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Mirror von https://github.com/IntellectualSites/FastAsyncWorldEdit.git synchronisiert 2024-12-24 01:50:06 +01:00
Datei suchen
TomyLobo 633145d796 Adjusted some BlockType flags.
Beds, glass panes and fence gates should no longer be placed last
Fence gates can no longer be passed through, since they can't, if they're closed.
2011-09-16 05:46:07 +02:00
craftscripts fix for new API and optimized palette added (optional) 2011-03-27 05:16:39 +08:00
lib Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
src Adjusted some BlockType flags. 2011-09-16 05:46:07 +02:00
CHANGELOG.txt Updated for 4.6. 2011-06-04 22:31:05 -07:00
LICENSE.txt Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
NOTICE.txt Added /snap before [date] and /snap after [date]. Example: /snap before last Monday 2am 2011-03-13 20:23:55 -07:00
plugin.yml Removed and reimplemented mrapple's selection at a distance. It is now a brush tool, meaning it can be bound as other tools can and it subject to Nichts' /range command, so you can select points in midair. 2011-08-06 19:22:10 -04:00
pom.xml Added PermissionsEx support to WEPIF. 2011-08-24 23:58:06 -07:00
README.html Added "Getting Help" to README.html. 2011-05-01 18:07:25 -07:00
README.md Updated README.md with issue tracker information; removed old general concepts overview. 2011-08-06 14:22:59 -07:00

WorldEdit

WorldEdit is a voxel and block manipulation library for Minecraft. It is primarily a library but bindings to Bukkit (included) and SPC (external) are available.

Compiling

You need to have Maven installed (http://maven.apache.org). Once installed, simply run:

mvn clean package install

Maven will automatically download dependencies for you. Note: For that to work, be sure to add Maven to your "PATH".

Issue Tracker

Please submit bug reports and feature requests here: http://redmine.sk89q.com/projects/worldedit/issues

Contributing

We happily accept contributions. The best way to do this is to fork WorldEdit on GitHub, add your changes, and then submit a pull request. We'll look at it, make comments, and merge it into WorldEdit if everything works out.

Your submissions have to be licensed under the GNU General Public License v3.