geforkt von Mirrors/Velocity
d7799eaf60
* Ensure that we send a response to the correct server when in flight * The rest of the codebase treats the hash as a String... As does Mojang. * Support sending the resource packet response to the in-process connection in the ModernResourcePackHandler --------- Co-authored-by: Shane Freeder <theboyetronic@gmail.com> |
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api | ||
build-logic | ||
config/checkstyle | ||
gradle | ||
native | ||
proxy | ||
.gitignore | ||
build.gradle.kts | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
LICENSE | ||
README.md | ||
settings.gradle.kts |
Velocity
A Minecraft server proxy with unparalleled server support, scalability, and flexibility.
Velocity is licensed under the GPLv3 license.
Goals
- A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
- High performance: handle thousands of players on one proxy.
- A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
- First-class support for Paper, Sponge, Fabric and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)
Building
Velocity is built with Gradle. We recommend using the
wrapper script (./gradlew
) as our CI builds using it.
It is sufficient to run ./gradlew build
to run the full build cycle.
Running
Once you've built Velocity, you can copy and run the -all
JAR from
proxy/build/libs
. Velocity will generate a default configuration file
and you can configure it from there.
Alternatively, you can get the proxy JAR from the downloads page.