Mirror von
https://github.com/IntellectualSites/FastAsyncWorldEdit.git
synchronisiert 2024-11-04 18:40:06 +01:00
Updated for 4.6.
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Ursprung
e20cca38fd
Commit
1ed7a52962
@ -1,3 +1,31 @@
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4.6:
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- Updated for Minecraft 1.6.
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- Added flood fill tool. Use /floodfill <block> <radius> and right click blocks
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to flood fill them.
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- Added //gmask to set a *GLOBAL* mask that affects nearly ALL operations.
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Now you can confine //sphere to a region or create //walls that do not
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replace existing blocks.
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- Added a region-based mask that confines changes to the current region
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(when the mask is set).
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- Added support for combining masks, i.e. /mask #region rock,brick
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- Added //fast mode, which allows the server to skip the dirtying of chunks.
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This means that you have to rejoin to see changes though, but most
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operations are doubled in speed. This only applies to the Bukkit version
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at the moment.
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- Changed the block type check to be implementation-dependent. The Bukkit
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plugin now checks Bukkit's Material.
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- Added -p flag to //butcher to kill pet wolves. Thanks to wizjany.
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- Added -s flag to //move and //stack to move the selection along with the
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blocks. Thanks to wizjany.
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- Made CUI selection clear on disable (including Bukkit's /reload).
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Thanks to wizjany.
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- Added "deltree" tool for removing floating trees. Thanks to moo0.
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- Added rotation support to redstone repeaters.
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- Fixed //expand vert not updating client.
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- Fixed the issue with log files not being closed on unload in Bukkit.
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Thanks to stoneLeaf.
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- Fixed history size being 0 with old config files.
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4.5:
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- Fixed the IllegalAccessException with /remove (hopefully).
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- Removed wolves from /butcher. There's no way to check if a wolf is owned
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