Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-07 03:50:06 +01:00
fix for new API and optimized palette added (optional)
Dieser Commit ist enthalten in:
Ursprung
3a361b98bc
Commit
7109046a82
@ -45,6 +45,42 @@ var clothColors = [
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makeColor(255, 0, 0), // Red
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makeColor(0, 0, 0), // Black
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]
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var clothColorsOpt = [
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makeColor(178, 178, 178), // White
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makeColor(187, 102, 44), // Orange
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makeColor(152, 61, 161), // Magenta
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makeColor(84, 111, 170), // Light blue
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makeColor(156, 145, 23), // Yellow
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makeColor(47, 151, 38), // Green
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makeColor(174, 105, 124), // Pink
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makeColor(53, 53, 53), // Gray
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makeColor(127, 133, 133), // Light grey
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makeColor(32, 94, 120), // Cyan
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makeColor(103, 43, 156), // Purple
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makeColor(31, 41, 123), // Blue
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makeColor(68, 41, 22), // Brown
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makeColor(44, 61, 19), // Cactus green
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makeColor(131, 36, 32), // Red
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makeColor(21, 18, 18), // Black
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]
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var clothColorsOptHD = [
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makeColor(168, 168, 168), // White
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makeColor(143, 59, 0), // Orange
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makeColor(152, 0, 67), // Magenta
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makeColor(0, 153, 153), // Light blue
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makeColor(150, 150, 0), // Yellow
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makeColor(59, 143, 0), // Green
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makeColor(167, 83, 125), // Pink
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makeColor(64, 64, 64), // Gray
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makeColor(101, 101, 101), // Light grey
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makeColor(0, 83, 83), // Cyan
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makeColor(43, 12, 75), // Purple
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makeColor(0, 38, 77), // Blue
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makeColor(52, 25, 0), // Brown
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makeColor(10, 76, 10), // Cactus green
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makeColor(127, 9, 9), // Red
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makeColor(17, 17, 17), // Black
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]
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// http://stackoverflow.com/questions/2103368/color-logic-algorithm/2103608#2103608
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function colorDistance(c1, c2) {
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@ -58,31 +94,38 @@ function colorDistance(c1, c2) {
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return Math.sqrt(weightR*r*r + weightG*g*g + weightB*b*b);
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}
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function findClosestWoolColor(col) {
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var closestId = 0;
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var closestDistance = colorDistance(col, clothColors[0]);
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for (var i = 1; i < clothColors.length; i++) {
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var dist = colorDistance(col, clothColors[i]);
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if (dist < closestDistance) {
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closestId = i;
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closestDistance = dist;
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}
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}
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return closestId;
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function findClosestWoolColor(col, clothColors) {
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var closestId = 0;
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var closestDistance = colorDistance(col, clothColors[0]);
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for(var i = 1; i < clothColors.length; i++) {
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var dist = colorDistance(col, clothColors[i]);
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if(dist < closestDistance) {
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closestId = i;
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closestDistance = dist;
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}
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}
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return closestId;
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}
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context.checkArgs(1, 2, "<image> <orientation>");
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context.checkArgs(1, 3, "<image> <orientation> <palette>");
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var f = context.getSafeFile("drawings", argv[1]);
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var sess = context.remember();
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var upright = argv[2] == "v";
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var colors = clothColors;
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if(argv[3] == "opt") {
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colors = clothColorsOpt;
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player.print("Using optimized palette");
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} else if(argv[3] == "optHD") {
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colors = clothColorsOptHD;
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player.print("Using optimized HD palette");
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}
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if (!f.exists()) {
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player.error("Specified file doesn't exist.");
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player.printError("Specified file doesn't exist.");
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} else {
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var img = ImageIO.read(f);
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@ -94,7 +137,7 @@ if (!f.exists()) {
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for (var x = 0; x < width; x++) {
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for (var y = 0; y < height; y++) {
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var c = new Color(img.getRGB(x, y));
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var data = findClosestWoolColor(c);
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var data = findClosestWoolColor(c,colors);
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// Added this to enable the user to create images upright
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// rather than flat on the ground
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if (!upright) {
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