
2021-09-25 14:56:37 -04:00
Tim203
e8ddac64b4
Merge remote-tracking branch 'origin/feature/floodgate-transfer-players' 2021-09-24 20:38:03 +02:00
Camotoy
f6313dd0ac
Use old MCProtocolLib, etc. commits for now
While we work out the kinks!
2021-09-23 17:53:57 -04:00
Camotoy
85a5762364
Don't allow blank messages to be sent
Fixes #2546
2021-09-23 17:52:22 -04:00
Camotoy
27a17ff183
Fix firework stars being unobtainable from the creative menu 2021-09-22 19:27:49 -04:00
Camotoy
82bb6ad61f
Fix furnace minecart custom item for 1.17.30 2021-09-22 15:11:14 -04:00
Camotoy
9f95178b58
Return to main develop branch of Protocol 2021-09-22 13:43:06 -04:00
Camotoy
c28364c5dd
Prevent large ArrayLists from growing on collision checks
See #2540 - not confirmed to be resolved as we weren't able to replicate a cause for this issue but this solved the issue from artifically invoking it.
2021-09-21 21:06:07 -04:00
Camotoy
d5c37e927b
Fix item frames on 1.17.30 2021-09-21 16:50:06 -04:00
Camotoy
e0ae4c1b85
Fix disconnect message formatting 2021-09-21 14:58:35 -04:00
Camotoy
22b962731c
Implement proper non-sound particle for turtle eggs 2021-09-21 14:04:11 -04:00
RednedEpic
fdca9f9be6 Add support for 1.17.30 (v465) 2021-09-19 14:20:42 -05:00
Camotoy
58e00b2645
Add more sanity checks for shulker boxes
Also properly implements reading byte tags from Java Edition.
2021-09-18 10:35:49 -04:00
Camotoy
0537c04ef6
Handle invalid enchantment NBT
Fixes #2117
2021-09-14 11:18:26 -04:00
TheFloyds4240
e13643d040
Update config.yml (#2522) 2021-09-12 14:32:58 -05:00
Camotoy
4196402105
Indicate when the en_US jar has finished downloading 2021-09-10 21:12:12 -04:00
Camotoy
c763939452
Use set for sticky pistons 2021-09-10 16:36:56 -04:00
Camotoy
3632ebda8b
Prevent concurrency issues with SkinProvider#requestedSkins
There is a small potential here to return null if containsKey runs before remove and then get is called.
2021-09-10 16:32:09 -04:00
Camotoy
f32e4725b8
Update world border in constructor
Prevents us from thinking the player is in the border before we get the packet.
2021-09-10 15:03:43 -04:00
Camotoy
9136e4b591
Remove deploying for now; fix LecternHasBookMap offset issue 2021-09-10 14:53:02 -04:00
Camotoy
bc0cfde8f9
Set the minimum Java version to 16; drop Bedrock 1.17.0 (#2477) 2021-09-10 14:10:56 -04:00
Camotoy
93f5298ee3
Introduce specialized maps for block state operations
By introducing fixed maps, we are able to reduce the overhead of needing to store arbitrary numbers; fixed maps start at one number and must be sequential. This commit also reduces some overhead of lecterns in block updating as we are able to utilize our own maps to reduce object boxing and removing the function of Map#compute of trying to re-insert a value.
2021-09-09 21:33:48 -04:00
Camotoy
f22d286ea1
Add world border translation (#1839)
As Bedrock does not have world border support, this PR translates what the Java server sends us for a world border into particles and fog, while also preventing the Bedrock client from moving outside of the world border.

Co-authored-by: Luke <32024335+lukeeey@users.noreply.github.com>
Co-authored-by: ofunny <play@ofunny.world>
2021-09-09 21:27:38 -04:00
David Choo
8461cf76b7
Smooth Pistons (#1542)
With proper piston collision for players as well.
2021-09-09 21:20:25 -04:00