diff --git a/src/de/steamwar/bungeecore/sql/Fight.java b/src/de/steamwar/bungeecore/sql/Fight.java index 514946d6..e13b7872 100644 --- a/src/de/steamwar/bungeecore/sql/Fight.java +++ b/src/de/steamwar/bungeecore/sql/Fight.java @@ -11,7 +11,7 @@ import java.util.stream.Collectors; public class Fight { - private static final Statement getPage = new Statement("SELECT f.FightID, f.GameMode, f.Server, f.StartTime, f.BlueLeader, f.RedLeader, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed, f.Win, f.Replay IS NOT NULL AS ReplayExists FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?"); + private static final Statement getPage = new Statement("SELECT f.FightID, f.GameMode, f.Server, f.StartTime, f.BlueLeader, f.RedLeader, (b.NodeId IS NULL OR b.AllowReplay) AND (r.NodeId IS NULL OR r.AllowReplay) AS ReplayAllowed, f.Win, (SELECT COUNT(1) FROM Replay WHERE Replay.FightID = f.FightID) as ReplayAvailable FROM Fight f LEFT OUTER JOIN SchematicNode b ON f.BlueSchem = b.NodeId LEFT OUTER JOIN SchematicNode r ON f.RedSchem = r.NodeId ORDER BY FightID DESC LIMIT ?, ?"); private final int fightID; private final String gameMode; @@ -22,8 +22,8 @@ public class Fight { private final int redLeader; private final int win; - private final boolean replayExists; private final boolean replayAllowed; + private final boolean replayAvailable; private final List bluePlayers = new ArrayList<>(); private final List redPlayers = new ArrayList<>(); @@ -36,8 +36,8 @@ public class Fight { blueLeader = rs.getInt("BlueLeader"); redLeader = rs.getInt("RedLeader"); replayAllowed = rs.getBoolean("ReplayAllowed"); + replayAvailable = rs.getBoolean("ReplayAvailable"); win = rs.getInt("Win"); - replayExists = rs.getBoolean("ReplayExists"); } private void initPlayers(List fightPlayers) { @@ -118,6 +118,6 @@ public class Fight { } public boolean replayExists() { - return replayExists && getGameMode() != null; + return getGameMode() != null && replayAvailable; } }