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geforkt von Mirrors/Velocity
Velocity/velocity.toml
2018-07-27 13:32:15 -04:00

32 Zeilen
1.2 KiB
TOML

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:26671"
# What should be the MOTD? Legacy color codes and JSON are accepted.
motd = "&3A Velocity Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500
# Should we authenticate players with Mojang? By default, this is on.
online-mode = true
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting from the proxy
# and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run
# servers using Minecraft 1.12 or lower.
# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native
# forwarding. Only applicable for Minecraft 1.13 or higher.
ip-forwarding = "legacy"
[servers]
# Configure your servers here.
lobby = "127.0.0.1:25565"
lobby2 = "127.0.0.1:25566"
# In what order we should try servers when a player logs in or is kicked from a server.
try = [
"lobby"
]