geforkt von Mirrors/Velocity
1661cece2d
* Delay switch to new server until after JoinGame is sent. Unfortunately, in some cases (especially vanilla Minecraft) some login disconnects are sent after ServerLoginSuccess but before JoinGame. We've been using ServerLoginSuccess but it has caused too many problems. Now Velocity will switch to a stripped-down version of the play session handler until JoinGame is received. This handler does very little by itself: it simply forwards plugin messages (for Forge) and waits for the JoinGame packet from the server. This is an initial version: only vanilla Minecraft 1.12.2 was tested. However this is the way Waterfall without entity rewriting does server switches (which, in turn, is inherited from BungeeCord). * Move to Gradle 5 and Error Prone. |
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src | ||
build.gradle | ||
compile-linux.sh | ||
compile-osx.sh | ||
README.md |
velocity-natives
This directory contains native acceleration code for Velocity, along with traditional Java fallbacks.
Compression
- Supported platforms: macOS 10.13, Linux amd64 (precompiled binary is built on Debian 9 with JDK 8)
- Rationale: Using a native zlib wrapper, we can avoid multiple trips into Java just to copy memory around.
Encryption
- Supported platforms: macOS 10.13, Linux amd64
- Rationale: Using a C library for encryption means we can limit memory copies. Prior to Java 7, this was the only way to use AES-NI extensions on modern processors, but this is less important since JDK 8 has native support.
- Note: Due to U.S. restrictions on cryptography export, this native is provided in source code form only for now.
OS support
If you are on Alpine Linux, apk add libc6-compat
will enable native support.