geforkt von SteamWar/BungeeCore
Merge pull request 'Add Replay WIPISCH' (#334) from Replay into master
Reviewed-on: SteamWar/BungeeCore#334 Reviewed-by: Lixfel <lixfel@steamwar.de>
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4a0c50a08d
@ -11,7 +11,7 @@ import java.util.stream.Collectors;
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public class Fight {
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private static final Statement getPage = new Statement("SELECT f.FightID, f.GameMode, f.Server, f.StartTime, f.BlueLeader, f.RedLeader, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed, f.Win, f.Replay IS NOT NULL AS ReplayExists FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?");
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private static final Statement getPage = new Statement("SELECT f.FightID, f.GameMode, f.Server, f.StartTime, f.BlueLeader, f.RedLeader, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed, f.Win, (SELECT COUNT(1) FROM Replay WHERE Replay.FightID = f.FightID) as ReplayAvailable FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?");
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private final int fightID;
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private final String gameMode;
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@ -22,8 +22,8 @@ public class Fight {
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private final int redLeader;
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private final int win;
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private final boolean replayExists;
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private final boolean replayAllowed;
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private final boolean replayAvailable;
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private final List<FightPlayer> bluePlayers = new ArrayList<>();
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private final List<FightPlayer> redPlayers = new ArrayList<>();
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@ -36,8 +36,8 @@ public class Fight {
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blueLeader = rs.getInt("BlueLeader");
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redLeader = rs.getInt("RedLeader");
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replayAllowed = rs.getBoolean("ReplayAllowed");
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replayAvailable = rs.getBoolean("ReplayAvailable");
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win = rs.getInt("Win");
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replayExists = rs.getBoolean("ReplayExists");
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}
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private void initPlayers(List<FightPlayer> fightPlayers) {
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@ -118,6 +118,6 @@ public class Fight {
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}
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public boolean replayExists() {
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return replayExists && getGameMode() != null;
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return getGameMode() != null && replayAvailable;
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}
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}
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