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geforkt von Mirrors/Velocity
Commit graph

264 Commits

Autor SHA1 Nachricht Datum
Riley Park
5da085d82f
Adventure 4.3.0: Player list header/footer 2020-12-06 17:50:57 -08:00
Andrew Steinborn
642573e9e0 Fix logic for telling the server snapshot versions. 2020-11-04 18:58:48 -05:00
Andrew Steinborn
dd23203139 Add some missing convenience APIs to MinecraftChannelIdentifier 2020-10-28 19:02:37 -04:00
Andrew Steinborn
188758cf0e Drop 1.16.4 snapshot support in anticipation for full 1.16.4 release 2020-10-26 21:05:09 -04:00
Andrew Steinborn
8fbce8423f Fix typo in ServerPing#asBuilder() Javadoc
Fixes #375
2020-10-26 17:20:52 -04:00
Andrew Steinborn
cfb9104696 1.16.4-pre2 support 2020-10-22 12:42:35 -04:00
Andrew Steinborn
e3eace6a56 Undeprecate CommandManager#register(String, Command, String...)
This is a very convenient shorthand so let's save it from being axed. This is a change I made for an eventual Velocity 2.0.0 but it is backwards compatible for 1.1.0.
2020-10-22 00:14:41 -04:00
Andrew Steinborn
fd63945175 Follow historical precedent with the new snapshot protocol release policy. 2020-10-15 15:57:27 -04:00
Andrew Steinborn
53b2400682 Remove bad snapshot flag. 2020-10-15 11:47:34 -04:00
Andrew Steinborn
b75086aacb Proper Minecraft 1.16.4-pre1 support. 2020-10-15 11:46:44 -04:00
Riley Park
a76c01df4b
Fix a few javadoc-related problems 2020-10-15 08:24:41 -07:00
Riley Park
60e917b4a1
Player has an identity 2020-10-13 22:36:51 -07:00
Andrew Steinborn
3b1009caba Prepare for 1.16.4 2020-10-11 20:15:29 -04:00
Frank van der Heijden
2b6c271cc7
Add ability to check for command alias existence in api module 2020-09-13 19:11:40 +02:00
Andrew Steinborn
3a4aa4a25c Minecraft 1.16.3 2020-09-10 10:47:25 -04:00
Andrew Steinborn
540541842a Minecraft 1.16.3-rc1 2020-09-07 10:06:49 -04:00
Andrew Steinborn
5d287306c2 Small code cleanups 2020-09-01 03:25:15 -04:00
Andrew Steinborn
764c8ed3e5 Fix compile error
While we're at it, change the newly-introduced shutdown API to use a generic Adventure component instead.
2020-08-30 07:09:52 -04:00
Andrew Steinborn
1f621300f6 Revert #338
This is creating more problems than it actually solves
2020-08-22 02:40:35 -04:00
Andrew Steinborn
26f3cb43c7 Clean up some Adventure support code, implement another sendMessage overload 2020-08-16 14:02:04 -04:00
Andrew Steinborn
1717d7f9b4 Add SimpleCommand.Invocation#alias function.
It seems like this ability is generally useful outside RawCommand, so let's add this to SimpleCommand too.
2020-08-15 16:41:35 -04:00
Andrew Steinborn
c0af5668b9
Merge pull request #338 from xxDark/read-timeout
Make initial read timeout configurable
2020-08-10 23:05:52 -04:00
Andrew Steinborn
ab10b6de1e Cross our fingers and hope this is 1.16.2 2020-08-10 21:46:13 -04:00
Andrew Steinborn
1a31b99701 1.16.2-rc2 2020-08-10 12:53:23 -04:00
Andrew Steinborn
ba66d15b1d 1.16.2-rc1 2020-08-07 13:35:31 -04:00
Andrew Steinborn
b34b198064 1.16.2-pre3 2020-08-06 15:08:50 -04:00
Andrew Steinborn
d79c1d0407 Port of #325 for Velocity 1.1.0
Co-authored-by: Five (Xer) <admin@xernium.com>
2020-08-05 18:13:16 -04:00
xxDark
e94778c149
Resolve code style issue 2020-08-05 21:31:51 +03:00
Andrew Steinborn
3beaeb2df7
Merge pull request #341 from alexstaeding/feature/shutdown-api
Add shutdown methods to ProxyServer
2020-08-05 11:35:38 -04:00
Jacob Allen
76173e4145
Add PRE_SERVER_JOIN to DisconnectEvent#LoginStatus (#346) 2020-08-04 16:30:17 -04:00
Alexander Staeding
c963343e27
Add dataAsInputStream() to PluginMessageEvent 2020-08-03 00:52:54 +02:00
Alexander Staeding
190bef375a
Add shutdown methods to ProxyServer 2020-07-30 21:48:58 +02:00
xDark
b79f6ad827 Make initial read timeout configurable 2020-07-29 16:59:39 +03:00
Hugo Manrique
6cc6e0f641
New command API (#330) 2020-07-29 03:43:16 -04:00
Andrew Steinborn
cb261c6513 Better handle not failing over on a read timeout
The existing Velocity logic was pretty optimistic, hoping the player connection would stay alive long enough to accept a connection to another server. Now, if we notice a read timeout on the server end, we'll treat the disconnect as "unsafe" and disconnect the player immediately.

I've added a configuration option to solve the issue in the way BungeeCord does it. This could cause issues with servers that extensively modify the server pipeline and could degrade the user experience, though. Let's try this more conservative and see if it helps,
2020-07-20 21:55:33 -04:00
Andrew Steinborn
2296a9d8dd Fix compile error caused by adventure changes 2020-07-16 11:50:48 -04:00
Andrew Steinborn
bcab3be2e2 Fix Checkstyle error 2020-07-14 21:31:16 -04:00
Mariell Hoversholm
9c8c851d12
Add async command suggestions 2020-07-15 00:28:22 +02:00
Andrew Steinborn
4c3d9de5fe Add ServerPostConnectEvent as a less confusing (and non-blocking) alternative to ServerConnectedEvent 2020-07-12 16:13:04 -04:00
Andrew Steinborn
d47462c606 Fix accidential deprecation 2020-07-12 11:42:44 -04:00
Andrew Steinborn
6e84261166 Merge branch 'dev/1.1.0' into adventure-api 2020-07-12 01:49:08 -04:00
Andrew Steinborn
86259f788f Adjust for recent adventure API changes. 2020-07-11 12:00:54 -04:00
Andrew Steinborn
079b352c97 Add a new loginstatus for CANCELLED_BY_USER_BEFORE_COMPLETE 2020-07-03 17:48:20 -04:00
Andrew Steinborn
801ae4f33d Add one more case to disconnectedDuringLogin() 2020-07-03 17:26:11 -04:00
Andrew Steinborn
5285a3c155 Remove AdventureCompact in favor of the text 3.x serializer added in KyoriPowered/adventure-platform#23 2020-06-29 23:34:59 -04:00
Andrew Steinborn
1938013ab2 Make DisconnectEvent more sane
This is a step towards fixing #289 and removing some less-than-optimal behavior in plugins I maintain internally.
2020-06-29 11:17:08 -04:00
Andrew Steinborn
5b9dbb74c9 Fix up some annotations 2020-06-29 10:42:01 -04:00
Andrew Steinborn
70698246bf Get everything compiling and Checkstyle clean 2020-06-28 23:20:46 -04:00
Andrew Steinborn
5c02d6b007 RegisteredServer and ProxyServer now implement MultiAudience 2020-06-28 22:01:45 -04:00
Andrew Steinborn
8ef2835a47 Fix API breaking change, deprecate ProxyAudience 2020-06-28 21:44:44 -04:00