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845 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
ecec5e487a Add logging to command executions by players (#332) 2020-07-20 22:03:07 -04:00
Andrew Steinborn
cb261c6513 Better handle not failing over on a read timeout
The existing Velocity logic was pretty optimistic, hoping the player connection would stay alive long enough to accept a connection to another server. Now, if we notice a read timeout on the server end, we'll treat the disconnect as "unsafe" and disconnect the player immediately.

I've added a configuration option to solve the issue in the way BungeeCord does it. This could cause issues with servers that extensively modify the server pipeline and could degrade the user experience, though. Let's try this more conservative and see if it helps,
2020-07-20 21:55:33 -04:00
Andrew Steinborn
f9f60e1489 Small code cleanups and switch more stuff to adventure 2020-07-19 18:23:47 -04:00
Tim
da92d83b14 Make the logging of commands configurable 2020-07-19 21:49:12 +02:00
Tim
a9df92d308 Add logging to command executions by players 2020-07-19 19:46:10 +02:00
Andrew Steinborn
21ad6a433f Add MessageRaw support to BungeeCordMessageResponder 2020-07-16 15:18:11 -04:00
Andrew Steinborn
f6bdab8e53 Clean up unused import 2020-07-16 12:44:36 -04:00
Andrew Steinborn
4f19bfde3d Fix various problems with GS4QueryHandler 2020-07-16 12:44:02 -04:00
Andrew Steinborn
2296a9d8dd Fix compile error caused by adventure changes 2020-07-16 11:50:48 -04:00
Andrew Steinborn
72ce5c86ba Improve Velocity networking pipeline when under stress 2020-07-16 11:44:55 -04:00
Andrew Steinborn
f93e227491 Further improvements to pipeline in the worst-case scenario. 2020-07-15 18:26:48 -04:00
Andrew Steinborn
a8651f561d Update to event 4.0.0-SNAPSHOT for an optimized event path 2020-07-15 17:07:38 -04:00
Andrew Steinborn
98f1faf759 Work around ByteToMessageDecoder trying to be send more messages upstream when we wanted to discard them altogether 2020-07-15 16:52:48 -04:00
Andrew Steinborn
ce74dcc483 Try not to be crafty here 2020-07-15 16:33:42 -04:00
Andrew Steinborn
ff99b2b248 Convert all Velocity commands to use adventure text components 2020-07-14 21:31:32 -04:00
Mariell Hoversholm
9c8c851d12
Add async command suggestions 2020-07-15 00:28:22 +02:00
Andrew Steinborn
4c3d9de5fe Add ServerPostConnectEvent as a less confusing (and non-blocking) alternative to ServerConnectedEvent 2020-07-12 16:13:04 -04:00
Andrew Steinborn
f841d7590a Remove unused parameter 2020-07-12 11:57:07 -04:00
Andrew Steinborn
21bc050f9c Fix Checkstyle issues again 2020-07-12 11:56:50 -04:00
Andrew Steinborn
6e84261166 Merge branch 'dev/1.1.0' into adventure-api 2020-07-12 01:49:08 -04:00
Andrew Steinborn
86259f788f Adjust for recent adventure API changes. 2020-07-11 12:00:54 -04:00
Andrew Steinborn
85d88d59d3 Fix pinging being "delayed" on 1.7 2020-07-03 19:16:55 -04:00
Andrew Steinborn
079b352c97 Add a new loginstatus for CANCELLED_BY_USER_BEFORE_COMPLETE 2020-07-03 17:48:20 -04:00
Andrew Steinborn
4c1db86760 Merge branch 'make-disconnectevent-more-sane' into dev/1.1.0 2020-07-03 17:26:24 -04:00
Andrew Steinborn
209291e702 Improve the test a little 2020-07-01 00:36:12 -04:00
Andrew Steinborn
07da606abd Add OnceTest 2020-06-30 22:54:49 -04:00
Andrew Steinborn
47560442ca Remove SyncMap for now, use more obvious and correct MapMaker 2020-06-30 22:46:21 -04:00
Andrew Steinborn
1b8955a76b Add initial adventure boss bar support 2020-06-30 22:33:07 -04:00
Andrew Steinborn
5285a3c155 Remove AdventureCompact in favor of the text 3.x serializer added in KyoriPowered/adventure-platform#23 2020-06-29 23:34:59 -04:00
Luck
ea52cedfdf Fire ProxyShutdownEvent before closing the scheduler / event bus
Fixes #322
2020-06-29 11:18:52 -04:00
Andrew Steinborn
1938013ab2 Make DisconnectEvent more sane
This is a step towards fixing #289 and removing some less-than-optimal behavior in plugins I maintain internally.
2020-06-29 11:17:08 -04:00
Andrew Steinborn
70698246bf Get everything compiling and Checkstyle clean 2020-06-28 23:20:46 -04:00
Andrew Steinborn
c2edd82b16 Use more idiomatic adventure text serializer 2020-06-28 23:13:57 -04:00
Andrew Steinborn
0c6039a773 Make sure console is included in the ProxyServer audience 2020-06-28 22:57:28 -04:00
Andrew Steinborn
c4f143a2bc Implement adventure title APIs 2020-06-28 22:52:46 -04:00
Andrew Steinborn
5c02d6b007 RegisteredServer and ProxyServer now implement MultiAudience 2020-06-28 22:01:45 -04:00
Andrew Steinborn
70a989e955 Minor cleanup and add some missing Deprecated tags 2020-06-28 21:29:25 -04:00
Andrew Steinborn
2e7a598916 Initial commit of adventure-adapted Velocity API. 2020-06-28 21:23:01 -04:00
Andrew Steinborn
7fd76962f2 Graceful fallback if these values are absent 2020-06-27 23:03:47 -04:00
Andrew Steinborn
62703780e1 Fix a few areas of concern spotted by JITWatch 2020-06-27 21:33:05 -04:00
Andrew Steinborn
51819b563f Tolerate broken brand sending by some bots. 2020-06-24 22:32:44 -04:00
Andrew Steinborn
28d2366c73 Switch Velocity from existing toml4j+homebrew TOML serializer to night-config.
This allows us to allow many more valid configurations and allows us to eliminate a bunch of ugly hacks.
2020-06-24 21:31:39 -04:00
Andrew Steinborn
4bebda2549 Loosen Checkstyle rules for this. 2020-06-24 11:34:13 -04:00
Andrew Steinborn
7eaa6ef939 Fix saving of escaped strings 2020-06-24 11:21:34 -04:00
Andrew Steinborn
283d8d71b6 Restore compatibility with TCPShield plugin with recent change 2020-06-24 00:07:27 -04:00
Andrew Steinborn
780e1c8be5 Handle duplicates from server pings gracefully 2020-06-23 23:03:19 -04:00
Andrew Steinborn
fd231c71fd Restore server disconnect messages. 2020-06-23 21:57:16 -04:00
Andrew Steinborn
24cd1f4da0 Allow showing ping requests in the console.
The default is false, but this can be enabled in the configuration if desired.
2020-06-23 17:05:01 -04:00
Andrew Steinborn
1fe01596d2 Fix escaping issues with spaces in server names
Fixes #320
2020-06-23 16:07:25 -04:00
Andrew Steinborn
f7f4620b53 Temporarily revert DisconnectEvent changes due to some issues 2020-06-23 14:48:01 -04:00