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geforkt von Mirrors/Velocity
Commit graph

798 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
c2edd82b16 Use more idiomatic adventure text serializer 2020-06-28 23:13:57 -04:00
Andrew Steinborn
0c6039a773 Make sure console is included in the ProxyServer audience 2020-06-28 22:57:28 -04:00
Andrew Steinborn
c4f143a2bc Implement adventure title APIs 2020-06-28 22:52:46 -04:00
Andrew Steinborn
5c02d6b007 RegisteredServer and ProxyServer now implement MultiAudience 2020-06-28 22:01:45 -04:00
Andrew Steinborn
70a989e955 Minor cleanup and add some missing Deprecated tags 2020-06-28 21:29:25 -04:00
Andrew Steinborn
2e7a598916 Initial commit of adventure-adapted Velocity API. 2020-06-28 21:23:01 -04:00
Andrew Steinborn
7fd76962f2 Graceful fallback if these values are absent 2020-06-27 23:03:47 -04:00
Andrew Steinborn
62703780e1 Fix a few areas of concern spotted by JITWatch 2020-06-27 21:33:05 -04:00
Andrew Steinborn
51819b563f Tolerate broken brand sending by some bots. 2020-06-24 22:32:44 -04:00
Andrew Steinborn
28d2366c73 Switch Velocity from existing toml4j+homebrew TOML serializer to night-config.
This allows us to allow many more valid configurations and allows us to eliminate a bunch of ugly hacks.
2020-06-24 21:31:39 -04:00
Andrew Steinborn
4bebda2549 Loosen Checkstyle rules for this. 2020-06-24 11:34:13 -04:00
Andrew Steinborn
7eaa6ef939 Fix saving of escaped strings 2020-06-24 11:21:34 -04:00
Andrew Steinborn
283d8d71b6 Restore compatibility with TCPShield plugin with recent change 2020-06-24 00:07:27 -04:00
Andrew Steinborn
780e1c8be5 Handle duplicates from server pings gracefully 2020-06-23 23:03:19 -04:00
Andrew Steinborn
fd231c71fd Restore server disconnect messages. 2020-06-23 21:57:16 -04:00
Andrew Steinborn
24cd1f4da0 Allow showing ping requests in the console.
The default is false, but this can be enabled in the configuration if desired.
2020-06-23 17:05:01 -04:00
Andrew Steinborn
1fe01596d2 Fix escaping issues with spaces in server names
Fixes #320
2020-06-23 16:07:25 -04:00
Andrew Steinborn
f7f4620b53 Temporarily revert DisconnectEvent changes due to some issues 2020-06-23 14:48:01 -04:00
Andrew Steinborn
ae6afc8b18 Fix Minecraft 1.7 support (bad merge) 2020-06-23 13:17:36 -04:00
Andrew Steinborn
0684e08f67 Really suppress the initial connection stuff 2020-06-23 08:32:47 -04:00
Andrew Steinborn
e9cc390abd Revert "Clean up ClientPlaySessionHandler#handle(PluginMessage)"
This reverts commit ac4359ad21.

Suspected to be causing problems with Fabric and Forge
2020-06-23 08:22:09 -04:00
Andrew Steinborn
df82c0b566 Suppress some really annoying spam 2020-06-23 07:56:19 -04:00
Andrew Steinborn
91743aaa9d Merge branch 'dev/1.1.0' into future/1.16-velocity-1.1.0
# Conflicts:
#	proxy/build.gradle
2020-06-21 13:40:19 -04:00
Andrew Steinborn
ab9115178b Merge branch 'decode-multiple' into dev/1.1.0 2020-06-21 13:39:24 -04:00
Andrew Steinborn
d1a5d8dd82 Fix compile on JDK 8 and bad merge 2020-06-21 13:38:05 -04:00
Andrew Steinborn
09f71dede9 Rebase #310 on Velocity 1.1.0
Totally untested, proceed with caution.
2020-06-20 23:26:24 -04:00
Andrew Steinborn
ada35ff286 Merge branch 'Xernium-future/1.16' into future/1.16-velocity-1.1.0
# Conflicts:
#	.travis.yml
#	api/src/main/java/com/velocitypowered/api/network/ProtocolVersion.java
#	build.gradle
#	proxy/build.gradle
#	proxy/src/main/java/com/velocitypowered/proxy/VelocityServer.java
#	proxy/src/main/java/com/velocitypowered/proxy/connection/backend/VelocityServerConnection.java
#	proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java
#	proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
#	proxy/src/main/java/com/velocitypowered/proxy/network/netty/DiscardHandler.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/ProtocolUtils.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/StateRegistry.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftCompressDecoder.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftDecoder.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/JoinGame.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/Respawn.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/ServerLoginSuccess.java
#	proxy/src/test/java/com/velocitypowered/proxy/plugin/util/PluginDependencyUtilsTest.java
2020-06-20 23:24:32 -04:00
Andrew Steinborn
cd9bb61f20 Merge branch 'future/1.16' of https://github.com/Xernium/Velocity into Xernium-future/1.16 2020-06-20 23:11:19 -04:00
Andrew Steinborn
d6b1bc26d8 Read target of Forward message properly. Fixes #318 2020-06-19 05:36:52 -04:00
Andrew Steinborn
d1cbc7028a Merge branch 'dev/1.1.0' into decode-multiple 2020-06-19 05:23:20 -04:00
Andrew Steinborn
f8e20ab3a7 Fix tab complete using proper vanilla limit. 2020-06-19 05:22:35 -04:00
Andrew Steinborn
b79d2d4a94 Fix tab complete using proper vanilla limit. 2020-06-19 05:22:19 -04:00
Five (Xer)
a1ab29186b
Changes 1.16-pre6 2020-06-16 17:56:56 +02:00
Andrew Steinborn
0109f4477a Complete the teardown future anyway 2020-06-12 07:27:51 -04:00
Andrew Steinborn
8a6e77689b Checkstyle strikes again 2020-06-12 07:26:25 -04:00
Andrew Steinborn
8b8fd284b3 Call DisconnectEvent explicitly instead of relying on ConnectedPlayer#teardown() to do it for us
Should fix (but not verified) #289
2020-06-12 07:24:17 -04:00
Andrew Steinborn
ac4359ad21 Clean up ClientPlaySessionHandler#handle(PluginMessage) 2020-06-12 07:16:43 -04:00
Andrew Steinborn
f4bc2ac131 Regenerate with random secret if not present in velocity.toml. 2020-06-12 03:10:25 -04:00
Five (Xer)
78b442a852
Changes 1.16-pre4 and Logic fixes 2020-06-11 23:39:16 +02:00
Andrew Steinborn
9bece076f5 Remove old Checker Framework relics.
Proper Checker Framework support needs to wait for a major Velocity version and almost necessities a total refactor, if not rewrite, of Velocity.
2020-06-11 02:08:04 -04:00
Andrew Steinborn
cf5f7fa38f Fix a typo. 2020-06-11 01:56:41 -04:00
Andrew Steinborn
6e7c0298de Remove Netty async DNS resolver completely
It "mostly works" - but it's not good enough. Instead, we'll offload
the DNS resolution outside the event loop. This is a middle-ground approach between doing the resolution on the calling method (and potentially a Netty I/O thread) and using the intermittently broken Netty async DNS resolver.
2020-06-11 01:54:12 -04:00
Five (Xer)
101a6a58dd
Changes 1.16-pre3 2020-06-10 21:00:18 +02:00
Five (Xer)
4e5f708bed
Resolve review 2020-06-07 00:51:21 +02:00
Five (Xer)
3ed5e7718c
Fix logic error 2020-06-07 00:33:06 +02:00
Five (Xer)
ef5b9cf183
Sync to IDE 2020-06-07 00:22:11 +02:00
Five (Xer)
f868cea583
Move to proper API 2020-06-07 00:14:23 +02:00
Lechner Markus
0377a6829f Move to Registry 2020-06-05 16:00:51 +02:00
Lechner Markus
6368b47e78 Old sins 2020-06-05 15:58:34 +02:00
Lechner Markus
aa4a8de2fd Stylize 2020-06-05 15:45:11 +02:00