geforkt von Mirrors/Velocity
b0da4b60c7
This fixes issues with Servux and probably a crap ton of other bad mods. Purity on this front serves no real purpose than to say we're pedantic. A future commit may remove all tracking of registered channels altogether. There's strong evidence (back to Minecraft 1.8, at least) that we don't have to track this data and only need to send channels for plugin message channels registered by Velocity itself. This will likely involve more testing to see if this uncovers client bugs with older versions of the game. |
||
---|---|---|
.github | ||
api | ||
config/checkstyle | ||
gradle | ||
native | ||
proxy | ||
.gitignore | ||
.travis.yml | ||
build.gradle | ||
CONTRIBUTING.md | ||
gradlew | ||
gradlew.bat | ||
HEADER.txt | ||
Jenkinsfile | ||
LICENSE | ||
README.md | ||
settings.gradle |
Velocity
A Minecraft server proxy with unparalleled server support, scalability, and flexibility.
Velocity is licensed under the GPLv3 license.
Goals
- A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
- High performance: handle thousands of players on one proxy.
- A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
- First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)
Building
Velocity is built with Gradle. We recommend using the
wrapper script (./gradlew
) as our CI builds using it.
It is sufficient to run ./gradlew build
to run the full build cycle.
Running
Once you've built Velocity, you can copy and run the -all
JAR from
proxy/build/libs
. Velocity will generate a default configuration file
and you can configure it from there.
Alternatively, you can get the proxy JAR from the downloads page.